PlaneShift

Gameplay => Wish list => Topic started by: Vengeance on June 02, 2003, 04:33:40 am

Title: Official Feature Requests
Post by: Vengeance on June 02, 2003, 04:33:40 am
There is now an official feature request database for this project.  It can be found at http://sourceforge.net/tracker/?atid=358351&group_id=8351&func=browse (http://sourceforge.net/tracker/?atid=358351&group_id=8351&func=browse).

If you just want to discuss ideas, please post them here but if you have a detailed idea for something you want to see in the game as a feature, please post it to the feature request database on SourceForge.

Example of Wish List item:  Wouldn\'t it be great if you could PK whoever you want and they couldn\'t do anything about it?

Example of Feature Request: Tab auto-complete of player names in chat window.

IMPORTANT: If you do not login to SourceForge and you don\'t leave your email address in your request, we will not know who submitted the request and will not be able to contact you with questions.

Thanks,
-Venge
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Post by: hook on June 02, 2003, 09:35:48 am
tab-autocompletion of names AND commands :]

will this mean the \"wish list\" forum\'ll get closed?
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Post by: Sakiro A. on June 05, 2003, 08:24:46 pm
Doubtable. I think it\'s far more likely that people will post here anyway even for stuff for like that. It\'s easier and more convenient, and it also pervides constructive discussion from a various number of characters.
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Post by: Solaire on June 06, 2003, 02:16:52 pm
Yeah, i think so too. I like these forums here, this is where the action is. ^_^
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Post by: HellMaul on June 11, 2003, 12:57:49 pm
We could develope ideas in this forum and post them on the request database when we have ironed out a few of the major issues. BEER
Title: inbox
Post by: Ryanz on July 10, 2003, 11:01:25 pm
add an inbox feature that allow us to leave message to other player on thier buddy list while they are offline.
Title: Better idea
Post by: Unitearica on July 22, 2003, 09:38:44 pm
I think you should make a small code adjustment, so that when connecting, if the server is not online, the game doesnt shut down, but instead goes back a menu and allows the player to retry to connect or quit.
Title: definatly
Post by: Arch Angel on July 25, 2003, 11:17:27 am
someone should submit the newspaper idea
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Post by: Serini on August 02, 2003, 01:57:04 am
I was wondering if You guys could have some sort of newbie tutorial for the newbies. I think that the newbie\'ll feel like he/she knows about the game\'s controls, a good place to fight, and basic stuff like combat. It\'ll feel much better for the newbie.
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Post by: Abemore on August 02, 2003, 08:25:51 am
Would the newbie\'s PLEASE check the Newbie Help forum!
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Post by: Drilixer on August 02, 2003, 04:19:05 pm
hehe, i love how they just seem to post their wishes in the first thread they find - these forums must be really menacing at first for the guys
Title: New Feature
Post by: maxtrix on August 06, 2003, 07:56:29 pm
Why all 3d games can get vision with mouse, like doom Quake etc etc... the mouse Scroll is beter you can see what you want only moving the mouse. But here is imposible and not confortable to click so much keys to up vision or down vision or onli look at left... maybe you must take a time for this feature.


Thanks for listening at me.

- m a x t r i x -
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Post by: Drilixer on August 07, 2003, 02:44:50 am
there is a mouse look, but it is somewhat rough
Title: playa housing
Post by: Sinflare on August 08, 2003, 09:37:33 pm
dude, all i ever anted in a game is player housing, will this be in the game or not? b/c i had seen the \'builder/architect\' job
...hmmmm, i think im starting to sound like a newbie again...
Title:
Post by: Drilixer on August 09, 2003, 03:52:29 am
Quote
Originally posted by Sinflare
...hmmmm, i think im starting to sound like a newbie again...


*ding ding ding*
Title: Newspaper
Post by: Wolfmane on August 14, 2003, 08:10:42 pm
Quote
someone should submit the newspaper idea - Arch Angel

I\'ve heard talk of the newspaper idea but not seen any details. Please fill me in or give me a link to where to look, it sounds interesting. Of course one could also run a newspaper out-of game as a website.

