PlaneShift

Gameplay => General Discussion => Topic started by: RoberetGoldsmith on August 26, 2012, 12:41:34 am

Title: Getting more players
Post by: RoberetGoldsmith on August 26, 2012, 12:41:34 am
Title says it all boys and girls

 We all know that planeshift is the mustard but not many other people know. Being a guy who RP and suffers an allergic reaction to any power levelling,  my playing experience is much to do with who else will RP, more players...usually means more fun and there is a general acceptance that it is a bit quiet these days.

So anyways through some suggestions out there kids. Personally I wonder does planeshift have a twitter or a tumblr? I mean it might not be the all mighty answer but its easy and free to do and it puts the game on social sites that are full of people who'd be interested in giving planeshift a go if they found out about it.

Secondary point. What was soo good about 7th August 2008? What happened on this site to make it the busiest day on here. I'm curious.
Title: Re: Getting more players
Post by: Illysia on August 26, 2012, 06:03:43 am
I think the SA guys gave the PS tutorial its only win. It weeded out all but one of the guys if I remember. I seem to remember one of the guys trolling about being a king and the marriage and whatnot outside of Kada's. However, picking on Rizin was not cool.  >:(

In response to the OP, at this point the only solution is to work from inside out. If you look at old reviews of PS, what stuck with people was the community not the game itself. Until the community feels more intact, even if it is only a small group, it won't hold people's attention long.

PS has way too much professional competition to get by on novelty and not enough charm or for the game to get people on it's own merits. If it were a little more quirky or something, it might at least get cult favorite status. ;)
Title: Re: Getting more players
Post by: Vakachehk on August 26, 2012, 02:37:09 pm
So anyways through some suggestions out there kids. Personally I wonder does planeshift have a twitter or a tumblr? I mean it might not be the all mighty answer but its easy and free to do and it puts the game on social sites that are full of people who'd be interested in giving planeshift a go if they found out about it.

All I know is that it has a Facebook page, which is low in likes, and administrators and GMs don't seem to be frequently watching it (many complaints and problems stated on it).
Title: Re: Getting more players
Post by: Taya on August 26, 2012, 04:40:38 pm
I've introduced three people to the game and all of them disliked it before reaching the end of the tutorial. I've also heard a lot of players flagging the tutorial as an issue and I have to agree that it's a bit of a turn off.

Another issue that I know has put players off is the chat system. The way it's set up for a new player prevents them from using a lot of the options and I've seen so many people getting confused over how to set it up properly.

I know these things aren't bringing more people to the game, but improving them somehow would maybe help to get those who do register to stay longer. After all, both of these things delay new players' abilities to get involved with the community, which seems to be the thing that can be good about this game.

But these issues have been raised a lot of times already by a lot of people...
Title: Re: Getting more players
Post by: Zazhia on August 26, 2012, 05:47:04 pm
I agree with Taya about the chat thing. I do a lot of RP with new players, when I spot them. Afterwards I often try to thank them for the RP in /tell, but I rarely get a reply. Maybe it's just because they don't bother writing one, but I remember how hard it was for myself to understand how to set up the tabs ... and yes, I think it is a pity not to be able to communicate OOC with the new players, as I believe praising new people for RPïng well would be motivating. At least it was for me.

Sometimes people write OOC in main, because they don't understand the /tell function. And that's a pity and slightly annoying for others than the new players.

But really, I know that you guys have a lot to do, but isn't it possible to change the chat settings to show at least all the most relevant tabs from the start? (I would say main, system, help, whisper and gossip)

And I do see this as a way of getting new players as a result of the "see, I found this cool new game and people are nice"-effect.

I would like to second the issues about the tutorial as well. Especially the magic training point. I don't know if it was changed, but the purification part is hard to understand if you are not English-speaking. I got help to get through it, but if I didn't it might have gotten me to give up and move over to one of the two other mmo's i downloaded at the same time.
Title: Re: Getting more players
Post by: verden on August 26, 2012, 08:45:52 pm
Doing a search on "free roleplaying game" on Google results in no results that point to PlaneShift. Any articles that do describe PlaneShift are way out of date. Many forum posts that come up when digging for PS information are woefully outdated and often negative.

