PlaneShift

Gameplay => Wish list => Topic started by: Catlemur on March 23, 2011, 02:01:09 pm

Title: Falx and Kukri
Post by: Catlemur on March 23, 2011, 02:01:09 pm
It would be great if it was posible to use a falx and kukri as weapon in PS.The wikilink: http://en.wikipedia.org/wiki/Falx and http://en.wikipedia.org/wiki/Kukri
Reasons to introduce it to the game:
They really existed.
The more weapons PS has the more realistic it is.
They are badass.
We can intorduce two types of the falx a short one as swords weapon and a long-handled vesion as a pole-arm.
Title: Re: Falx and Kukri
Post by: Cirerey on March 23, 2011, 03:18:03 pm
It would be great if it was posible to use a falx and kukri as weapon in PS.The wikilink: http://en.wikipedia.org/wiki/Falx and http://en.wikipedia.org/wiki/Kukri
Reasons to introduce it to the game:
They really existed.
The more weapons PS has the more realistic it is.
They are badass.
We can intorduce two types of the falx a short one as swords weapon and a long-handled vesion as a pole-arm.

What about a Guan Dao? That is a seriously badass polearm too. Another nasty polearm alternative is the partisan. I'd love to be able to kick butt with a double ended Guan Dao. (Without sufficient skills a weapon like that would be incredibly  :whistling:dangerous to the wielder of course)
Title: Re: Falx and Kukri
Post by: Sangwa on March 24, 2011, 12:16:05 pm
What about the gladius, sica, sai, falcata, rapier, pugio, katana, main gauche, talon, sword-breaker, zanbatō, etc.? I'd like to see each and every sword implemented in PlaneShift, with the excuse being each race had its own assortment of weapons. Still, I'm sure the developers already have some type of plan about what type of weapons they are implementing. When making a wish, I think you should avoid having "badass" as the only reason for implementing. Functionality, seems to me, is what Developers are currently searching for in ideas.
Title: Re: Falx and Kukri
Post by: Catlemur on March 24, 2011, 12:48:07 pm
Read my post.
Title: Re: Falx and Kukri
Post by: Talad on March 24, 2011, 01:01:30 pm
Did you see the falchion weapon? It's pretty similar to the ones you mention. Not identical I know.
Title: Re: Falx and Kukri
Post by: Bonifarzia on March 24, 2011, 01:11:19 pm

My favorite is still the swiftblood blade... it has been in materials.zip for quite a while. With its long, curved blade, it resembles Catlemurs wish more than the falchion does.
Title: Re: Falx and Kukri
Post by: Sangwa on March 24, 2011, 01:37:58 pm
They really existed.
The more weapons PS has the more realistic it is.
They are badass.

Guns exist as well and we won't implement them. And PS would actually benefit from having weapons that never existed, like some japanese cartoons have. About the quantity of weapons, though I agree, it's not really a new functionality. It's something the developers have been doing over time and are already aware of.

Falchions are curved the other way. Still, they're exotic as well and people could settle with them for now.  And I've never seen a swiftblood blade.
Title: Re: Falx and Kukri
Post by: Knightspark9 on March 24, 2011, 10:45:40 pm
I had a weird idea for a weapon that had two uses; one for stabbing, and one for bashing. One side has a mace, the other has a sword. Each were on the end of a long steel cylinder. Sides varying, etc. The cylinder wasn't to big around, just enough to keep functionality. The middle had a leather handle. ( Mind you, the ' weapons ' on the end, weren't full weapons. Just small versions with no handle on the cylinder. )

... Glad I got that off of my chest.
Title: Re: Falx and Kukri
Post by: Sangwa on March 24, 2011, 10:49:39 pm
Don't you feel a whole lot better now? I'd need to see a drawing. Because the idea I currently got is that it's a stick with a mace on an end an a blade on the other... And I think I've seen something like it somewhere.
Title: Re: Falx and Kukri
Post by: Knightspark9 on March 24, 2011, 10:50:54 pm
Don't you feel a whole lot better now? I'd need to see a drawing. Because the idea I currently got is that it's a stick with a mace on an end an a blade on the other... And I think I've seen something like it somewhere.

My drawing skills kill people.
Title: Re: Falx and Kukri
Post by: Sangwa on March 24, 2011, 10:52:16 pm
Can you draw them? That could be yet another weapon.
Title: Re: Falx and Kukri
Post by: Bonifarzia on March 25, 2011, 11:24:41 am
I hope it is okay to paste a collage of icons taken from materials.zip.
And I hope things are not going off topic from Catlemurs wish.

