PlaneShift

Gameplay => In-Game Roleplay Events => Topic started by: Roled on September 11, 2013, 03:40:01 am

Title: Curious Observations- RP techniques and ideas
Post by: Roled on September 11, 2013, 03:40:01 am
The Thrill of the Hunt, started by bloodedIrishman (thank you) and participated in by dozens of folks, has concluded.  My congratulations to all who participated, in and out, through the ups and downs, missteps and brilliance, of these five days of rp.

Since RR was in a coma the whole time, until he and Vire were both saved last night through the extraordinary efforts of many, olbies, midbies, newbies, ftimers and ptimers, mains and alts; his player had a somewhat unique opportunity to observe the rp in the sanitarium tent. So I thought I would list a few curious observations.  These are offered as discussion starters, not as a 'how to' manual.

I'm gunna focus on the conversational rp.  I hope others might add their insights in the more conflict, action rp, and /or anything and everything else rp.

Three things occurred to me.
1) "Waiting is doing something." Sometimes, when a plot isn't moving forward and no big crisis is occurring, there is down time.  These may be great opportunities to flesh out and fill in your character's daily or habitual behaviors. You may discover insights about your character.  If you're reading a book say, because you're a herbalist in training, say, you might talk to others who are also waiting, by quoting something from your ig book- even one of your training manuals for example. "Huh, who knew oropheillia is not only a sedative, but can induce cleansing vomiting?" or something tastier...     ::|  Advantages- it may open up possible conversation, increase your character's knowledge of your interests, and increases other character's knowledge of settings... "Oh? Where does orophillia grow?"

2) Be observant. Bloodedirishman kept encouraging that the first day. Your character can perhaps help by leaving rp 'notes'- books and artifacts-  for others to see and inspect. Leave some opened ended clues that might lead to action. "Roled lies on the bed his clothes caked with drying blood, and his bandage seeping over the wound."  Then rpers coming into the scene might think, "oh! I bet the elfboy might appreciate cleaner clothes, or changes in his dressing on the wound, or , maybe, rinsing the forehead of sweat and dirt... which might lead to more rp discussion among the waiting people... based on your own character. "Hey get away from the femros" for example, Sacho said at one point when someone he didn't know approached Vire and tried to perhaps cast magick on her inert form.

3) my biggest take away? BE CURIOUS about the others who come in and out of the waiting situation. As rpers, we each want to forward our own uberobjectives, be true to our inner monologues and advance our motivations, of course. AND learning about others might just do that as well. ASK QUESTIONS, not only overt questions "Who are you?", "Why are you trying to choke that elf?" but motivation- based, subtle, or even silent inquiry. Part of  Sarren's backstory emerged slowly during the past four days in the tent, for example.  As a rper in the scene, you might ask yourself "Now why did that person just check under the bed," or "Why is that person sitting so silently at the side here? What relation does that character have with the injured people? Why are they here? Why do they stay here? What are they trying to learn or find out?  Why are they pacing?" 

Try to figure out the covert relationships if you can, for those little slivers of information ["Why does Aleeane faint at the sight of blood  :'( ?" "Why does Vire cuss so much  :@#\?" Why is that Dermorian putting his hand on the victim's forehead like that  :devil:?"  "Why is Roled drinking so much these days  :whistling: ?"] might lead you, in rps down the line, to deeper relationships, to conclusions, or insights, or maybe even save your life.  Be nosy! in a good, non godmodding way.

I guess that's my bigger take away- there are excellent opportunities to BUILD RELATIONSHIPS during these situations of waiting for the next big action to happen. 

The Curios Observational stance is perhaps a very useful tool to have in your rping repertoire.   :thumbup:

Thoughts? Additions? Insights? Pie?
RR
Title: Re: Curious Observations- RP techniques and ideas
Post by: Rigwyn on September 11, 2013, 04:30:21 am
For this, you get pie!

I've found that trying something very different in RP can be an interesting experience. For example, Playing a character who cannot speak, see or who has some game changing limitation. Playing a character of a different race or gender than you are accustomed to. Playing a character that is bound to some particular restrictions. This forces you to think a little differently as opposed to mindlessly resorting to the things that you are more accustomed to.

Another thing is trying to let things evolve slowly. It can be terribly tempting if you have a secret lets say, to just blurt it out all at once. But if you resist and just drop tiny little hints here and there, someone else may catch on and guess it. I find that the latter works better. It gives others that discovery feeling. That, "Oh hey wait! NOW I know what's going on here!" kind of sensation.
Title: Re: Curious Observations- RP techniques and ideas
Post by: Volki on September 11, 2013, 05:17:55 am
I wish I was there.

