PlaneShift
Gameplay => Wish list => Topic started by: tman on August 17, 2013, 05:21:54 am
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The roads just outside Hydlaa's gates seem really out of place and unfinished. It's just empty space with invisible walls on either side of the road. The gate to the magic shop isn't all that bad but the Oja gate is pretty bad.
As a way to make this area look better and less out of place, what if the invisible wall were replaced with a wooden fence, and behind the fence some farmland? It would look nicer and help explain how everyone in Hydlaa manages not to starve, despite the apparent lack of food sources. In order to take up minimal resources the plants could be done like the trees in the magic shop road. Another option would be rows of the kingsfoil or clackerweed 3d model (going over a small hill and out of sight, so it doesn't have to be that big).
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These areas don't have much detail to keep a low polycount mostly, Its quite obvious from many spots after all, the area around Hydlaa is totally empty. I don't think its going to remain like this, sooner or later we should upgrade the scenery of the game in general. Thing is, we are still limited from the engine and can't go all out adding things everywhere. If we added extra detail outside Hydlaa's gate perhaps it wouldn't matter too much, if we kept those things to be seen from Hydlaa's level though (on the map inside the city) it could result to some heavy lag.
In any case, a visual upgrade to the world should come, sooner or later.
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If it's done like the trees by the magic shop it wouldn't increase the polycount by any significant amount, just a big box shape with a texture on the top and sides.
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That forrest used to actually go to ojaveda before, and i miss that outside road from the 0.3 days, sorta lagy but very nice.
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with treasure dropping rogues, get in line boys, this one is mine!
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HAH i remember that one ;D
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I really like this idea, I think the visuals have improved greatly in the past while but I have to agree the path does look quite disjointed.