(http://i.imgur.com/Zb2cGtS.png)
You might have seen the flyers in the billboard. Well, the thing is that simple: a ball to celebrate the end of the harvest season, and commemorate the visit from Xiosia that one time that no one barely remembers. It'll take place the 16th of December of this year, at 16:00 Western-Central European Time (one hour less for brits), so 14:00 UTC. Let me think...
| (http://web.law.columbia.edu/sites/default/files/microsites/climate-change/images/Resources/Climate-Change-Laws-of-the-World/england-flag.jpg) | British Islands | GMT | 17:00 |
| (http://web.law.columbia.edu/sites/default/files/microsites/climate-change/images/Resources/Climate-Change-Laws-of-the-World/eu-flag.jpg) | Europe | GMT+1 | 18:00 |
| (http://web.law.columbia.edu/sites/default/files/microsites/climate-change/images/Resources/Climate-Change-Laws-of-the-World/Russia-flag.gif) | European Russia | GMT+2 | 19:00 |
| (http://web.law.columbia.edu/sites/default/files/microsites/climate-change/images/Resources/Climate-Change-Laws-of-the-World/sa-flag.png) | South Africa | GMT+1 | 18:00 |
| (http://web.law.columbia.edu/sites/default/files/microsites/climate-change/images/Resources/Climate-Change-Laws-of-the-World/india-flag.jpg) | India | GMT+5:30 | 22:30 |
| (http://web.law.columbia.edu/sites/default/files/microsites/climate-change/images/Resources/Climate-Change-Laws-of-the-World/china_flag.jpg) | China* | GMT+8 | 01:00 |
| (http://web.law.columbia.edu/sites/default/files/microsites/climate-change/images/Resources/Climate-Change-Laws-of-the-World/australia-flag.jpg) | Australia (Canberra)* | GMT+10 | 03:00 |
| (http://www.goisrael.com/PublishingImages/Flags/US_CA.gif) | US/CND Pacific | GMT-7 | 09:00 |
| (http://www.goisrael.com/PublishingImages/Flags/US_CA.gif) | US/CND Mountain | GMT-6 | 10:00 |
| (http://www.goisrael.com/PublishingImages/Flags/US_CA.gif) | US/CND Central | GMT-5 | 11:00 |
| (http://www.goisrael.com/PublishingImages/Flags/US_CA.gif) | US/CND Atlantic | GMT-3 | 12:00 |
| (http://web.law.columbia.edu/sites/default/files/microsites/climate-change/images/Resources/Climate-Change-Laws-of-the-World/Argentina-flag_0.jpg) | Argentina | GMT-2 | 13:00 |
* Next day
Don't take these for granted: if you're unsure, check the calendar and gossip in game!
Also: bring your best formal clothes, armor is advised against, although ornamental weapons will be allowed within their scabbards at all time. If you bring a gift, you'll be entered into a small Secret Santa (name pending) event, too!
Ok, it has been my concern for the last few days that perhaps I've been putting too many items in my house. As we say where I live, "the more sugar the sweetest," but I'm afraid that, sweet as it might be, the HdF guildhouse might be too sweet for some of the oldest computers - mine included (256Mb of VRAM, 8Gb RAM, 3.06GHz).
First of all, a small explanation and list of factors that cause this lag:
- Carpets: Carpets are a single texture on a plane, double sided. PlaneShift doesn't like double-sided textures, or so I'm told, so that might be what was causing a lot of the bugs entering and leaving the house.
- Candles: I don't have any candles, but I suppose that the fire shader, just like the campfires and torches, can cause major lag in machines that are less than beefy. It's fine, you won't have to worry about that.
- Transparent or semi-transparent items: I think this is the carpet problem all over again, mixed in with a bit of the candles, too. Transparencies are managed by alpha channels in the texture that might or might not put a strain on your card.
- A lot of items: this one is simple, the more items you have, the more you have to load, the bigger strain on your card. Simple as a funnel. Also, some of them like to shuffle around when entering the guildhouse, looking out of place.
Now, as for the solutions:
- I have reduced DRASTICALLY the amount of carpets I had in the house. I'm talking about a 80% (more or less, I might be exaggerating) reduction. Now it goes from something along the lines of up to 50 carpets to a maximum of 10 or so. So there's that.
- As I said, no candles.
- The transparent items... well, I have a surprise some of you already know about, but the problem is that it uses a lot of gems and, as you know, those are transparent. This is a shaders problem, so turning them to Low will fix it, albeit harshly.
- It's been reported that when someone was lagging bad because of the items present in game, they were fine after relogging. So if you're lagging in the house, try logging off, and back on.
(https://media.giphy.com/media/F7yLXA5fJ5sLC/giphy.gif)
So, little quick recap here:
- Use a better computer if you can (this one is for myself too)
- If you can't use a better computer, ry lowering your shaders, from medium to low; it is very possible that lower resolution textures also help. No anisotropic filterin, bloom, HDR, grass, etc... You know, all those fancy settings, just no.
- Changing the background loading from Items to World might also help, but I'm not really sure and still testing how does it do.
- Relog after entering and leaving the house
- Do NOT cast spells in the guildhouse. I can't stress this enough
- Here are my settings, so they can serve you as a guide. Keep in mind I'm using PSExtended. My PC is an iMac 27" from late 2009, Intel Core 2 Duo with 3,06GHz, 256Mb VRAM, 8GB RAM, running macOS Sierra. (http://i.imgur.com/qYUCCcz.png)
Oh, an don't watch YouTube on the side, mkay?