PlaneShift
Gameplay => General Discussion => Topic started by: Dilihin on December 13, 2016, 06:24:48 pm
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So is there any new plans for new areas?
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I find this funny becuae players were just complaining in gossip that there were too many areas and people being hard to find or spread out.
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My personal view on this, assuming a new area is a new outdoors map, is that we shouldn't really be adding any. We have a massive game for the player base already to explore and play on. And the last map we added, Amdenir, is very sparse on content still now. I do not want to have to try and coble together stuff for a new map when I would rather work with the team expanding content on what we already have.
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The only kind of new area I personally think PS needs right now is an individual housing sector. However, I will assume that is a UE4 issue.
Nevertheless, once the game is put in UE4 I think there will be a lot of possibility for upping the efficiency of maps and maybe adding a little more detail in on the existing ones. For instance, i'm not sure how much of the current maps are instanced, but I bet they could use a bit more. Making the maps take fewer calculations could open up room for doing other things, I think.
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Good points, exspecially that the map is quite big when divided with active players. It's been too long so i had forgotten :oops:.One thing thought: how about adding some outdoor area to Amdeneir? Currently it feels a bit...narrow. :D