PlaneShift

Gameplay => Wish list => PvP,PK and Thieving => Topic started by: paxx on May 28, 2003, 07:07:32 am

Title: Pick pocketing
Post by: paxx on May 28, 2003, 07:07:32 am
Ok, I?m now going to add another little poll on pick pocketing.

Again this falls in similar ways to Pking and such so this will have a couple of variables as answers.
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Post by: Solaire on May 28, 2003, 05:18:49 pm
I think pickpocketing is quite realistic, but maybe you should limit it to certain small objects, and small amounts of gold.
- This makes it more realistic (like a thief could grab your two handed sword from your backpack, walk away and you wouldn\'t notice --> that isn\'t realistic).
- This also prevents players who worked very hard to get their (good) items, from being robbed of the result of weeks and weeks of hard work.
- Finally (I don\'t think the PS team was planning this) pickpocketing equipped material isn\'t something that would be realistic. So imo it shouldn\'t be possible.

So pickpocketing yes, even on playing characters maybe, but then we should come up with a sort of limitation so not everything can be pickpocketed (limitations could be: weight, volume, value, etc...)
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Post by: tygerwilde on June 13, 2003, 02:08:46 am
it could be quite simple really, weight value of the item, would be the most important factor, 10 gold(just as an example) is nothing to be missed, however, if someone tries to take 1000 gold peices, you\'d notice the weight difference immediately, course, realistically, you couldn\'t carry that much gold casually, using a medievil measure, I\'ll say that a max limit of weight for a thief to steal would be something like 20 stone(roughly 10 lbs), and that\'s if he\'s damn good, and very fast

I would also restrict any thief from stealing from any other given character to once per day, so bob has already stolen from frank, frank feels a little lightening of his things, but doesn\'t think about it, that thief, in real life would find other pickings, naturally, if the player steals from the same person again that day, most likely that person would get wise, and the thief would be caught

yes I agree with player thieving, your items shouldn\'t be a hundred percent safe, it adds some challenge to the game, but I agree with sol, it should definitely be restricted to keep people from being robbed to defencelessness by one character.
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Post by: Kuiper7986 on June 13, 2003, 05:55:36 am
I\'d believe Pick Pocketing should only be done to NPCs and Monsters. Pickpocketing is just too unfair in my opinion, you can always say that there are harsh punishments for stealing and they could only steel once a day but no matter how much there is too back it up you can\'t ignore the fact that something has been stolen. Lets say you got the most expensive item in Planeshift but then someone steals it. Your not going to care anymore that person who stole from you got punished. Your going to acknowledge the fact, that something valuable was stolen. Also it would messed up if everyday you got something stolen from you.
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Post by: tygerwilde on June 13, 2003, 09:21:25 am
heh, if the most expensive item in the game is that light, I\'ll turd an emerald brick... unless it happens to be a quest item which should be no drop items in the first place.

in any case, if someone stole something expensive from me I wouldn\'t really care, I mean it\'s just an item man, I can always get more loot any time. while I myself wouldn\'t be a thief (I wanna be an architect or a blacksmith.... can\'t decide which...
, I would respect a decision to include player theft,

funny thing is, in games that allow pk looting, the ones that gripe about losing things are the ones that loot others the most, prolly be the same way with thieves...
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Post by: Caldazar on June 13, 2003, 01:50:32 pm
I dont want players to be able to pickpocket other players. It will only attract griefers.
I say: pickpocket allowed on monsters and npcs.
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Post by: tygerwilde on June 13, 2003, 09:23:38 pm
but how do you attract griefers if they\'re only able to steal from any person once a day, they just want to make other people miserable, they can\'t tell people that they stole from them(that should definitely be punished, just because if a thief is stupid enough to tell his victim what happened, he ought to be stuck in the gallows for a month) they\'re only getting a pitiable amount, and at the beginning, there\'s a huge chance they\'ll get caught, which should mean pking, wherin they\'ll lose their items to a pk death, and I doubt anyone will falter in looting a thief...
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Post by: Kuiper7986 on June 14, 2003, 07:23:00 am
ya sure that person can be only be stolen from once a day BUT only from that guy who already stolen him. What if 100 different people steal from the same guy?
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Post by: tygerwilde on June 14, 2003, 09:32:06 am
heh, thing is, they would have to be extremely organised to do that, not even the bloods on DT have that kind of organisation, they can only get three peeps in one place at any one time before one of them gets killed, flat out, a hundred guys aren\'t going to steal from one person at one time, and even if they did, if one of them failed once, that person would be punished, mostl likely by pk, I personally would put a caught thief up for universal pk flag, anyone can attack him, but only be attacked if they do attack him, leaving him pretty helpless from any one who isn\'t associated with him, also, the chances are that griefers wouldn\'t stick together long, because the chances are, the one that got caught would be attacked by those he was working with as well, griefers do that kind of thing...

