PlaneShift

Gameplay => General Discussion => Topic started by: Duec2 on June 08, 2015, 03:32:50 am

Title: Gossip
Post by: Duec2 on June 08, 2015, 03:32:50 am
In most RP games (or servers) gossip it not allowed or not available due to everybody should stay in character while playing.   This reduces any confusion about personal actions or opinions and actions or opinions of the character.  This, also, makes sure that the information that the character has received is from RP not a global information source like gossip.

I understand that it can be separated however when people get information they can not unremember it and often in some way shape or form act on it.

And it can be a source of fun and often is but does that outweigh the RP experience. 
Title: Re: Gossip
Post by: Rigwyn on June 08, 2015, 03:41:25 am
Personally, I think we should keep it. The gossip tab enables OOC communication while keeping it out of main. For those of us who don't want to see it and remain *pristine* we can simply ignore that tab altogether. I think it's quite unfortunate though, that it was named "gossip".  A better name for it would have been "OOC".



Title: Re: Gossip
Post by: Demagul Riwe on June 08, 2015, 04:17:14 am
While I agree that an OOC channel could allow transfer of information that can easily cause one to break character, I feel that it's pretty well moderated and more helpful and fun that a problem. There probably should be more definitive rules about what can and can't be said on gossip, and they should be easier to find. Once the PS population expands and gossip is harder to moderate, though, I'd re-address this issue.
Title: Re: Gossip
Post by: Candy on June 08, 2015, 08:17:26 am
Definitely keep it. As Rigwyn said, you can opt out if you don't want it - personally I like that you can ask a mechanics-related question there and get a fast answer. The channel feature is also nifty for roleplay purposes.
Title: Re: Gossip
Post by: Bonifarzia on June 08, 2015, 01:50:57 pm
Quote
Gossip or no Gossip, that is the question?
Everyone can answer this for themselves - just take out the
Code: [Select]
/join gossip from your autoexec (see options) and you can still use that chat tab for other chat channels.
Title: Re: Gossip
Post by: Sulaika on June 08, 2015, 05:24:42 pm
Honestly, I mostly have it off. But thats cause its annoying me, cause it spams all my In Character roleplays in main. I don't know if there is a possibility to have it like a normal seperated chat like guild, group, alliance, main... Perhaps I didn't find it yet. So if I was to stupid to find it I appologize, if not this would be an actual improvement  \\o//
Title: Re: Gossip
Post by: Demagul Riwe on June 08, 2015, 05:50:45 pm
Sulaika, you can do that by unchecking it in the "shown in main" thing
Title: Re: Gossip
Post by: Cairn on June 08, 2015, 05:58:03 pm
This has come up before too.

Let's re-hash though.

While it's a good point that it can detract from the RP experience, the developers have been kind enough to offer a way to completely ignore it if you'd like. Just go into settings and unchecking it, like Demagul said!

There have been select cases where players COMPLETELY ignore you, even in /tells. No forum accounts, no /tell, can't contact them in Gossip. I think this is a bit of overkill, because there are certain RPs where you NEED to be able to make sure things are a-ok. You don't inflict permadeath or many other things on a player without asking.

But as time goes on, I tend to lean this way more and more. I don't always answer tells, I won't always talk to you in gossip. Why? There's a lot of danger in revealing too much OOC, even if you make it clear that it's OOC.

Better to RP with all of your cards ICly up your sleeve.
Title: Re: Gossip
Post by: Sulaika on June 08, 2015, 06:05:28 pm
Oh I am so glad to know this now  :-[ Thank you so so much :D You helped me a lot  \\o//
Title: Re: Gossip
Post by: Duec2 on June 09, 2015, 01:15:37 am
I am so happy with the lively and respectful responses.  I hope many people get there opinions out for more discussion and to exchange information.
Title: Gabey Gossip
Post by: Can-ned Food on June 11, 2015, 12:38:19 am
You should always have n+(n/2)+2 choices in a poll to serve for optimum information return.

