PlaneShift

Gameplay => General Discussion => Topic started by: bloodedIrishman on October 06, 2013, 12:06:15 pm

Title: Controversy
Post by: bloodedIrishman on October 06, 2013, 12:06:15 pm
Insert long post about Planeshift's problems.

And that's why this is a controversy that needs to be addressed. If it isn't, the world will end. Who disagrees? Let's start a flame war.

Title: Re: Controversy
Post by: Illysia on October 06, 2013, 12:27:02 pm
That topic won't work anymore. All the people who are still sore about it are long gone. :P
Title: Re: Controversy
Post by: bloodedIrishman on October 06, 2013, 12:39:05 pm
You're probably right. But it's worth a try. So. How's life? I'm going to log on soon. We'll zap the borks soon.
Title: Re: Controversy
Post by: Illysia on October 06, 2013, 12:41:59 pm
 ;D All you have to do to start controversy is pick a different topic. But life has been tiring, how 'bout you? And you aren't going to go zap any borks. I know you still play PS. :P
Title: Re: Controversy
Post by: bloodedIrishman on October 06, 2013, 12:47:57 pm
Why is life tiring? I'm having fun in my classes! Political science, law, philosophy -- DELICIOUS! And to be fair, PS still has juice in it for roleplay. Naw I'm sayun? Also have you noticed how like 5 people use the forum now? The lurkers finally left. Except for 5 lurkers.
Title: Re: Controversy
Post by: Illysia on October 06, 2013, 12:53:25 pm
Life is tiring because I'm sick and I argue with people online even when my better judgement tells me I'm wasting time arguing with them. :P Are you studying PoliSci as your major? However, PS has roleplay sure, but tell me, do you guys still have enough good or neutral characters for all your baddie endeavors to play off? You guys need a paladin type order around there. I don't know if Adani counts as such a group.

And it's gotta be more like 10 lurkers as today's total online is 16 and I don't think the google bots hang out there. ;D
Title: Re: Controversy
Post by: bloodedIrishman on October 06, 2013, 01:00:03 pm
I am studying it yes. It's fantastic, so interesting. You studied programming or something right?

I think the Adani are inactive, and there really isn't any active Order, militia or such and such around that I can see. There are certainly players in guilds, but active, focused and with numbers above two or three? Don't think so. But we do. Why just today we were robbing and romping around, having a good time at the expense of order and peace.

Alright alright, 10 lurkers I can deal with. I guess you would classify. Phinehas is also one. Also Rirenil. He's a lurky one.
Title: Re: Controversy
Post by: Illysia on October 06, 2013, 01:06:27 pm
Nah, mine was earth and space. I figured the combination of classes you were taking could only be PoliSci or Law Enforcement. But, you hooligans need to be reigned in; I don't have a Wooden Spoon of DOOM(tm) big enough though nor the desire to get back in game. :P

Phinehas still lurks here? I was surprised to see a certain Phage apparently still lurks a bit too. ;) But I can't be considered a forum lurker, I post. I also can't be considered a game lurker as I haven't logged in ages.
Title: Re: Controversy
Post by: Volki on October 06, 2013, 01:11:08 pm
Where the hell is your guild, bloodedIrishman? Must be pretty covert if I can't find it.  X-/
Title: Re: Controversy
Post by: bloodedIrishman on October 06, 2013, 01:12:11 pm
Earth and space...?

My class = intellectual delight. Love every second of it. But I could never do law enforcement. Kull has sunk into my brain. Just kidding. He hasn't at all. *cough*

To be fair, us hooligans are mostly new players so we can't do -that- much damage. It's mostly good fun. Alright, it's evil. Patently evil.

He almost certainly does. I think you can be a forum lurker if you post, but I suppose that defies the definition. A little posting maybe.

