PlaneShift

Gameplay => Wish list => Topic started by: novacadian on October 28, 2011, 04:29:36 am

Title: Notice of picking up items.
Post by: novacadian on October 28, 2011, 04:29:36 am
Just as there is a notice that so and so drops an item, it would be nice if there were a notice that so and so picked up an item. For those that have no use for it, perhaps, it could be a configurable thing in the log settings.

My character was left sitting in the Gugrontid temple to see who was clearing the altar off each day and they were able to come into the temple and with her sitting there take everything off the altar that was not guarded. With my wish installed that would not have been possible and seems a lot more realistic to me than their cloak of invisibility.

- Nova
Title: Re: Notice of picking up items.
Post by: Aramara Meibi on October 28, 2011, 05:39:25 am
maybe it was Talad.
Title: Re: Notice of picking up items.
Post by: LigH on October 28, 2011, 08:58:58 am
If you wish to have items on the altar protected, you should ask Game Masters to lock them.

But there seems to be another issue with picking, there used to be a system message recording the pickup as well as the drop, but this message seems not to appear anymore. I'll try to report this in the bugtracker, using system log files.
Title: Re: Notice of picking up items.
Post by: Soloyos on October 28, 2011, 09:49:26 am
I dont like the idea of a message appearing if someone picks up an item. It means people can see who takes something if maybe they are Rping they are stealing it and no one notices. I know it will be an OOC piece of information but many people might use it as Rp reasons and state they saw said person take such item.

Maybe the person picking up the item can diecide if the people near by him see this msg, this means it could be taken off for people wanting to remain in the shadows.
Title: Re: Notice of picking up items.
Post by: LigH on October 28, 2011, 10:10:28 am
I see this message as an important part of OOC security. There are often unexperienced players who pick up whatever is pickable. If you can't read back who picked a possibly valuable item, it is not possible to ask the player (or even a Game Master) to return it.
Title: Re: Notice of picking up items.
Post by: Soloyos on October 28, 2011, 10:22:41 am
I see this message as an important part of OOC security. There are often unexperienced players who pick up whatever is pickable. If you can't read back who picked a possibly valuable item, it is not possible to ask the player (or even a Game Master) to return it.

Why would you put a valuble item on the floor unguarded? but yes i agree with that point, but the pickup logs are logged already, as weltall has used them before whent he tables in the courthouse got taken. So the devs can view information like that meaning players dont need to.
Title: Re: Notice of picking up items.
Post by: LigH on October 28, 2011, 11:29:07 am
The guarding range can be surprisingly short. Recently I did screenshots for translucent crystals, and moved just outside the picking range to place the camera well. Only a few minutes of fiddling in a painting tool, and they were taken. Without any notice who did. Fortunately it were just 3 crystals.
Title: Re: Notice of picking up items.
Post by: novacadian on October 28, 2011, 02:00:14 pm
If you wish to have items on the altar protected, you should ask Game Masters to lock them.

My priest character promotes the theme of temple offerings as give without attachment and take according to need. So locking is not desired on my part.

If the alert were to show a noob clearing things out then a simple OOC chat with the player explaining that and offering tria if that is what they are in need of would do. If it is a malicious RP by a more experienced player then at least they could be tracked OOC so that counter RP measures could be taken within the monitored playing times of the offending character.

But there seems to be another issue with picking, there used to be a system message recording the pickup as well as the drop, but this message seems not to appear anymore. I'll try to report this in the bugtracker, using system log files.

If that could be reinstated then my wish would be granted.

