PlaneShift

Announcements => PlaneShift News and Rules => Topic started by: Talad on February 12, 2013, 03:02:55 am

Title: 0.5.9.4 release!!
Post by: Talad on February 12, 2013, 03:02:55 am
We are proud to present you the 0.5.9.4 release! This release is a big release for settings and rules, meant to improve the fun factor and the interactivity with the world.

Here is the detailed change log:
Art

Rules

With this big rules release we greatly improved many NPC attack behaviour, now NPCs are able to:
Update for Crafters:
Spells updates:
Tribes:

Settings

Cooking redo:
Other Quests/Quest features:
Books:
KA (Knowledge area), these are what NPCs respond to when you ask them something, like 'about you' in the free text box or use '/tellnpc about you'
NPCs:
Miscellaneous:
Title: Re: 0.5.9.4 release!!
Post by: Noobstorm on February 12, 2013, 06:00:56 am
Thanks for the update, I am enjoying it a lot :D
Quote
many spells will now trigger specific NPC behaviours (like fleeing when subject to Fear spell)
I've tested the spell Fear, it doesn't seem to have an effect on creatures.
Title: Re: 0.5.9.4 release!!
Post by: Bonifarzia on February 12, 2013, 08:02:25 am

Special thanks to Eonwind, it is really nice to see all the progress of game rules since he joined the team.
Title: Re: 0.5.9.4 release!!
Post by: Illysia on February 12, 2013, 08:07:15 am
Wow, this was worth stopping to say that I am genuinely impressed with the list here. Hope it works out well in came. Congratz to the current devs. :thumbup:


...And cooking would get cleaned up when I am not really in game and no longer have a dedicated cooking character. ;D
Title: Re: 0.5.9.4 release!!
Post by: Venalan on February 12, 2013, 08:09:35 am
/me jumps at the opportunity to correct Illysia.... "game*"

But the work done here by Magdora in coding lots of the new NPC functions and by Eonwind by setting up the NPCs is awesome.
Title: Re: 0.5.9.4 release!!
Post by: LigH on February 12, 2013, 08:51:13 am
/me jumps at the opportunity to correct Venalan... "Magodra" ;)
Title: Re: 0.5.9.4 release!!
Post by: Bakin_Fundinson on February 12, 2013, 09:16:47 am
Thanks to all devs etc for this big improvement, however large or small your contribution -- none named; none forgotten
 :D
One tiny detail which I find awesome:
If you approach a monster from the rear, trying to hammer it in the back, it will turn around and look at you, evaluating your strength... "You look tasty"
 ;)
Can't wait to find out 1st-hand about all the new neato stuff
(one thing to read about it, another to experience it)

Brgds, Bakin
Title: Re: 0.5.9.4 release!!
Post by: Eonwind on February 12, 2013, 10:38:14 am
Many thanks to Rheos for designing the new fishes recipes and providing the game data.
Title: Re: 0.5.9.4 release!!
Post by: Bonifarzia on February 12, 2013, 03:41:18 pm

I have the impression stone warp is quite a bit too powerful. I guess the common sense answer is "grind brown way and get save throws against it", but I don't like that concept much.
Title: Re: 0.5.9.4 release!!
Post by: Eonwind on February 12, 2013, 06:13:44 pm

I have the impression stone warp is quite a bit too powerful. I guess the common sense answer is "grind brown way and get save throws against it", but I don't like that concept much.

grinding is not the only option, there is also magic resistance against it and the spell duration is limited, and of course being the first time it's introduced the effects may be revised after some consistent testing in game.
Of course the spell (each new spell effect) was extensively tested before release but actual in-game testing may arise the need to weak it a bit.
Title: Re: 0.5.9.4 release!!
Post by: Bonifarzia on February 12, 2013, 07:23:41 pm
grinding is not the only option, there is also magic resistance against it and the spell duration is limited, and of course being the first time it's introduced the effects may be revised [...]
Agreed, I am well aware of all these points, and I also know this is not the right place for detailed discussions. I'll come back to this later. Oh, and there is also room for potions to negate such effects.
Title: Re: 0.5.9.4 release!!
Post by: Taya on February 12, 2013, 07:52:03 pm
From my testing last night, the duration on this spell actually seemed too short if anything. I don't have high brown to resist with either and the person casting on me to test was many levels higher than I am. You can also still cast while under the effect, so someone not wanting to use spells to fight back could likely use a bow as well as another option.