Before anything will start to happen, there needs to be new and current information and perspectives about the game posted wherever possible. New conversations, new articles, and things that highlight the benefits that will get people interested enough to try it out.

The tutorial will not put everyone off, though probably 7 out of 10 at least. Considering that roleplay is rather a specialized niche with players, I would knock off 2 for that. This is probably being a bit pessimistic, or optimistic depending on your point of view, but I would say that to retain 10 players in the short term, 100 players need to join, at least.

If the number of people who are registering and trying the game can be driven up, then there should be a corresponding retention of new players, even if the retention rate is very low. But keeping the 10 that do stick around for more than a couple of hours or days is a serious challenge. It is only partially due to client and tutorial considerations. Many people are willing to overlook these things, or at least suffer them.

The other part has to do with the community, how people behave to one another in game, and how they use roleplay (whatever that means to them) to interact with others. I have seen players leverage their roleplay in an OOC manner to threaten other players and bully them, I have seen people attack each other OOC over the assumed "quality" of their roleplay, I have seen people intentionally throw off other people's RP due to OOC reasons.

I am not going to debate any points or name names. I have been in here a long time and I have seen it all in this game. PlaneShift players need to act better to one another and foster a more positive community. Roleplay in PS too often becomes an OOC pissing match that boils over into guild, alliance and gossip and stresses everyone else out. Until it is fun, nobody is going to stick around for it.
Title: Re: Getting more players
Post by: Illysia on August 26, 2012, 09:22:00 pm
I am not going to debate any points or name names. I have been in here a long time and I have seen it all in this game. PlaneShift players need to act better to one another and foster a more positive community. Roleplay in PS too often becomes an OOC pissing match that boils over into guild, alliance and gossip and stresses everyone else out. Until it is fun, nobody is going to stick around for it.

This this this.  \\o//

Never underestimate how much pull a good community, that makes players feel welcomed and accepted, can have.
Title: Re: Getting more players
Post by: Pathogatha on August 28, 2012, 03:26:04 am
I find some of the points mentioned interesting. And agree myself about some of the things causing new comers problems. I happen to have been around long enough to have learned how the game worked. Before the chat tab bit changed (not sure why they did it in the first part) and before the starting area. And when it was added it took me a day to even get through it.
Title: Re: Getting more players
Post by: Venalan on August 28, 2012, 09:34:57 am
I agree with Taya about the chat thing. I do a lot of RP with new players, when I spot them. Afterwards I often try to thank them for the RP in /tell, but I rarely get a reply...... But really, I know that you guys have a lot to do, but isn't it possible to change the chat settings to show at least all the most relevant tabs from the start? (I would say main, system, help, whisper and gossip)

In regards to the chat tabs I do remember speaking with Talad about such important tabs not showing as default and I was sure he adjusted the default tabs that show. I have just tested the latest full install (0.9.5.1) and I have main/tell/system/help tabs showing. So this means players can easily see new tells. Having gossip there would mean talking to people in game while going through the tutorial and early game would be much easier and would probably help people who are stuck who then stick about and not give up. I personally think all chat tabs should be there as logically its easier to look to find a way to remove a tab that you can see, than to try and decide to see if there are tabs missing when you have no idea that they are missing. The same is true for the option bar at the top of the screen, the default view of that should be with all 15 icons you have.

In regards to being more visible we could do with someone joining the team whose sole job is in PR to go around all the forums and chase people like those at MMORPG to make sure all of our game information is up to date. This like so many things isn't done... mainly due to the fact we don't have someone responsible for it and everyone else is too busy.

We have however just got hold of PS' twitter account https://twitter.com/planeshift (https://twitter.com/planeshift) which all the Devs have decided to try our best to keep up to date with all the things we are making/testing/trying/adjusting/bending/folding/cooking...etc So once we have decided exactly how we will do this (directly tweet on one account or each dev tweet their own stuff and have it retweeted on the main one) we now hope that this will make what we are doing much more visible.
Title: Re: Getting more players
Post by: MishkaL1138 on August 28, 2012, 02:23:20 pm
I honestly had a good crack out of the SA post. But does anyone read that mid-2000's website anymore? This
Code: [Select]
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> made me cringe.