:sleeping:  Okay, sorry.  I honestly don't like the jabber on the channel, mostly because I log it just-in-case something later useful comes along.  Also, probably because I'm out of the loop on most of it, so it's just noise to me.
I do think there should be a universal chat channel for simple OOC messages in-game, but not for idle OT remarks.  It might also serve as a technical hotline, or that might be its own channel also.  At that, they should keep the jabber channel because it will happen anyway:  for anyone else with machinery backgrounds, you always want at least an overflow line, but better yet with redundancies, pressure relief, and recirc too.

As to the concern that players will use the OOC channels to benefit their IC behavior, well, I thought the intent was along trying to design PS to accommodate that possibility?
More on that in another Topic.
Title: Re: Gossip
Post by: Geoni on June 11, 2015, 02:40:29 am
As someone coming back from a very long time ago, I didn't even know gossip existed so it might be a good idea to make it its own tab on the chat by default if it's going to be kept? It is a good way to keep [OOC stuff] out of main.
Title: Re: Gossip
Post by: Pierre on June 13, 2015, 02:53:33 am
I love gossip.

And the idea of it being its own tab by default is great.
Title: Re: Gossip
Post by: Kaerli_Stronwylle on June 14, 2015, 02:30:04 am
Honestly, I mostly have it off. But thats cause its annoying me, cause it spams all my In Character roleplays in main. I don't know if there is a possibility to have it like a normal seperated chat like guild, group, alliance, main... Perhaps I didn't find it yet. So if I was to stupid to find it I appologize, if not this would be an actual improvement  \\o//
It's definitely possible to do that Sulaika :)
Title: Re: Gossip
Post by: Kaerli_Stronwylle on June 14, 2015, 02:34:45 am
This has come up before too.

Let's re-hash though.

While it's a good point that it can detract from the RP experience, the developers have been kind enough to offer a way to completely ignore it if you'd like. Just go into settings and unchecking it, like Demagul said!

There have been select cases where players COMPLETELY ignore you, even in /tells. No forum accounts, no /tell, can't contact them in Gossip. I think this is a bit of overkill, because there are certain RPs where you NEED to be able to make sure things are a-ok. You don't inflict permadeath or many other things on a player without asking.

But as time goes on, I tend to lean this way more and more. I don't always answer tells, I won't always talk to you in gossip. Why? There's a lot of danger in revealing too much OOC, even if you make it clear that it's OOC.

Better to RP with all of your cards ICly up your sleeve.
Part of the problem with that approach, though, is that some level of OOC communication is necessary for the health of a RP community, in order to provide (or correct) an understanding of the community norms, and to coordinate RPs so that all parties have fun -- i.e. instead of saying "no metagaming" -- we should say our OOC goal is to make sure everyone has fun, and work together OOCly to ensure that, instead of letting IC cards fall where they may, which is problematic when not everyone agrees on how a plot should go or what would be a fun next step.
Title: Re: Gossip
Post by: Rigwyn on June 14, 2015, 09:31:53 am
This has come up before too.

Let's re-hash though.

While it's a good point that it can detract from the RP experience, the developers have been kind enough to offer a way to completely ignore it if you'd like. Just go into settings and unchecking it, like Demagul said!

There have been select cases where players COMPLETELY ignore you, even in /tells. No forum accounts, no /tell, can't contact them in Gossip. I think this is a bit of overkill, because there are certain RPs where you NEED to be able to make sure things are a-ok. You don't inflict permadeath or many other things on a player without asking.

But as time goes on, I tend to lean this way more and more. I don't always answer tells, I won't always talk to you in gossip. Why? There's a lot of danger in revealing too much OOC, even if you make it clear that it's OOC.

Better to RP with all of your cards ICly up your sleeve.

There used to be an RP addon for WoW that allowed you to mark yourself as a causal or "full time" role player. A full time role player was understood to be someone who wanted absolutely no OOC contact - just strict %100 IC interaction. Those who had this addon would see this marking and an explanation of what these terms meant. If you saw that someone did not want OOC contact, then you could assume that there was no need to ask before attempting to do something nasty to their character.

Although polite, sometimes being asked if an action is ok OOCly really ruins the surprise.
Title: Re: Gossip
Post by: Cairn on June 14, 2015, 10:55:21 pm
It does.

Which is why I rarely, rarely ever do. (just remembered you asked me once if I was wolferz. I certainly am not >.>)

The only ones I do are ones that involve true death, for the most part. Or if I know the player well, might be something they need a heads up on.

