PlaneShift

Gameplay => Wish list => Topic started by: Eatuck on December 19, 2013, 11:46:16 pm

Title: New Chest System
Post by: Eatuck on December 19, 2013, 11:46:16 pm
Hi Everyone,

I was thinking of potential issues with the chest system that was just implemented. I know it is brand new and still being worked on but I wanted give some issues with it and give some solutions I thought of. They are listed below.

Eatuck


Issue 1: Players can just run by enemies to grab the chests.

Solution: Make them have to kill the enemy(s) protecting it before they can grab it. Maybe you have to get the key from an enemy once locked chests are implemented


Issue 2: If someone grabs the chest right before you, it is a long wait. Also, once the player base increases there will be lines waiting for chests.

Solution: Make the chest static and have players only be able to loot them again after a certain time frame in game. It is like Dakkru's Curse.


Issue 3: Alternate characters are solely used to grab a certain chest.

Solution: The solution to #1 might fix this but in addition to it, make it so if a character spends too much time in a certain room, or logs into the same room over and over again, they will be transported out of the room.

Title: Re: New Chest System
Post by: Volki on December 20, 2013, 01:44:52 am
NPCs using /guard?
Title: Re: New Chest System
Post by: Rigwyn on December 20, 2013, 06:51:25 am
Issue 1: Players can just run by enemies to grab the chests.

So then only the strong characters are entitled to the chests? What about the quick and stealthy thief who relies more on agility and sneakiness than on physical strength?

Title: Re: New Chest System
Post by: Volki on December 20, 2013, 06:52:43 am
Then he can't lift the chest because he spent all his time doing cardio and no weights.
Title: Re: New Chest System
Post by: Rirenil Masdo on December 20, 2013, 06:30:16 pm
i keep reading the title of this thread as new cheat system.......
Title: Re: New Chest System
Post by: MishkaL1138 on December 20, 2013, 08:16:34 pm
Then he can't lift the chest because he spent all his time doing cardio and no weights.

Never skip leg day.
Title: Re: New Chest System
Post by: Eatuck on December 20, 2013, 09:22:17 pm
So then only the strong characters are entitled to the chests? What about the quick and stealthy thief who relies more on agility and sneakiness than on physical strength?

To make it so stealthy characters could avoid having to kill the beast protecting the chest, I think it would require lock picking (or pickpocket to get the key) and stealth skills which are not implemented yet. Something to think about. Thanks for the bringing that up Rigwyn.
Title: Re: New Chest System
Post by: Rigwyn on December 20, 2013, 09:45:26 pm
I think the real issue that you see is that the mob does not care about the chest. They are there, bit they are not protecting it.
Title: Re: New Chest System
Post by: tman on December 30, 2013, 03:45:14 pm
Chests should respawn quickly in PvP combat areas.  Just to entice people into massive free for all battles.
Title: Re: New Chest System
Post by: Eonwind on December 31, 2013, 10:29:39 am
To make it so stealthy characters could avoid having to kill the beast protecting the chest, I think it would require lock picking (or pickpocket to get the key) and stealth skills which are not implemented yet. Something to think about. Thanks for the bringing that up Rigwyn.

Having [some of] the chests locked down and requiring lockpicking is something that is going to happen soon or later, likewise the mobs are going to protect the most valuable chests when they are nearby.