Anyways, on to our topic. I had my "girlfriend" (long distance sucks regarding commitment) try out PlaneShift and she got out of the tutorial with no problem at all. She even got a shiny mace - she should've grabbed a dagger though. I think the problem is we're not telling the people what PS is. PS isn't commercial, PS isn't WoW (gameplay), PS isn't Skyrim (graphics), etc. What is PS then? A roleplaying game. Maybe that's what we should use...
Title: Re: Getting more players
Post by: Rigwyn on August 28, 2012, 04:18:42 pm
That's part of the problem. Even players dispute what Planeshift is. Its not strictly a role playing game and not strictly a shooter or grinding game. IMHO it is a somewhat disharmonious blend of the two. Its oil and water, but not mayonnaise. If only there was an egg yolk big enough to emulsify the two.
Title: Re: Getting more players
Post by: hulla on August 28, 2012, 04:24:52 pm
hello
me i think ps not realy need a "twiter" acount  but perhaps more a "myspace" acount ( ps have a lot of nice music  and manny picts ) and dont forget to use the
banners
(http://www.planeshift.it/graphics/ps_banner2s.gif)
in your web pages from the http://www.planeshift.it/goodies.html (ftp://www.planeshift.it/goodies.html) pages
and remenber the last time i have looking at the page who give the number of acount opened i have read more than 600 000 perhaps the problem come from somewhere else ?  the "work in progress " part of the game ?
Title: Re: Getting more players
Post by: Zazhia on August 28, 2012, 05:11:18 pm
I agree with Taya about the chat thing. I do a lot of RP with new players, when I spot them. Afterwards I often try to thank them for the RP in /tell, but I rarely get a reply...... But really, I know that you guys have a lot to do, but isn't it possible to change the chat settings to show at least all the most relevant tabs from the start? (I would say main, system, help, whisper and gossip)

In regards to the chat tabs I do remember speaking with Talad about such important tabs not showing as default and I was sure he adjusted the default tabs that show. I have just tested the latest full install (0.9.5.1) and I have main/tell/system/help tabs showing. So this means players can easily see new tells. Having gossip there would mean talking to people in game while going through the tutorial and early game would be much easier and would probably help people who are stuck who then stick about and not give up. I personally think all chat tabs should be there as logically its easier to look to find a way to remove a tab that you can see, than to try and decide to see if there are tabs missing when you have no idea that they are missing. The same is true for the option bar at the top of the screen, the default view of that should be with all 15 icons you have.

YAY  \\o// \\o// \\o//
Title: Re: Getting more players
Post by: Taya on August 28, 2012, 08:05:13 pm
Venalan - that is really good to hear. The tab issue was such a small thing yet might help player retention.

Mishka - while I agree that we're maybe not showing what PS is well enough, I still think the tutorial is an issue. Two out of the three people I showed this game to were long term RPers from elsewhere and both felt the tutorial was annoying and basically just a delay keeping them from chances to RP. It's not that it's difficult or uninformative, it's just so boring. The real joy in this game is interacting with 'players' and it just seems like a wall that gets in the way of you jumping in and doing this. I know it can help as a buffer to try and explain what RP is and minimise the chances of people entering the game world completely clueless, but it does drive perfectly good RPers away from the game as well.
Title: Re: Getting more players
Post by: Cirerey on August 28, 2012, 09:45:11 pm
Well in my case I came to PS after (mumble) years away from RP. The tutorial was helpful for me, if a little silly. IIRC people can jump to the end of the tutorial, so what's the problem anyway? Does it need to be clearer that the tutorial is an optional introduction?
Title: Re: Getting more players
Post by: MishkaL1138 on August 28, 2012, 11:52:26 pm
That's part of the problem. Even players dispute what Planeshift is. Its not strictly a role playing game and not strictly a shooter or grinding game. IMHO it is a somewhat disharmonious blend of the two. Its oil and water, but not mayonnaise. If only there was an egg yolk big enough to emulsify the two.

How poetic! Also, shoot me a PM when you're available to chat, Riggy! Gotta question you.
Title: Re: Getting more players
Post by: Aiwendil on August 29, 2012, 01:45:17 am
I don't really want to say anything about PR here...I probably have a very different opinion than most others there. I only want to get into the technical side of problems that keep away new players.