Seems like a lot of RP hits a dead-end when one player doesn't seem interested in other players' characters. I've hit that wall several times on this game, usually with noobies... or the socially awkward.
Title: Re: Curious Observations- RP techniques and ideas
Post by: Illysia on September 11, 2013, 06:03:24 am
I agree, the basic take away is to make a deliberate effort to stretch RP wise and specifically move out of your comfort zone so that you can grow and develop both your characters and skills in relaying your characters' stories. Goodness knows, that was the only excuse I had for RPing an assassin attempting to kill off Jacula. But it helps.

I might add, don't just RP a different race or gender, at some point make a character that is very different from your usual fare for the purpose of trying a different way of RPing your characters. You never know what you will learn from the experience. I did that recently in a different game and it is forcing me to think differently about character interactions and how I normally present my characters. However, in order to do it I had to work out/write down more about the character in advance than I normally do. That was how I put up a guard against the knee jerk reaction of RPing her in my comfort zone. I had to remind myself how her personality and body language was different from all my usual characters through the years.
Title: Re: Curious Observations- RP techniques and ideas
Post by: Roled on September 11, 2013, 07:40:32 am
Yeah, good points, all.

I sometimes try to have Roled speak in nothing but questions to others. Then follow up questions. Of course RR is often called  :woot: RR the BB, Roled Rolak the Busy Body,  :woot: :woot: but hey, you end up knowing a lot about a lot of other characters you might not otherwise know ig   :-X

Now, conflict rprs? Weigh in with your suggestions, observations please? If you want to...  no godmodding not even in the forums!
heheheh  ;D
RR
Title: Re: Curious Observations- RP techniques and ideas
Post by: Mariana Xiechai on September 12, 2013, 09:32:31 pm
I have to say I agree with this stance. The funny thing is, what I like most about role play, and my all time favorite type, is being able to dig into a character's backstory and figure out what events lead them to behave the way they do. But the only way to get a hint is to have the character have a particular way it BEHAVES in the first place. People doing this and exploring those parts of their characters is always a good plan.

In fact, I may or may not be developing a role play that should lead to players having to deal with figuring out those very things about their own characters...  :whistling:

I also have to say that not all conflict has to be violent. Not all conflict has to be negative at the end, haven't you ever gotten into a heated argument with someone and then hammered out mutual issues and ended up better off than before? I love arguing ICly with other characters. It's fun. Dealing with Travosh's racism? Fun. It's a plot point. Running into Rigwyn and trying to hang onto your tria? Also fun. Even dealing with Illysia's (zandral? something) who had a generally abrasive and apathetic air? Leads to arguments. Which isn't bad. Because conflict generates conversation that goes above "so what did YOU train today?!" And huzzah, look what you have! More FUN! I think a lot of people look too negatively on abrasiveness, but what happens when there is no conflict in a book whatsoever, no matter the genre?

It's going to be boring. As hell. -.-

While it may make IC sense to keep "bloodier" role play in more obscure locations (which I tend to do anyway,) like alleyways and caves and in the wilds and such. It's also important to acknowledge that some people have different role play preferences, and that no one preference is "better" or "more mature" or "this is the right way and yours is the wrong way, nyah." That's just silliness, and a general refusal to try new things. It's important to remember one can always learn new things, and to never think one has reached the pinnacle of ultimate role play fortitude and can *haughty sniff* never learn anything from the "others." True wisdom is knowing that you don't always know everything, and some folks are better at certain things than others (and visa versa.)
Title: Re: Curious Observations- RP techniques and ideas
Post by: Illysia on September 12, 2013, 10:43:30 pm
That was actually why Zandral was the way she was. She was meant to bring conflict while actually being perfectly harmless to ones character.
Title: Re: Curious Observations- RP techniques and ideas
Post by: Rigwyn on September 12, 2013, 10:56:05 pm
Conflict, as stated above does not mean violence, but resisttance.

An example:

Meg has a nagging crush on jack. She's very outgoing, assertive and direct. She comes from a long line of hunters and huntresses.

Jack is a very traditional, and proud man. He too has a crush on meg, but he has a certain idea about how a couple should meet and engage.


Meg persues jack openly and without inhibition.

Jack takes great offfense to this non traditional approach and calls her a tramp to fend her off while wishing that he could have persued her first. He's too proud to let her take the lead.

Meg continues to stalk and seduce the poor man like a huntress after its prey.

Jack becomes more abrasive and defiant - making it harder and harder for her to win him over.


