PlaneShift

Support => Complaint Department => Topic started by: Catlemur on July 09, 2012, 11:28:37 am

Title: Animal naming
Post by: Catlemur on July 09, 2012, 11:28:37 am
I noticed a huge variety of OOC animal names inside the game.Notably names of unique weapons e.g. Owl's Mace (Owl,Bear,Fox).There is also  an NPC in Ojaveda that mentions furs of those animals in a quest.Will those real life animals be implemented in the future?
Title: Re: Animal naming
Post by: Jawir on July 09, 2012, 08:50:30 pm
Moreover, if you watch the giant gates of Ojaveda, it seems a snake and a eagle are depicted.  ::)
Title: Re: Animal naming
Post by: Candy on July 09, 2012, 09:04:05 pm
Who says they're OOC? I recall one of the NPCs in Ojaveda talking about getting bear and fox hides for his work. There's honey in-game; I assume there are bees somewhere.

To be honest I'd love to see normal animals with normal names in game..."kikiri" sounds awkward in a sentence that would contain the word "chicken" in any other setting. Plus, with all the hulking monsters around, foxes, wolves, and bears would be a nice addition for newbies to train on.
Title: Re: Animal naming
Post by: Aiwendil on July 09, 2012, 09:09:55 pm
Code: [Select]
<replace bad="chicken" good="kikiri" />
in <config-dir>/options/chat.xml and problem solved Candy ;) ...Do you really think I typed "kikiri" all the time? Chickens are chickens...no matter what settings says. So just think of them as chickens and have the chat filter deal with it.
Title: Re: Animal naming
Post by: Zalya on July 09, 2012, 10:47:44 pm
Code: [Select]
<replace bad="chicken" good="kikiri" />
in <config-dir>/options/chat.xml and problem solved Candy ;) ...Do you really think I typed "kikiri" all the time? Chickens are chickens...no matter what settings says. So just think of them as chickens and have the chat filter deal with it.

I call chickens kikiri in real life sometimes....

And on an on topic note, the animals aren't OOC. They just happen to exist in real life to. Like humans, swords, beers, water, grass, trees, and dwarfs.
Title: Re: Animal naming
Post by: Aramara Meibi on July 10, 2012, 01:15:40 am
'Ki-kiri-kiri' is the noise roosters make in Italia...

(http://againstlineofdance.files.wordpress.com/2012/05/themoreyouknow.jpg)
Title: Re: Animal naming
Post by: Candy on July 12, 2012, 08:06:44 pm
Well, maybe it doesn't sound awkward in Italian, but it does in English...
Title: Re: Animal naming
Post by: LigH on July 13, 2012, 08:04:44 am
@ Catlemur:

The names of the weapons don't implicate the implementation of the animals in game; they could just be based on animals some immigrated races had on their home worlds and are now merely remembered in fairytales...
Title: Re: Animal naming
Post by: Catlemur on July 13, 2012, 11:02:41 am
@ Catlemur:

The names of the weapons don't implicate the implementation of the animals in game; they could just be based on animals some immigrated races had on their home worlds and are now merely remembered in fairytales...
That solves problem.