on with the general idea here, most likely, less than half of them would succeed unless they had a damn high score, (these are pcs after all, and would be difficult to steal from naturally) and most likely the ones that got pk\'ed would drop enough loot to more than pay for what was stolen the one steal a day rule means that a greifer can\'t concentrate on stealing one person blind, by the time he can steal from said person again, the other player has more than made up for what has stolen, also, I wouldn\'t let the thief inspect the inventory of the player he\'s stealing from, just make him pick an item within a certain amount of time, after all, theives don\'t get much chance to pick and choose, they cut a pocket and get the hell out of there.

I\'ve got lots of xperience with griefers, and honestly, they make up a minority of mmo players, they just get confined in small areas, like AC has something like 100k active players or more, but griefers only play on DT, so for the population of DT, the two types of players are diehard pk fans and griefers, naturally, griefers make up a good half or more of the population, but that still only makes up about 500 people out of all those players. I\'ve played lots of hours in DT, the bloods and griefers are damn nuts, but other than losing a certain amount of armor, they\'re pretty harmless, and if you put in procedures to restrain player theft
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Post by: Faramir on June 17, 2003, 10:04:27 pm
well just to say : I know it is supported by many users but thieves and so on...reaaly could spoil the pleasure : imagine you found a magical item somewhere and then \" you have been stolen xxx\"...

I mean u spend so much time building a good player, you don\'t want to see your work being destroyed by a thief ;

And avoiding thievery would on the other side encourage commercial exchanges, people selling rare items and so on !!! really better than stealing isn\'t it ?
And also more \"community friendly\" no?

Really this won\'t be a gameplay loss to avoid thievery, as long as you developp alternative ways of exchange just as the ability to run a shop who knows and so on .........
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Post by: Shuri on June 17, 2003, 11:03:24 pm
Maybe every item is assigned an \"unseen number\" or something and depending on that number, it is either easy of extremely dificult to steal that item w/o getting noticed. Also, that itme can\'t be equipped. That would be a bit odd having your sword go *poof* while you\'re holding it.
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Post by: Jefka on June 19, 2003, 03:48:21 pm
well by the way ........I thought about it and really it has to be in the game ; thieves guilds and so on are really part of a mmorpg ; but I agree with faramir somehow ; maybe if thievery is only tolerated on npc, then it would be fine !!
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Post by: Giladrial on July 01, 2003, 07:41:02 pm
Just a thought...In a normal society, you have different groups of people, with different idea\'s on what is right and wrong.  It even shows up here in this topic.  Some say sure, pick pocketing should be allowed, others say restrict it, and still others say, no, don\'t allow it at all.

This is how societies work.  People should have the right to choose whether they want to live the life of a criminal, or as an upstanding citizen.  However, they also have to pay the consequences of that decision.  Criminals get in to trouble, make a lot of enemy\'s, so on and so forth.  If they\'re really good and never get caught, more power too them.

No one wants to have their belongings stolen from them.  It\'s not fun, but, it can happen.  It\'s a part of life.  Just means you have to keep your eyes open and be a little more cautious.  That\'s just my opinion though. :)
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Post by: predawn on July 02, 2003, 04:33:19 am
I am playing a MMORPG called \"Shadowbane\" atm. It has a class call \"Thief\" and this class has the ability to \"Peek\" and \"Steal\". Stealing can only be done from stealth mode and when successful or unsuccessful will broadcast a message and the person will unstealth. The chance to successful steal is based on the skill of the thief and level of the victim. Items can only be stolen from the inventory, this includes goodies and gold. Gold can only be stolen at a certain percentage, based on the Steal skill.