This is conflict.  With the increased pressure and resistance, a climax is approached. In this example, all that is needed is a mutual crush and some conflicting traits.

How long with this go on for?

Where is the breaking point - where someone finally gives in?

Who will give in?

What will happen afterwards?


As someone who loves conflict rp, this pattern is what I go after. I don't particulary care for romance type stories, but I thought this would be a good example as it doesn't involve swords, theft and violence.

You *could* darken it, but that's not needed to make the point.


Title: Re: Curious Observations- RP techniques and ideas
Post by: Zalya on September 13, 2013, 05:02:10 am
I don't like dividing up RP into conflict, and conversational because they over lap too often. You can certainly have a conversation that has some conflict in it. In fact, most good ones do. Friends can disagree, and argue. They may know something that they might not agree with, and speak rather openly about it. That's when things get interesting. A good story is conflict, and the resolution of said conflict. And RP is a wonderful story telling medium. Now that doesn't mean that you can't still have a good relationship with someone. In fact, all stories have a down time in between them. I think RP works best when conversation and conflict merge into something beautiful. Like some sort of weird word butterfly.
Title: Re: Curious Observations- RP techniques and ideas
Post by: Volki on September 13, 2013, 05:46:21 am
    so |  | me
   sort of  weir
 d wor d butter
     f    l   y
         \/
Title: Re: Curious Observations- RP techniques and ideas
Post by: bloodedIrishman on September 17, 2013, 08:46:38 pm
I prefer observing a complex scenario and experimenting with different paths. This is not only stimulating to the imagination but the intellect.
Title: Re: Curious Observations- RP techniques and ideas
Post by: MishkaL1138 on September 17, 2013, 10:35:27 pm
RR the BB, Roled Rolak the Busy Body, 

More like Roled Rolak the Big Butt.

I like my RPs like I like my women. I like all kinds of women.
Title: Re: Curious Observations- RP techniques and ideas
Post by: Illysia on September 17, 2013, 10:42:01 pm
"He likes big butts and he cannot lie..."

Oh wait, wrong thread.

*walks off*
Title: Re: Curious Observations- RP techniques and ideas
Post by: LigH on September 17, 2013, 10:50:01 pm
My humps. :)
Title: Re: Curious Observations- RP techniques and ideas
Post by: Volki on September 17, 2013, 11:32:21 pm
My humps. :)

(http://i.imgur.com/91bbr.gif)
Title: Re: Curious Observations- RP techniques and ideas
Post by: bloodedIrishman on September 17, 2013, 11:35:44 pm
Classic derailment. Well done to all.
Title: Re: Curious Observations- RP techniques and ideas
Post by: Mariana Xiechai on September 18, 2013, 12:10:56 am
I'm not sure if this is quite related, though according to the “thread” it's just role playing “techniques” (and it's already derailed, so, heck why not.)

I think one thing that can sometimes bother me about RP is the stereotypical “the good guys” and “the bad guys.” What, nobody wants to play a little with the shades of gray? There's a heck of a lot of character potential between flower-picking do-gooder and RAAAAAAAAGE KILL EVERYTHING. The most interesting role plays I've had have involved characters that can't really be pegged or painted into either category, but who fluctuate according to the situation at hand.

Thoughts? Comments?
Title: Re: Curious Observations- RP techniques and ideas
Post by: bloodedIrishman on September 18, 2013, 12:32:39 am
Most people aren't nuanced and can't do nuanced. I only know of a couple who can. That's a fact, and people can deny it if they like. Usually characters and people are quite simple. Often enough, those people can be succinctly categorized into "good" or "evil" because of that simplicity. In some cases characters are a more complicated mixture of good and evil, and this traces back to their motivations and memories.

In this modern time with the increasing popularity and knowledge of psychology, combined with extreme luxury of information, media and excess time, people are becoming more sophisticated. Thus we now tend to reject "good" and "evil" categories and call for shades of grey analyses'. 

I would say the only issue I can see with categorizing people as "good" and "evil" comes when they assume behavior to follow without evidence. So for example if Kull murdered someone it must be because he is (1) psychopathic and not (2) a Dakkruist on a mission. Although he is evil, nonetheless. Just don't assume he's doing it because of psychopathy. That is not based in evidence.
Title: Re: Curious Observations- RP techniques and ideas
Post by: Rigwyn on September 18, 2013, 01:06:23 am
Grays can be quite interesting. That and characters who transition either temporarily or permanently. Examples might include a recovering addict who remains quite capable of slipping up at the drop of a hat, a baddie who occasionally does the right thing, or a dumb character who on rare occasion, says something terribly insightful or intelligent despite their lack of intelligence.