I haven't tested fully yet, but in general it appears mages are now at a much bigger disadvantage than previously and this spell seems like one of the few things that might give them a shot at still holding their own.

With all that said, in general this update is really impressive and maybe the biggest jump forward I saw all at once like this since I started the game.
Title: Re: 0.5.9.4 release!!
Post by: Eonwind on February 12, 2013, 08:12:32 pm
From my testing last night, the duration on this spell actually seemed too short if anything. I don't have high brown to resist with either and the person casting on me to test was many levels higher than I am. You can also still cast while under the effect, so someone not wanting to use spells to fight back could likely use a bow as well as another option.

I haven't tested fully yet, but in general it appears mages are now at a much bigger disadvantage than previously and this spell seems like one of the few things that might give them a shot at still holding their own.

With all that said, in general this update is really impressive and maybe the biggest jump forward I saw all at once like this since I started the game.

Brown way mages spells' damage is and will be lower than Red Way spells, to balance this they will have spells to protect themselves and to slow their chasers. It's just a little different gameplay.
Title: Re: 0.5.9.4 release!!
Post by: Taya on February 12, 2013, 08:20:26 pm
I meant mages vs. those using combat skills, just in case that wasn't clear. I don't and never have expected brown way (or any way really) to equal red for damage output. I really like the new spells so far.
Title: Re: 0.5.9.4 release!!
Post by: tman on February 12, 2013, 09:10:21 pm
Thanks devs! Always happy to see progress like this!  A very impressive list of updates!

 \\o// \\o// \\o//
Title: Re: 0.5.9.4 release!!
Post by: Jawir on February 12, 2013, 10:02:57 pm
Congratulations to all the contributors: I have been very impressed by the list of changes, I can't wait to try all those changes in game!  \\o// \\o// \\o//
Title: Re: 0.5.9.4 release!!
Post by: Sadie on February 13, 2013, 03:43:06 pm
   Some more thanks to the devs!
   I can again hear the water when crossing the river, and birds at the juiceberry tree.... And the effects of the spells are truely awesome  \\o//
   Plus the graphics for food ....

Sanrai   :sorcerer:
Title: Re: 0.5.9.4 release!!
Post by: Xanthan on February 13, 2013, 10:25:13 pm
Congratulations, this sounds wonderful!  Some major milestones here.

I look forward to playing again one day when I once again have a computer with a supported video card.  In the meantime, it's exciting to see the progress via the website and forums.
Title: Re: 0.5.9.4 release!!
Post by: LigH on February 14, 2013, 08:32:46 am
/me puts a GT 630 into the Easter Bunny's basket.
Title: Re: 0.5.9.4 release!!
Post by: redhound on February 14, 2013, 09:47:39 pm
I'm curious, how to get points in Body Development? Climb rocks and jump, run, swim, carry heavy things, throw them for a long or just do squatting by /sit /stand? :)
Title: Re: 0.5.9.4 release!!
Post by: novacadian on February 15, 2013, 01:09:26 am
Congrats to all involved getting tribes up and running!
 
- Nova
Title: Re: 0.5.9.4 release!!
Post by: LigH on February 15, 2013, 08:21:40 am
I'm curious, how to get points in Body Development? Climb rocks and jump, run, swim, carry heavy things, throw them for a long or just do squatting by /sit /stand? :)

Boeven Facco already documented that:

(http://psps.psde.de/images/doomed12.thumbnail.png) (http://psps.psde.de/images/doomed12.png)

No, without jokes, I just got practice while fighting. And I had the theory of the first level already for years; now when I finished my first level, I will have to find the trainer for the second...
Title: Re: 0.5.9.4 release!!
Post by: Bonifarzia on February 15, 2013, 02:39:47 pm
I'm curious, how to get points in Body Development?

I found a video tutorial about that:

http://www.youtube.com/watch?v=XBnJJI1KTv4

Oww, wait, that's not a Lemur in Ojaveda?!   ::)
Title: Re: 0.5.9.4 release!!
Post by: BoevenF on February 18, 2013, 10:32:14 pm
It took me half an hour to hunt down an ulberlord, with retreats, attacks, healings, yelling, yodeling (well, sort of)...
It was really funny. Thanks.

