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I'm having fun with this 3D modelling monkey business. Here's my first serious attempt at a head and torso:
(http://img685.imageshack.us/img685/6169/modelfemhead.png)
(http://img6.imageshack.us/img6/926/yliantpose.png)
(http://img138.imageshack.us/img138/1212/headmeshfront.png)(http://img526.imageshack.us/img526/4180/headmeshside.png)
(http://img6.imageshack.us/img6/928/ylianhand.png)
Re-work the body detail (her ears are way too big) and then clothes are next...
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Nice.... :)
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applaud.
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very very nice \\o//
what about working to implement the missing lemur model in the future? :D
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:o Really selfmade? \\o//
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Try joining the team.
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I had an impromptu night off from studying :-[ and worked on the torso, see above.
If you are interested, I work from several photos of a model (female in the above case) which I scale to the same proportions. I also use a generic topology map as a guide to the mesh structure. This is very important if you want the model to deform correctly when animated. I've made a couple of models:
(http://img828.imageshack.us/img828/3593/aliend.png)(http://img825.imageshack.us/img825/2583/mellyfinalweb.png)(http://img20.imageshack.us/img20/2721/kranfullyrigged.png)
Alien: The first thing I ever made for a tutorial. His body moved okay, but the eyelid had little function. If the geometry and topology had been designed a little better it would have been able to cover the eye.
Mellas: I took the basic frame from makehuman then rearranged and re-rigged her for animation. The joints were a mess as I made her just for this image. In a way she is the reason I started modelling, so thanks Mellas :)
Kran: I modeled kra from a box, his arms were modelled at his side so when he tries to raise them above the neck his shoulders do a lot of weird things. Again, with a decent topology and modeling kra with his arms out, it would have allowed for a full range of motion.
All of these move, but without the full range of motion. As you can see I have made a lot of mistakes. So, fingers crossed with this new one ;)
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http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php
You may know about it but if not you will certainly want to check this, I have heard its the most complete and popular guide for character modeling
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http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php
You may know about it but if not you will certainly want to check this, I have heard its the most complete and popular guide for character modeling
Swords!
Updated with arms and legs... hands next.. then swords :)
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(http://img515.imageshack.us/img515/4985/ylianleather.png)(http://img38.imageshack.us/img38/8831/ylianshiney2.png)(http://img38.imageshack.us/img38/5263/ylianwooly.png)(http://img705.imageshack.us/img705/4602/yliandress.png)
nb: click on images to make them larger and smaller
Quickly made clothes experiment. Not sure which I like the best.
okay, I am sure ;)
NOW I can make a sword.
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You should apply for the team. I hear they're short on artists.
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You should apply for the team. I hear they're short on artists.
+1
awesome models :)
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(http://img256.imageshack.us/img256/851/yliankatana.png)(http://img833.imageshack.us/img833/9035/ylianboots.png)
Couple of shiny swords. todo: Boots and hair then the dreaded texturing *gulp* and low poly modelling.
I'm also working on a scene based on the concept art of the talented Jilata. Central to this will be a statue of Dakkru. Here's a little preview of Jilata's sculpture being remodelled (as a test) to a lower poly count for the scene. Also, a drawing of the type of house we will be using.
(http://img839.imageshack.us/img839/3686/dakkrumesh.png)(http://frupic.frubar.net/shots/24198.jpg)
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Talk of dakkru and houses..
Thinking about it that house looks like it would go well with the death realm
Perhaps you should [join the team] work on expanding the death realm, as it is supposedly endless (?) It definitely needs to be bigger than it is. And I personally like the idea of there being a town in the death realm, or a small settlement, where people who have come to the death realm, and settled there, decided not to search for a way out.
Those houses could be used.
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[...] And I personally like the idea of there being a town in the death realm, or a small settlement, where people who have come to the death realm, and settled there, decided not to search for a way out.
Those houses could be used.
That is exactly the idea Earowo. One of my chars is supposed to have lived in the DR for a while. Simple said, the area I thought of is made of those houses, either with a first floor or only a ground floor. It is kind of a village stretching over a few islands or some smaller village's close together. How you prefer to see it.
[...]I'm also working on a scene based on the concept art of the talented Jilata. [...]
*blushes*
You are good as well Mogweh. Being able to create models from my scribbles...
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(http://img267.imageshack.us/img267/7047/ylianeyesy.png)
I tried various reddy pinky veiny effects, most of them made her look stoned like she had been up for 3 days.
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Looks like those eyes are wearing contacs
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Looks like those eyes are wearing contacs
heh, yeah it did. I cleaned up the iris image as the edges were being refracted by the cornea and giving the impression of a contact lens. If you are interested, the eye model is composed of 2 parts: an eyeball (containing the iris) and a cornea. The cornea covers the eyeball. It is transparent and refracts the light, it also produces the shine. You can see the bump on the un-rendered model:
(http://img841.imageshack.us/img841/6110/ylianeyesdemo.png)