Quote
*ding ding ding*
\"Drilixer come with mommy and stop playing so rough with the newbies, you\'ll break them too just like everything else you get into those huge Kran hands of yours\"
Title: Something I'd like to see regarding houses
Post by: ronor on August 23, 2003, 01:16:23 pm
First time in this forum so dont kill me if it was posted before.
In the other MMORPGs Ive seen(UO for instance) there was the building thing that you got somehow a house with nothing really into it.. and ive been thinking shouldnt building a house actually be building? and not just a house that appears out of nowhere?
hopefuly you\'ll agree with me that an extra class thats called a builder will get a lot of money from house wanting players yet will take at least a week(depending on the project size ofcourse) to actually build the house.
materials cheap and all and house sold for a lot more thus the effort put into building each room and room will pay off.

I know its a lot of work for the team probably but I also think it is worth it and could be a great feature


(again I ask not to kill me if you dont like that idea, I AM new here you know)
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Post by: Keldorn on August 23, 2003, 01:19:59 pm
Relax, we\'re not gonna kill you. Maybe just rip off some limbs or impale your guts, but that\'s all.

You\'ll be happy to know that there allready is a builder class, along with architect.
And yes, this has been discussed before, allthough i can\'t remember where.
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Post by: Drilixer on August 24, 2003, 03:15:54 am
Quote
Originally posted by Keldorn
Relax, we\'re not gonna kill you. Maybe just rip off some limbs or impale your guts, but that\'s all.

You\'ll be happy to know that there allready is a builder class, along with architect.
And yes, this has been discussed before, allthough i can\'t remember where.


it\'s been discussed all over, many times :D

welcome to Planeshift Ronor
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Post by: lostprophet on August 25, 2003, 12:44:47 am
Now sorry if this has all been discussed before, but will you actually be able to choose the shape and look of your house? Like, draw a plan and then make a house based on it. You\'d have to buy the land for a high price to stop people from building willy-nilly.
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Post by: Drilixer on August 25, 2003, 02:32:39 am
I\'m sure the devs wont let Yliakum turn into a shantytown :P
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Post by: lostprophet on August 27, 2003, 12:21:31 am
A shantytown! Whoopee! I\'d really like to see cities being built that weren\'t there to begin with. I mean, if you could actually change the game yourself by grouping together and building a few houses, which would become a village, a town, a city...
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Post by: Drilixer on August 27, 2003, 03:58:16 am
Quote
Originally posted by lostprophet
A shantytown! Whoopee! I\'d really like to see cities being built that weren\'t there to begin with. I mean, if you could actually change the game yourself by grouping together and building a few houses, which would become a village, a town, a city...


I liked this idea at first... but after a while we would get wildly OOC stuff like \"Disneyland\"... I really want to see how the devs are going to limit the \'building\' skill so that Yliakum doesnt just turn into another elitist powergaming community that lacks any semblance of roleplaying skill
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Post by: Wolfmane on August 28, 2003, 04:48:25 pm
Agreed Dril,

Maybe the concept of Zoning should be put into play. You can only build in an area zoned for that and then the zone itself also determines what and how much can be build there. So the style of the buildings and the type of village, city that is built will be controlled.

The good thing about zoning would be that one can always change zones or what is allowed to be done in them depending on hoe the game develops.
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Post by: Isgrimnur on August 28, 2003, 05:59:28 pm
Why not just implement a planning permission system where to build on a specific site have to apply to the local Octarch (Devs) to get permission to build their bulding on that piece of land. This way building numbers and styles can be controlled.

Of course this system wouldn\'t be used for market stalls as I have a feeling they would get too numerous to control in this way.
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Post by: Drilixer on August 29, 2003, 02:42:05 am
thats not a bad idea... and about zoning - the devs will probably have an extensive list of architectural types for the game (afterall most games do), so why not make it so that when you are building the only options that come up in each zone would be it\'s respective archtecture... that would limit the amount of dev time spent on the issue (although they would probably still need to limit it)... guilds would have to apply if they wanted \'special guild buildings\' of course
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Post by: Evanchild on August 29, 2003, 03:48:51 am
buying land is a dumb idea.
applying for land is dumb.  trading land would be cool.  but it should be like the west was. u run out and clame it.  then you can sell it later.
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Post by: Moogie on August 29, 2003, 04:33:42 am
Ah, the anarchist\'s approach...

