PlaneShift

Gameplay => Wish list => Topic started by: Geminosity on May 30, 2003, 09:08:28 pm

Title: The female elf/human model
Post by: Geminosity on May 30, 2003, 09:08:28 pm
Don\'t get me wrong I love the cat-people but the other female type I was looking at (I don\'t remember their funny name ^^; ) kind of need a new model or something.

I was all fired up and set my stats and everything until I got to the avatar customisation bit... once I realised I was going to be stuck with a face that reminded me of one of my old maths teachers and a haircut borrowed from sonic the hedgehog I kinda changed my mind :P

basically cat-girls are great and the elfy/human-type ones just look plain ewww :(
It should probably be a bit more like the sketch to make it a bit less repugnant =3
Title: Elves ugly?
Post by: DizzleCorinthos on May 30, 2003, 09:15:00 pm
Maybe this interpretation of elves are supposed to be unattractive.  That is always a possibility.

It is alpha, so maybe this is a preliminary model.  

Who knows?  Not I.
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Post by: Geminosity on May 30, 2003, 09:20:24 pm
lol, well I know it\'s... what the heck?  it says \'kein icon\' my reply form is in german!!! AAAAAHHHH @.@

*ahem*

uh... like I was saying, I know it\'s alpha and stuff so I\'m not too bothered, but I can\'t make myself play them while they\'re so ugly that\'s all ^^;
*fails saving throw against vanity*
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Post by: Skain on May 30, 2003, 11:35:41 pm
ive started another skin for the model, (only really altering the face) it will replace the one the dev team have at the moment, ill try and finish it this weekend and post a link and some quick instructions on how to change it.

(on another note, hats off to the originaly skinner, some really really good work, better than most recent commercial games)
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Post by: Geminosity on May 30, 2003, 11:46:48 pm
just a bit off-topic here but I\'m the catgirl Ocella ;)
*pokes skain and grins*
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Post by: elminster on May 31, 2003, 12:44:41 am
Well, it is sadly true, that the model of the elf/female doesn\'t really resemble the sketch of it at char creation... :(

How about making long hair for her, that is blown by the wind, and waves as you move, and...
I know, that would require some decent programming. CS (Crystal Space) already has a preliminary cloth plugin. I REALLY HOPE PlaneShift will use it. With it, very neat effects can be made, like: capes, that wave in the wind dynamically, without ANY predefined animation. I suppose the hair can also use this plugin (if it will be ready).

--
Greetings,
E.
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Post by: hook on May 31, 2003, 07:20:50 am
Quote
Originally posted by elminster
Well, it is sadly true, that the model of the elf/female doesn\'t really resemble the sketch of it at char creation... :(

How about making long hair for her, that is blown by the wind, and waves as you move, and...
I know, that would require some decent programming. CS (Crystal Space) already has a preliminary cloth plugin. I REALLY HOPE PlaneShift will use it. With it, very neat effects can be made, like: capes, that wave in the wind dynamically, without ANY predefined animation. I suppose the hair can also use this plugin (if it will be ready).


mmmmmmmm wind.... :]
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Post by: DizzleCorinthos on May 31, 2003, 06:08:41 pm
Wind would be great.  Especially for casters.  When they cast a spell, cloth could ripple like wind.  More powerfull the spell, the more the ripple.  You could even do a dust fly off the ground ala DBZ.

That would be a great effect.
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Post by: Skain on May 31, 2003, 06:19:31 pm
adding wind to the game would be like adding another gravity, it seems to me to be uneeded hassle, y not just animate the characters to look like the wind is blowing, or is this what ppl already meant?
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Post by: elminster on May 31, 2003, 06:55:06 pm
Quote
Originally posted by Skain
adding wind to the game would be like adding another gravity, it seems to me to be uneeded hassle, y not just animate the characters to look like the wind is blowing, or is this what ppl already meant?

Not exactly. What I mentioned, is a mesh type. It is a cloth, which reacts (what to say) like a cloth :) It is animated by an algorithm, not predefined keyframes or such. Due to the fact, that Crystal Space is plugin based, it would be no trouble to create this new mesh type, and I think it already exists, it is just not functional enough. The algorithm is already developed, and is used in several games (Undying for example).
It is not related to adding another gravity, but doing some physics programming for this type of mesh. It looks really cool, when such a cloth mesh is waving in a wind. Imagine it, when it is on your character, and it waves always differently... neat :)

--
Greetings,
E.
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Post by: Skain on May 31, 2003, 06:59:46 pm
oooooooooh i see what u mean ive seen that kind of thing before now i think about it, im stressed with exam my minds not clear =)
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Post by: DizzleCorinthos on June 01, 2003, 02:56:00 am
The wind wouldnt be \'real\', just applied to the character and not the world around him.  all the same item in model world :P
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Post by: BigerStaf on June 01, 2003, 06:29:00 am
I understand what you mean...just like the catman/catgirl tail movements.  Clothes can be animated like that.
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Post by: Fallen Angel on June 01, 2003, 07:33:55 am
Yes i agree that wind is a good idea, but while on the subject of varying character movement, why not include different animations for different weather effects (rain, storms, flying on an animal etc), depending on character status (diseases, poison etc.) and also auras on weapons if they are magical (like in Dungeon Siege).

How about different idle animations like when you leave your character for, say, 3 mins, each race does something different. Just an idea;)

Most certainly something to be experimented with, because animations such as ones described sound really cool.
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Post by: hook on June 01, 2003, 12:28:41 pm
!!!we\'re getting heavily off topic!!!

how about sleeping or even meditating (i\'m more for that!) when you\'re idle ...i mean, i\'d probably play PS and have to go somewhere, it\'d seem rude that i don\'t comunicate with other players, so an idle movement would be great ...triggered if there\'s no movement from either mouse or keyboard for 5 minutes let\'s say ...also an /idle command would be great
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Post by: kyp14 on June 01, 2003, 01:08:30 pm
well people your not the first to complain about the elfe model (although they do look better in game) but anyway the models are updated and changed if anyone remembers Atomic blue and the original cat person that was scary
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Post by: elminster on June 01, 2003, 11:04:10 pm
Quote
Originally posted by DizzleCorinthos
The wind wouldnt be \'real\', just applied to the character and not the world around him.  all the same item in model world :P

Exactly. The wind would only be a variable, and the mesh (a cape for example) would animate according to this value.

Quote
Originally posted by BigerStaf
I understand what you mean...just like the catman/catgirl tail movements. Clothes can be animated like that.

No. The cat-tail animation is PREDEFINED. It is contained in frames, and they are played one after another.
BUT the cloth would NOT have any predefined animation. It would be animated REAL-TIME, by an algorithm. Imagine the algorithm as an \"animator person\", who does the animation in real-time i.e. in-game :)

--
Greetings,
E.
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Post by: Wedge on June 01, 2003, 11:44:56 pm
Although speaking of the cat tail animation, it could benefit from a dynamic \"cloth\" animation too, so it would move like it does now when you\'re standing, but in harsh wind, or when moving fast or falling it is swept around.

C.A.-
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Post by: DizzleCorinthos on June 02, 2003, 05:08:49 pm
Wedge,

I would be inclined to think that the Enkidukai, aka cat-people, tail would have considerably more weight that a piece of fabric.  I dont imagine their tails to flap in the wind unless the wind was VERY strong.