PlaneShift
Announcements => PlaneShift News and Rules => Topic started by: Talad on May 20, 2012, 03:00:04 am
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A new patch is ready with some very important fixes and additions. PlaneShift 0.5.9.1 has arrived (http://www.planeshift.it/download.html)!
- Fixed disappearing terrain when grass is turned on
- Fixed crash in arena sound
- Fixed jump inertia, now jump should look more natural
- Fixes to new npc dialog: fixed display of answers (was broken). Correct handling of riddle answers. Removed double bubbles.
- Fixed voiceover in tutorial, it's now fully available.
- Fixed all default options in new installed clients (example sound turned on, weather turned off)
- Added automatic way to spawn items on top of natural resource locations (example flowers/plants). This will make hunting for plants/ingredients much easier.
- Added a number of new icons and 3d models for plants/herbs
- Herbal crafting, it's now possible to craft herbal recipes. Quests/events are coming!!
- Enchanting gems. It's now possible for wizards to enchant gems. Quests/events are coming!!
- Blacksmiths can set enchanted gems into armor to produce magic resistant armors. Quests/events are coming!!
- New loading screens
- Fixed char creation traits selection (also added new ylian face)
- Updated pslaunch art
- Improved Options menu. More relevant items at the top, added explanation of options available in Launcher.
- Improved in game Help window.
- Added quickbar window to the main toolbar.
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Sounds great! (Especially enchanted gems and herbalism).
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\\o// \\o// \\o// \\o//
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- Fixed jump inertia, now jump should look more natural
This point here is already great... such small things can have a huge impact on the fun factor - at least for me it does!
Looking forwards to exploring some of the new content over time. :woot:
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Whohoo, finally something to do with all that hay in my storage. \\o//
but ... 0.5.9.1, didn't we have that already? At least my updaterinfo.xml claims so. ::|
<version name="0.5.8.3" />
<version name="0.5.9" />
<version name="0.5.9.1" />
Edit: @Ligh Well, that makes sense. Sorta. :P
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:thumbup: Wow, great stuff... I'm excited about all the latest changes! :thumbup:
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Minks: There are
two three distinct version numbering systems - one for the "release", one for the client version, one for the incremental data patches.
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Wooohoooooooooo \\o// \\o// \\o// \\o//
Was waiting herbal for soooooooooo long..
So now I can be back in game :D
Thanks!
And can't wait to see the other stuff :)
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here comes 100% resistant to everything armor! woohoo.
/funkillermodeover.
Herbalism stuff should be neat though, precursor to alchemy?
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I've noted some NPCs selling "alchemical" ingredients....
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Yay! Wonderful flowers and herbs!! .... and placements. Can't wait 'till we get to use them :thumbup:
Sanrai :sorcerer:
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Excellent. Looking forward to seeing this play out.