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Gameplay => In-Game Roleplay Events => Topic started by: Bonifarzia on February 09, 2013, 09:56:07 am

Title: Yace [yet another combat event]
Post by: Bonifarzia on February 09, 2013, 09:56:07 am
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Overview: Yace is a simple, nonlethal arena game where fighters queue up for some short duels. Anybody can participate free of charge and multiple times. The reward for each victory is one vial of Neoten blood [worth 1288 tria].

(http://planeshift.subhosting.net/myplane/userimage/B/Bonifarzia_Borunthar/yace.sepia.jpg)

The following information will be available on a poster in the arena pit where the game will be held.
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[Short OoC rules:]
  • Do not use ranged attacks, armors, shields, familiars, buffs and health recovery during the fight.
  • Important: Before a duel begins the health of both fighters is fully depleted.
  • Please use bloody stance to keep the chance of blocking low.
  • The /group mechanics are (ab)used as a simple queueing system.
  • The first three slots of the group window always show the arbiter and the two current fighters.
  • Defeated players are removed from and reinvited to the group.
  • There is no predefined number of duels, the games keep going for as long as everyone is having fun.


[OoC description]

Imagine this poster (book item) contains a lengthy list of rules written in character. Those are not explicitly given here to keep things short and simple. In summary, The focus of the fights is on fairplay and agility, so many actions with a high risk of injuries are forbidden. The goal is to make the enemy stumble or fall without hurting each other too seriously. For this reason and to give newer players a chance, the character health is depleted such that very few hits - typically the first -will end the duel. The low health is just a trick to bend the mechanics, so please do not RP injuries or sickness unless there is another reason to do so.

The games are organized with the group window - just /tell Bonifarzia if you wish to get invited and enlisted. Once it is your turn, Boni will /challenge you. If you do not wish to play, please accept the challenge and /yield. In that case or if you are AFK, you will be removed from and reinvited to the group, so you can play again later. Once both fighters have entered the pit, Boni will deplete their health (defeat them) using a bow. This action is purely OoC and enforces fairly equal hit points. As soon as both fighters stand back up again, you can /challenge your opponent and start your duel. Please use bloody stance so the chance to block is kept low and does not depend that much on your weapon skills. The winner can then fetch a reward via /trade and fight for another round against a new challenger. The defeated player is removed from and reinvited to the group. You are free to decline the invitation and ask for another one any time later.

When you join the group and are waiting for your turn, you can lower your health such that it can be depleted later quickly. For this you can use /show glyph and hit the research button a few times without selecting any glyphs.

Player killing is absolutely unacceptable, so it is VERY IMPORTANT that you do not use any buffs like "electrotouch" - note that magic and ranged attacks are forbidden anyway, just like armors and shields. Robes are tolerated, unless someone tries to hide armor underneath. In that case, visible equipment on myplane can help. Potions for stamina recovery are okay, but please do not try to recover health with any sort of items or magic during the fight.

Casting spells or /challenges on the fighters during a duel is considered harassment, as it interrupts the flow of the game and the current round will have to be restarted. You can heal after a duel, but this is not quite necessary, as the health will be depleted again when the player wants to engage in another round later.


[I am new here - what do I need to get started?]

If you have read the rules and think this could be fun for you, then you are ready to go. Stats, skills and equipment should not be important for a game of yace, so new players are encouraged to give it a try. If your weapon/melee skill is very low, you may have problems hitting some opponents, but otherwise mostly your timing and tactics will matter.

Events
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[Saturday, 16th of march, 22 GMT - event finished]
Champion of the first yace game is Caraick with an impressive number of 15 victories, followed by Hirene (8), Haraun and Firke (4 each). Lumi defeated three of the top players and wins a young talent award. Read the details of all 36 matches here (http://www.hydlaaplaza.com/smf/index.php?topic=41172.msg463432#msg463432).

[Saturday, 23rd of march, 22 GMT] -event finished
Special thanks to Daevaorn for moderating the second yace games, so I could focus on the administration of the rounds. We had another tournament packed with 30 rounds of action. Lumi dominated this time with 16 victories, winning nearly all of her rounds, followed by Potare and Dalos (each 5 victories). Read the details here (http://www.hydlaaplaza.com/smf/index.php?topic=41172.msg463610#msg463610).