As for technique, a few of the tricks I used are:

1. Using the buddy list to remember who's name you know.

I only add names of those characters that my character has learned. Sometimes, I'll click on a name on the buddy list, click "edit", and change the name to reflect an important detail such as a nickname.

2. Using in game books to record RP notes.

Its easy to forget what your character learned or heard, what they promised to who and so on. Keeping an IC journal is a great way to fix this and best of all, it can be lost or stolen - providing other characters with insight they might not have otherwise gleaned.


3. Coordinating movement with RP

Moving your character around to match what you say they are doing can have a huge impact on the other player's perception of your character. It can make the RP much more believable to them and is pretty easy to do.

4. Using other characters to deliver messages and accomplish goals.

This is huge in my book. If you can, give your groffel or wifi wristwatch a break and have another character deliver or convey your message for you. For one thing, its more believable, for another, it helps to include more players in the RP. Lastly, it opens up opportunities for gossip, accidental changes to the message, omissions, deliberate truth bending, and more.

As for accomplishing goals, if you delegate tasks, more people end up getting involved and you introduce room for things to *not* go as expected. You increase the chance that others will eavesdrop or follow the person who was given the task. Tasks can be made into quests with careful planning and intervention, quests can become epic if there are enough active players.

Lastly, I want to point out the difference between what I call "passive play" and "active play". There are those players who wait for things to happen and those who make things happen. Making things happen does not necessarily mean manipulating the game, but rather taking incentive. When everyone is being passive, nothing happens.. Doing something as simple as trying to achieve an in character goal can be all it takes to stir the pot a little. Whether that goal is finding a handsome wife who is sturdy and wise, or finding the lost treasure of Slkasdfd Hdfgkdfjs which is rumored to be cursed and guarded by rabid maulberlords and dark way emo freaks with a pathetic need for negative attention, the attempt to overcome the challenges that get in your way will add color and possibly some interest for fellow players.

Whisper Bless
o/
Title: Re: Curious Observations- Character Context Check
Post by: Illysia on September 18, 2013, 02:04:01 am
I think one thing that can sometimes bother me about RP is the stereotypical “the good guys” and “the bad guys.” What, nobody wants to play a little with the shades of gray? There's a heck of a lot of character potential between flower-picking do-gooder and RAAAAAAAAGE KILL EVERYTHING. The most interesting role plays I've had have involved characters that can't really be pegged or painted into either category, but who fluctuate according to the situation at hand.

That is because it is easy to pick one or the other without going farther. It's a matter of learning to put more effort in and deliberately stretching out. Everyone starts simply but not everyone progresses past it eventually.

Lastly, I want to point out the difference between what I call "passive play" and "active play". There are those players who wait for things to happen and those who make things happen.

This is partially the reason why for the preceding. Playing passively will let you get in the habit of simple characters because your character isn't a mover or shaker of RP. They participate but they typically don't initiate/instigate RPs.

One of the skills RPers should make a goal of always working on is learning to fill different niches in RPs. You may be part of the mob for one RP, but in another maybe you are leading it, in another the mob is after you, or in yet another you may be giving the mob passing information as you head on to the RP you are more intrinsically a part of. However, to do this a character has to be more fleshed out than "good/bad with a history". Their motivations, thought processes, preferences, and special circumstance that present exceptions need to be thought about. Unfortunately though, for most characters, they will pick one place/niche and that is where you will always find them.

However, that is easy to overcome, one simply must take the time and do it. Sit down and work out different scenarios, in your head or on paper, and flesh out the character bit by bit. Such is thing is what I created the Character Context Check for years ago. Yes it looks long and scary, but it is a way to force people to stop glazing over details and think about specifics. People with characters that fit too neatly into good or bad categories need to use such a list or make their own and sit down and deliberately work on expanding the depth of their characters. Even my most good character, Illysia, would have gladly tossed someone off the edge of the Keep for acting up in the Stonehead and Malco would have just had to suck it up. ;)







For those who may want to try it. Here is the updated CCC:


Character Context Check

Use this checklist to look for places where your character would be unable do more than just stand there. When you find a place, work on a response that would be unique to your character or at the very least would reflect the characters personality or motivations. Admittedly, some of these situations may never happen in RP but they might be referenced, so it is a good idea to think about them just the same. Obviously, this is no a comprehensive list but it does cover a lot of things

How does your character react...