Being a Thief class has it\'s consequences, nobody trusts you, most people are unlikely to invite you to an xp group (except your own guild). In Shadowbane, where it is open PK outside newbie zones, whenever you see a thief, you will probably give chase and kill him. So being a thief class is also leading a difficult life (unless you belong to a guild who can protect you).

So what if all the thieves form a guild so they can protect themselves? In Shadowbane, to form a guild you need to build your own town or to be a sub-guild to another guild who owns a town. This town serves as your bind point. As towns are build from gold, they can also be attacked and destroyed. So being an idiot guild will probably get your town reduced to rubble if you manage to piss off too many guilds (they form alliance and everyone attacks you).

Though it may be that case in Shadowbane, it could be otherwise on PS. However, being able to steal from someone should have its thrills and consequences. Knowing that you will be killed if caught or that someone could actually steal from you really makes a game more exciting.

Not many people wants another EverQuest, where you camp all day for that precious loot and the leveling threadmill that takes you 6 months to gain a new level. Nor would many want another DAoC where you PvP to gain more skills (read another form of leveling) and play capture the flag. However, a MMORPG with accountabilty for your actions, and actions (or inactions) that can and will affect the world around you is certainly enticing.
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Post by: Bonez on July 02, 2003, 06:23:15 am
yea, it could help with the pkin, if they steal something simply kill them or if u even notice them u could report them to the authorities and they should have too spend so many hours in jail
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Post by: Moogie on July 07, 2003, 02:24:09 am
I apologise if this has already been mentioned here, I didn\'t read all of the posts (more like skimmed down the page before I forgot the idea I\'m about to tell you).

I would say that, if PC pickpocketing is to be allowed, a relatively easy to gain enchantment may be placed on your valuables which binds them to their owners, preventing those enchanted items from being stolen.

I actually borrowed this idea from a MUD I used to play called Realms of Kaos. In RoK, when you die, there\'s a very high chance that you\'ll drop items from your inventory onto the space you were occupying.

However, by \'soulbinding\' your equipment, you could be safe from those nasty PKers and monsters alike in the knowledge that your hard-earned \'Hammer of Incredibly Leet Skull Smashing\' won\'t be left behind.
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Post by: zinder on July 07, 2003, 04:09:37 am
Well, if you fear grief, you can introduce an insurance.  This is something like Mogura suggested, but only for pickpocketing.

In short: Quest Items are no drops. For normal items, you pay a fee, and when someone steals the item, you go to the insurance company and get money.

Another way is an official thief guild, where you pay a fee and the thief gets gold when he successfull pickpockets you.
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Post by: Hayden on July 07, 2003, 08:22:24 am
I think pick poketing is wonderful, and adds realisim, and if you kill the pick poket, you DO get their stuff... so it has it\'s advantages.
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Post by: Xalthar on July 07, 2003, 01:56:06 pm
Well depending on how Pking is done, I think it would add some realism to the game, but also some frustration if you weren\'t able to get the stuff that was snatched from you back...
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Post by: Zhimoda on July 11, 2003, 11:39:50 pm
i believe you cant have pick pocketing without pk so i think it should be based on the pk system, i mean if your going to have things stolen you should at least have the ability to retaliate against them so that your able to save your items
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Post by: Drilixer on July 17, 2003, 01:32:37 am
Another thing with pickpocketing... dont warn the player who has been pickpocketed if the pickpocket attempt succeeds... not many people are willing to roleplay after they loose their \'big godly axe of smashing thingies\'.  And after playing a thief type character in several games that DO warn when you succesfully both avoid their notice and steal the item it makes stealing all round frustrating.  Such a system breeds grief pickpocketing since you know they will find out anyways.
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Post by: Drilixer on July 17, 2003, 01:34:24 am
PS... dont get excited about frustrating thief players... if the character is going to be in the game it must be a balanced character or else the game isnt as good as it could have been.
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Post by: shangralah on July 19, 2003, 07:55:14 pm
pickpocketing only on npcs  because it will cause lots of anger and rage if done to other people       i.e   lets say you are only a few days new and only have a little bit of money and you were pickpocketed and not too long after that you got some money back and got pickpocketed again you wouldnt be happy ..... i know i wouldnt be.
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Post by: Abemore on July 19, 2003, 09:45:26 pm
I think it should be very dangerous for a thief to pickpocket a player character.  I\'m talking high risk, low reward.  

