PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Derius on October 24, 2011, 06:38:28 pm

Title: ground textures
Post by: Derius on October 24, 2011, 06:38:28 pm
im running a geforce 4 ti4200 with the lastest nvidia drivers ive ran through the forums but havent been able to fix the whiteish textures, texture downsampling is at 0
http://imageshack.us/photo/my-images/830/shot01l.jpg/
any suggestions would be cool =D
p.s, forgot to mention the system is running on xp and that ps was selfextracting.
Title: Re: ground textures
Post by: LigH on October 25, 2011, 08:41:09 am
GeForce 4 is too old, does not support OpenGL 2.0; regarding GeForce, a minimum of generation 6 would be required, generation 8/9 is recommendable.
Title: Re: ground textures
Post by: Derius on October 25, 2011, 10:30:44 am
http://www.nvidia.com/object/winxp_2k_93.71_2.html
firmware for the g4 ti series has open gl 2.0 and dx9 support ;P
was just hoping someone might know a work around i recently installed this card so the kids could play some different games i had no problem with ps on a older card previously
Title: Re: ground textures
Post by: LigH on October 25, 2011, 02:53:15 pm
Ahm, well, maybe not exact enough ...

TechARP Desktop GPU comparison guide (http://www.techarp.com/showarticle.aspx?artno=88&pgno=0) — Nvidia: Details (http://www.techarp.com/showarticle.aspx?artno=88&pgno=5) / Features (http://www.techarp.com/showarticle.aspx?artno=88&pgno=6)

The chipset (NV25) has only support for hardware accellerated functions matching the era of DirectX 8 or OpenGL 1.4 (Vertex Shader 1.1, Pixel Shader 1.3).

If a software driver claims to be OpenGL 2.0 / DirectX 9 compatible, it would have to emulate or ignore new features which the chipset (NV2x) is unable to handle natively. Technically, the shading features of a GeForce FX 5xxx (NV3x chipset) would be the absolute minimum required to run PlaneShift 0.5.x correctly; but practically, a GeForce 6xxx (NV4x) is a recommended minimum. I've tried a PC with a GeForce FX 5200: It looks okay, but you have a slideshow rather than fluid motion.
Title: Re: ground textures
Post by: Derius on October 26, 2011, 11:31:21 am
looks like you was right about the other card so i found a geforce fx 5700LE laying around now im getting a couple of other problems if you have any ideas drivers are up to date
http://imageshack.us/photo/my-images/854/shot02d.jpg/
http://imageshack.us/photo/my-images/26/shot03b.jpg/
Thanks in advance =)
Title: Re: ground textures
Post by: LigH on October 26, 2011, 12:43:26 pm
The transparent heightmap floor is another known issue for GeForce FX cards; it obviously doesn't support a specific OpenGL extension as expected. This is partially a problem with drivers, partially with their support by CrystalSpace as 3D engine. But CrystalSpace developers are not very much interested in supporting "ancient hardware" for rather modern game projects ...