PlaneShift

Gameplay => Wish list => Topic started by: Catlemur on March 19, 2011, 09:20:02 pm

Title: Siege weapons.
Post by: Catlemur on March 19, 2011, 09:20:02 pm
It would really be great if the game had big weapons like catapults,ballistas,trebuchets e.t.c. that only big guild can aquire.Those could be very useful at guild wars,castle assaults and other major events.
Title: Re: Big weapons.
Post by: LigH on March 20, 2011, 02:31:45 pm
Castle assaults?

What castles?

Title: Re: Big weapons.
Post by: neko kyouran on March 20, 2011, 03:47:01 pm
bronze door castle/fortress.
Title: Re: Big weapons.
Post by: LigH on March 20, 2011, 04:01:36 pm
Hmm, the Bronze Doors fortress is the last front to defend Yliakum against the Stone Labyrinths monsters. Why would anyone from the inside attack those?! Whoever tried that, the squadrons from all over Yliakum would end this idiocy.
Title: Re: Big weapons.
Post by: Sangwa on March 20, 2011, 07:34:42 pm
I've always been under the impression that PS is less Guild War focused and more External Threat focused. If that's considered, these weapons have no place around here.
Title: Re: Big weapons.
Post by: Phantomboy86 on March 20, 2011, 07:38:25 pm
Indeed, since  the threats can be contained inside exits out of the labyrinths there isnt much need for a bulky and unwieldy siege weapon. (Unless war were to break out inside yliakum itself, lik a civil war.)

They made that giant winch though... imagine what kind of siege weapons they could create. 0-0
Title: Re: Big weapons.
Post by: Catlemur on March 20, 2011, 08:39:34 pm
http://www.youtube.com/watch?v=imamcajBEJs This music plays.
Dark Empire
Title: Re: Big weapons.
Post by: Sangwa on March 20, 2011, 09:44:22 pm
I don't get it. The Dark Empire doesn't seek to run over Yliakum with siege. Seems you're not very familiar with our ways. That can be fixed! Just join the guild and we'll slowly show you through it.
Title: Re: Big weapons.
Post by: Knightspark9 on March 20, 2011, 09:47:37 pm
I don't get it. The Dark Empire doesn't seek to run over Yliakum with siege. Seems you're not very familiar with our ways. That can be fixed! Just join the guild and we'll slowly show you through it.

You guys want your own nation, right?

Title: Re: Big weapons.
Post by: Sangwa on March 20, 2011, 10:01:09 pm
The Imperials want to: first establish themselves outside the Bronze Doors, second to bring the fight to the threat, rather than just waiting for it. So sentients won't be the usual enemy, though the occasional preconceited dimwit shall have its entrails spilled on the floor. It's no case for siege. :P
Title: Re: Big weapons.
Post by: Knightspark9 on March 20, 2011, 10:21:32 pm
The Imperials want to: first establish themselves outside the Bronze Doors, second to bring the fight to the threat, rather than just waiting for it. So sentients won't be the usual enemy, though the occasional preconceited dimwit shall have its entrails spilled on the floor. It's no case for siege. :P

The threat?
Title: Re: Big weapons.
Post by: Sangwa on March 21, 2011, 12:01:18 am
Endless Deep. Monsters come from it and that's why the Labyrinths are always crawling with them and why every denizen in Yliakum must know how to fight and be ready to answer the call.
Title: Re: Big weapons.
Post by: Knightspark9 on March 21, 2011, 12:10:38 am
Endless Deep. Monsters come from it and that's why the Labyrinths are always crawling with them and why every denizen in Yliakum must know how to fight and be ready to answer the call.

Oh, that threat. But what about the settling? Y'know camps, possible cities.
Title: Re: Big weapons.
Post by: Sangwa on March 21, 2011, 12:18:44 am
Despite the cities and whatever, you wouldn't even have the need to create siege stuff, unless some catapults against the enemies beyond the bronze doors. Why? Because there's only one army who controls all cities.

And also, fire and magic are prohibited within the cities because they damage goods easily. Imagine owning siege.
Title: Re: Big weapons.
Post by: Knightspark9 on March 21, 2011, 12:20:42 am
I don't get it. Despite the cities and whatever, you wouldn't even have the need to create siege stuff, unless some catapults against the enemies beyond the bronze doors. Why? Because there's only one army who controls all cities.

And also, fire and magic are prohibited within the cities because they damage goods easily. Imagine owning siege.

No no no, I'm not talking about siege stuff. I'm talking about possible cities in the labryinths.
Title: Re: Big weapons.
Post by: Sangwa on March 21, 2011, 12:25:50 am
Outposts are mentioned in the game, they help observe and fend off the beasts. The Labyrinths are supposedly huge though, so DE won't be messing with them for no reason. Was that your doubt?
Title: Re: Big weapons.
Post by: Knightspark9 on March 21, 2011, 12:43:05 am
Outposts are mentioned in the game, they help observe and fend off the beasts. The Labyrinths are supposedly huge though, so DE won't be messing with them for no reason. Was that your doubt?
No no no, I mean would the DE ever try to make a city in the labyrinths.
Title: Re: Big weapons.
Post by: Sangwa on March 21, 2011, 12:54:32 am
Oh, of course. We'll build it out of ulber skin if we have to.