Personally, I like the other ideas better. ;)
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Post by: Drilixer on August 29, 2003, 04:40:00 am
yeah and what you are looking over is that in the West the land was given out in plots by the government...  it wasn\'t as anrachist as you thought... in  fact one of the Union\'s greatest achievments during the civil war was the continuation of government sponsored porgrams to shove people out west and keep the economy going that way :D

plus you may not like not being able to post your house \'anywhere\' but thats how things will have to be (I think) if we don\'t want the place to turn into a trash heap
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Post by: lostprophet on September 11, 2003, 11:22:08 pm
I\'m with lixalot on this one, it should be necessary to send plans off to the dev for permission first, otherwise every noob with a few bricks would be building a house, so within 5 miles of the starting town therw ould be nothing but cheap, rubbish houses.
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Post by: kronon on September 20, 2003, 05:41:06 pm
Maybe we should work with kits. Every town has his standard building and you can choose one. If you got more resources you can build an bigger version.
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Post by: paxx on September 22, 2003, 04:42:13 pm
My opinion on this, is we will likely use kits of some type. You will get many parts you can choose from (styles fitting the city) and you put those parts together as you wish, and pay for construction?the server will give you the all clear or not.

In the case of custom parts and or (player made parts) I am sure this will go through devs and once submitted (unless special conditions arise) then everyone will have access to those parts?though the originators may have some claim to the concept and gain something for each person that uses it?character money or some such.
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Post by: lynx_lupo on October 21, 2003, 07:51:52 pm
Yep, this sounds better. But there\'s still the space problem(or flooding the devs).
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Post by: Altharion on October 21, 2003, 09:25:38 pm
i love the artitecture on the houses in ylakium it need to be larger and more medievel age buildings neccesay to make a city.
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Post by: Goji on October 25, 2003, 10:23:49 am
The age may be medieval, but it\'s also magical.  An architect that is also skilled in magic should have diffrent design options available to them: Ie. Construction of a fortress out of a solid, fluid like stone, or whatever may be the natural genre of their race.  Of course, this may lead to racial affiliation with elements, adding a whole new dynamic to things, but that would be allright too.  This would make people tend to associate with those that are of the same elements, so that when they hunt, and play to the majority of the peoples strengths regarding the elements, one isn\'t at an obvious disadvantage.

Anyhow, this is getting more complex than I wanted it to.... :(
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Post by: ken4p on November 22, 2003, 08:43:21 am
Not sure if these have all ready been covered.
Don\'t get much time to browse the boards.
---Need a Name Verification, so don\'t have to go to the start of creation to change name.
---Name Delete from inside of game for bad database
---Mulitple Name selection- so if you have 4 toons then can see the names maybe pic or race, then select enter game.
---When log out brings you to log in screen ,in case wanting to goto different toon.
Title: Building
Post by: Ciry on November 25, 2003, 03:15:55 pm
First sorry for my bad english, i\'m italian.  ;)

But the developers have already planned something as regards the possibility of building?  ?(

I consider is better that the space must be, to the beginning, bought turning to of the NPCs or through Web as for the objects now.
About quantity and quality of structure that can be build i think it\'s necessary a guild or a group of admins that must approvate new request for build.

Ah, anhoter question, will be possible in the next release to change player password?

Wonderfull PS, hope to see u in the game!  :D
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Post by: Ciry on November 25, 2003, 05:22:42 pm
Anhoter request:

It\'s possible to show the name of guild near the name of player when point with mouse or in targhet?
I think is usefull!  :)

(I hope not to have repeated a request already done  :D )
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Post by: lynx_lupo on November 25, 2003, 10:05:59 pm
That should be only for buddies. Some people don\'t want their identities revealed(like spies...).

Like in some other thread, I support the idea that also char names should be hidden to most.
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Post by: Ciry on November 26, 2003, 08:59:31 am
I agree with lynx_lupo, certainly implement this kind of information among the various members of the guild and make it optional toward all the others.

Having the possibility of wiev the messages of the guild in a separate window, seen that at a few moments there is a lot of spam to make difficult the dialogues between members, would also be comfortable.

