PlaneShift

Gameplay => General Discussion => Topic started by: Dilihin on December 13, 2016, 06:24:48 pm

Title: New areas
Post by: Dilihin on December 13, 2016, 06:24:48 pm
So is there any new plans for new areas?
Title: Re: New areas
Post by: Emaline on December 13, 2016, 06:33:03 pm
I find this funny becuae players were just  complaining in gossip that there were too many areas and people being hard to find or spread out.
Title: Re: New areas
Post by: Venalan on December 13, 2016, 06:35:37 pm
My personal view on this, assuming a new area is a new outdoors map, is that we shouldn't really be adding any. We have a massive game for the player base already to explore and play on. And the last map we added, Amdenir, is very sparse on content still now. I do not want to have to try and coble together stuff for a new map when I would rather work with the team expanding content on what we already have.
Title: Re: New areas
Post by: Illysia on December 13, 2016, 06:40:34 pm
The only kind of new area I personally think PS needs right now is an individual housing sector. However, I will assume that is a UE4 issue.

Nevertheless, once the game is put in UE4 I think there will be a lot of possibility for upping the efficiency of maps and maybe adding a little more detail in on the existing ones. For instance, i'm not sure how much of the current maps are instanced, but I bet they could use a bit more. Making the maps take fewer calculations could open up room for doing other things, I think.
Title: Re: New areas
Post by: Dilihin on December 13, 2016, 06:56:54 pm
Good points, exspecially that the map is quite big when divided with active players. It's been too long so i had forgotten  :oops:.One thing thought: how about adding some outdoor area to Amdeneir? Currently it feels a bit...narrow.  :D