Only a small percentage of a players money can be stolen (no items, unless very insignificant--like apples).  A player character will almost certainly grab the arm of a thief and demand his money is returned to him.  Humiliating the thief, and possibly beating her to within an inch of her life (but not killing).  A badly beaten thief is then in no condition to steal from anyone until she is healed.

On the other hand, stealing from NPC\'s has a much more attractive risk/reward ratio.  And this is where most thieves will spend their time.

The only safe time to pick a PC\'s pocket is when he or she is away from keyboard (not paying attention).  I imagine it like this:  when a PC\'s pocket is being picked, an icon will appear on their screen to alert them.  Clicking the icon before it disappears will allow them to catch the arm of the thief.  The more skilled the thief, the less time the icon appears on the victims screen.  And a stealthed thief may create a less obvious semi-transparent icon.

This, of course, should be developed and tweaked further... maybe when a thief is caught they get a thieving reputation?
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Post by: shangralah on July 19, 2003, 10:09:56 pm
lol you sound very tormented
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Post by: Abemore on July 19, 2003, 10:13:27 pm
maybe, but what a fresh idea I\'ve had, and it involves no PKing. 8)
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Post by: shangralah on July 20, 2003, 06:39:05 pm
At first i didnt want pickpocketing but now i think it is a good idea and very realistic but of course make limitations on it.
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Post by: Drilixer on July 20, 2003, 11:29:36 pm
high risk low reward/... bah humbug that is ridiculous - don\'t make the thief character a novelty so that you can list the numbers of characters in the game and amaze new players - if a thief class is to be implented it has to be a viable character and some way to steal from player characters is a MUST for a mmorpg
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Post by: Auran on September 14, 2003, 04:20:45 am
Pick pocketing , in my humble opinion should be there, with the limitation that a very very high roll be required to steal better items. Also the PC should have the opportunity to nab the theif if and only if the roll fails(which it\'ll mostly do unless you\'r stealing apples or summin\'). That way there\'ll be a lot of small petty theives and only the ones with perseverance and luck will get to a high enough level to be able to snitch cool items.
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Post by: Aigon on September 14, 2003, 05:55:19 am
Quote
Originally posted by Faramir
well just to say : I know it is supported by many users but thieves and so on...reaaly could spoil the pleasure : imagine you found a magical item somewhere and then \" you have been stolen xxx\"...

I mean u spend so much time building a good player, you don\'t want to see your work being destroyed by a thief ;

And avoiding thievery would on the other side encourage commercial exchanges, people selling rare items and so on !!! really better than stealing isn\'t it ?
And also more \"community friendly\" no?

Really this won\'t be a gameplay loss to avoid thievery, as long as you developp alternative ways of exchange just as the ability to run a shop who knows and so on .........


I agrree i dont think pickpocketing other players should be allowed.  Pking npcs an monsters wud b okay but only if they cudnt pk characters.  and planeshift is supposed to be about like social things an stuff an i think if u allowed to pk other people it would jus annoy lots of people and u wud get jerks who repeatedly steal off people etc
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Post by: sashok on September 14, 2003, 07:50:11 am
Look what I had to say bout it, I think this is the best solution.  But this relies greatly on how Pking is done.


http://www.planeshift3d.com/wbboard/thread.php?threadid=5105&boardid=21&styleid=3&sid=15df333786576c14e4308582e3b83a1f

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Originally posted by Faramir
well just to say : I know it is supported by many users but thieves and so on...reaaly could spoil the pleasure : imagine you found a magical item somewhere and then \" you have been stolen xxx\"...

I mean u spend so much time building a good player, you don\'t want to see your work being destroyed by a thief ;

And avoiding thievery would on the other side encourage commercial exchanges, people selling rare items and so on !!! really better than stealing isn\'t it ?
And also more \"community friendly\" no?

Really this won\'t be a gameplay loss to avoid thievery, as long as you developp alternative ways of exchange just as the ability to run a shop who knows and so on .........