Poignard,
Swiftblood Blade
and Falchion
(symbols are
already in the
clients art)
with a suggestion for a
scythe type weapon.
(http://i229.photobucket.com/albums/ee47/bonifarz/somePSwpn.png)

About drawings of big funny weapons ...  see below.
Title: Re: Falx and Kukri
Post by: Knightspark9 on March 25, 2011, 12:47:41 pm
I hope it is okay to paste a collage of icons taken from materials.zip.
And I hope things are not going off topic from Catlemurs wish.

Poignard,
Swiftblood Blade
and Falchion
(symbols are
already in the
clients art)
with a suggestion for a
scythe type weapon.
(http://i229.photobucket.com/albums/ee47/bonifarz/somePSwpn.png)

About drawings of big funny weapons ...  see below.


The scythe like weapon is called a halberd.
Title: Re: Falx and Kukri
Post by: Lorepius on March 25, 2011, 08:09:38 pm
Here are some ideas:

The Windmill. A special very rare weapon, that is like an axe, only there's a circular blade that is kinda dented and that can rotate. If someone uses The Windmill the cirular blade would start to spin due to the aerodynamics of it. It would deal massive damage etc....

Throwing knives, anyone?

And how about implementing poisons, you could dip weapons in them and then deal poison damage...

Title: Re: Falx and Kukri
Post by: Aramara Meibi on March 25, 2011, 10:36:07 pm
i've thought that throwing knives and shuriken could be implemented as ranged weapons. did somebody say boomerang?
Title: Re: Falx and Kukri
Post by: Phage on March 26, 2011, 02:13:56 am
[..]
Poignard,
Swiftblood Blade
and Falchion
(symbols are
already in the
clients art)
with a suggestion for a
scythe type weapon.
(http://i229.photobucket.com/albums/ee47/bonifarz/somePSwpn.png)
I had tried out weapons mentioned, and others, included but yet unused, on a private server, years ago (1 (http://www.psde.de/screenshot/gegenst%C3%A4nde-streitaxt-und-poignard); 2 (http://www.psde.de/screenshot/gegenst%C3%A4nde-kriegsaxt); 3 (http://www.psde.de/screenshot/gegenst%C3%A4nde-katar)). Is there any reason why they still are not available yet?

Title: Re: Falx and Kukri
Post by: Tessra on March 26, 2011, 11:30:00 am
I wouldn't mind seeing halberds implemented.  I actually have one of those that I've used in martial arts, and it comes close to the type of weapon you are describing, Knightspark.  It's close to 6 ft [2 meters?] long and has a spearhead on one end, with a curved, blunted blade perpendicular to the shaft, as well as a slightly weighted base.  The only problem with weighting the base like a mace is that it will throw off the balance of the weapon and make it difficult to use.  With bladed longer weapons, you want them to be a bit top-heavy, to add momentum, not evenly balanced or bottom heavy, at least in my experience. 

I agree though, that it might be nice in the future to see weapons that are part of the culture of the individual races. 

And as for throwing knives... some of us already RP those...
Title: Re: Falx and Kukri
Post by: Cirerey on January 02, 2012, 04:31:23 pm
After months of thought I've added one more thought. A type of bladed shield. A small rectangular shield with a blade on the outer edge. The blade extends 12 - 18" beyond the wearers hand like a dagger but anchored to the shield to allow stronger slashing and chopping. A similar blade extends off the back, beyond the elbow to allow backstabbing. There could also be a heavy spike or boss extending below the hand grip for hammering. A melee weapon, short range and quick. Presumably named after a smith or warrior who was involved with it in the past.
Title: Re: Falx and Kukri
Post by: Gilrond on January 02, 2012, 04:34:34 pm
Well, if you propose historic weapons - propose katanas as well.
Title: Re: Falx and Kukri
Post by: derula on January 02, 2012, 07:04:57 pm
did somebody say boomerang?

And what about a slingshot, a hookshot, or bombs? Or maybe a mirror shield that can protect against Crystal Way magic?

*runs*
Title: Re: Falx and Kukri
Post by: Gilrond on January 02, 2012, 07:19:16 pm
There is the Crystal Mirror spell already, which really fits for reflecting magic.