PlaneShift
Development => PlaneShift Mods => Topic started by: derula on February 15, 2012, 08:21:54 pm
-
HEY GUISE just wanted to let you know I've worked my arse off the last days to create a new, better, collective homepage for the PS related scripts I wrote over time. Those are:
- SVG <-> Sketch XML converter
- The infamous status script :D
- Chatlog analyzer / statistics
- PS date converter thingy
The new homepage is here (http://incertitu.de/planeshift) (the rest of the page is still a bit of a wreck... but if you click the right things, you'll get to see my 404 error cake :D)
So... if you like them or need help or just want to troll me, post here, send me a PM or spam my contact form. Also, there will be a URL change from psstatus.uglyhorst.de to ps.incertitu.de, so generally you should adjust any signature images you might have. That said, the old url will stay available for some... probably a long time and redirect to the new one. Cheers!
Also, poyo (http://poyo.incertitu.de/smooth).
-
\o/ great work derula...thanks.
So...lets say someone wrote a python script to grab the name of the online players...would that said person have any chance to get it included there too? ;)
-
Thanks Derula for your scripts. Plus, "incertitu.de" made me smile for the first time today. \\o//
-
Ha, thanks that you guys like it, and also my new domain :) makes me feel better about the choice xD
So...lets say someone wrote a python script to grab the name of the online players...would that said person have any chance to get it included there too? ;)
There's a link to your thread in my status script page... and the homepage is mainly for things I made... not sure what you're asking, a bigger mention? Or a whole page about it?
-
and the homepage is mainly for things I made
Thanks, that was what I was asking for. ;)
-
/me hugs derula. Long time not seen my friend. And what must I say? Your scripts rocks. \\o// :thumbup:
-
Your website style reminds me a little on good old Point&Click adventures like Maniac Mansion. But why?!
(http://frupic.frubar.net/shots/24077.png)
-
Your website style reminds me a little on good old Point&Click adventures like Maniac Mansion. But why?!
(http://frupic.frubar.net/shots/24077.png)
Maybe I could implement a command-based navigation like in old text adventures. :P
/me hugs derula. Long time not seen my friend. And what must I say? Your scripts rocks. \\o// :thumbup:
Thanks, but... why do you have four arms?? xD
-
Thanks, but... why do you have four arms?? xD
Remember, I'm an Enkidudaki. So we can use or legs as arms. :P
-
In case you disabled graphical smilies: This should display one hopping excitedly and waving arms in joy.
-
The date converter doesn't seem to work, or I didn't understand what it was supposed to do, probably the latter. I was thinking it would poll the server to see how many in-game days had passed since it had started and give the correct month and day from that. I'm guessing what it actually does is take the current real life date and interprets it. At least, it did not increment the day at either noon nor more expectedly midnight game time.
I wonder how you could go about getting the server uptime for the game as opposed to the server the game runs on to make this possible.
-
The date converter doesn't seem to work, or I didn't understand what it was supposed to do, probably the latter. I was thinking it would poll the server to see how many in-game days had passed since it had started and give the correct month and day from that. I'm guessing what it actually does is take the current real life date and interprets it. At least, it did not increment the day at either noon nor more expectedly midnight game time.
It uses the same type of conversion the devs use for announcing in-game events. According to PS Wiki (http://planeshift.ezpcusa.com/pswiki/index.php?title=Yliakum_Calendar) and my best understanding, that is.
I don't think it's a good idea at the moment to get the in-game time. For once, you can't convert that into an IC date that relates in any way to the current IRL time of the year, because the Yliakum calender has 320 days and the day changes multiple times per earth day. (Every 6/8 hours? I dunno) Therefore, during an IRL year there would be multiple IG years. And since there's no real in-game date (that I know of), this is slightly impossible.
Also, how in-game time works is subject to change. If some day there's a REAL in-game calender, I could try to make something like that work. (But then, it would be WAY easier for PS team to offer something like that)
Thanks for your input. :)
Also, fixed the status script for the new server.
-
I just thought a simple hack would suffice. I realize that every time the server starts it is the first day all over again and so you might not get through a whole year all the time. I just have a little superstition that the particular day of the in-game year has some effect on looting rates.
I suppose it is something I ought to do for myself but it is not that important. I firmly believe in the maxim "never do for yourself what you can get someone else to do for you, unless you really need to have it done." :)
-
no it's not the first day, but the time from the last hour switch till the server is back up is frozen.
-
Oh, weltall, do you mean that the famous "Groundhog Day" model is no longer accurate? Does that only come into play with a server rebuild or will it only happen when the db is wiped for the launch of version 1.0 someday in the future?
Does that mean that time does accumulate in game but that currently there is just no way to keep track of it?
-
Oh, weltall, do you mean that the famous "Groundhog Day" model is no longer accurate? Does that only come into play with a server rebuild or will it only happen when the db is wiped for the launch of version 1.0 someday in the future?
Does that mean that time does accumulate in game but that currently there is just no way to keep track of it?
never was accurate from the engine pov but the time could roll back in some cases
-
The status script has new features: showing the current server status as an image ((http://ps.incertitu.de/server.png)) or a website including a list of the five most recent server downtimes (clickity (http://ps.incertitu.de/serverstatus.html)).