So, I updated my source to the latest SVN revision, created a new account and removed my ~/.PlaneShift folder.

Lets start with the launcher application. The default settings are totally nuts. And almost no new player will even know what to setup correctly there.
- Audio settings on linux: After the first start I had "Sound Renderer: Software" there even though I have openAL installed and can choose it on the launcher. No new player will even bother to change that.
- WTF? Not a single option in "Controls"? Then remove that button..it's only confusing people. (No need to completely delete it...just make it invisible for now if there are really plans to make this one useful at some point. I just wonder...why would anyone want to setup controls in the launcher when it can be done directly in game where one can see the effect at once.)
- General: I still don't get who thought it a good idea to enable fullscreen by default. For most linux users the PS experience will be over at this point. And as PS installs menu items most people won't even see the error message in the shell that could explain them what went wrong. Make the game run windowed by default (at least on linux. The way PS/CS tries to switch to fullscreen mode is very outdated and doesn't work in many cases if the user selects a different resolution that the current desktop resolution). And while at it...give the user some feedback outside of the shell if something went wrong. (I know...PS ends in a crash every time so there is no real way to even see if something went wrong but the current "press Play in the launcher, launcher closes then immediately reopens doesn't leave people with any clue what to do to fix this)
- Graphics: remove the options that do nothing. Very confusing for people if they enable shadows just to see the next time the check the options it's disabled again.
- With this I'm not sure now..this is maybe because I have more than one skin installed. But by default there was no skin for me selected preventing PS to start. I really can't belief it's the same for all others too because that would mean that no new player is able to start PS at all at the moment. But still...the elves skin should be always preselected in the default configuration even if there are other skins installed. Oh, and while at it...the "Preview not Available" of the default skin should be really addressed. Doesn't leave a good impression on new players.

Okay, we made it through the launcher...somehow. Starting the game now with almost all options left to the default settings in the launcher. (exceptions: disabled fullscreen, changed resolution, selected skin)

Login Screen:
Ahm, did anyone even test this one. I mean...have you ever tried scrolling the server info? New players tend to do such things..and immediately are reminded that PS is a pre-alpha demo. I mean, this is the first screen anyone sees of PS...and it is already bugged.

Char creation:
- The guessing what need how many CP is a real pita. People will end up moving back and forth between the screen just to not waste any CPs. Even more annoying is that you don't know how many CPs you will need later on. For example it's not possible to go without a Life event...so if you come to that screen without anymore CPs you have to go back and change everything before that again just to get some CPs you can spend there. (Yes, I know..there are life events with negative CPs but my point is that new players have no clue which events those are or that they even exist. In the end the whole process is a real mess. Maybe it would be a good idea to dis-encourage new players to use the "advanced" char creation at all. Add some note next to the button saying "This should be only used by experienced players")