Further events are to be announced here later.


Comment: This is yet another attempt to promote friendly duels in the arena, and as my last try (http://www.hydlaaplaza.com/smf/index.php?topic=40917[/URL) failed quite miserably, I want to organize this one in a similar fashion as a previous fighting game (http://www.hydlaaplaza.com/smf/index.php?topic=37454), but with even simpler rules. Note that the idea is to give trainee fighters a fair chance to earn a few tria and have some dueling experience, while the seasoned warriors might find the event interesting to hone their [human] skills. EDIT: Special thanks to Sarva for updating the events.php so quickly.

Title: Re: Yace [yet another combat event]
Post by: cdmoreland on February 09, 2013, 11:39:42 am
You might want to add the use/prohibition of enchanted weapons to the rules. They can add health. Also, crafted weapons are far superior to those purchased from npc's, but anyone can purchase crafted weapons if they so choose.

Title: Re: Yace [yet another combat event]
Post by: Sen on February 09, 2013, 12:37:15 pm
/me would gladly try this.
Title: Re: Yace [yet another combat event]
Post by: Bonifarzia on February 09, 2013, 01:31:55 pm
You might want to add the use/prohibition of enchanted weapons to the rules. They can add health.
Thanks for your feedback.
Right, technically, you can drain your health before the fight and then gain back some hitpoints with a pair of seds. In the above rules, I only want to enforce things I can check myself, and enforcing rules about regular vs. crafted vs. looted weapons is problematic. However, if I see in the group window that somebody does recover health during a duel, no matter by which means, that person will be dismissed from the group.
EDIT: I just changed the "do not use" rule accordingly. Also, some defensive buffs could be too powerful, so I added that point for now, unless some careful testing shows they pose no problem on unarmored characters with high light armor skills.
Title: Re: Yace [yet another combat event]
Post by: cdmoreland on February 13, 2013, 09:15:50 am
I do hope that you mean that one must deplete their mana and not health- the DR awaits those with 0 health. But I don't even see the need to deplete mana as you can clearly see when someone casts any spell.
Title: Re: Yace [yet another combat event]
Post by: LigH on February 13, 2013, 09:22:50 am
Failing magic research keeps reducing health by a factor, therefore it never goes below 1 HP, you will always heal enough before you can fail researching again...
Title: Re: Yace [yet another combat event]
Post by: Sadie on February 13, 2013, 09:31:24 am
 :o   I do hope that mana is the one to be depleted, not health.... How does one fight without any health??

Sanrai   :sorcerer:
Title: Re: Yace [yet another combat event]
Post by: Bonifarzia on February 13, 2013, 10:05:39 am
Failing magic research keeps reducing health by a factor, therefore it never goes below 1 HP, you will always heal enough before you can fail researching again...
This is exactly the behavior i want to (ab)use in order to have one-hit fights like here (http://www.hydlaaplaza.com/smf/index.php?topic=37454), but without the need of a judge to end the round and force somebody to /yield. My reasoning here is that with minimal health (a few hitpoints due to passive regeneration), players who are able to inflict large amounts of damage have no significant advantage.
Title: Re: Yace [yet another combat event]
Post by: cdmoreland on February 13, 2013, 08:09:34 pm
Then it is just a matter of who gets the first hit in. I fear you are doing the same as the last time. A fire dagger of the hammer will take someone down fast.

It would be strange that I can stand toe-to-toe with a Maulberlord and take him down with my sword, but a player with nowhere near my skill could kill me because he got the first hit in.

You won't see me in a situation like that.
Title: Re: Yace [yet another combat event]
Post by: Bonifarzia on February 14, 2013, 08:43:51 am
[...] a player with nowhere near my skill could kill me because he got the first hit in.

You won't see me in a situation like that.

The idea is really to have friendly, nonlethal arena games. Killing people is a big no-go here and a reason for me to discard group fight modes.

