PlaneShift

Gameplay => General Discussion => Topic started by: Echoes91 on July 08, 2016, 10:08:57 pm

Title: Absurd empty loots
Post by: Echoes91 on July 08, 2016, 10:08:57 pm
"How was the hunting"
"I run into a large herd along the road, I got 20 Tefusangs and 4 Marfusangs before running out of arrows"
"Good, you must have brought a lot of stuff then"
"I have 4 Tefusangs Claws, 7 skins, 5 teeth and a Marfusang hearth"
"Well if mathematics are right... where is all the rest?"
"It... disappeared. Half of those beast had nothing to loot"
"I see... it must be some magical equilibrium broken again, maybe something called RNG"

Seriously, doesn't seem rather unreasonable that half of the times they give no loot? 9 Tefusangs over 20 gave nothing (some others gave multiple items) and also 3/4 Marfusangs, which are still hard to kill for my hunter.
A beast hunted with bow and arrows that was alive until few seconds before, why shouldn't it reliably give most of its parts? I can agree on not giving everything everytime, an organ may be too damaged, but this way is rather unpleasant.
A medieval hunter went after a hard or dangerous prey because he knew that he would have been rewarded by all the prey had to offer.
Title: Re: Absurd empty loots
Post by: Izzabella on July 08, 2016, 10:53:22 pm
I tend to agree here. I thought it was a bit crazy when a guild member asked me to help him get 1 gobble ear. I can't tell you how many of those things I killed beofre they finally dropped one lol. Same when I went for a trepor egg sac. At least with the ears I thought come on you guys have two of them! I just need one. Hehe
Title: Re: Absurd empty loots
Post by: Dilihin on July 09, 2016, 01:34:53 am
Difference between medieval hunter and PS hunter is that we can one shot creatures, we dont need a lot of time to track one and they dont run faster than  us (and archers outrange them). But yes, they should balance loot rates a bit; trepor egg sac is something that could be rare but something like, tefusangling claw? How on earth you can break claw with arrow :P .

rather than increasing the loot chance in general, i think they should review each chance respectively, but in general i agree.
Title: Re: Absurd empty loots
Post by: Rigwyn on July 09, 2016, 09:34:09 am
You are being played like a cheap fiddle. The reason for the variable rewards is to make you keep clicking at your mouse ( a very boring action in itself ). If PS were smart, they would find a way to make some money off of this.

https://en.wikipedia.org/wiki/Reinforcement
http://www.nirandfar.com/2012/03/want-to-hook-your-users-drive-them-crazy.html
Title: Re: Absurd empty loots
Post by: Echoes91 on July 09, 2016, 10:02:53 am
I don't know how far has the power creep gone but for my character, that has not been played as a full time job, it takes 20 arrows on average for a Tefusang (considering that some disappear in the void).

You are being played like a cheap fiddle. The reason for the variable rewards is to make you keep clicking at your mouse ( a very boring action in itself ). If PS were smart, they would find a way to make some money off of this.
PS will only make some money when its quality will bring a larger player base to make donations, which is the opposite that grinding does.
As soon as they'll cheat on anything that has been told before and ask for money to ease the grind or any in-game content... well, time to compile the server and play at home, because the player base would instantly quit and disappear.
Title: Re: Absurd empty loots
Post by: Ravna on July 09, 2016, 03:54:35 pm
PS will *not* make money.

period.

The game is free to play (without the option to buy *anything*), and will remain that way.
Title: Re: Absurd empty loots
Post by: Eurac on July 09, 2016, 04:20:35 pm
Nothing wrong with PS making profit, funds no doubt could be put to good use and there is no reason for that to change PS's free to play status???
Title: Re: Absurd empty loots
Post by: Echoes91 on July 09, 2016, 05:03:03 pm
I personally wish it to raise as much money as possible, to pay for servers and even sustain the great work. Some OS projects raised enough to let somebody work on them full time, while still remaining free GPLd software.
What neither me nor anybody else wants to see is premium content, which usually is directly related to unpleasant grindfests. "Buy some fancy stuff and skip some endless boring process" is not accepted.
This game is unique and can be great. Some grinding can fit the RP environment as the time needed to train for some job or skill or just earn the living, it just doesn't have to be unpleasant.
Title: Re: Absurd empty loots
Post by: Ravna on July 09, 2016, 07:31:38 pm

There won't be any profit made, because the organization behind PS is a non profit org.
Also, as has been said repeatedly by anyone who has anything to say about these things, Planeshift will always remain free to play and free of any premium or otherwise paid contents or services.