In Game- Tutorial
- The default positions of the windows are a huge mess. This is what a new players sees for the first time:
(http://wstaw.org/m/2012/08/29/PS-new.png)
This is even more delicate if you read the text of the pop-up window. "If you skip reading this screen, it is possible that you will not be able to complete this tutorial" - Well...but maybe, only maybe a new player wants to see his char and closes the window before even reading one word of it. I mean...in all other games there is a way to re-read tutorial notes.
- Next thing...by default openAL was not selected for me so I have a silent game. Software sound doesn't work at all here.
- It's great that the first message I have in my chat window is "Welcome to the gossip channel!. XX players in this channel". Only problem is of course that in the default configuration with "basic chat" the gossip channel is not displayed anywhere at all. So great, a new player is by default in gossip but can't see any of the chatting there. (Just on a side not...of course I can send text to gossip with "/1"...just can't even see that I typed something there)
- The toolbar: Lets see..what buttons could be really useful for new players. Ah..I know..the petition button to ask for help in case of problems. Guess what...that button is not shown in the default config. Okay, fine, petitions are not used that often (though I really think it should be easy for new players to make petitions if really needed. The help channel will only get them in contact with other players but for some problems a GM is needed) but who had the glorious idea to remove the "shortcuts" button from the default config as well? Seriously...how many people will want to make their own "/cast" shortcut long before learning that a right-click on a small diamond in the corner of the screen will change the style of the toolbar?
- Help window: What should I say...it totally sucks. Needs more information, more explanations, more of everything. For example...the possibility to change the style of the toolbar with a right-click on the diamond is not mentioned there at all ;) (Oh, and it has some major errors as well...I should know that ;))
[Okay, lets restart the client to have at least sound..and disable basic chat. Game is not playable with basic chat in my view]
-Disabling basic chat: Usually one of the first thing people always explain new players. Can't even invite them to a group for some easy OOC explanations with basic chat enabled. With the normal chat system people had a group-tab and could write there by just changing to that tab. But with basic chat you either have to explain to them how to "redirect" the group chat to the main tab and then use "/group" all the time to write there...or explain them how to turn off basic chat (what requires the player to restart PS..very user-friendly). The worst about the whole basic chat issue is that it's not needed at all. It is possible to "emulate" basic chat with the normal chat system. Just provide a default config with all tabs but "main", "NPC", "Whisper" and "help" disabled. If people need another tab then they only have to enable it in options..no restart needed at all. (And that's only the player side of it. From the dev-side basic chat is a nightmare as well. There are two gui definition xml files now that do more or less the same. So you have to adjust two files in case you change something to the chat window. Don't even have me started about the source-code...) So please, pretty please...just kill basic chat. Nobody will cry a tear at it's grave and the whole "functionality" it provided can be emulated with the normal chat window (Though it's a question already if stripping down the chat window like this is really a help for new players. I kind of doubt that...). But I wanted to talk about disabling basic chat. Well, first it's already a pita to have to restart the client for this. So, a new player unchecked the options for it and then restart the client...only to find him/herself with a chat window without any chat tabs at all. Not a big problem for experienced players..they just go to the option again and enable the tabs. But a new player can't now even ask in the help channel because there is no help-channel tab.
-Options windows: The separation between Advanced and basic options makes no sense at all. Can someone please explain me why it's a basic option to change the filename of the chat-log while it is an advanced option to join gossip by default? I know..some PS dev probably thought it is a lot easier for players if the basic option are displayed first so he/she started to make that separation but never finished it (Okay, in fact never put much work into it at all. It are still the same old option tabs..just moved around in the tree-view a bit). No...it does not help to make things even worse that before but point out that at a later time someone probably will rewrite all option dialogs to fit the new structure. We all know this won't happen for years..so in these years player have to deal with an even messier option window than before. The idea is good...the way it was done is very bad. If a change like this is included in the client then make sure the work is finished. Don't put in such half-assed solutions that are even worse than before (There are plenty of other examples for this..like the magic quickbar, the /study window or the current version of the chat window)
-The new chat interface. Another great example of messing up:
(http://wstaw.org/m/2012/08/29/PS-new2.png)
(btw, chat window without any chat tabs ;))]
Yes, I am a man. Yes, I enjoy taking a short glance at times...but no, I'm not that interested in starring at the ass of a computer NPC for several minutes..especially not if this is the first contact I have with a NPC in PS. But fine..I can life with that..but what is this...there is another of those help-pop-ups I must read in order to be able to complete the tutorial. Funny just that unlike before nothing happens if I click the icons this time... (Seriously, the new NPC chat interface sucks big time. Half of the screen is unusable while talking to a NPC. I can't change chat tabs to quickly answer a tell, I can't check my sack in the inventory...that huge invisible window just covers too much space. And in this example it covers the area with the pop-up icon as well. I just can't understand why this new interface was forced onto everyone. It's a new feature so it's to be expected there are flaws and bugs. What would have been the problem to just make it optional for a few versions so people can test it out and find the flaws rather than make it the default right from the start? But no...it's better to scare of new players with buggy things like this)


I actually think it's kind of surprising that some new people stay in PS for longer than an hour at all. And a lot of the things I mentioned were a lot better in the past and broke only recently ("recently" is the last two years for me). And I really find it kind of worrying that many of these "bugs/problems" found their way in PS...is there any testing done at all?

Edit:typos
Title: Re: Getting more players
Post by: LigH on August 29, 2012, 08:05:13 am
In addition to the "modal" chat dialog: It prevents you from chosing a reward in a reward selection dialog. You are stuck here unless you relinquish any reward. Reported in the bugtracker.