Volki, my guild is IN DA GAME YO. BLOOD TRIA SYNDICATE REPRESENT!
Title: Re: Controversy
Post by: Illysia on October 06, 2013, 01:15:55 pm
Yeah, it's a much shorter way of saying interdisciplinary science and engineering. Mind you, I lean more towards science and away from engineering. No more math classes... >.<

Best to nip evil in the bud, catch it while it's new. :p
Title: Re: Controversy
Post by: Rirenil Masdo on October 06, 2013, 02:45:56 pm
And that's why this is a controversy that needs to be addressed. If it isn't, the world will end. Who disagrees? Let's start a flame war.

Here is irrefutable proof released only just a week ago that bunnies, can indeed fly. You all can no longer claim otherwise.

http://www.youtube.com/watch?v=IxFfxTZA6ao
Title: Re: Controversy
Post by: Roled on October 06, 2013, 10:00:48 pm
I am going to spin this a bit, in the hopes that it isn't too  :offtopic:  nor too much of a hijack.

Rigwyn posted a while back an interesting comment- why do we even have Guilds right now?  So there are reasons having to do with history, traditions, longer term relationships ig and ooc- sure

YET...
The idea of Guilds OOC is to include newer players, to allow those of various stances (I forget the D&D word for neutral, good, bad..etc) to align with each other and create newer, broader, deeper rps, and to share knowledge of mechanics and settings, how to's, histories, quest help, mob hunting help, etc. And of course to develop contacts ig and IC that you can play your character with...

With a low player count, the midbies and oldbies almost all at least know each other's names, and vaguely about each other.  Roled for example doesn't know all the european players BUT knows others in their guilds.  So RR suggests to newbies often that they meet with so-and-so to see if they would fit into an existing guild.  RR met a dwarf miner for examples, and although I didn't know personally the particular Hammer who was ig at the moment, I sent an IC groffel to him telling him of the new person and suggesting they look for each other.  OOCly I helped the newer player a bit, then also suggested to him to meet this particular Hammer, and I think they did ICly.  So that's one use of existing guilds...

YET as newer player or those of us leftover with non-existant guilds enter and play, well, we gotta play with someone.  So I am one of those in favor of the association approach- With the newer Master Mage questlines, a whole bunch of players met each other at least to loan wands back and forth, and to talk strategies for quests.  Good rps resulting in many cases.  A while back RR organized with others the Sons of Xiosia (SoX heheheheh) and held services in the Garden, and met a bunch of characters who were IG Xiosian's who didn't have much Guild contact.

My first conclusions are:
 :D New Guilds are good, new guild welcome newer people who are IG now without burdens of history to conform to
 :D Cross guild organizing is good, you meet allies, set up alliances and rps among allies- note the intertwining plots going on right now on various levels
 :D Association/ interest alignments are good, you meet people to help you out, people you can send your "happy little yulbar" to in times of need, enhancing rps
 :D OOC talking with opposite alignments are good for the sake of building rps. I used to be a purest- only playing RR in character in game, and never participating in gossip or alliance chats.  Now I do that all the time. First, it's fun for me and I hope for others, goofy stuff happens, people crack jokes, you get to know other players.  It's also a positive thing I think, to say hello to and encourage newer folks, and I hope to increase the fun of the game for all or most of us, while we're out leveling, which we all do from time to time, even those strict rpers.

Thoughts? Responses? Ideas?
RR
locked out but not gone...

Title: Re: Controversy
Post by: Volki on October 07, 2013, 12:18:52 am
Dissolve the older guilds with less than five active members. Particularly the ones with guildhouses. The houses can be sold and those players can join or create new guilds. Maybe the Octarchy can instate a rule for inactive guilds: sell your house by this date, or it will be taken by force and auctioned off. Considering that guildhouses have a physical location in this game, it's not too harsh. It would provide motivation for guilds to expand and stay active.
Title: Re: Controversy
Post by: bloodedIrishman on October 07, 2013, 12:24:47 am
My guild is quite active, and from what I can see only a few guilds have activity on our level or higher (Way of the Hammer, Wayward Kingdom, Klyros Junction/House Cheshire). I feel those guilds with one or two active people should dissolve and move on to another.

My syndicate would gladly take a guildhouse, or even a tavern preferably  ;D. We need a shady hangout.