(Il)Legalities:
[  ] When being robbed
[  ] When being asked to participate in illegal activities
[  ] When being asked by the guards to assist in an investigation
[  ] When actually doing something illegal (willing/unwilling/aware of wrongness/not aware)
[  ] When being caught (by civilian/by guard)
[  ] When cornered by a vigilante mob
[  ] When cornered by a thug mob
[  ] When knowingly trespassing in various places (seedy places/official places/privately owned places)
[  ] When standing trial in the courthouse
[  ] When forced to choose between saving someone dear to the character or following the law
[  ] When a friend is arrested (wrongly arrested/justifiably arrested)
[  ] When a child does something illegal
[  ] When a forced to assist in an arrest when they know the other party is innocent but they lack proof
[  ] When a law is one your character feels is wrongful even if it is lawful.

In and Around Town:
[  ] When they find themselves in a library or place of learning
[  ] When they find themselves in a temple or place of worship
[  ] When they find themselves in a legal building
[  ] When they find themselves in a social gathering spot
[  ] When they find themselves in a quiet place
[  ] When they find themselves in a field or in nature
[  ] When they find themselves alone
[  ] When they find themselves in a market or place of business
[  ] When they find themselves in a hospital(like place) or place of healing
[  ] When they find themselves in an arena or place of combat
[  ] When they find themselves in a secret place
[  ] When they find themselves in a large city
[  ] When they find themselves in a small town
[  ] When they find themselves in a place with mostly one race (opposite of their own/ same as their own)
[  ] When they find themselves in a place with many races
[  ] When they find themselves in a place where they are easily ignored
[  ] When they find themselves in a place where they are noticed by everyone (positive attention/negative attention)

Character to Character Interactions
[  ] When your character meets a former friend or enemy
[  ] When your character meets a former or current lover
[  ] When your character meets a passing acquaintance
[  ] When your character meets a person of unclear relationship status (are you or aren't you on good terms)
[  ] When your character meets somone that tried to kill them
[  ] When your character meets somone that they are attracted too
[  ] When your character meets somone that they are repulsed by
[  ] When your character meets somone that is known to be very honest(ICly)
[  ] When your character meets somone that is known to be very dishonest(ICly)
[  ] When your character meets somone that is known to be a criminal(ICly)
[  ] When your character meets somone that is known to be connected with the legal system(ICly)
[  ] When your character meets somone that is known to be a vigilante
[  ] When your character meets somone that is known to be a victim
[  ] When your character meets somone that is known to be a merchant
[  ] When your character meets somone that is known to be a craftsmen
[  ] When your character meets somone that is known to be a vagrant
[  ] When your character meets somone that is known to be a drunk
[  ] When your character meets somone that is known to be high strung
[  ] When your character meets somone that is known to be very relaxed
[  ] When your character meets somone that is known to be "weird"
[  ] When your character meets somone that is known to be from another part of Yliakum
[  ] When your character meets somone that is known to talk about OOC things ICly
[  ] When your character meets somone that claims to be very powerful (fighter/mage/misc)
[  ] When your character meets somone that claims to be very rich
[  ] When your character meets somone that claims to be from outside of Yliakum

Character Expression
note: A situation may call for a certain response but that doesn't mean that your character has to follow the script

[  ] When your character is expected to be sad at someone's death
[  ] When your character is expected to be happy about an event in another character's life
[  ] When your character is expected to disapprove of illegal or dark matters
[  ] When your character is expected to approves of legal matters or moral
[  ] When your character is expected to take the lead
[  ] When your character is expected to follow willingly
[  ] When your character is expected to back off
[  ] When your character is expected to do something that the character can't actually do
[  ] When your character is expected to do a favor
[  ] When your character is expected to drop everything
[  ] When your character is expected to be surprised
[  ] When your character is expected to be shocked
[  ] When your character is expected to be gentle
[  ] When your character is expected to be understanding
[  ] When your character is expected to be tender
[  ] When your character is expected to be affectionate
[  ] When your character is expected to be stern
[  ] When your character is expected to be mean
[  ] When your character is expected to be dishonest
[  ] When your character is expected to be honest
[  ] When your character is expected to be thoughtful
[  ] When your character is expected to leap without looking
[  ] When your character is expected to be dumb
[  ] When your character is expected to be intelligent
[  ] When your character is expected to be happy
[  ] When your character is expected to conform

Inner Mechanics
[  ] What is your character's dominate personality trait(s)?
[  ] what are secondary but still important traits?
[  ] What personalities rub your character entirely the wrong way?
[  ] what personalities really bring out your character's own personality or that they favor?
[  ] Are they extroverted or introverted?
[  ] Do they have a thick skin or do small slights get to them?
[  ] What scares your character or what makes your character better able to take on the hurdles in front of them?
[  ] Do they feel should abide by duty or law at cost or do they feel people should always come first?
[  ] Do they stubbornly refuse to be told what to think and what to do?
[  ] Do they prefer to put things off or handle them immediately?
[  ] What do they think of various other races? (you can have varying opinions without outright bigottry)
[  ] What strong preferences do they hold?
[  ] What are their hobbies?
[  ] What do they secretly hope others never find out about?