You can of course still donate any amounts you likes, but I don't consider that "making money out of the game". My statements here are entirely about that, which was suggested earlier in this topic.
Title: Re: Absurd empty loots
Post by: gonger on July 09, 2016, 10:32:02 pm
Can we please get back to the original topic?
Yes, those loots could be improved. Also what happens to all the armour that for example gladiators are wearing?
Just a bit more drops would not be too bad, I think.
Title: Re: Absurd empty loots
Post by: LigH on July 11, 2016, 08:41:54 am
A theory says that less experienced hunters do a lot of damage to the prey before it is eventually dead, so try to find a complete ear to loot in the goulasch you left... ;) ;)

Okay, that was exaggerated. And of all hunters, don't beginners need loot the most, to afford their development? I wonder if they get only low quality loot in the beginning, but receive better quality loot with more experience (killing more precisely, sparing valuable lootable body parts). If that already happens ... well, see how long I did not hunt anymore.
Title: Re: Absurd empty loots
Post by: Rigwyn on July 11, 2016, 12:20:06 pm
Ok, so if you kill a creature or a player, shouldn't you have full control of their dead body and possessions for matter of days? There's a disconnect between the settings and what you see on the screen. I vote that if you kill a creature or player, you get to do whatever you want with them and all of their possessions for the next three days. I don't mean some of their possessions, I mean everything in their sack and on their back. Likewise, you should be able to put the dead character though a meat grinder and make it impossible for them to return to life, work them like a sock puppet and make them say things they would never dare utter, or whatever your twisted little hearts desire.

What? Don't like those meaty pies that the Briggand seems to have an endless supply of?
The same savory treats that Illy fed to the patrons of the Stonehead inn for free?
You didn't really think they were free out of the kindness of her heart, did you?
You know that meat had to come from somewhere.

Now that the cat's out of the bag, discuss!
Title: Re: Absurd empty loots
Post by: Jilerel on July 11, 2016, 01:06:09 pm
Mechanics wise I don't know how it could be possible to do. Maybe by changing the corpse to an item that you can carry ?
Title: Re: Absurd empty loots
Post by: MishkaL1138 on July 11, 2016, 10:46:06 pm
Mechanics wise I don't know how it could be possible to do. Maybe by changing the corpse to an item that you can carry ?

/me pictures herself lugging around a hundred dead Dark Onyx rogues. Myeah not very convenient

Just introduce pickpocketing. No killing necessary. Also, what is this with some mobs using cool weapons, but then loot completely different ones? Not fair. Galkard wielding thugs should drop galkards, dagger/knife wielding rogues should drop those, yadda yadda...
Title: Re: Absurd empty loots
Post by: LigH on July 12, 2016, 09:43:55 am
Likewise, you should be able to put the dead character though a meat grinder and make it impossible for them to return to life...

/me imagines Eonwind adding a recipe for "Minced Meat" made of a Rogue, a Kikiri, and a Male Ynnwn.
Title: Re: Absurd empty loots
Post by: Echoes91 on July 12, 2016, 10:06:58 am
Actually, according to the setting overview, a mortally wounded corpse should quickly vanish and reappear in the Death Realm, so you cannot play with it longer than few seconds. This unless True Death through mechanics is introduced, which would totally kill the game itself (apart few invincible PLevelers).
It could also explain why there's no time to loot everything from the prey, however I noticed that empty loots are much more common when moving or interrupting the attack, that's something that I have to do when switching from ranged to swords. I don't know if I'm triggering some obscure anti-cheat feature, anyway such thing would need to be DOCUMENTED!
Title: Re: Absurd empty loots
Post by: Rigwyn on July 12, 2016, 11:09:53 am
Sounds like the settings have changed a bit. It used to be that the web page said that it took days and that bodies were dragged off the streets and tossed into wells or ditches as if taking out the trash. ( not the exact words, but that's what it basically conveyed ).

Change for the better, I suppose.

Title: Re: Absurd empty loots
Post by: Aeghiss on July 12, 2016, 01:01:16 pm
Okay. Now, we have npcs/beasts looting random things, possibly things they don't seem to have (or even couldn't have at all, like weapons looted on beasts!), and nearly never everything they should have.

Instead of looting random things with several probabilities... Why not having enemies giving precise and constant loot corresponding to what they wear/what are their animal parts.
I see you coming... "Yes, but then things will be to easy, plus, if we want to make the system more realistic that isn't better than the older solution, blablabla..."
Indeed. But I haven't finished yet.
Instead of having a random part concerning the looted items, why not having a random part about their quality? Thus, a simple table would be enough to determine the given loot, and it would also include the possibility of not looting some parts, through the model of the "that's broken, unusable, so we don't loot" corresponding to a quality zero.
Though it would be much more probable that people loot at least some damaged but usable parts, instead of nothing, if we consider the distributions of probabilities like Gaussian functions.
Title: Re: Absurd empty loots
Post by: Bonifarzia on July 12, 2016, 03:00:53 pm
Simplest thing i can think of: Double the rates of all animal parts in the loot table and reduce the base prices and weights by half. I don't know the current rates, but I guess they are below 50% each, and the chance to get nothing at all should decrease quite a bit. Though, nowadays many things can actually be used for crafting, so maybe you'd have to double the amounts in these steps, too. That's how simple things can get complicated again >_<
Title: Re: Absurd empty loots
Post by: Apener on August 13, 2016, 12:23:20 am
Definitely absurd
Title: Re: Absurd empty loots
Post by: Apener on August 13, 2016, 12:24:16 am
Oh and planeshift does not want to make money. Period