PlaneShift

Gameplay => General Discussion => Topic started by: bloodedIrishman on October 17, 2013, 08:51:22 am

Title: Activity
Post by: bloodedIrishman on October 17, 2013, 08:51:22 am
The times I've logged on lately show around twelve players online. I normally play during American evening hours. On average I see about twenty. This frustrates me since it inhibits roleplay.

I'm curious if anyone has ideas to address this reduced activity. Besides inviting real life friends, I can't think of anything.
Title: Re: Activity
Post by: LigH on October 17, 2013, 09:46:02 am
Great announced events usually attract a few more (like the Festival of the Hammer); but of course, they can't happen daily...  :whistling:
Title: Re: Activity
Post by: Rucan on October 17, 2013, 01:10:48 pm
If they keep making it harder and harder to play and advance all that will be left are the role players. Then the game mechanics will be useless anyway.
Title: Re: Activity
Post by: Eonwind on October 17, 2013, 04:10:41 pm
If they keep making it harder and harder to play and advance all that will be left are the role players. Then the game mechanics will be useless anyway.

actually it's been made easier to skill level since the last update, a lot of skills are 4 time faster to level and music 10 time faster
Title: Re: Activity
Post by: Kaerli_Stronwylle on October 17, 2013, 04:13:08 pm
FWIW, the EUTZ peak in PS is larger than the USTZ one.  There seems to be a lot more storyline activity during the (late) USTZ though? o.O  (Also, we have terrible lulls lateEU/earlyUS and lateAU/earlyRUS, but that's beside the point :P besides, having lulls in activity can be good for getting annoying grinding out of the way without stepping on RP availability too much)

P.S. Confirming that grinding isn't as soul-sucking since the last patch.