PlaneShift

Gameplay => General Discussion => Topic started by: Mekora on April 17, 2011, 04:34:25 am

Title: Planeshift: An Art?
Post by: Mekora on April 17, 2011, 04:34:25 am
Well, I was presented the question: Are video games an art?

My first thoughts went to two games. Call of Duty: Black Ops, and Planeshift.

In short, I thought of Planeshift as an art, yet not Black Ops, due to it being a 'money-making' franchise.

What do you guys think? Perhaps expand more than I did.
Title: Re: Planeshift: An Art?
Post by: lilura on April 17, 2011, 04:59:25 am
http://www.contempaesthetics.org/newvolume/pages/article.php?articleID=299

 :sorcerer:  [no i didnt read that whole article]
Title: Re: Planeshift: An Art?
Post by: Chucki on April 17, 2011, 06:42:19 am
Assassin's Creed nears what I would call fine art with its series. PlaneShift, I would not put in the "Fine Art game" basket. CoD is just moneymaking, repetitive, overdramatic crap.
Title: Re: Planeshift: An Art?
Post by: weltall on April 17, 2011, 08:27:27 am
coding is art, even if no one see it at the end, most of the times, but only the results of it... any programmer does the same thing differently.
Title: Re: Planeshift: An Art?
Post by: Chucki on April 17, 2011, 09:00:49 am
I agree with weltall.
Title: Re: Planeshift: An Art?
Post by: Candy on April 17, 2011, 09:02:24 am
I consider video games an art of sorts - first off there's the visual aspect of it, and then, at least in the games I like, there's a story. I also agree with weltall, even if coding is the abstract art that I don't quite get. ;D
Title: Re: Planeshift: An Art?
Post by: LigH on April 17, 2011, 01:34:44 pm
coding is art

Absolutely. It is a way to express yourself uniquely. Software is a piece of art.
Title: Re: Planeshift: An Art?
Post by: MishkaL1138 on April 17, 2011, 02:34:45 pm
PlaneShift is full of trolls, and trolling is a art.
Title: Re: Planeshift: An Art?
Post by: neko kyouran on April 17, 2011, 08:40:10 pm
(http://cheezcomixed.files.wordpress.com/2011/04/koma-comic-strip-a-true-master1.jpg)



From a copy write standpoint, in the USA anyways, it's considered a form of art, and thus code can be protected just as much as the rendered graphics are. So yes, games are a form of art.

*inb4 20 page off topic discussion about copy write laws and boring technicalities*
Title: Re: Planeshift: An Art?
Post by: Elkarway on April 17, 2011, 09:03:26 pm
Nope, CoD, AC and Planeshift are all just games.  Art has to be an expression, not just for entertainment.
Title: Re: Planeshift: An Art?
Post by: Aramara Meibi on April 18, 2011, 04:06:04 am
I see PS more as a medium from which works of art (the narrative we construct) are made.
Title: Re: Planeshift: An Art?
Post by: Chucki on April 18, 2011, 10:34:02 am
Wow, Elkarway, that post sucked.

First of all, usually when you're being entertained, it's due entirely to someone else's expression in some form or another. Musicians express themselves through music, we're entertained by music. Hence they're often referred to as artists. Game designers, modellers, and the like, especially in games that go in depth to create a world with a consistent universe within the game, such as Assassins' Creed, PlaneShift, *insert RPG here*... they require a fair amount of expression through the artistic format of 3D/2D, code, music... in some ways, "games" are becoming the next modern artistic form, just as film took over photography, and photography took over painting and sculpture.
Title: Re: Planeshift: An Art?
Post by: Chessire on April 18, 2011, 01:47:50 pm
What Chucki said... and the final feeling a game gives though the models, the music, the story (and the code i suppose), its art, it can't be anything else. These things are not combined randomly, they are ingredients to the final thing. Even repetitive commercial games full of cliches can be considered art, just as pop songs based on standard recipes made to sell are considered art too...
Title: Re: Planeshift: An Art?
Post by: MishkaL1138 on April 18, 2011, 02:07:04 pm
Isn't creating a model another form of sculpture, but using a computer?
Isn't drawing a concept art like creating a sketch for the finished picture?
Aren't the settings the main story arc of a book, and the roleplaying happening within them the story of that book?
And, after all, isn't music… music?  ;D

*inb4 20 page off topic discussion about copy write laws and boring technicalities*

And this is why I love neko. He can be a troll without us knowing he is, and be respected for that.

/me bows to the almighty neko
Title: Re: Planeshift: An Art?
Post by: Sangwa on April 18, 2011, 03:13:32 pm
What's so cool about art anyway? I mean Tokyo Hotel and Justin Bieber are considered art to some. I think this thread should be renamed to "PlaneShift: Is it good art?"

Anyway, first comes what is expected: Copyrights are opposed to the creative daily origin of art, even if some less illustrated people prefer to consider industrial (Bieber) and overly specified art (stupid abstract stuff everyone sighs when they see it just to look smart) as the "best thing ever" (said with my version of Sarra's voice.) Also it's not like Neko says because *technicality here* and also *technicality there* specially when you consider *yet another technicality.*

That said, there's lots of art involved around PS and some of it is made available for others to create their own. All the writings that generate around it are also pretty artsy. So I'd say it's good.