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Add to my solution.  
When a thief steals, he can only reach items in your inventory, but not the items that are equipped. Duh

So if you have a valuable item, it\'s a good idea to equip it or not carry it around at all.
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Post by: Tranor on September 14, 2003, 09:04:08 am
My views on it are that you should only be able to Pickpocket higher or equal level players as yourself and NPC\'s! And to add to that i also think that if you are reported you can have a bounty put oon your head so people can get money of those who stole money from them! plus the thief would do a little hard time or pay a fine!
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Post by: leach117 on September 18, 2003, 06:56:46 pm
Thieving should only be allowable to npcs. Some quests will probably require you to have a bunch of cheap items and you are on your way to turn them in when someone steals one thing and you have to go out and find it again. I think there should be no pc theiving.
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Post by: Davis on September 21, 2003, 08:07:50 pm
No, I haven\'t read all the posts.
Here\'s my opinion:
You should be able to pick pocket players, but it is HARD, and you can only take money, and only in small amounts. This is what the bank is for, people. (There will be a bank, right?)
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Post by: Xordan on September 22, 2003, 12:05:53 am
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Originally posted by Davis
You should be able to pick pocket players, but it is HARD, and you can only take money, and only in small amounts. This is what the bank is for, people. (There will be a bank, right?)


Lots of people have said the same thing, and it probably will be quite hard to do.
And yes I think there will be banks of some kind.
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Post by: derwoodly on October 03, 2003, 11:16:42 am
I like the soul binding thing Moogie.

I would not even need to wory about catching the thief if all my items were soul bound.  

What do you think Drixler? would you still want to be a thief if you could only steal items that people have not soul bound?

Maybe Drixler would hang arround and pick pocket Moogies new item right as she looted it and before she could soul bind it.
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Post by: derwoodly on October 03, 2003, 02:29:05 pm
Sorry Drilixer,  if I could edit the previous post twice I would correct the spelling of your name.  What do you expect from someone using a name like derwoodly.  Should change it to D\'oh!
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Post by: lynx_lupo on November 05, 2003, 06:30:23 pm
If a char doesn\'t get somehow notified about having lost an item to a pickpocket, players will complain and whine \"WTF has happened to my equipment...\" and mistake pp for bugs.

This could be fixed by letting the pp-ed equipment in the inventory for a while(till the char opens it), bearing a pp tag. When a char would open his inventory a popup would state what has been stolen...

I like Mogura\'s and Zak\'s ideas.
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Post by: Maldore on November 20, 2003, 07:31:21 pm
id have to say thats a good idea, disapearing items can be a pain :p

but how are they gona work it if they get caught pp\'in??
Title: C'mon people...why u saying this
Post by: Tyriel on December 12, 2003, 03:10:22 pm
I have read all the posts and have to say...what are u all like good and justful knights??..I mean please havent u feel the staisfaction of being a silent thief hwo lurks in the shadows and carefully chooses his pray..then some stealthy moves and the pray has been hunt down and swift hand removed all the valubles..

I can understand that we have to stay in the laws of physics like U cant steal a shirt of the mans back or a belt on his hip...or the sword on his hand but anything small from the inventory...gold,food,gems,magic items..
I know the feeling when someone takes ur precios thing away but hey ..its a game and that means U have to keep ur eyes more open next time...
I know these noble warrior types..thay deal with different aspects of the game like killing monsters,doing guest,searching treasures,living and moveing at daylight or whatever..but I know that theves life is full of dangers and adventures...
Now..I myself work with the rule \"honor among thieves\"
I know it could make u very angry when some noob have just stole ur items...but that should be corrected with other laws like:
1) Only a high lvl thief can steal good items and vanish with them into the night
2)When thief is cought by the act of theft whe can be killed or thrown to jail ..and all the things got back for him+the items thief posessed
3)after u find something missing,u can place a bounty on the thief(even if u dont know who took it still the thief feels that there is been posted up a looking sign and then all these good and noble chars. can come and beat up the boor thief who was just makeing a living)
4)Now about the noob thing...I can play a master thief char. respecting the aspects of the danger and the players who I carefully look...Pickpocketing should only be done when the player is standing in one place(u cant take things while on moveing)..and thats hard when the char uses the 3D view from behind..
5)thiefing should be allowed everywhere but the rule of \"only thy who Is worthy on looking other mans pocket can take what is not his\" U have to work hard to be a good thief and have lot of exp with this kind of things

If the thiefing skill is not going to be in PS then I think theres no point for me to play...I can be very trustful guy ..and honorbul..I mean If I have that much luck that If I get to steal someones \"precious,loved,very hard work\"item..I would give it back..no,honeslty..
All im saying that thiefing should be allowed but it should be HARD...

