PlaneShift

Development => Development Team Blog => Topic started by: Venalan on October 04, 2014, 01:08:05 am

Title: Settings Blog: Pterosaur Travel updates.
Post by: Venalan on October 04, 2014, 01:08:05 am
So, the work mentioned here has been discussed publicly a few times in game but I'm adding it here so everyone can see.

For the longest time people have been asking "Why isn't there a pterosaur we can use to fast travel to the bronze door fortress?" Originally I think it was felt the area was a "High level" area so you shouldn't fast travel there, though I'm not really sure what the reason was.

This view is no longer the case and we have added a pterosaur in the fortress, the idea here is increased playability. Using this fast travel will be a little different to other pterosaurs as access is by quest only. That quest will originate in the fortress, and once you complete it you be rewarded by being allowed to travel to and from the fortress by pterosaur.

It was also brought to my attention that the travel time for the pterosaur was too long, so we have looked at that and reduced the time taken for many of the travel routes. This is again in an attempt to improve playability, by reducing the amount of time you literally can't do anything.

We have also added options to allow travel from any city to any city. The Hydlaa<->Amdeneir path is still the only free one as it's the only way to get there. So once you have completed the new quest you will also be able to travel to and from any city and the fortress.

This work is all completed and is set to be fully released in the next update.

Enjoy.
Title: Re: Settings Blog: Pterosaur Travel updates.
Post by: Illysia on October 04, 2014, 05:14:20 am
Quote
We have also added options to allow travel from any city to any city. The Hydlaa<->Amdeneir path is still the only free one as it's the only way to get there. So once you have completed the new quest you will also be able to travel to and from any city and the fortress.

Bravo! \\o//
Title: Re: Settings Blog: Pterosaur Travel updates.
Post by: Aramara Meibi on October 04, 2014, 05:16:02 am
at least people won't be treating the dr as a shortcut anymore
Title: Re: Settings Blog: Pterosaur Travel updates.
Post by: Volki on October 04, 2014, 05:57:36 am
This is going to make a lot of people too happy.
Title: Re: Settings Blog: Pterosaur Travel updates.
Post by: bilbous on October 04, 2014, 06:11:21 am
Absolutely, we can't have happy campers in Yliakum. It just isn't PlaneShift if people are not complaining. Why next thing you know it will be swamped with oldbies returning from the world of wars craftily usurping the rightful place of the dedicated newcomers.

WTG Team! I especially like the reduced times.
Title: Re: Settings Blog: Pterosaur Travel updates.
Post by: Candy on October 04, 2014, 06:34:08 am
Thank you so much! I'm looking forward to doing the quest.
Title: Re: Settings Blog: Pterosaur Travel updates.
Post by: LigH on October 04, 2014, 09:05:26 am
\\o// Games are played for fun. Real life is already annoying enough.

I wonder if the place will be on the head of the stone eagle. I see no other reason why there would be a kind of compass rose ornament.

But I have seen other placing of things which ignored the settings and even common sense... (e.g. White Oak not on mountain peaks, Red Mangrove on dry land instead of ponds).
Title: Re: Settings Blog: Pterosaur Travel updates.
Post by: gonger on October 04, 2014, 09:51:15 am
(Details deleted)
Thank you so much for your work. I can't wait to do the quest.

This work is all completed and is set to be fully released in the next update.

SoonTM?

Enjoy.

Definitely!

Gonger

Title: Re: Settings Blog: Pterosaur Travel updates.
Post by: Eonwind on October 06, 2014, 12:33:04 pm
But I have seen other placing of things which ignored the settings and even common sense... (e.g. White Oak not on mountain peaks, Red Mangrove on dry land instead of ponds).

if you find a better location for an harvest-able spot please file a bug in the bugtracker, the task should also contain a /pos with a suggestion for the new location. If we think the new place is more suitable we'll move the harvest-able spot.