PlaneShift

Gameplay => Wish list => Topic started by: Richgar on July 09, 2015, 07:26:27 am

Title: Practice Point Modifiers
Post by: Richgar on July 09, 2015, 07:26:27 am
Hi everyone. I am suggesting the addition of having a practice point modifier on enemies that increases practice point gains of any attack or defensive action. This will encourage players to fight the strongest enemies they can handle. Meanwhile, players that grind on dummies can continue to do so without penalty.

Note that I am talking about practice points, not progression points/pps.
Title: Re: Practice Point Modifiers
Post by: CheatCat on July 09, 2015, 09:25:45 am
Actually, I think this is implemented sort of. It seems skills got practised more against tougher monsters.
Title: Re: Practice Point Modifiers
Post by: Cairn on July 09, 2015, 06:04:13 pm
Yeah, PP raises when you fighter harder things ^^
Title: Re: Practice Point Modifiers
Post by: Richgar on July 10, 2015, 12:06:07 am
Actually, I think this is implemented sort of. It seems skills got practised more against tougher monsters.

It doesn't. I compared between dummies, tefusangs, and dlayos. The only thing that matters is the amount of successful hits. You actually earn practice points at a much slower rate against real enemies because they can block.

Yeah, PP raises when you fighter harder things ^^

I'm talking about practice points, not progression points.
Title: Re: Practice Point Modifiers
Post by: Volki on July 10, 2015, 02:44:22 am
Do you mean the progress bar or PP?
Title: Re: Practice Point Modifiers
Post by: Richgar on July 10, 2015, 02:48:01 am
Do you mean the progress bar or PP?
Practice points in the skill, not progression points/pps. I'm talking about the points in leveling skills, not stats. I see how they can get mixed up, so I clarified it in the main post.

Currently, it only matters that you successfully hit. There's less incentive to challenge tougher enemies because you level up slower due to getting blocked and missing. It's very unintuitive. That's why I'm suggesting a modifier for practice points so players are encouraged to challenge themselves.