PlaneShift
Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: TheGodMachine on June 21, 2012, 01:34:35 am
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I just downloaded the game and created a character. My computer is more than capable of handling this game, but even at the lowest graphical settings every movement is choppy and I can't get a thing done with the tutorial. Anyone have any suggestions?
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you can post your specs here or talk to people on IRC for technical help.
For myself, angling the camera straight down is the best solution for laggy situations.
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I'm not sure if you were the player I handled in the advisor channel the other day or not, but I'll explain a couple things you can do to help mitigate lag.
Firstly, you can adjust the actual graphics quality of the game. This is all done in the PSlaunch program that comes with your download. Obviously, a lower setting is going to run the game faster. You can also turn down other graphical options: weather, grass, and particles are major FPS killers. You may also want to disable your loadercache. I'd also recommend turning off sound, shaders, and other special effects.
The other major area, which Aramara addressed, is fine-tuning your camera settings. Setting your camera to free movement, then maneuvering it so it's looking down at the head of your character really helps with loading less of the surrounding environment. Means a lot less lag for your client, in return.
If you're still having issues, just let us know. :thumbup:
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"Lag" is usually related to network delays, but network is the least probable reason for choppy graphics. The real reason may be either the render speed, or most probably the speed to load meshes and textures out of ZIP archives and put them into the virtual world (e.g. uploading textures into video memory or building shader programs).
For the first time in game, each time you "see something never seen before", the game caches its appearance in the "shadercache". The next time you pass there it should be smoother.
But furthermore, the game keeps loading items when they come into view if the background loader is used (if not, loading a map at transition portals will take much more time but will load the map rather completely). The limiting factor here is the harddisk speed (which is quite low for many laptops) and possibly also the bandwidth of the graphic chipset (mobile solutions usually have a narrow bus, or – even worse – shared memory).