Title: Re: Controversy
Post by: JinxDevona on October 07, 2013, 01:27:36 am
Double post from another thread...disregard please.  :oops:
Title: Re: Controversy
Post by: Rigwyn on October 07, 2013, 01:39:49 am
Dissolve the older guilds with less than five active members. Particularly the ones with guildhouses. The houses can be sold and those players can join or create new guilds. Maybe the Octarchy can instate a rule for inactive guilds: sell your house by this date, or it will be taken by force and auctioned off. Considering that guildhouses have a physical location in this game, it's not too harsh. It would provide motivation for guilds to expand and stay active.

Do you remember the stink that merely suggesting a wipe caused back when Xillix was running things? I don't think this is good territory to move into and I highly doubt anyone is going to step in that pile of crap again.

Bad Volki, Bad!  :)

@JinxDenova - you would have hated the old tutorial :)

Regarding Guilds:

I really think this will change on its own. I think people will leave their lonely guilds and team up with others - favoring companionship and cooperation over fancy guild names that have been around forever. When I left the Outlaws, it was because it was effectively dead. There was no more of what once made it good. The only thing left that was worth keeping was the name.

I've been known to bitch about noob guilds that have nothing more than a fancy guild name and a forum post to stand on. This is what the Outlaws had become as a result of everyone leaving.  Once I realized this, holding onto it made as little sense as starting a shallow noob guild.
Title: Re: Controversy
Post by: Volki on October 07, 2013, 02:02:34 am
How is my suggestion anything like a wipe?  ::|  Most of the players in inactive guilds do not play. It isn't like they lose their characters. They just lose their guild affiliations and houses. I believe other games do this. It keeps the game alive.

It could be that if your guild drops below a number of active players, your guild is labeled "inactive". You must sell or lose your guildhouse if you cannot gain more players in a set amount of time.

If your guild loses all active players, and if no one logs in for two to four months, your guild is dissolved completely. Someone else can then take the name.
Title: Re: Controversy
Post by: Rigwyn on October 07, 2013, 02:12:43 am
How is my suggestion anything like a wipe?  ::|  Most of the players in inactive guilds do not play. It isn't like they lose their characters. They just lose their guild affiliations and houses. I believe other games do this. It keeps the game alive.

It could be that if your guild drops below a number of active players, your guild is labeled "inactive". You must sell or lose your guildhouse if you cannot gain more players in a set amount of time.

If your guild loses all active players, and if no one logs in for two to four months, your guild is dissolved completely. Someone else can then take the name.

If it doesn't affect active players, then its like the tree in the woods that nobody is around to hear. If it affects players who are currently active, then what real benefit is there in doing that? OK, if there are no available guild houses and somebody wants one,  then freeing up one or two that have not been entered in ages might be a good trade off. As for flat out deleting guilds, I don't see a gain. If anything, you'll foster bad will doing that with no real upside.

I saw it as being similar to a wipe in that you are forcing a change or taking something away without giving the player a choice. Perhaps that is not what you intended to imply?

Title: Re: Controversy
Post by: Roled on October 07, 2013, 02:53:33 am
I didn't suggest dissolving 'older' guilds- it's an excuse to grab a guild house.

My suggestion is make friends, close, sleep in the same space friends, with other guilds and share houses...

Let's see who will disagree as if I didn't know...
Title: Re: Controversy
Post by: bloodedIrishman on October 07, 2013, 03:08:49 am
I'd agree Roled. I didn't mean forcing it. I'm just saying if your guild is inactive and it's just you, then leave and form a more active one. Etc.

I'd be down to see that happen.
Title: Re: Controversy
Post by: Volki on October 07, 2013, 03:27:55 am
If it doesn't affect active players, then its like the tree in the woods that nobody is around to hear. If it affects players who are currently active, then what real benefit is there in doing that? OK, if there are no available guild houses and somebody wants one,  then freeing up one or two that have not been entered in ages might be a good trade off. As for flat out deleting guilds, I don't see a gain. If anything, you'll foster bad will doing that with no real upside.