Thank U and visit me at the http://www.swordofsilence.tk for the adventure and life of the thieves \"Honest and professional thieves\" :)
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Post by: Kiva on December 16, 2003, 12:29:42 pm
Why shouldn\'t it be possible to steal a belt that someone is wearing? You just need to cut it up in front. Then you can run away with money, belt, ingredient pouches, or maybe even a sheathed sword... However, you\'d bettr develop those running skills first, as I\'m sure anyone would notice if their belt suddenly disappears. :)

As for the pickpocketing in general. Maybe you could just recieve a message saying \"You suddenly feel lighter than usual\" or \"You feel someone is pulling your backpack\" etc, and then you\'d turn around and say \"Hey! Sto*cough* *eat a vics blue* STOP THE THIEF!\" and everyone would go like *swooosh* and the thief would be beaten down by someone holding a wooden log. :D

Edit: Or maybe just be beaten down by everyone watching. :P I\'m quite sure that anyone would love to have the chance of beating up some random thief for doing some random thieving.

But to whoever said something about Shadowbane. Shadowbane is bad. PlaneShift isn\'t Shadowbane, and PlaneShift doesn\'t have stickers that\'ll tell what class you\'re playing so in PlaneShift you can\'t see that some guy over there is a warrior or that guy by the fountain is a mage, unless you look at their clothes. But some warriors might dress as thieves, or thieves might even dress up as nobles. You never know. :)
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Post by: Tyriel on December 16, 2003, 05:13:14 pm
Good point...and now u see...thiefing can be very hard...but that is the reason that says \"PICK POCKETING should be allowed..everywhere\"
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Post by: Junilia on January 17, 2004, 04:54:50 am
Ive got a few ideas to counter all the pick pocketing stuff.

HOW can you keep your eyes open its not like you can feel the other people coming or have eyes at the back of your head :P.

Also how do you know hes pick pocketing you its not like you have your eye on your inventory every second and he is just moving close to you.

What happens if someone is choosing something in a shop and doesnt even know he is getting pick pocketed!

If someone took your belt how would you know it got stolen? Would you look ahead to see where you are going or look at your belt everywhere you go?

If there is pick pocketing then there will be no afking, choosing items from a shop and looking at your loot because you could be stolen from.

Even your friend could be stealing from you because you dont even know him/her. You could go and get something to eat and then he/she would try to pick pocket you and then when you come back and look at your inventory you see something gone and you tell your \"friend\" your friend then says \"oh i says a person walk by i think he was the person who stole it!\"  X(

We might make it that you cant steal when he is moving but The person might make it to run around in circles again and again. So they can steal from him so then everybody learns the idea of running around in circles.  the Thiefs cant learn a living any more. :P

I think that we should be able to steal any thing big like a weapon and steal small things like small amounts of gold(10 or more if more skilled) some food, maybe if your REALLY lucky some gems, rings and amulets. I think that IF you can steal from a person that person can only get stolen once a day so if a person is afking then get stolen by everybody.

I think that you should mostly be able to steal from NPCs like if its a black smith you get some pieces of metal and get gold from any NPC.

To make it fair for everybody, everybody can steal once on one person a day not the person get stolen from once a day. But there is another problem When does the day finish?! Remember we are everywhere around the world time is different. So you can steal from the NPC once after 12 hours and then it repeats.

PS: stealing from a REAL person should be once after 24 hours

These are my ideas  :] :D
Title: SAY YES TO THE PICKING-PLAYER-POCKETS
Post by: Sunken on January 17, 2004, 06:09:52 am
Yeah, kill the stupid thief is right, and restrict the robberry only to the night, is a way to no be a \"allday\" \'grand theft auto\'
But have a pickingpocket without picking-players-pocket is so boring.
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Post by: La zCoCoz on January 26, 2004, 10:30:48 pm
i said yes if i can kill the thief
but it should work like this, if you get stolen from and cant get the thief well to bad you lost an item maybe it was good maybe it sucked if you catch the thief you get back what he/she stole and another random item he/she has
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Post by: Jerslayer on May 22, 2004, 12:48:17 pm
the idea of \"catching\" some one is kinda useless because if they are stronger, they are just going to kill you anyway. you should only be able to pickpocket npc\'s. and most people thinking \"yah lets go, on with the looters\" will probably have an atitude change after they get looted silly.
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Post by: Socrates Demise on May 22, 2004, 09:42:27 pm
I love the Idea of thieving and the idea of catching the thief.