Notice: If a group of at least three players is interested to try the game and catches me online, feel free to send me a /tell. I hesitate to announce a game as people are quite busy these days testing the wonderful new features and updates.
Title: Re: Yace [yet another combat event]
Post by: Bonifarzia on March 10, 2013, 10:29:50 am

Just added a small section above ("What do I need to get started?").
I am still not sure about an official date and time for this, or whether a bunch of people might join in spontaneously.
Title: Re: Yace [yet another combat event]
Post by: Bonifarzia on March 14, 2013, 05:03:58 pm
*Triple-post-face-palm*

Just added a first time and date for a more or less spontaneous testing session. RP is what you make of it, and everyone is welcome to join in for some fun and friendly duels.
Title: Re: Yace [yet another combat event]
Post by: Bonifarzia on March 17, 2013, 01:46:58 am
*quadruple-post-facepalm*

First of all, I would like to thank everyone who showed up during the yace event yesterday. I was pleased by the nice number of participants and surprised to see such a large crowd of spectators as well. The event lasted for two hours and was packed with 36 duels. Nobody was injured or killed, and the confusion about the rules was not as bad as i expected.

Second, the server went down (http://www.hydlaaplaza.com/smf/index.php?topic=41215) very shortly after we finished, so I was very lucky this did not happen half an hour earlier or so. Six hours later, the problem remains, so it seems to be an issue of the host.

For those who missed the event, here is a summary of all matches.


      Player victories rounds
     Caraick   15 20
      Hirene    8 16
      Haraun    4   6
       Firke    4   7
        Lumi    3   6
    Kiaerulf    2   7
    Munital?    0   1
      Zwoelf    0   1
     Tamaris    0   2
      Potare    0   3
   Elementor    0   3


round winner opponent
  1 Haraun    Lumi         
  2 Haraun    Hirene
  3 Caraick  Haraun   
  4 Caraick  Potare
  5 Caraick  Lumi
  6 Hirene    Caraick
  7 Haraun    Hirene
  8 Haraun    Potare
  9 Lumi      Haraun
10 Lumi      Caraick
11 Hirene    Lumi
12 Hirene    Kiaerulf
13 Hirene    Potare
14 Hirene    Caraick
15 Lumi      Hirene
16 Kiaerulf Firke
17 Caraick  Kiaerulf 
18 Caraick  Hirene
19 Caraick  Firke
20 Hirene    Caraick
21 Hirene    Kiaerulf
22 Caraick  Hirene
23 Caraick  Zwoelf
24 Caraick  Elementor
25 Caraick  Tamaris
26 Caraick  Kiaerulf
27 Caraick  Hirene
28 Caraick  Zwoelf
29 Caraick  Elementor
30 Caraick  Tamaris
31 Firke    Caraick 
32 Firke    Hirene
33 Firke    Kiaerulf
34 Firke    Elementor
35 Hirene    Firke
36 Kiaerulf Hirene

Champion of the first yace game is Caraick with an impressive number of 15 victories, followed by Hirene (8), Haraun and Firke (4 each). Lumi defeated three of the top players and wins a young talent award.

Feel free to post your suggestions for further times and dates. I am willing to host this game again monthly or even weekly, given that the interest of the players justifies that.
Title: Re: Yace [yet another combat event]
Post by: potare on March 17, 2013, 02:21:13 am
Thanks Bonifarzia for the event heaps of fun
Title: Re: Yace [yet another combat event]
Post by: LigH on March 17, 2013, 02:23:54 am
/me bows in respect for Lumi

"Young Talent Award" ... the Way of the Hammer is proud of a respectable representative.

And Haraun wound certainly have had more victories if he had been able to stay longer.

Good work, Bonifarzia. The visitors had more fun with the short and often changing battles than with the neverending chaos of the Cup, I believe...
Title: Re: Yace [yet another combat event]
Post by: gonger on March 17, 2013, 02:40:53 am
Hello Bonifarzia!

Thank you for organizing this exciting event. My impression is that both participants and spectators had fun, which is the most important thing.  \\o//  \\o//  \\o//
Maybe the rules can be formulated fine-tuned a bit - in some duels it seemed that the remaining health was not really the same.  :oops: And some rules might be formulated a bit better so as to make clear to everybody that it is not necessarily the first hit that decides about the outcome.
But it was fun, which is the most important thing.
Run the event again, and I will also participate. Yesterday I had to split my attention and was only "half" there.

Travel safely.

Gonger Xaraha, of the Bounty Hunters
Title: Re: Yace [yet another combat event]
Post by: Bonifarzia on March 17, 2013, 02:46:46 am
And Haraun wound certainly have had more victories if he had been able to stay longer.