Life Happening at You
[  ] What are some of your character's life goals? (long term/short term)
[  ] Are they happy with the course they are on now?
[  ] Are they in the process of changing course? (ending or starting relationships/changing careers/changing allegiances)
[  ] What are their affiliations? (guild, organization, Octarchy Loyalist, Outlaw, etc)
[  ] Do the long to change the social order or government?
[  ] What do they think of current events across the Dome?

The Miscellaneous
[  ] What is their room like? (a person's environment is very telling)
[  ] what do they normally like to wear and why?
[  ] Do they have pets?
[  ] what is their most prized posession?
[  ] what is their guilty pleasure?
[  ] What is the most significant moment from their past? (from before the time in their life that you start RPing them)
[  ] Who are their idols?
[  ] Who are the most significant people in their lives, why?
[  ] What is the defining moment behind the key aspects of your character?
[  ] Where does your character see themselves at later points in their lives?
Title: Re: Curious Observations- RP techniques and ideas
Post by: bloodedIrishman on September 18, 2013, 02:13:32 am
Great posts you two. I personally feel derailment has turned to a positive note.  ;D
Title: Re: Curious Observations- RP techniques and ideas
Post by: Rigwyn on September 18, 2013, 07:03:14 am
There was something I wanted to add to this but forgot what it was...

....


/me taps his fingers on the table and a blank expression fills his face.

...


Oh!

BRAINFREEZE!

Have you ever found that while roleplaying, you suddenly get brain freeze and can't think of what to post next? You sit there and scratch your head but really don't know what to say. Meanwhile others are waiting and you feel pressured to come up with something but your brain just isn't producing?

Yes? No?

What do YOU do in this situation?
Title: Re: Curious Observations- RP techniques and ideas
Post by: Illysia on September 18, 2013, 07:09:36 am
I have a problem with needing something awesome or funny to happen next then running out of ideas. The best I can manage is to fake it and blow smoke until I think of something or give up and let it go... I am currently having the problem in an RP elsewhere and all I've got so far is what *could* end up being a half awesome idea. :/
Title: Re: Curious Observations- RP techniques and ideas
Post by: Rigwyn on September 18, 2013, 07:37:47 am
For me, I used to worry quite a bit about saying "the right thing"... as if this was a single player rpg and I need to say the right thing in order to progress. I still get brainfreeze but not as bad as I used to. When I do get it, I may just make my character do something like emote an action or introduce something new. ( For example, comment on another character or a potted plant o.o )

When I find that the rp has gone dead ( both players have nothing to say ), I'll have my character leave or find an excuse to move on. I find this situation to be rather awkward for the most part. Its something that I do poorly.
Title: Re: Curious Observations- RP techniques and ideas
Post by: Illysia on September 18, 2013, 07:48:17 am
When the conversation goes dead I will try to revive it but if it keeps going dead then I will let it go. Sometimes the conversation runs out but there is still stuff to explore so I find something. Typically something that has a lot of talking potential sometimes its down a completely different path though.
Title: Re: Curious Observations- RP techniques and ideas
Post by: Rigwyn on September 18, 2013, 08:00:16 am
Quite frankly, I'm piss poor at small talk in real life. If there's a conversational topic that is intriguing or requires some thought, I'm all over it. If its something shallow or the environment is not conducive to thoughtful conversation (ie. noisy environment where you miss half of what is said ), I just get lost. I think the same weak social skills tend to show up in the game for me.

I have this irrational conviction that I'll be judged and torn apart if I say something shallow or that the conversation will come to an awkward, silent halt, so for me, that makes bar-rp and more social rp styles a lot more challenging.
Title: Re: Curious Observations- RP techniques and ideas
Post by: bloodedIrishman on September 18, 2013, 08:10:44 am
Small talk is the foreplay of heavier interaction. Bow chika wow wow.
Title: Re: Curious Observations- RP techniques and ideas
Post by: Illysia on September 18, 2013, 08:32:10 am
I'm really good at Bar RP but it often difficult to move it along if you don't have people who are good at small talk because they miss the cues to move on to the serious stuff and the conversation tends to languish in pointlessness. But even when that happens there is no reason to rip anyone apart. XD