There is probably only one person who is responsible for the defaults. The only one who decides. Rule #1 of the boss.
Title: Re: Getting more players
Post by: Bonifarzia on August 29, 2012, 08:08:11 am
... I only want to get into the technical side of problems that keep away new players.
...

To anyone who tends to ignore a wall of text: These are some good points and I find it important that someone took the time to sum these up here.
Title: Re: Getting more players
Post by: Sen on August 29, 2012, 09:28:05 am
Wow! It's worse than I thought  ;D (And I didn't even know about some things.. so I'll stop to recommend petitions).
Ideally, Aiwendil's post will be used as high priority TODO.
Title: Re: Getting more players
Post by: LigH on August 29, 2012, 09:45:12 am
But the prerequisite would be that one person will accept them being serious issues.
Title: Re: Getting more players
Post by: Venalan on August 29, 2012, 09:55:17 am
I've just started to edit the help file, so far it now starts by telling players how to adjust the tool bar and that there are a total of 9 chat tabs and how to edit them. I'll make my way though the rest of it and adjust/clean as i think it's needed.

I did just test the basic chat and I could toggle it on/off by just clicking save with no restart needed. Is that the same in all OS' or just windows?

Like I said I really think that all chat and tool bar options should show as default and I will bring it up with the devs again and try and persuade Talad its just plain bad that it is how it is atm.

Changing other stuff like default window positions and the options window is beyond what i know how to do.
Title: Re: Getting more players
Post by: Aiwendil on August 29, 2012, 08:12:13 pm
There is probably only one person who is responsible for the defaults. The only one who decides. Rule #1 of the boss.
I'm well aware who is responsible for the changed option window and the defaults. But you know how it works..if I mention a name all the points I make become magically invalid and are trolling.

I've just started to edit the help file, so far it now starts by telling players how to adjust the tool bar and that there are a total of 9 chat tabs and how to edit them. I'll make my way though the rest of it and adjust/clean as i think it's needed.
Feel free to poke me..if you are lucky I can still find my todo-list for my version of the help.xml..Doesn't really fit to the stripped-down version that is in game now but some of the points there are still valid.

I did just test the basic chat and I could toggle it on/off by just clicking save with no restart needed. Is that the same in all OS' or just windows?
Oh, disabling basic chat works well without a restart...just leaves the problems that the check-boxes in options to enable and disable tabs are still unusable then. So, no...it does not really work.

Changing other stuff like default window positions and the options window is beyond what i know how to do.
One possibility is to add the defaults to <src-dir>/psclient.cfg. By adding
Code: [Select]
PlaneShift.GUI.ChatWindow.PosX = 0
PlaneShift.GUI.ChatWindow.PosY = 0
at the end of that file I was able to have the chat window open by default at the upper-left corner (You can look up the config parameter names of the other windows in <config-dir>/planeshift.cfg of a client where you already moved around all windows). Once you move it around in game the new positions get saved in <config.dir>/planeshift.cfg so the defaults are not used anymore. There is one problem with this though: You can only specify positions relative the the upper-left corner. This means it's impossible at the moment to make defaults independents of the screen resolution. For that some code change are needed...something like allowing negative positions and treat them relative to the lower-right corner then. Actually this is a very simple thing to do so a prefect task for a coding prospect (assuming there are still any).

And sorry, the following is not directed specifically at you Venalan so please don't take is offensive. Why the hell do I have to explain a PS team member how the code/configuration of PS works? There should be documents about this...Can't be that only one or two people in the PS team actually know how something work. Ideally those documents should be public to everyone as there are many non-team members as well that help improving the client and could make good use of such documentation.

Edit: guess what...typos
Title: Re: Getting more players
Post by: Moja Aere on August 29, 2012, 11:52:46 pm
... I only want to get into the technical side of problems that keep away new players.
...

To anyone who tends to ignore a wall of text: These are some good points and I find it important that someone took the time to sum these up here.
:thumbup: I agree!

