PlaneShift
Gameplay => Wish list => Topic started by: That Arane Guy on July 17, 2015, 07:49:52 pm
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Well pretty much that sums it, I suppose.
Perhaps Its mentioned before, and its dependent on PP, but I cant seem to just get rid off this from my head.
Maybe its fine as it is or should be scaled again, I really dont know and cant know, that's for sure but I was hoping if this could be noted in a way of sort?.. Apologies if this was said before and mentioning it.
Not that I want to be Master-at-Arms, [But heck, We all do know we will be one eventually if we train long enough.] Its just feels a bit.. awkward. Am I trying to Master something by Practice and thats makes it harder, Obviously? I dont really know. Let's see what you people have on mind. :thumbup:
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Have you tried fighting tougher mobs? As you progress in your training, you need to raise the bar and fight more challenging opponents.
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Have you tried fighting tougher mobs? As you progress in your training, you need to raise the bar and fight more challenging opponents.
Well, I did, Mostly with Ranged now, since in close range, they constantly stun-lock which is just cheap to be honest.
They indeed give PP, but Skill Progression's the most valueable one for me there.
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The other thing to try is different mobs and to use the terrain to your advantage. Also, if you are into deuling, you can deul the mobs ( ie. move instead of going toe to toe ) to avoid getting hit so much. Obviously, you can't dodge magic, but you get the point.
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The other thing to try is different mobs and to use the terrain to your advantage. Also, if you are into deuling, you can deul the mobs ( ie. move instead of going toe to toe ) to avoid getting hit so much. Obviously, you can't dodge magic, but you get the point.
Yeah, you're right there, some monsters tend to mess up their path. No doubt, Perhaps I didnt realise this 'raising the bar' tactic. I'll see forward and try that out, Appreciated, Rigwyn.