PlaneShift

Gameplay => Wish list => Topic started by: Belanihdren on May 30, 2015, 09:47:08 am

Title: Concerns about the new unreal engine 4
Post by: Belanihdren on May 30, 2015, 09:47:08 am
Greetings friends, Belanihdren here

Am I the only one who is highly concerned about the future of our game with the unreal engine 4... half of our player base will be unable to run the engine? :(

Regards,
Belanihdren the Advisor
Title: Re: Concerns about the new unreal engine 4
Post by: Sulaika on May 30, 2015, 11:18:44 am
I thought they said it wouldn't require  so much more. So will be fine I hope.
Title: Re: Concerns about the new unreal engine 4
Post by: Ecthion on May 31, 2015, 02:10:10 am
Belanihdren, why are you worried about so many people being able to connect? Unreal Engine might not work with extremely old graphics hardware, but it should be fine with anything fairly modern. If anything, I'd expect fewer people to have troubles since CS is so touch-n-go with Intel graphics chips and since UDK would likely have better support for hardware since it's a commercial engine.
Title: Re: Concerns about the new unreal engine 4
Post by: Can-ned Food on June 09, 2015, 05:55:53 am
CrystalSpace crashes my Linux laptop like nobody's business, grass doesn't work, and I'm running a :@#\ 5.6GHz quadcore AMD A6-3400M with Radeon GPU.
Title: Re: Concerns about the new unreal engine 4
Post by: Gilrond on June 09, 2015, 06:00:26 am
I'm more concerned about it not being FOSS. For example OpenMW chose Open Scene Graph.
Title: Re: Concerns about the new unreal engine 4
Post by: CheatCat on June 09, 2015, 09:48:53 am
CrystalSpace crashes my Linux laptop like nobody's business, grass doesn't work, and I'm running a :@#\ 5.6GHz quadcore AMD A6-3400M with Radeon GPU.

Sadly, CrystalSpace can be problematic to run on some systems. Fiddling with drivers could help.

I'm more concerned about it not being FOSS. For example OpenMW chose Open Scene Graph.

OSG is not a game engine, using it would require a lot of work. Of course it will only optimize graphics, not other parts like networking, physics (collision) and other game play features.
Title: Re: Concerns about the new unreal engine 4
Post by: Gilrond on June 09, 2015, 06:10:54 pm
OSG is not a game engine, using it would require a lot of work. Of course it will only optimize graphics, not other parts like networking, physics (collision) and other game play features.

It is suitable for games according to the site. And OpenMW already ported their initial implementation to it in a rather short time, switching from Ogre 3D:
https://openmw.org/2015/openscenegraph-port-playable/
Current state of PS doesn't look way more demanding graphics wise than OpenMW in general.

Anyway, I don't think Unreal is a bad choice per se, except for it not being FOSS. It is a pretty good engine technically.
Title: Re: Concerns about the new unreal engine 4
Post by: Bonifarzia on June 20, 2015, 02:36:03 pm
Just came across a short game concept titled Ascent, a 2.5d platformer built on UE4. Seemed to run okay on my old hardware (GT230), and actually looked pretty (compared to PS :p), even with all those graphics options at their minimum.