With social RPs, you have to learn the cues to move past the idle chatter to slipping in more important stuff which will lay the groundwork for deeper RPs later.
Title: Re: Curious Observations- RP techniques and ideas
Post by: BoevenF on September 18, 2013, 02:51:06 pm
 I have brainfreeze every time, due to my poor English. There's nothing I can do about it, unless I can move back in time. Or a brain transplant.
Title: Re: Curious Observations- RP techniques and ideas
Post by: LigH on September 18, 2013, 08:16:06 pm
I have some brain freezes even in my native language sometimes, when I try to express a situation with the optimal term. The bad kind of perfectionism, a.k.a. pedantry.
Title: Re: Curious Observations- RP techniques and ideas
Post by: Volki on September 18, 2013, 09:05:26 pm
If something seems awkward to you, it's probably awkward to your character, too. Like if you've been in a conversation with someone, and they stop volunteering information or requesting it. That's awkward. Now, depending on your character, you could try something un-awkward, such as bringing up a new topic, doing something unexpected, or ending the interaction. Or you could emphasize the awkwardness.

I'd say, don't play a character whose abilities exceed your own. Sarras's social capabilities are inferior to mine, in some respects. I could play a character matching my own capabilities, but it's more fun this way. I'm that person who deliberately creates the awkwardness you describe. ;P

But don't feel that you are limited by what you know of yourself. You should experiment. Even if it makes you or your character seem silly. Other people are more often focusing on themselves than analyzing you.
Title: Re: Curious Observations- RP techniques and ideas
Post by: Rigwyn on September 18, 2013, 11:01:13 pm
Other people are more often focusing on themselves than analyzing you.

+1

That's so true.
Title: Re: Curious Observations- RP techniques and ideas
Post by: bloodedIrishman on September 18, 2013, 11:35:58 pm
Also yes.
Title: Re: Curious Observations- RP techniques and ideas
Post by: Roled on September 19, 2013, 01:59:58 am
Other people are more often focusing on themselves than analyzing you.

+1
That's so true.
and bloodedirishman too

That's why I titled this thread "Curious Observations"- if you experiment with your character being interested in (for whatever good, neutral or nefarious motivations you have) others and ASK QUESTIONS of other characters- i.e. be curious- then you may well end up with richer, deeper, and more ongoingly fascinating role players.  And maybe even some friends.
RR
Title: Re: Curious Observations- RP techniques and ideas
Post by: Illysia on September 19, 2013, 06:50:19 am
Good cues to take:
*clears throat*

Think of the stuff that you want people to ask/is distinct about the deeper parts of your character then follow up on those lines of thought with other characters.
Title: Re: Curious Observations- RP techniques and ideas
Post by: Volki on September 19, 2013, 07:15:27 am
Oh, and to add on to that. Ask someone something, and they'll ask you the same thing. Or mention something about yourself, and they'll share something similar about themself. Basically, people mirror other people to please them.

Simple version:

"How are you?"
"Great, how are you?"
"I'm good, thanks."

Smile at someone, and they smile back.

The insidious version, for those who want attention:

"How's your day been?"
"It's been fine. You?"
"Horrible! I just saw yadda yadda..."
"..."

Better conversations are more complex, obviously. And not everyone responds so well to being questioned constantly. Especially with "How are you", which is more of a formality than an actual display of concern. I find it incredibly annoying in real life, and I won't respond unless I see that person every day or if I'm meeting them specifically. (Seriously, walking down halls at a brisk pace and asking people "How are you?" when they have .06 seconds to respond is not appropriate.)

Hopefully this was a lesson to the socially inept nerds.
Title: Re: Curious Observations- RP techniques and ideas
Post by: PhoenixRizin on September 21, 2013, 05:00:28 am
In developing characters, quirks help me avoid those little dry moments in RP, because those moments can often be a good time to play the quirk up. It can be something the character notices that most others wouldn't care about, or more commonly, something that speaks to that character's sense of humor. Anyone that's RPed with me knows that I use a lot of humor, as it's easier to play off of an extrovert than an introvert. That doesn't exclude introverts from finding the funny, though, and those seemingly out of character moments of folly can lead to other characters inquiring about it, and consequently continuing the RP flow.