Yes, true, and the situation was similar with Firke, who first struggled with configuring his key bindings, which delayed his first round quite a bit. It is not that important who has won how many rounds, all that matters for me is that everyone was enjoying the games, so thanks for your feedback.

Gonger: I first planned to state a clear health limit like 50 hit points, but then again, I preferred the term "fully depleted" because exact limits are really hard to enforce. I can see relative health, but for a character with far more than 2000 hp it is fairly hard to tell whether 50 or 100 hp are left. Therefore and because of passive health regeneration, I stated that "very few hits - typically the first - will end the duel". That's what i wrote some ten hours before the event, and was written on the poster in game, too.

I am open for your suggestions. The main problem I see right now is to avoid delays or false starts at the beginning of each round. Sometimes players started fighting before i gave the sign, sometimes they were waiting for me because i was not sure whether they were ready.

EDIT: Kiaerulf  just made two good points in the gossip chat. First, failing research works without glyphs (null combo). Second it makes sense to enforce minimal health by defeating both fighters before a round begins. This takes a bit of time but ensure the starting health is always fair. We discussed about using magic for this, but now I think a bow will be perfect (no effects, long range). This can be done by a trusted assistant to speed things up - worst case, i can do that too.
Title: Re: Yace [yet another combat event]
Post by: Bonifarzia on March 18, 2013, 06:35:27 am

Update: As the feedback was very positive and people do not seem to be bored of this, I have added a new time and date exactly one weak after the first game.

Also, I have changed the OoC description in the leading post quite a bit. The main difference will be that before each duel begins, both players are defeated with a bow so they really start with low and equal health.

Concerning the administration, it can make sense to have an announcer who will focus on commenting the games, so I can act as a referee and focus on the mechanics of this. I can do both, but splitting this up can save a bit of time. On the other hand, I think the delays were not too bad last time.
Title: Re: Yace [yet another combat event]
Post by: Caraick on March 18, 2013, 08:24:29 pm
I think the usage of the bow should definitely help with the minor problems we encountered with some players being hit for damage and not going down.

I thought the event itself was a great success, and I hope I can return to catch the second one.  Thanks again for playing host, Boni.  ;)
Title: Re: Yace [yet another combat event]
Post by: Lumi on March 19, 2013, 02:16:02 am
* Lumi is honored by both Esanor's words and Bonifarzia kind intentions

Thanks !!  :-[

It's a good idea to have 2 different people, one to "RP" the event by announcements and comments on the matches and one for Referee. Might even add some more fun.

And i agree with Caraick, thanks for hosting this Boni  :)
Title: Re: Yace [yet another combat event]
Post by: Bonifarzia on March 24, 2013, 02:35:47 am
Special thanks to Daevaorn for moderating the yace games of yesterday, so I could focus on the administration of the rounds. We had another tournament packed with 30 rounds of action. Lumi dominated this time with 16 victories, winning nearly all of her rounds, followed by Potare and Dalos (each 5 victories). Thanks for everyone who attended, I do hope you enjoyed the show.

Here is the summary of all rounds.

  Player victories  rounds
      Lumi    16  19
    Potare     5    9
     Dalos     5  11
  Kiaerulf     2    7
     Bakin     1    7
   Stalfos     1    5
   Wolferz     0    1
    Hirene     0    1



round    winner      opponent
  1        Lumi         Dalos
  2        Lumi         Bakin
  3        Lumi        Potare
  4        Lumi        Hirene
  5       Dalos          Lumi
  6       Dalos      Kiaerulf
  7      Potare         Dalos
  8      Potare       Stalfos
  9      Potare         Bakin
10        Lumi        Potare
11    Kiaerulf          Lumi
12       Dalos      Kiaerulf
13       Dalos         Bakin
14      Potare         Dalos
15        Lumi        Potare
16        Lumi      Kiaerulf
17     Stalfos          Lumi
18       Bakin       Stalfos
19       Dalos         Bakin
20      Potare         Dalos
21    Kiaerulf        Potare
22        Lumi      Kiaerulf
23        Lumi       Stalfos
24        Lumi         Bakin
25        Lumi         Dalos
26        Lumi       Wolferz
27        Lumi      Kiaerulf
28        Lumi       Stalfos
29        Lumi         Bakin
30        Lumi         Dalos
Title: Re: Yace [yet another combat event]
Post by: Mouli on March 24, 2013, 02:53:47 am
Mouli stands & claps for Lumi
"Congrats Lumi !"