Quote
http://www.youtube.com/watch?v=XBnJJI1KTv4
Poor boy...
Title: Re: 0.5.9.4 release!!
Post by: Eonwind on February 19, 2013, 01:27:29 am
It took me half an hour to hunt down an ulberlord, with retreats, attacks, healings, yelling, yodeling (well, sort of)...
It was really funny. Thanks.

Quote
http://www.youtube.com/watch?v=XBnJJI1KTv4
Poor boy...

glad to hear \\o// it took quite some time but I'm glad to see it was worth it  ;D
Title: Re: 0.5.9.4 release!!
Post by: RoberetGoldsmith on February 19, 2013, 02:49:42 am
This is pretty hype release you guys.
Title: Re: 0.5.9.4 release!!
Post by: tman on February 21, 2013, 01:06:17 am
I wanna give a shoutout to Venalan for his community idea forum threads.  In my opinion, encouraging and responding to community ideas and feedback is part of what makes open source game development so great.  Thanks for including us!   :D
Title: Re: 0.5.9.4 release!!
Post by: Venalan on February 21, 2013, 07:53:49 am
 :thumbup:
Title: Re: 0.5.9.4 release!!
Post by: LigH on February 21, 2013, 08:05:08 am
:flowers: +1
Title: Re: 0.5.9.4 release!!
Post by: citizen on February 25, 2013, 01:22:58 pm
I'm curious, how to get points in Body Development? Climb rocks and jump, run, swim, carry heavy things, throw them for a long or just do squatting by /sit /stand? :)

If the clues others gave above not enough, the main rule:

No pain, no gain :)
Title: Re: 0.5.9.4 release!!
Post by: -stf- on February 25, 2013, 01:37:12 pm
Umm, updater says it's already version 0.5.9.7 ...
Title: Re: 0.5.9.4 release!!
Post by: LigH on February 25, 2013, 01:42:47 pm
Yes. We have several parallel version systems, at least: the server version, the client version (readable in the title of the window), and the update patches version (listed in the updaterinfo.xml). Update patches with new data can be released more often than a new client executable. And a new server build won't appear on your own PC at all.

Title: Re: 0.5.9.4 release!!
Post by: -stf- on February 25, 2013, 04:46:17 pm
Maybe the updater numbering should be something like 0.5.9.4-1, 0.5.9.4-2 to keep the version number with client (the same way like are released updates in openSUSE when it's just security or minor functionality update).
Title: Re: 0.5.9.4 release!!
Post by: helios21 on March 17, 2013, 07:25:15 pm
I restarted the cooking quest chain yesterday. I think its pretty well structured now. Thank you a lot for it.

I am a bit confused about the baking book, cause it seems to be that it already includes all dishes, and it has hints that some dishes can only be done with higher skill level. From herbal I have seen stuff added over time. Is that specific to cooking? Or is that just the way the new, nicely reorganized crafting books work?

Thanks,
Title: Re: 0.5.9.4 release!!
Post by: Mordaan on March 17, 2013, 09:47:28 pm
Or is that just the way the new, nicely reorganized crafting books work?

Yes, that.  It now shows you what you -will- be able to do in addition to what you can already do.  Previously, new entries appeared once you reached the skill to do them.

Also, that text ("With further X skill...") will now be in gray color.
Title: Re: 0.5.9.4 release!!
Post by: Roled on March 18, 2013, 12:48:17 am
Cool Mordaan and all, this an answer from the Gods for sure.

Hey! Are you coming to the (shameless ;D plug division  :woot:) GREAT CONVENTION OF MAGICKS AND MAGES on Saturday MArch 30th USA West coast time PDT 10 am to 2 pm ish?

Might you please join us in the panel discussion of the Ways and way quests, and in the demos?
THANKS!

If I knew how to quote myself from the other thread here, I would, but hey, you all know tech is not my strong topknot...
 :whistling:
RR
Title: Re: 0.5.9.4 release!!
Post by: helios21 on March 23, 2013, 02:48:14 pm
Or is that just the way the new, nicely reorganized crafting books work?

Yes, that.  It now shows you what you -will- be able to do in addition to what you can already do.  Previously, new entries appeared once you reached the skill to do them.

Also, that text ("With further X skill...") will now be in gray color.

Thanks, will those hints disappear after my char has enough skill? What I liked about the old approach that my char could know when she was able to do something. When these hints stay all the same, I guess I´d have to bet when thats the case.