PlaneShift
Gameplay => Wish list => Topic started by: Volki on December 13, 2013, 07:26:08 am
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The Sanatorium has been a tent for too long. It's in constant use, and I think the city has enough reason to build a brick and mortar Sanatorium. It looks really out of place as it is now.
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/me approves of this wish.
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While I don't care much about this, the name "Sanatorium" sounds awkward. For me at least, it does not have a very medieval feel to it. The word is associated more with primitive mental wards and the sort of hospitals that predated the practice of hand washing and the discovery of germs. "Medical Tent" would have been a better name for it.
Personally, I would give it some character and embed it into the settings a bit more. Perhaps make it a hot spot for practitioners of blue and crystal way and for those who are part of the science faction.
Also.. the tent does not look like it fits in the wealthy city of Hydlaa. It looks temporary. It would be more fitting to have an impromptu sort of medical tent like this on a battle field or perhaps in a poor city ( or enki city where tents are the norm ).
Just my 4 1/2 cents.
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A guildhouse could be converted into a brick and mortar hospital with beds and a few chests and wardrobes for storing medicine maybe even and alchemy station. It could be left open for whoever wanted to use it and the door could be placed anywhere in the city.
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That or even an open-air sort of design.... the idea being that the fresh air will "put some some color" into the cheeks of the ill and dying. :)
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/me takes notes furiously
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That or even an open-air sort of design.... the idea being that the fresh air will "put some some color" into the cheeks of the ill and dying. :)
I'm pretty sure the point of a Sanatorium is to keep the ill and dying from sharing air with the healthy people.
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/me nods firmly at the last remark
I may or may not be working on designing some sort of building for a new sanatorium/hospital.
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I do like the guildhouse somewhere in the city idea, but there must be some reason why more buildings aren't implemented throughout the city like that, right?
Right?
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That or even an open-air sort of design.... the idea being that the fresh air will "put some some color" into the cheeks of the ill and dying. :)
I'm pretty sure the point of a Sanatorium is to keep the ill and dying from sharing air with the healthy people.
Actually, I read somewhere that when TB hit, some hospitals had lots of open windows with the idea that it would help the patients... I'll try to find source just for fun.
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Waverly Hills Sanatorium:
Quote from Wikipedia:
In the early 20th century, Jefferson County was severely stricken with an outbreak of tuberculosis. There were many tuberculosis cases in Louisville at the time because of all the swampland, which was perfect for the tuberculosis bacteria. To try to contain the disease, a two-story wooden sanatorium was opened which consisted of an administrative/main building and two open air pavilions, each housing 20 patients, for the treatment of "early cases".
http://en.wikipedia.org/wiki/Waverly_Hills_Sanatorium
Pic:
(http://upload.wikimedia.org/wikipedia/commons/thumb/e/eb/Waverlyhillssanatorium.jpg/250px-Waverlyhillssanatorium.jpg)
On the concept of open air treatment...
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC192860/
http://www.npr.org/blogs/health/2013/06/05/188906912/tuberculosis-white-plague-doctors-modern-medicine
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I expect this song to be playing at all times or I'm not going. (http://www.youtube.com/watch?v=gaYg1be0iOE)
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It might be nice also, if NPCs are added, to be able to request to be healed (either free or for a nominal fee) to help new players. Maybe you have to do a quest to get healed for free or something along those lines. Just a thought.
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Rigwyn, PS is nowhere near early-20th century. It's also a completely different universe. That would also be more difficult to design.
Mishka, could you share your designs?
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Guildhouse would work. It's a shame there are so many current guildhouses that don't seem to be used for anything.
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It might be nice also, if NPCs are added, to be able to request to be healed (either free or for a nominal fee) to help new players. Maybe you have to do a quest to get healed for free or something along those lines. Just a thought.
I really like this idea. Maybe with a limit thought, as interaction with other players is TOP PRIORITY xD but yes :thumbup:
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It would be interesting to know if NPCs are already able to e.g. apply "Life Infusion" in a Knowledge Area interaction (like Jayose used to sell "Ink and Paper" when asked, or Worrem Dhoshi exchanges coins).
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It appears to be technically possible. So it may just be a matter of balance, not to steal the attention from roleplaying doctors. Which is hopefully not a big issue, because roleplaying the more complex methods (e.g. performing surgery) is something no NPC can compete with.
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As it happens, I deleted the model I had along with the textures. Stupid me.
/me is working on another, bigger, better, harder, stronger, etc...
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It might encourage more RP, just because new players will be drawn to the area to be healed and if others are there RPing doctors they may decide they'd rather RP being healed. Most players, after they've played a while have the spell to heal themselves, or various other means for healing, but when you're new, these options are much more limited. Knowing that you could always receive healing, even when a player isn't there RPing a doctor seems like it would draw more players in. There certainly could be limits placed on it, say once or twice per in game day for free. If you keep coming back, the NPC could get progressively irritated with the players "carelessness" and refuse to help them right away.