PlaneShift
Gameplay => Wish list => Topic started by: Jilerel on July 17, 2015, 01:08:20 pm
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I think some players would like to express many small ideas, developing them or not, asking for opinion or not... And not all of them are familiar with flyspray.
This would a thread where everyone can post their ideas, good or not, small or big, so that maybe, this will inspire people to develop them nto a great one !
I'll try to make an index of ideas here, so that they're available for everyone. Also, you're encouraged, if you've developed the idea much enough, to make a separate thread and discuss of this.
List :
- Fix bugs instead of adding unimportant features
- Confections : Tarts, custards, pudding, candied nuts like honey-glazed walnuts, and the ability to boil syrups into fudge, caramel, nougats, or toffee to make various sweets or coatings for sweets like toffee apples.
- Make fighting a harder enemy more rewarding than dummies by giving a small modifier to practice points for combat actions against the enemy.
- Just a small wish, but in the future, better models for food. So foods like fish delight could be served on a platter on the table for roleplaying. Currently, it shares the same model as fish.
- A flanking / rearing mechanism: since the game already checks whether a character faces another one, it would be possible to see massive mali to defensive rolls against attacks from the flank or back. Maybe even a malus against grouped enemies. That way characters fighting together would make a lot more sense.
- More potions, especially for things like magic resistance.
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Here's an idea nobody has thought of before:
Fix the blasted bugs already instead of adding unimportant features. I'd rather still have 50/50 armor with a smooth game, than 300Q enchanted to the point of disintegrating any mob that touches it in an unplayable game.
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Cool, so this is a thread for tiny ideas for player discussion and development before they turn into big ones worthy enough to have their own thread?
Confections - Tarts, custards, pudding, candied nuts like honey-glazed walnuts, and the ability to boil syrups into fudge, caramel, nougats, or toffee to make various sweets or coatings for sweets like toffee apples.
Make fighting a harder enemy more rewarding than dummies by giving a small modifier to practice points for combat actions against the enemy.
Just a small wish, but in the future, better models for food. So foods like fish delight could be served on a platter on the table for roleplaying. Currently, it shares the same model as fish.
@Mishka: What bugs are you talking about?
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A flanking / rearing mechanism: since the game already checks whether a character faces another one, I'd like to see massive mali to defensive rolls against attacks from the flank or back. Maybe even a malus against grouped enemies. That way characters fighting together would make a lot more sense.
More potions, especially for things like magic resistance.