PlaneShift

Gameplay => Newbie Help (Start Here) => Topic started by: Imshi on June 23, 2011, 06:20:36 pm

Title: New Stance Command
Post by: Imshi on June 23, 2011, 06:20:36 pm
"Improved sorting in some windows, it's now possible to change attack stance by defining going up or down in level of stance"

0.5.7 Release notes.

Has this attack stance change been implemented, and if so what are the commands?

Thankyou.

Title: Re: New Stance Command
Post by: weltall on June 23, 2011, 07:42:56 pm
raise lower as argument
Title: Re: New Stance Command
Post by: Imshi on June 24, 2011, 12:02:10 am
Thanks Weltall. Works like a charm, great function.
Title: Re: New Stance Command
Post by: Suno_Regin on June 24, 2011, 01:02:44 am
I don't even understand what that feature means, nor the way to use it. Raise lower as argument? It sounds like I'm working with a Planeshift Excel sheet. What does this actually do, and what benefit does it have? If anyone could please explain.
Title: Re: New Stance Command
Post by: Aensor on June 24, 2011, 11:15:27 am
There has been added 2 more arguments to the attack command to raise / lower your current attack stance.

We already had
Code: [Select]
/attack [fullydefensive|defensive|normal|aggressive|bloody] to directly switch into a specific stance.

Now you can also use
Code: [Select]
/attack [lower|raise] to lower / raise  the current stance.

Examle:
Code: [Select]
/target npc
/attack aggressive    -> You're in [aggresive] stance.
/attack raise         -> You're in [bloody] stance.
/attack raise         -> You stay in [bloody] stance since there is no higher stance.
/attack lower         -> You're back in [aggresive] stance.
...

Regards.
Title: Re: New Stance Command
Post by: LigH on June 24, 2011, 11:26:38 am
The theoretical use is now understandable: There may be opponents where I have to switch the stance often - raise it to deal any damage at all, then lower it again not to get hurt too much.

The practical not yet ... if I wanted to build a kind of attack/defense combo, I would possibly also need a way to delay the execution of shortcut commands.
Title: Re: New Stance Command
Post by: Imshi on June 24, 2011, 12:59:06 pm
This is how I am using it at present. Three binds to different keys. First key /attack [default normal attack], second key /attack raise [each time you use the key will go up one stance level, -aggressive-bloody], third key /attack lower [each time you use the key will go down one stance level]. So with three keys you can quickly change stances, tapping one key for more damage less defence, another for the opposite. From fully defensive you can instantly switch to normal with the first /attack bind.
Title: Re: New Stance Command
Post by: Suno_Regin on June 24, 2011, 10:09:39 pm
Ahhh, I see. That makes much more sense, now that I know what "argument" is referring to. Non-coder person here. That helps a ton!