(and, by the way, this:
Oh, disabling basic chat works well without a restart...just leaves the problems that the check-boxes in options to enable and disable tabs are still unusable then. So, no...it does not really work.
is the same on OS X).
Title: Re: Getting more players
Post by: Aiwendil on August 30, 2012, 12:41:53 am
Part 2 - Playing the tutorial

(All options default expect fullscreen, resolution, skin. Basic chat is enable though)

I assume people read all the text. I know this is very unlikely and ideally PS should be playable even if you missed some parts (Best would be if you could lookup all tutorial-popups later again...maybe included them all also in the help.xml)

First help pop-up:
- "The second icon is the skills and stats window.....Please open the skill window, review your skills then close it by clicking on the small red x on the top right of the skill window:
(http://wstaw.org/m/2012/08/29/PS-tutorial.png)
So, I opened the window as I was told. As you can see it opened under the tool-bar and I see no red x. (30 seconds in game)
- "The money (Tria) you own is displayed in the same window on the right, where you have the coins icons. There are different type of coins, you have already some money to get you started" - No I don't have any tria.

Second tutorial pop-up (Movement)
- Just on a side note, not relevant to new players: People creating a second account have to redo the tutorial as well..but those maybe don't have the default keys anymore. So maybe add an explanation that A, S, D, W are the default keys that can be changed.

NPC targeting pop-up
- "A set of icons will appear, such as Attack, Trade/Give, Examine and Talk" - True in general, not true in this situation. No attack for quest NPCs
- "TO PROCEED: click on the next gold man icon." - Ahm...no gold man icon for me there yet. Had to close the window first to get it.

Talking to NPCs
- The text is too slow...even as a non-native speaker I am forced to wait for the NPC to continue all the time
- NPC voice-overs are still very buggy. At times I only hear the start of a line...but then nothing more. And at Xaargon I had Micky mouse talking with me.
- The new NPC chat interface really suck..I can only repeat this. If the chat window is at the wrong position behind the invisible window it's not possible to even scroll back in the NPC chat. (And the default position of the chat window is behind that window...though I really doubt any player will leave it at that position as it's in the middle of the screen ;))
- In general...it's a bit irritating that every dialog with a NPC ends with a "This NPC has no quests for you. Use free text to speak with him"
- As usually some new players offered me random trades...can't reject those while talking to NPCs.
- Managed to immediately attract the attention of a GM again...they must have an alarm bot telling them I logged in (nah, actually is was a pretty funny conversation so just kidding). Except...I couldn't answer the tells while in NPC chat mode.

Abelia
- "The game keeps track of your open and completed quests, you can click on the toolbar icon "Quest" to see which ones are open or completed" - Well..bad idea with the new chat interface. I actually can open that window while talking to the NPC...but can't manipulate it or even close it again.

First trade
(http://wstaw.org/m/2012/08/29/PS-tutorial1.png)
Well, the instructions of Abelia are very clean on how to trade. Only problem is of course that with the default window positions you don't see the "accept trade" button. Not really that bad as the trade window will come to the foreground as soon as you move the book in it.
- Kind of inconsistent that the following dialog is not done with the new chat interface now...you have to start talking with the NPC manually.
- "Neave Besetun says: Your're <playername> right?" - "Neave Besetun says: Yes, I remember you." - "Neave Besetun says: Aren't you the one who brought my books back?" - Seriously? I did that 5 seconds ago...Sorry, but making a quest step that actually requires and answer from the player out of this is just stupid. Feels a bit like "Here is your book and no I'm not the one who gives this to you right this very moment"
- "Neave Besetun says: I wonder...do you have some skill in mining or blacksmithing under your Skills panel?" - I wonder that too. First it's already a problem to open the skill and stat window with <p> as she told me...the <p> goes to the input box of the new chat interface. But if you manage to un-focus that one and actually open your stats and skill it's the same old problem..can't change the tabs of that window so can't look up if I have those skills.
- Neave wants me to look in the furnace. To do that I had to end the NPC dialog with bye even though the next option to go on with her quest is already displayed. I don't think any player will really do this step.
- "Neave Besetun says: If your character has skills in mining and a rock pick, you can type things like /dig iron, or /dig ruby, and if you are in the right place, you may find some!" - Outdated...parameters is not required anymore. Also it should be maybe mentioned that the rock pick must be equipped and not only in your inventory.  ("Neave Besetun says: That can be kind of exciting" - Making fun of players in the tutorial is rude! ;))
- Same as above...Neave wants me to melt iron ores but as that would need me to end the chat with "bye" while the option to go on with the quest is already displayed I never did it.