/endrandomguestappearance
Title: Re: Curious Observations- RP techniques and ideas
Post by: Roled on September 21, 2013, 05:13:54 am
Right Phoenix- this is why RR does his whole 'pie' addiction thing- to give people a way to start talking to him, an entry... and well because,...  :-X  you might have to ask him!
heheheh
 ::|
RR
Title: Re: Curious Observations- RP techniques and ideas
Post by: Illysia on September 21, 2013, 05:35:09 am
Hey there PhoenixRizin o/ It's been years since i've done Illy's bag trick but yeah... it works.
Title: Re: Curious Observations- RP techniques and ideas
Post by: Rigwyn on September 21, 2013, 05:37:36 am
Hey looks, its PhoenixRizin!

*points*

PR played an awesome sympathetic killer and a hilarious womanizing dwarf. Hats off, bro.
Title: Re: Curious Observations- RP techniques and ideas
Post by: Roled on September 21, 2013, 06:05:47 am
Well if PR can be coaxed into the rp, some fun factional stuff seems to be perculating all around!!! If you wanna plan PR we all welcome you!  Well except for the characters you're about to obliterate, I guess!

RR
Title: Re: Curious Observations- RP techniques and ideas
Post by: Garris Shrike on September 23, 2013, 06:13:56 pm
Mine own curious observations, after having read the first and reading the rest of the replies in this thread, including the derailment, heh.

1.) Be aware that PlaneShift is a persistent world inhabited by non-persistent characters. You as a player, and the players around you, are unable to play a constant 24 hour cycle, where when you sleep, your character sleeps, etc. Ergo, unless you are constantly thinking about it, chances are you don't RP your character pooping, eating much, sleeping much, doing the constant little niggling things that make an entity an entity.

-You should. If you can get into the habit of making your character more than a plain sheet of evil, greyness, or goodness, you'll go far. Why does *player* brush his fur a certain way? Why does he eat with his left or right hand, when he's dexterous with the opposite? What everyday routines does he go through that make him (or her) the way who he is RIGHT NOW?

That being said, NEVER forget the RIGHT NOW. A lot of us, myself included, get caught up in writing a marvelous backstory, and we're so eager to share it, that we cozy up to the fire with a nice, well-spoken fenki who has a good backside, and we share it, hoping walls of text will endear us to the next RPer.

Neh. A pox, I say! No one absolutely needs to know your backstory but you. I say, to hell with it, create a NOWstory. I won't get into the whole "how to roleplay your character" type thing, because that would exhaust me, and you.

Suffice to say that what you do now is all that matters.

2.) So your character is a renegade, who doesn't come into Hydlaa much and is gunshy.....

Oh, man....screw that.

Yes, I'm aware these characters are necessary. Make on as an ALT (i'll touch on alts later).

But really? I hear complaints that this game is dying, and player base is rotting. On the off chance that a new player joins who really wants to get involved and really wants to become something, then you had sure as hell better be ready to accommodate them, NO MATTER YOUR RP PREFERENCES (which show as your characters actions.)

Sure, strong statement. But factual. If you have a vested interest in this game, then show it. I don't like elitism, never have. Come to the newbies, don't make them come to you.

3.) Alts kill guilds/games/rps. Unless you have a LOT of time to spare, and the ability to play more than one character consistently, just don't do it.

I say this only because I honestly feel that to get a character "Right", you have to invest a lot of time and effort into it. You can have a mold, sure, but once that character hits Yliakum it's an open book of sorts. You have to take the time and the frustration and suspense, and what else have you, to make that character worth while and worth it. You can choose to populate this world with several one-offs that are well and good, but the best characters have longevity, nowstory, backstory, and will be here till permadeath do us part.

Same applies to guilds. If you want a good one, it takes time, because you don't want alts. You want mains, and you want them to interact honestly and really.


I'll stop there, lest I rant.
Title: Re: Curious Observations- RP techniques and ideas
Post by: Rigwyn on September 23, 2013, 11:47:55 pm
Good to hear from you again, Garris. I want to point out one thing:

Quote
But really? I hear complaints that this game is dying, and player base is rotting. On the off chance that a new player joins who really wants to get involved and really wants to become something, then you had sure as hell better be ready to accommodate them, NO MATTER YOUR RP PREFERENCES (which show as your characters actions.)

This is a little out dated. The exodus has been over for a while and there is a pocket of solid role players who are quite accepting of new players. Currently there are several rather interesting open story lines happening. There just aren't as many players as there used to be. Hopefully this new generation of planeshift role players will continue to grow.

Any plans on playing again Garris?  Or perhaps you already are... :detective:

Perhaps I should start telling folks about the time that one of your characters held dermorian stripling captive at knife point in the upper room of the laanx temple for a ransom of 1 million tria.    \\o// That simple rp had me hanging off my seat. xD I was new, and that was probably one of the most exciting RPs I was involved in up to that point. Good times...