And Thx Boni & Daevaorn
Title: Re: Yace [yet another combat event]
Post by: potare on March 24, 2013, 04:55:28 am
cheers boni and daevaorn
Title: Re: Yace [yet another combat event]
Post by: Bonifarzia on March 24, 2013, 08:27:21 am
Reasoning again about the administration of this, I think these are the remaining problems and possible solutions.

1) Declined /challenge or /invite commands prevent me from using them again for a few minutes, which was the reason for the first big bad delay. Solution: I should make it very clear that players should decline a /challenge via /yield and an /invite via /groupleave.

2) Players still tend not to fetch their rewards, so it is maybe simpler if I hand those out actively after each round. This should work well during the time one player is locked due to defeat.

3) Delays mostly happen when players enter the pit. I will therefore /challenge the player for the next round a bit earlier, just after hitting the two current fighters with arrows. You can then prepare to enter the pit as soon the fight is over.

I am willing to host this game again, so feel free to make your suggestions for the next time and date.
Title: Re: Yace [yet another combat event]
Post by: Bakin_Fundinson on March 31, 2013, 01:41:53 pm
Thanks for a good event.
I had a good time.
 :flowers:
Best regs,

Bakin
Title: Re: Yace [yet another combat event]
Post by: Bonifarzia on April 04, 2013, 12:36:07 pm
The Yace games are not over yet. Last week, there was the convention of magic (http://www.hydlaaplaza.com/smf/index.php?topic=41211.0) [as well as Easter holiday], this week it is time for another champion's cup (http://www.hydlaaplaza.com/smf/index.php?topic=37159.0) and next week there will be the challenge of minds (http://www.hydlaaplaza.com/smf/index.php?topic=41227.0). Technically, I can host another round of Yace any time, it simply should not collide with another event. Also it will be great to have Daevaorn on board again as a moderator if the time will be suitable for him. Furthermore, the summaries and stats (victories per rounds) will be easy to publish, as they are extracted from the logs with a little script.
Title: Re: Yace [yet another combat event]
Post by: Bonifarzia on April 08, 2013, 04:24:04 am
Let us make a suggestion: Sat 13th of april 20:30 GMT.
Challenge of minds seems to start 2.5h earlier, so that should be okay.

EDIT: We will find another time and date.
According to the event calendar, it [A challenge of minds] is 22:00 CEST (GMT+2).
Title: Re: Yace [yet another combat event]
Post by: kiaerulf on April 13, 2013, 07:57:31 am
What about running it at Sundays instead? Not as many events at that day it seems ... except dev meetings. Also more people might have time to join if its not too late (European time) like 18:00GMT  (that's 20:00CEST).

- Kia
Title: Re: Yace [yet another combat event]
Post by: Bonifarzia on October 31, 2013, 09:05:11 am
Yace is not dead... sorta... at least it has not really faced true perma-death  :whistling:

Looking back at the past events, I still have the feeling it will be worth hosting another game or a few more, on the other hand I am amazed how much time has passed since the last round took place. Well, from the technical side, there is no difficulty to administrate a game and to do the statistics. The main difficulty is to announce a suitable time, and to have some help for the RP side, like someone acting as an announcer while I am busy with the mechanics of the game.
Feel free to share your thoughts.
Title: Re: Yace [yet another combat event]
Post by: LigH on October 31, 2013, 09:06:28 am
It shall not be dead; you know, Lumi is back...
Title: Re: Yace [yet another combat event]
Post by: bloodedIrishman on October 31, 2013, 11:28:14 am
My character Kull is a devout and learned Dakkruist. He can perform what I have termed and written, "Rites of Honorable Death" and announce fights as well, Bonifarzia.
Title: Re: Yace [yet another combat event]
Post by: Lumi on October 31, 2013, 01:56:06 pm
And YACE is back \o/
The funniest way to experiment PS's pvp :P

Boni, what about this "Team fight" we spoke about ? Do you think we could introduce it in YACE rules after all ?