Enjoy you with PS!  :D
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Post by: Natrina on November 26, 2003, 07:41:59 pm
Yeah, I think there should be a way to view the guild members that are online, instead of having to put them all in your friend list... If spam is bad now (with most that I saw being 40 people online) imagine when the game will really start! So a if the guild chat would be in a diffrent window it would be handy indeed :D
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Post by: Goji on November 26, 2003, 09:34:36 pm
Or at least have an option to have guild/friends chat in a separate window.   Or maybe even a coloring scheme in the normal window just to separate whos who... or an option to ignore public spam and only see stuff from your guild/friends.... and only PM would get through....
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Post by: Natrina on November 27, 2003, 11:33:00 am
Well, I think that if you can squelch (is that the way how you write this?...) the spammers would be a good idea! Even if that would probably happen if squelch is enable, you just have to hunt the names of the spammers :P
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Post by: gamer14 on December 12, 2003, 03:07:10 am
i have read about the government system. I think there should be rulers elected and policies forimed. Also treaties could be negotiated. My biggest wish is for the lag time to decrease and the graphics to improve(I know a huge task). If they tweak the graphics engine, they should be ok.
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Post by: Leander256 on December 12, 2003, 03:40:21 pm
I got a (stupid?) question: Why do people spam their wishes in this thread when there\'s the whole section for it? Especially when what they\'re posting as already been discussed?
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Post by: gamer14 on December 15, 2003, 12:08:07 am
if u are refering to my post, i am new here. i have read many posts and just wanted to put my two cents in. if u weren\'t referring to mine, fine. I just wanted to say what i thought.
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Post by: Leander256 on December 15, 2003, 04:28:25 am
No it wasn\'t especially for you. I sometimes feel the need to state things ironically, it\'s not supposed to be mean (not that time at least :P).
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Post by: gamer14 on December 16, 2003, 10:55:20 pm
i figured i just wanted to make sure. I didn\'t take offensively. glad to hear, u seem like an honorable person leander256
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Post by: davo on January 20, 2004, 02:55:01 pm
i reckon houses would have to be heaps exspensive aye.

if they where cheap, they would be gone so quik and no one would sell there house that they ownd and no one else could buy one.

also if there where heaps of cheap houses it would be just vast felids of housing.
Title: Guild Bank Accounts
Post by: SnowWolf on February 02, 2004, 02:21:22 am
Not much to explain here....
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Post by: The Spork Witch on March 20, 2004, 07:50:44 pm
Perhaps something similar to FFXI\'s implementation for housing could be used.  Have a gate/portal that leads to just your hose, have one that leads to a hallway or something with glass doors that look out on the houses of your buddies, these doors being portals to their houses.  The individual houses could exist in say a 1 acre space that\'s walled in on all sides and exists technically outside of the actual world.  By doing this space never runs out (physical space anyway, disk space will add up but that will happen either way), and you make it so anyone can have a house (which I feel should be the case, because it\'s not fair for only some people to get houses and the people that didn\'t start the game as soon as others are just out of luck.)
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Post by: vector212 on March 28, 2004, 07:11:42 am
I think it\'ll be hard to know what to wish for because we\'re not all really sure what we\'re going to get when the game is a little more done...
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Post by: DannMann99 on March 31, 2004, 01:03:08 am
personally i would like to see a new UI, i think the one thats in right now is horrible, that might just be me tho.
Title: chat applet
Post by: ALVIN on May 20, 2004, 09:42:47 am
I think the chat applet should accept keyboard commands all the time and that it should be mouse look all the time because i find myself clicking off the chat apllet a fair bit. unfortunately this means that the arrow keys would need to be used but a small sacrafice for the time saved :P
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Post by: Cirque on May 20, 2004, 05:50:52 pm
LOL by the sound of things im going to have to buy a whole new hard disk exclusively for PS.
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Post by: Xanaroth on May 23, 2004, 02:53:43 pm
hell no, about 10 gigs should do ;)
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Post by: MechPaladin on June 16, 2004, 11:24:02 pm
Title: Bind to landmark object as respawn location upon dying (http://www.planeshift3d.com/wbboard/thread.php?threadid=9244&boardid=11&styleid=3&sid=74c0602386bb5c1727cfaa6a4a19d917)

Brief summary: Basically acts a sort of portkey to enable players to respawn in a particular city/area when killed by Mobs.
Title: Nightvision
Post by: Dami2 on October 26, 2004, 10:50:20 am
Hello.I\'m new.I hyave a wish about the nightvision.It might have alredy be on somewhere.I wish that the nightvision wasn\'t going to make things just go bright
but show outlines of things and be useful for detecting
movement.Like when u turn it on u see outlines and moving things are gonna be somehow highlighted.
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Post by: Kortuk on November 07, 2004, 06:55:43 pm
Quote
Originally posted by Vengeance
There is now an official feature request database for this project.  It can be found at http://sourceforge.net/tracker/?atid=358351&group_id=8351&func=browse (http://sourceforge.net/tracker/?atid=358351&group_id=8351&func=browse).