I think the thief Icon would be great!

It could be tied to the thief?s selection screen.  The thief gets one second for each skill point he has in thieving, to inspect the target\'s inventory and decide what to take without the target knowing.  (Unless the target has taken a skill point in security for each point in security the they looses the use of? one point of thievery) Each item should have an overlay color depending on where it is placed and how much it weighs. Going from a green like an apple in the outside pocket of the pack (there could also be quick select amounts for gold) to more of a yellow for something like a pair of gloves in the main area of the pack.

I think the containers should have different security the most secure would be your hands because I doubt anyone would fail to notice that their giant mace was suddenly missing from their hand.  Followed by stuff that is worn...  like a belt or armor.

we could also have locked containers that the thief could not open while they are on you  and could be used to increase the weight if things like a ring by filling the container with rocks and placing the ring in it then locking it.  Or they could work as a diversion by placing one of these locked sacks with nothing but rocks inside.  The thief doesn?t know what\'s inside until he gets a chance to hide somewhere and pick the lock on it.

I also think there should be an instant fail for some items.  Like if a character with only one skill point in thieving wants to try to steal the armor off you back.

I would also make as if everything was in your hand if you are looking at you inventory.  at that time only the best of thieves could steal anything from you.

Edit: Spelling
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Post by: Jerslayer on May 31, 2004, 12:06:52 am
pick pocketing should not be able to be done on real poeple..... why save hackers the trouble ;)
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Post by: Jerslayer on May 31, 2004, 12:07:30 am
wut u guys think?
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Post by: derwoodly on May 31, 2004, 01:34:13 pm
Why not? the game is in alfa right?  Add a pickpocket option and if it does not work take it out.
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Post by: Jerslayer on May 31, 2004, 03:25:09 pm
ya, maybe we should try it for the beta, and then if it doesnt work, no harm done..... but a lot of people would be detered from the game seeing as people basically hack you and are sanctified by the ps people. if you were in a game and some one else takes your items.... isnt that hacking....?
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Post by: Skizzik on June 01, 2004, 02:07:01 pm
The devs will never implement PKing or thieving from other players, it has been decided a looong looong time ago. There already are enough ways for griefers to ruin the game for others, why give them even more?
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Post by: shangralah on June 02, 2004, 12:05:16 am
thank god too something as little as pick pocketing other players could make me not want to play
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Post by: Aztec_Brave on June 21, 2004, 06:35:16 pm
I think that pickpocketing should be implemented, but restricted to deter griefers. Socrates\' idea for example was pretty good. Or you could have the stolen object be stolen totally randomly, with maybe the thief choosing wether he wants to steal gold or objects, and mybe at higher levels selecting from a few random objects. You could also make some kind of special compartment in backpacks or hidden under the clothes where some small objects could be stored and be totally immune from thieves.

What fun is the game without some risks? I\'ve read posts here where people refer to quest items being stolen (and the quest therefore being failed). That is stupid. You may have the item, but the quest isn\'t finished, and getting pickpocketed is no different from being killed by a monster. You just have to be carefull when handling quest items, consider it part of the quest to prevent the item being stolen.

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HOW can you keep your eyes open its not like you can feel the other people coming or have eyes at the back of your head .

Actually, if you\'re in third-person view you do.

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Also how do you know hes pick pocketing you its not like you have your eye on your inventory every second and he is just moving close to you.

What happens if someone is choosing something in a shop and doesnt even know he is getting pick pocketed!


Times when people are not paying attention to their belongings or distracted by something (like when they\'re buying stuff in a shop) are, even in RL, times when pickpocketing is most likely. Either be afriad to buy stuff, or risk that a thief is going to nick a for Tria (Just for the record, I am against thieving being so easy and so rewarding as to attract griefers).

