PlaneShift
Gameplay => General Discussion => Topic started by: steuben on August 15, 2014, 10:21:56 pm
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I've floated this idea before. Anybody think there is enough demand for hard copies of the game? I found a couple of print-on-demand services.
A new version would have to be created for each release. But that wouldn't be much trouble.
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From a practicality standpoint? I think this would be a great idea. And a great way to help get Planeshift's name around a bit more.
From a demand standpoint? There's not enough players or interest to support this.
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I would be very cool to have some PS hardcopies :) albeit Caraick is right. How much would it cost?
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I'm having AOL CDROM flashbacks... o.O
For the love of god, no!
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Just put it on a floppy disk, and call it a day. :sorcerer:
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if done with one of the print on demand houses about 3-4$ plus mark-up
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You might be better off using usb sticks, you could probably fit all the various clients and a complete development environment so people could compile their own.
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Just put it on a floppy disk, and call it a day. :sorcerer:
Don't Copy That Floppy! (https://www.youtube.com/watch?v=up863eQKGUI)
But honestly, on topic, I don't see there being any demand at all for a hard copy of PS.
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Any computer modern enough to run PS is going to have enough disk space and internet bandwidth to download it. It may take a day, but waiting for a hard copy would take even longer.
Hard copies make sense for operating systems and offline tools, but I don't see any reason to pay for a CD when any computer that can play the game can download it for free.
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what you all say is mostly true, however I miss the times when you could get a boxed hard copy of a video games with pictures and a nice user manual.
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I wonder about printed magazines for indie games or open source projects. A few years ago I heard some regional game magazine was shipped with an install DVD for one of my favorite open source games. I don't know where and when that was, though, but the licensing of said game does not have any non-commercial use clauses.
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Having just crunch the numbers for all 5 versions. It yeilds approximately 4.8 GB. So maybe USB is the easy to go instead.
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USB copies of PS in the mail. That'd be a fun novelty!
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4.8 would leave some space. the smallest thumb drive to fit it would be 8 gigs, no? how much space would the source code take?
Still that would cost a few bucks. Can you save any space to fit it onto a dvd by compressing the files? I am guessing the binary installers are already compressed. I suppose a double sided dvd would work or blue ray.
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years ago i brought forward the concept of an "artless"/"common art" installer. but, even back of the envelope sketches put it in the headache to maintain category.
i think a full sourcecode kit, about 1.5 gig, of that 2/3 is the cs lib files.
compressing the installer didn't yeild much savings.
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How about an installer that installs all the different binaries along with a single copy of the art in one installation directory? I remember Cube 2 (an open source FPS) did exactly this. The user can always go back and delete the binaries they don't need, but it was never a problem for me because the size of the binaries is so small compared to the art.
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....it's my disk in the mail!
my disk in the mail, babaaaay
it's my disk in the mail!!
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I had that idea several years ago when i first chucked tthe idea on the table. The "common art installer".
The answer came back as a "no, but"
The problem with it is:
- raw maintance. It would mean maintaining up to 10 different installers. The five as we know it, and the five common art installers. Which boils down to man power.
- distribution. It would mean yet another file to have to haul around. With extra data that wouldn't be needed for a given user. At the time data ppipe weren't as big as they are now.
The other side of the question:
-simplicity. It would mean the only on file would haveto be hauled around.
I don't think at the time there a tool that could automagically build that set of installers.
The cousin concept is an "artless" installer. Basically and installer with enough art to run the updater. Well see above.