PlaneShift
Gameplay => Wish list => Topic started by: MishkaL1138 on September 01, 2012, 05:10:02 am
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The title says it all. It's kinda silly to see those feathers sticking out of their thighs even with armor on. If they were ruffles of fur I'd understand, but the armor seems to cover them...
Also, some textures have small "holes" that, when looked at intently, are transparent. Is it that hard to open GIMP and "fill the gaps"?
Thankies.
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The reason for the holes is the wrong DirectX Texture Compression mode used by the DDS encoder. It interprets the darkest colors as transparent, instead of using a transparency map or full opacity. There is a similar reason why fences look frayed (http://hydlaaplaza.com/flyspray/index.php?do=details&task_id=3761) in distance (due to a sharpening filter which also sharpens the alpha map).
It's all based on this stupid hardware-accellerated DDS encoder. Many other software DDS encoders work slower, but at least correctly configurable. I believe Talad is still waiting for a new tool from CrystalSpace, instead of outsourcing this conversion to a prospect who knows what has to be done, no matter how long it calculates...
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Personally I like the feathers. Perhaps they should be optional? It's always nice to have more customization options.
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Maybe they are blades instead?
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Maybe they're a fashion accessory. I like them too.
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They can be fixed. I found somewhere a fixed texture (besides some new non submitted textures).
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In the original concept art those are straps added to make the char look more "tribal". There could be similar ones on the arms. We maintained this feature on all armor types also because the 3d model for legs is shared between all armors. Making those optional is not that easy unfortunately.
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If altering the model is not easy, transparent texture parts may hide them, if desired. But you'll notice flaws (remember slightly transparent seams in the Klyros head wing).