For the most part though, one needs to roll with the punches.
Title: Re: Gossip
Post by: Kaerli_Stronwylle on June 17, 2015, 01:35:16 am
It does.

Which is why I rarely, rarely ever do. (just remembered you asked me once if I was wolferz. I certainly am not >.>)

The only ones I do are ones that involve true death, for the most part. Or if I know the player well, might be something they need a heads up on.

For the most part though, one needs to roll with the punches.
The problem comes when it's IC for your character to bite back, if you will -- a character that's reacting in a way that's outside the bounds of what other folks construe the plot to involve can be just as problematic as anything else, without being first-order OOC.
Title: Re: Gossip
Post by: Can-ned Food on June 17, 2015, 10:14:49 am
The problem comes when it's IC for your character to bite back, if you will -- a character that's reacting in a way that's outside the bounds of what other folks construe the plot to involve can be just as problematic as anything else, without being first-order OOC.

But isn't that when they should either expand their plot, or isolate (e.g. instance) it?  Maybe we aren't on the same page there.
Title: Re: Gossip
Post by: Cairn on June 17, 2015, 03:20:19 pm
If you're running a plot and aren't open for change, then you should go to a game where you can be OOC and controlling, I think.

For instance, in the one that I've been slow-burning recently, there have been several instances of change, and the characters have really had to think outside of the box to make things happen.

I find that in these scenarios, you need to be IC, because just like in real life, if your character really desires something, he or she will do things to get them, correct?

There was once a good RPer several years back who only had one goal, one plot. After the first few tries it became obvious what he was after, but he kept coming up with different ways to try and get there. It was quite effective, and after a while it was funny, and a little bit exciting to guess at what he'd try next.

So if you're able to thwart someone's 'plot', good for you. It's up to them at that point whether the RP is dead or not, no? Because in essence, all it is, is certain people having different goals, and sometimes they work, sometimes they don't.

"We do not control extenuating circumstances. All we control is our reaction to them." IC and OOC.
Title: Re: Gossip
Post by: Ralas on June 17, 2015, 08:49:13 pm
I RP'd much more often before there was a gossip channel.  It's just too hard to resist the temptation to start spewing some silly nonsense in there, and then that's where all my attention goes.  PS becomes IRC.  I know I could turn it off, but I don't want to, because I like spewing that silly nonsense.  It's harder to find RP now too, because in my experience, most conversation goes on in that gossip tab.  It's like an RP crutch.

Therefore, even though I was in favor of implementation at the time a gossip channel was first suggested, I think it is nothing but a detractor from the RP environment and if given the choice would remove it from the game entirely.
Title: Re: Gossip
Post by: Cairn on June 17, 2015, 09:04:26 pm
Excellent, EXCELLENT point.
I would 2nd.
Title: Re: Gossip
Post by: Kaerli_Stronwylle on June 19, 2015, 01:08:11 am
If you're running a plot and aren't open for change, then you should go to a game where you can be OOC and controlling, I think.

For instance, in the one that I've been slow-burning recently, there have been several instances of change, and the characters have really had to think outside of the box to make things happen.

I find that in these scenarios, you need to be IC, because just like in real life, if your character really desires something, he or she will do things to get them, correct?

There was once a good RPer several years back who only had one goal, one plot. After the first few tries it became obvious what he was after, but he kept coming up with different ways to try and get there. It was quite effective, and after a while it was funny, and a little bit exciting to guess at what he'd try next.

So if you're able to thwart someone's 'plot', good for you. It's up to them at that point whether the RP is dead or not, no? Because in essence, all it is, is certain people having different goals, and sometimes they work, sometimes they don't.

"We do not control extenuating circumstances. All we control is our reaction to them." IC and OOC.
Yet, there seems to be a point, somehow, where thwarting a plot turns into "breaking RP" -- and a character's first-order in-character actions get construed as out-of-character because of it.  Is it really the case that they have no other path to their goals?  Or am I seeing an artifact of sunk cost fallacies and sluggish OODA loops here?  And how do I overcome the mindset that solution velocity is seen as a barrier to RP?