PlaneShift

Development => Development Deliberation => Topic started by: jonny11844 on February 22, 2011, 01:09:21 am

Title: source code?
Post by: jonny11844 on February 22, 2011, 01:09:21 am
Okay so i wanna try all this out and i cant for the life of me find the source for this too do some testing and everything can i have a link to download it??? PLEASE anyone?

*edit*

and does it come with models? cause i want to study them  and see how they were made
Title: Re: source code?
Post by: BoevenF on February 22, 2011, 01:34:11 am
have you tried the easy way?
www.planeshift.it > development > source code


http://www.sf.net/projects/planeshift
Title: Re: source code?
Post by: jonny11844 on February 22, 2011, 01:37:58 am
I just saw that but i dont see like castle models and stuff, you know so i can study them and see everything (details)

*edit*

Anything??
Title: Re: source code?
Post by: Gilrond on February 22, 2011, 02:18:56 am
It's a bit confusing, but the game is divided in open and closed parts (see the licensing page for details about it). So don't expect all the data from the game to be available in the repo.

Source code is located here: https://planeshift.svn.sourceforge.net/svnroot/planeshift/
Title: Re: source code?
Post by: jonny11844 on February 22, 2011, 02:19:53 am
so no castles? lol
Title: Re: source code?
Post by: novacadian on February 22, 2011, 02:51:56 am
so no castles?

Well if it is true that a man's house is his castle, then you have Hern's smitty to study. What would apply to a simple house would apply to a castle. A wall is a wall... one made of wood and one of brick or stone. There is also the Stonebreaker's model to study in detail.

- Nova
Title: Re: source code?
Post by: jonny11844 on February 23, 2011, 12:47:03 am
That makes No sence
Title: Re: source code?
Post by: novacadian on February 23, 2011, 01:46:56 am
That makes No sence

A picture (http://www.hydlaaplaza.com/smf/index.php?topic=36464.msg440626#msg440626)'s worth a thousand words. In it you will see Hern's smitty to the right.

- Nova