Ibhaar
- A "tutorial-pop-up" appears in the middle of the conversation...can't see it because of stupid chat interface
- "Ibhaar Senad says: If you enable the information icon on the top, you will see a window with a small sword shield icon" - What top? Should mention the toolbar.
- "Ibhaar Senad says: In full defensive you will not hit, or be hit." - If that were true I would use it to troll those "random-challenge" people. Accept the challenge, go to fully defense and never get hit.
- Okay, this time I forced myself to kill the rat. Same problem again...have to select "bye" while the option to skip the battle is already visible.
- First reward (Luckily I had two rats skins so had to give them manually..other wise I couldn't take the reward as the chat interface blocks the window again) - I get a weapon but equipping of weapons was not explained yet.

Fighting pop-up
- "Be sure to attack bigger monsters with your friends" - Only works with group...can't attack the target of anyone else otherwise.

Orphia
- Same problem as above..wants me to buy a glyph but has the option to go on without it already displayed. Even worse, says "To buy something from me, right-click me and choose the Buy/sell icon" - That doesn't work with the new crap..ahm..chat interface.
- Goes on just the same. Wants me to open my spell-book and go to the research magic window. Doesn't work with new chat interface. This time the text just indicates I really should do it at the same time as talking to the NPC - "Ok, I opened the spell book, and see the glyph"
- Same for dragging the glyph to the purify icon. Not with the new chat interface.


Xargon
- Okay...now I can understand why nobody completes the tutorial anymore. The whole time you just click on answers to the NPC and without a warning you actually have to type the answers now? Not a single chat option shows up for me...I had to type the answers. After answering "no and "lisp" manually I got fed up with it and ended the conversation with "bye". After restarting it I had the click-options...for one answer...then next question I had to answer manually again.
- Can't really do the /me step...again stupid chat interface.
- Only my opinion...as a RP guide Xaargon sucks ;). He hardly explains anything but at least he mentions [brackets]
- "Xargoon Guurn says: There are a number of players who have volunteered to answer out of character questions, and they listen there for them." - "Xargoon Guurn says: This means they may not tell you how to solve a quest, or where something is, but they will help you if you get stuck, and you can't move, or if you can't remember how to use the furnace" - Sounds a bit like advisors don't help with these things because they are "just" player...while the truth is that spoilers are not allowed in the help channel.
- Reward problem again...can't easily get the reward with the NPC chat interface.

One the bright side...Ynnwn finally can start with pants \o/.


Missing (amoung a lot other stuff I probably forgot):
- Anyone telling me I can quit the tutorial at any time at the first guard
- basic chat commands like /tell or /group
- ranged combat
- How to train
- Quick-travel with Pterosaur
- Shortcuts
- change style of toolbar
- change style of chat window
- crafting with recipe-books
- Chat channel (gossip) explanation
- Experience/Progress Point explanation
- Mentioning of the death realm
- Sacks/boxes
- Overload
- in-game clock
- event calendar
- myplane
- books/sketches/sheets
- guilds
Title: Re: Getting more players
Post by: Talad on August 30, 2012, 12:58:58 am
The majority of the items you mention are already fixed, just need a new client release as the NPC dialogue window is now always on bottom, so you can interact with all other windows without problems.

For the others we will look into those.
Title: Re: Getting more players
Post by: Aiwendil on August 30, 2012, 01:19:43 am
So, I updated my source to the latest SVN revision, created a new account and removed my ~/.PlaneShift folder.
If you fixed it already you hid it very well. ;)
Title: Re: Getting more players
Post by: Talad on August 30, 2012, 08:39:55 am
if you still have the NPC Dialogue in foreground then your install is wrong, and your report invalid.
Title: Re: Getting more players
Post by: Talad on August 30, 2012, 10:01:36 pm
Aiwendil, I had to remove your latest post as it was a mix of insults and other information. As mentioned in my previous post the other points you raised will be looked at, and we will re-test the NPC Dialogue as soon as we have a new internal client release. Patches are welcome in case someone has the time/will/skill to do some.