If you just want to discuss ideas, please post them here but if you have a detailed idea for something you want to see in the game as a feature, please post it to the feature request database on SourceForge.

Example of Wish List item:  Wouldn\'t it be great if you could PK whoever you want and they couldn\'t do anything about it?

Example of Feature Request: Tab auto-complete of player names in chat window.

IMPORTANT: If you do not login to SourceForge and you don\'t leave your email address in your request, we will not know who submitted the request and will not be able to contact you with questions.

Thanks,
-Venge


here you are:
http://sourceforge.net/tracker/index.php?func=detail&atid=358351&aid=1062001&group_id=8351
Title:
Post by: Chewy gumbal on January 22, 2005, 04:44:25 am
I am new, haven\'t read too many posts so if this is a duplicate, pleaze forgive me.

I would like to have a MAP! Getting lost is no fun. Unless there is a map and I haven\'t found it.

On the house idea, I was thinking that mabey the guilds get there own \"dimension\" and you can apply to the guild for land in that dimension.

Then I read the post about each person getting there own little pocket thingamajiger and I liked that better. If it were up to me you pay a boatload of money for an item that teleports you to your pocket where you can change how it looks, as in a cave or something. Then you can buy things to put in your pocket, like mining rocks or something...  

Now that i think about it, if you could buy stuff like that, you\'d spend all your time there. Which is bad. This will need alot of thought to be implemented the right way.
Title: Sourceforge Problem
Post by: invinciblewalnut on February 23, 2005, 11:55:02 pm
For some strange reason, sourceforge.net won\'t let me access the web address in the first post, even when I\'m logged into the website.

Just wondering if there was a certain thing I needed to do first that I\'m not doing, as nothing I\'m doing seems to be working.
Title:
Post by: Kiva on February 24, 2005, 12:29:31 am
I don\'t believe that thing was used since... a few years ago, so...
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Post by: invinciblewalnut on February 24, 2005, 02:16:05 pm
That would make a difference.
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Post by: saw424 on March 11, 2005, 08:00:50 am
Request:  I would like to see a stash, or locker of some type.

Reason: I know that there will be a time when my inventory will be full and i will want to dump it somwhere so i dont have to lug everything around.

How it can be possable:  There could be a selectable box in the plaza (similer to the stash in Diablo 2) that can hold x amount of weight in items.  there could be a charge to open a locker account (the charge could very with requested size of locker) that and it would be password protected.  the locker could have its avalable storage space increased for a fee so that people wont be buying lots of lockers.  when somone wants to store something they can /tell the box (by its official name or something like that) their locker password and tey would be granted access to the contence.  each user would see only their contence so their wont be a need for 1000 different lockers.  the box could be lockpicked proofed etc. and it could be accesed at certain places like each town/city.  so that there won\'t be the need to run for half an hour because an item was forgotten.

Other possabilitys and uses:  the box would be most usefull for miners because they could drop of ther weapons, armor, etc so they have more room to carry ore. scence the box would be opened by password it could be used by large groops like guilds maybe.  I beleave that the most potent use of the box would be for people who have multiple charicters (chars), like myself, so that they can trade between there different chars without haveing to go through other users.  i have experince with this and find it very iritating when your freind logs off or is immpossable to find when they have something that is yours that you need right away.

Conclution:  i hope that other members and the wonderful creators of this great game read this and concider the possablility of a storage locker or box for PlaneShift.
Title:
Post by: Azerelus on March 11, 2005, 07:36:29 pm
Nice link to Permission Denied!

Hm.
Title: Controller instead of arrow keys
Post by: Shinta on March 12, 2005, 05:30:10 pm
I gonna be makin a new topic also on this

  CAN u pls let us use controllers i dont like using the arrows 2 move ; ; plssssssssss
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Post by: Shadowrak on March 15, 2005, 11:11:17 pm
saw424 I know what you mean by your idea and I have played games that do that (http://www.conqueronline.com) but having your own customised house to store things in would be my favorite solution.