- Nova
Title: Re: Notice of picking up items.
Post by: LigH on October 28, 2011, 02:41:28 pm
Just tested: Only the active char can see drop and pickup messages, but no bystanders.
Title: Re: Notice of picking up items.
Post by: Bonifarzia on October 29, 2011, 11:01:39 am
This issue is interesting for me, as I am planning to host a game where pickup messages will be important for the arbiter to prevent cheating. On the market yesterday, I did get "pickup" messages from players clearing up their shops, so I wonder if this is on the client side (that was 0.5.7.1).
Title: Re: Notice of picking up items.
Post by: LigH on October 29, 2011, 01:32:06 pm
Tested with weltall again; this time we saw everything. Strange. As if only specific packets got lost, but regularly for both of Evaraj and me? When I tested it with Evaraj, we both did not notice the drop and pick messages of the other one.
Title: Re: Notice of picking up items.
Post by: weltall on October 29, 2011, 01:34:11 pm
bonifarzia notice you can see them only on a 5mt range from the player doing the action (not the item)
Title: Re: Notice of picking up items.
Post by: Bonifarzia on October 29, 2011, 02:29:09 pm
Thanks for the clue, Weltall. So my arbiters will have to run and keep up with the players.
On the other hand, 5 length units seems a bit short compared to the range for picking up items.
Title: Re: Notice of picking up items.
Post by: novacadian on October 29, 2011, 02:34:23 pm
bonifarzia notice you can see them only on a 5mt range from the player doing the action (not the item)

Thanks for clarifying that Weltall. That will probably do for my needs with better positioning of my character.

- Nova
Title: Re: Notice of picking up items.
Post by: weltall on October 29, 2011, 04:41:00 pm
it's the same distance of picking up 5 mt for both
Title: Re: Notice of picking up items.
Post by: Evaraj on October 30, 2011, 01:43:06 am
I did get "pickup" messages from players clearing up their shops

It could be that only pick-up-messages from players who picked up their own guarded items are visible to the other players around

Title: Re: Notice of picking up items.
Post by: Soloyos on October 30, 2011, 08:44:40 am
I did get "pickup" messages from players clearing up their shops
Oh I didn't think of that, I'd say that's probably correct.

It could be that only pick-up-messages from players who picked up their own guarded items are visible to the other players around
Title: Re: Notice of picking up items.
Post by: Bonifarzia on October 30, 2011, 01:01:26 pm
I think Weltall was quite clear, Everaj.

The system message has a limited range around the player who picks up something, just like most other actions. The range for getting the message is the same as the maximal distance from which you can grab items, 5m. This means that if you want to be sure to get a message when somebody takes what you have dropped, you must sit exactly on top of your item. That is what I mean with "a bit short". Twice the range for perception would make sense, or maybe the sum of distances for guarding and picking up things.
Title: Re: Notice of picking up items.
Post by: LigH on October 30, 2011, 07:31:29 pm
No, Evaraj, I tested both cases with weltall, picking own items as well as vice-versa. It worked both times as expected. Failed only that day when we tried it.
Title: Re: Notice of picking up items.
Post by: novacadian on November 02, 2011, 06:50:53 pm
... 5 length units seems a bit short compared to the range for picking up items.

After some testing, the 5 length units seems a bit short to me too. Perhaps it could be given a greater distance weighted by some stat(s) or skill(s)?

Some skills that may be considered in the weighting; of both the observer and the observed; could be Find Traps, Set Traps, Intelligence, Will, Hide in Shadows and Pickpockets.

Better results with the weighting formula could increase the 5 length units range of the notice of picking up or dropping items.

- Nova
Title: Re: Notice of picking up items.
Post by: weltall on November 02, 2011, 08:20:16 pm
the reasoning of it aren't rp reasons so skills and such things have nothing to do with this. This is purely a question of avoiding spamming people with those messages when not interested
Title: Re: Notice of picking up items.
Post by: Bonifarzia on November 03, 2011, 08:44:00 am
Would it be difficult to add the following exception?
Less strict or no distance limits at all for pickup messages concerning items that are being guarded by your character.
Title: Re: Notice of picking up items.
Post by: LigH on November 03, 2011, 09:05:13 am
The guarding effect is already limited by distance. Items which are outside are probably unguarded and can be picked up without a notice in the System tab because when your char is too far away to guard, it is also too far away to notice.

You would like to have a notice if someone at least tries to pick up an item guarded by your char?
Title: Re: Notice of picking up items.
Post by: Bonifarzia on November 03, 2011, 01:12:28 pm
No, LigH, these are two distinct things to me. Items are still associated with a player character guarding them even if they are placed far enough to be taken by other characters (see item descriptions in game). So technically, the logical connection btw player and item is still there, and probably also the interest of the player to be notified when said item is taken by someone else.