PlaneShift
Fan Area => The Hydlaa Plaza => Topic started by: verden on August 11, 2011, 09:54:17 pm
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Never saw this site before, gives an estimated project cost for PlaneShift.
Estimated project cost: $15,743,745
http://www.ohloh.net/p/planeshift
Someone will get a chuckle out of it.
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wow! that's almost $15,743,746!!!!
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Notice how the site's name almost sounds like "oh lol." Just notice it.
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That website clearly knows it stuff. I suspect Kada El's decorations alone would take up 5 million of that budget.
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Large, active development team
Decreasing year-over-year development activity
This doesn't make much sense to me
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click on them you'll have the explanation.
the first is about the number of commits, the second is about the amount of commits per month. it doesn't say if you commit 500 patches of one line or one patch of 500 lines. the second will be seen as less activity.
the "project cost" is only for the code written and it's based on cocomo (iirc, if it's not that it's another model with the same goal) which gives you the amount of month/person needed to develop a software starting from the line count, usually, and from there you can determine the cost.
you can find more informations about it in any software engineering book or wikipedia. the same ohloh site gives a nice overview too
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So if the average programmer makes $60,000 per year, he would have to have been working for 250 years to get to this point.
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that's a good rough estimate of total PS development time.
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these models work in the opposite way you multiply the developer cost for an amount calculated of code size and you get the cost, not the inverse. By default ohloh calculates a developer cost of 55000 per year but you can change it: http://www.ohloh.net/p/planeshift/estimated_cost
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i wish i had $15,743,745!!! just sayin ;)