[/quote]If someone took your belt how would you know it got stolen? Would you look ahead to see where you are going or look at your belt everywhere you go?
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I reckon you would feel if somebody tugged your belt off, and this would be visually represented in some way, like a message saying \"Somebody ripped your belt off\"

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If there is pick pocketing then there will be no afking, choosing items from a shop and looking at your loot because you could be stolen from.

Well if the game allows AFKing then I probably won\'t be playing it. Again, you just have to take the odd risk. Actually, this could be an excellent way to stop people AFKing.

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Even your friend could be stealing from you because you dont even know him/her. You could go and get something to eat and then he/she would try to pick pocket you and then when you come back and look at your inventory you see something gone and you tell your \"friend\" your friend then says \"oh i says a person walk by i think he was the person who stole it!\"  

You just have to trust your friends, what would be the point of playing otherwise, if you didn\'t trust anyone.
Title: PVP pickpocketing
Post by: -=Skyy=- on July 04, 2004, 10:39:26 pm
it shouldn\'t be too bad to determine 1) if the thief succeeds in the act without being noticed 2) if anyone else say the thief do it.
and an easy way to stop thief players from looting low lvl PCs blind..a backstage infamy system. the morea  thief steals from PCs/gets caught steeling from PCs then gan points towards a %100 rating (the amount added determinded by the char level diff between the thief and the char being pickpocketed. once the thief reaches %100 infamy there could be a smallish side mission to escape capture...success would allow teh thie players Infamy rating to deminish over a preprescibed amount of time...thus giving them a life on the edge without robbing every PC blind and getting away with it... capture would result in them losing some of the loot they;ve stolen or maybe a thieving penalty for a set amount of time, to reflect the public knowledge of their misdeed?
Just some thought i had looking at the first post on this board.Hope it helps formulate some ideas

-=Skyy=-
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Post by: -=Skyy=- on July 04, 2004, 11:41:34 pm
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Originally posted by Drilixer
high risk low reward/... bah humbug that is ridiculous - don\'t make the thief character a novelty so that you can list the numbers of characters in the game and amaze new players - if a thief class is to be implented it has to be a viable character and some way to steal from player characters is a MUST for a mmorpg

yes theiving is almost required for realizm, but whats the point of Developing a Story if the thieves can jsut steal all the high lvl items fom the players that busted tehre butts earning them? I honestly as  an avid Table top role player and fast addicted to MMORPG player se little gratification in swiping every major item i have, while ruing another players joy at earning that item through playing the Story aspect of the game.
all out theft would unbalnce the game terribly, everyone would play thieves except maybe Noobs and they\'d be chased around by thieves all day that are too lazy to work for there stuff... because they\'re too busy keeping other thieves from stealing it

-=Skyy=-
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Post by: Tyriel on August 13, 2004, 11:55:46 am
No pick Pocketing??? what?? that SUCKS.. Bardon me but really that sucks big time..

What is medival rpg without thieves.. make it extra hard then or almost impossible to pickpocket on real players but please just implent it in..

whats the point of loving thieves and having a noble honorable thieves guild..

I understand that some ppl are just who they are.. mean grief and phatetic little f***s whod do anything to just annoy another players and ... you know what I mean..but just leaving one of the greatest skills of thieves out... CMON

Think of something.. something ...
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Post by: kenyo on August 26, 2004, 08:56:46 pm
i have an idea! (even tho it is to late couse i heard it
was going to be gone in next update)


there should be cop NPC\'s and if you hit a key you yell thief! and the cops come!
so if you know you are being robs you can turn, fight, and get him surruondedbye cops!
so you could steal but it is risky!
also, if you yell thief and there is none you get a warning
then if it happens agian you get a small fine for faking it!
but if he gets out of your sight and you steal don\'t know it happend then you lost it so all you g2 do is be aware!
and they can even make it so when they tri you steal from you it makes a hard, but noticable unique sound!
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Post by: Cyberchu on August 26, 2004, 09:18:14 pm
Well If you allow pick pocketing you allow open PK
i.e
I am a high level warior and I decide to practice my thief skills on someone. If I fail then I will kill them, else I nick some of their stuff either way I don\'t get caught.
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Post by: FESFES on August 28, 2004, 01:09:53 am
Pickpocketing will cause a lot of hate. If there is wepons or armor shouldnt be able to be stolen.
I think special pickpocketing items shoud be made