I saw it as being similar to a wipe in that you are forcing a change or taking something away without giving the player a choice. Perhaps that is not what you intended to imply?

People who do not play the game are not players. If you delete a guild that has not had any players log in for many months, no one is affected negatively. Ex-players will not even notice, and current players will be able to take that old guild's name. Plus, you won't have to deal with deceased guilds taking up space. Guilds can be re-created, too. There is the possibility of an old guild's name being taken, but that's really the ex-owner's fault for not being there.

This is standard practice in online games. It's self-destructive to cater to people who don't play the game any longer. In larger games, you can wait until an inactive guild is deleted so you can take their name (usually if it's something ordinary like "The Rangers" or "Warriors of _____"). It's a cycle that keeps going and going, and it works.

I'd agree Roled. I didn't mean forcing it. I'm just saying if your guild is inactive and it's just you, then leave and form a more active one. Etc.

Most guild deaths occur because the owner has lost interest or disappeared. The players leave soon after, unless they've already stopped playing. So, you have all these inactive guilds floating about. The owner either doesn't care or is nowhere to be found.
Title: Re: Controversy
Post by: bloodedIrishman on October 07, 2013, 03:56:33 am
Fair points.
Title: Re: Controversy
Post by: novacadian on October 07, 2013, 08:06:45 pm
It appears to me that there are a lot of available doors that one could link a standard marble villa style guild house to in PS. We could probably have enough for private homes with the present player base.

That aside.... inacive guilds. So far a number of arbitrary gauges were presented for reasons of removing a guild and or guildhouse. If it is a given that it is not because a shortage of doors to place them behind than another issue to consider is resources required. The more stuff that is horded in the guildhouse the more resources would be required from my understanding.

So how is a good IC way to deal with these issues in a non-arbitrary way?

After a certain time, perhaps randomly generated using the weather patterns as a weighting, locks become rusted with their metal becoming more brittle; depending on the seasons they have sat idle without oiling. They become easier targets to those familiar with lockpicking or may simply break by the forces of nature.
 
Such an event would solve two issues. First that the contents of the unlocked house would likely be dispersed in short order removing the resource issue and secondly that said house would then be open and available for public use until the authorities could have a new lock placed upon it.

[edit: typo]
Title: Re: Controversy
Post by: Rirenil Masdo on October 08, 2013, 03:07:12 am
YEAH!      let's discuss wipes.  that always made a thread 20+ pages long.

i say we wipe everything and start fresh.  my ring of the past and familiar doesn't work anymore anyways.  wipe it all and force everyone to make new characters and try out the new tutorial.

it's not like more than a handful still play the game to worry about "name reservation" issues either.


Title: Re: Controversy
Post by: bloodedIrishman on October 08, 2013, 03:42:12 am
Lol Neko. U funny breh.

Wipe wipe wipe. NO WIPE, IM RICH. VESTED INTEREST ARGUMENT.
Title: Re: Controversy
Post by: bloodedIrishman on October 17, 2013, 08:52:30 am
Any controversies?  ;D
Title: Re: Controversy
Post by: bilbous on October 18, 2013, 12:40:01 am
I have one: this thread is thrilling ;)
Title: Re: Controversy
Post by: Rirenil Masdo on October 18, 2013, 02:49:44 am
Any controversies?  ;D

teachers should be forced to wear guns so they can prevent mass shootings at schools.
Title: Re: Controversy
Post by: bloodedIrishman on October 18, 2013, 05:27:47 am
lol
Title: Re: Controversy
Post by: Rigwyn on October 18, 2013, 06:25:43 am
Controversy?

Man are basically women on testosterone.
Title: Re: Controversy
Post by: bloodedIrishman on October 18, 2013, 06:59:29 am
Oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooohhhhhhhhhhhhh no he didnt uh uh
Title: Re: Controversy
Post by: Rigwyn on October 18, 2013, 07:08:12 am
I'll tell ya what that thing-a-ma-jig really is... well.. I'm not feeling that cruel  xD
Title: Re: Controversy
Post by: bilbous on October 18, 2013, 11:56:25 pm
is it a chiropractor?