I also think houses should be expensive and very customisable.

A kinda public storage facility would be nice though. Maybe a large warehouse where you deposit through an npc for a small fee.
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Post by: hmongboy on March 17, 2005, 09:55:26 am
i think it will be cool for the developer to insert quest on the fly.
Title: I would like you to....
Post by: tezprice on March 24, 2005, 01:54:44 pm
Remove the installers integrity check.

Reason: BitTorrent hash checks the file on both ends, then the installer takes a computer dependent amount of time to re-check the file for no reason.
Title: less fall damage!
Post by: zerohaven on April 12, 2005, 11:46:27 pm
I decided to follow the \"guidelines\" and went wandering without a map.  I WALK not run down a gentle slope - boom!  Dead from fall damage.

Fine, maybe it was steaper than I thought.   I go to the end of the world!  I climb a nice gentle slope to get a good view.  I walk back the way I came and BOOM!  I fell down and died.  Losing over 50hp from sliding (not even falling this time) down a hill that was shorter than my character??

I wish for less fall damage!  How about 10hp for every 2 game meters(or 6ft) or something similar?
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Post by: darkerdreams on April 29, 2005, 07:35:58 pm
comments about being a newbie aside, some sort of equipment or direction would be nice as opposed to being dumped in the middle of a plaza that could be crowded or empty but can be intimidating either way.

balance between the melee and magic skills (I\'ve posted at lingth elsewhere already, so I\'ll save it here).

it\'d also be interesting if charisma effected sale/purchase price (high charisma lowers buy price/raises sell price vs low charisma giving worse deals for you).  everyone needs to punch things or have hit points, who needs Int, Wis, or Cha?

some kind of storage locker would be nice, housing would be better- but I think that should be something to be worked for while a \"bus locker\" or \"safe deposit box\" should be accessable to everyone.

I definitely like the idea of supply and demand based pricing.  as a merchant gets flooded with items the price they\'re willing to pay (and that they charge for them) slides down.  the things they specialize in they\'re willing to pay more for and charge less for than he random items that someone has in their inventory.

The ability to \"make\" (hire) NPCs for player created shops/facilities (shopkeeps, guards, etc) would also be cool way down the road.

I wanna pony...
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Post by: Pyrodiver on July 16, 2005, 04:18:34 am
I really like some of these building ideas, another thing, would be to have an open construction district, where pretty much anything can be built, (therefore it wouldn\'t take away from the elegance of the city to have a bunch of shacks strewn all over the place, they would all be tucked away out of sight) and require approval for building anywhere else.

Edit: I took out most of the post, since the other parts really didn\'t belong here.
Title:
Post by: DaveG on July 20, 2005, 09:30:04 pm
This thread starts off with a dead link from 2003... then rambles on about all sorts of whatnot... um... why is this unlocked... and why in the world is this a sticky?...  ?(

If any mods can hear me... please un-sticky it, lock it, and throw away the key...
Please, end this poor thread\'s suffering, and let it rest in peace...
 ;(
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Post by: sharpf on July 21, 2005, 07:06:45 pm
Quote
Originally posted by zerohaven
I wish for less fall damage!  How about 10hp for every 2 game meters(or 6ft) or something similar?

What about better: Distinguish between fall damage and slide damage, the latter being, say, 20% of the former, while leaving fall damage realistic, as-is.
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Post by: sharpf on July 21, 2005, 07:13:20 pm
No fixed spawn points. Spawn camping is one of worse habits common to MMORPGs. Make spawn position more or less random (maybe a multitude of spawn points with really long respawn time?) so people actually can hunt or be surprised by monsters, and not just stand in one place, waiting for the monster to respawn over and over, and shoo  away others, who try to get a kill. Why: Spawn-camping is boring, annoying, unrealistic and, well, a mild kind of cheat -
This would solve that.
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Post by: DaveG on July 21, 2005, 10:14:19 pm
/me head explodes

This thread is nothing but meaningless ramblings about things already beaten to death with a wooden spoon in 42 bazillion other threads!...  I don\'t know why this thing stil exists...

(I cite the above double posting as an example...)

For the love of crap... somebody please put this thread out of its misery!...   ;(