@Kull: that would be awesome. Impatient to see how you will RP this with Kull "style".
Title: Re: Yace [yet another combat event]
Post by: bloodedIrishman on November 01, 2013, 04:52:25 am
Thank you, Lumi. Will you be fighting in the tournament?
Title: Re: Yace [yet another combat event]
Post by: Bonifarzia on November 01, 2013, 05:05:40 am
Thanks for your feedback.
Yes, the pleasure to see Lumi again actually reminded me of the fun we had with yace, which lead to my previous post here.

At this point, I have to emphasize that Yace games are meant to be non-lethal: Nobody should ever face death here, in contrast to games like the champion's cup.

Team games: I will be happy to see how they turn out during the festival of the Hammers. Team fights can be great fun, but I am still not sure whether the accidental killing glitch has really been fixed in the meanwhile. For now, I want to keep Yace simple and fluid, so there will be 1 on 1 matches. 2 on 2 or FFA could be possible, but that will make several aspects more complicated and raise the critical number of players needed to get the games going. (E.g. if you have 6 players in a 2 on 2 setting, things get repetitive pretty soon.)
Title: Re: Yace [yet another combat event]
Post by: bloodedIrishman on November 01, 2013, 05:12:48 am
Nuuuu. Well he can still announce.
Title: Re: Yace [yet another combat event]
Post by: Bonifarzia on November 01, 2013, 07:53:27 am
Well he can still announce.
I don't have any objections here, all it takes is some creative moderation to add something beyond the technical side of the games.
Title: Re: Yace [yet another combat event]
Post by: Lumi on November 01, 2013, 11:28:53 am
Team games: I will be happy to see how they turn out during the festival of the Hammers (...)

It's mostly RP fight tho Boni in the Festival, with Dice system. Fun part should be in the RP.

Team fights : For the cup then ? I understand that you want to keep up a certain stability in the rules tho, the number of participants beeing critical. Maybe later on a particular event that we could prepare then, who knows  ;)

@Kull : Yes i will surely make it, with Lumi or an alt i don't know yet, but i like pvp for sure.
Title: Re: Yace [yet another combat event]
Post by: Mouli on November 01, 2013, 12:05:55 pm
It's mostly RP fight tho Boni in the Festival, with Dice system. Fun part should be in the RP.

You may have missed something Lumi those 2 tournaments are real fight based on mecanism but ts true that we will have some RP fistfight.
Title: Re: Yace [yet another combat event]
Post by: Lumi on November 01, 2013, 12:20:55 pm
Lol. I might have mixed a couple of events all together yes  :oops:
Title: Re: Yace [yet another combat event]
Post by: Bonifarzia on November 11, 2013, 04:11:39 pm
Maybe Sat 21 GMT, 16th or 23th of November, will be a good time for another yace. At least, I don't see anything in the calendar for those evenings. On the other hand, it is a pity that there was no interest in fights during the festival of the Hammers (http://www.hydlaaplaza.com/smf/index.php?topic=41445.0). So let us see if we can get a bunch of people for some casual sparring.
Title: Re: Yace [yet another combat event]
Post by: LigH on November 11, 2013, 04:19:33 pm
Lumi kept asking for a challenge... ;)
Title: Re: Yace [yet another combat event]
Post by: Bonifarzia on November 21, 2013, 01:53:50 pm

I admit, I was terribly lazy about promoting Yace, but it seems I do have an excellent reason to postpone the game, for which I once considered next Sat 21GMT. It seems that there will be a big GM event (http://www.planeshift.it/event90.html?eventdate=1385236800) to give a background story for introducing new game elements that are part of the Azure Spirit release, and I bet this one will last longer than for an hour. Good stuff! Thanks to all devs and GMs for pushing that release.

 \\o//
Title: Re: Yace [yet another combat event]
Post by: LigH on November 21, 2013, 02:56:47 pm
If that monster in the background is what I suspect it to be ... better equip with leather armor and wooden clubs only.
Title: Re: Yace [yet another combat event]
Post by: Lumi on November 21, 2013, 05:26:57 pm
 :o That sound terrifying LigH !
Oh i knew that training Mace & Hammer (and Clubs) would be usefull one day !

Lol Boni well we shall find a date at once i guess !