PlaneShift
Gameplay => Wish list => Topic started by: leonideus on August 06, 2017, 03:41:50 am
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I noticed that xalpalok drops an armor glyph. This is not particularly useful as by the time someone can face xalpa if they are a mage they will have certainly bought it from levrus. Then I thought about the market the other day with a glyph auction. I propose making other unpurchasable glyphs drop from boss monsters. xalpalock marangma one claw etc. a glyph in their bodies would help explain why they are more powerful too. Normal variation doesn't tend to produce one monster ten times as strong as all others of its race after all. Since it takes beating a boss and could be a rare drop it would still encourage low level players to quest for glyphs without making quests the only realistic way to acquire glyphs besides the 6 purchasable ones at levrus.
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If bosses would drop rare glyphs i would have allready grinded tons of glyph and have a glyph shop open. I guess other high level players who can kill bosses easily too would have done the same aswell.
I guess that compresses the issue with having bosses drop rare glyphs...
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I still don't think that's a bad thing. Besides if you made the best ones extremely rare drop. maybe 1 in 200. you still wouldn't have that much stock.
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So how did you kill Xalpa?
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a group personally i was casting magic.
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The secret to getting cool glyphs and mage gear is to do the quests. Looting alone will not get you that stuff.
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And what if you mess that non-repeatable quest and fail to get that prize? One glyph you will never be able to get unless you make an alt for that specific reason...
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Every glyph can be gotten at least once, I set the glyph rewards up in such a way to make this a certainty. If however I've made a mistake and there are some which can't be guaranteed to be obtained, or even if people are unsure they are guaranteed, let me know and i'll look into it.
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Every glyph can be gotten at least once, I set the glyph rewards up in such a way to make this a certainty. If however I've made a mistake and there are some which can't be guaranteed to be obtained, or even if people are unsure they are guaranteed, let me know and i'll look into it.
I am not sure if this was a reply to my post. If a glyph can only be gotten from a single, non-repeatable quest which you mess up does it fall into the non-guaranteed category?
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It was in reply to you Migg. Guaranteed means guaranteed, which means there should be no glyphs only given in quests where you can end up not getting that glyph as a reward. If you know or think I might have missed something let me know.
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And what if you mess that non-repeatable quest and fail to get that prize? One glyph you will never be able to get unless you make an alt for that specific reason...
Every glyph can be gotten at least once, I set the glyph rewards up in such a way to make this a certainty. If however I've made a mistake and there are some which can't be guaranteed to be obtained, or even if people are unsure they are guaranteed, let me know and i'll look into it.
I am not sure if this was a reply to my post. If a glyph can only be gotten from a single, non-repeatable quest which you mess up does it fall into the non-guaranteed category?
Some glyph quests are not repetable and can be failed, yes. But if so, there is alternative quest for the glyph (albeit it might be annoying).
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So how did you kill Xalpa?
1. Cast ALL buff spells( those with highest duration first ofc).
2. Have semi high armour and weapon level (i used medium armor back then and level 150 swords. Yes not lying here.)
3. Here's the real tip: use potions. A lot of potions. Stat potions help a lot but most important are health potions, because you don't have time to cast spells in middle of a fight. (higher quality is better ofc!)
So i did this before weapon nerfs so i think you need maxed out weapon and decent level heavy armour nowadays.
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So how did you kill Xalpa?
1. Cast ALL buff spells( those with highest duration first ofc).
2. Have semi high armour and weapon level (i used medium armor back then and level 150 swords. Yes not lying here.)
3. Here's the real tip: use potions. A lot of potions. Stat potions help a lot but most important are health potions, because you don't have time to cast spells in middle of a fight. (higher quality is better ofc!)
So i did this before weapon nerfs so i think you need maxed out weapon and decent level heavy armour nowadays.
You can also get him stuck behind something and cast spells.
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So how did you kill Xalpa?
1. Cast ALL buff spells( those with highest duration first ofc).
2. Have semi high armour and weapon level (i used medium armor back then and level 150 swords. Yes not lying here.)
3. Here's the real tip: use potions. A lot of potions. Stat potions help a lot but most important are health potions, because you don't have time to cast spells in middle of a fight. (higher quality is better ofc!)
So i did this before weapon nerfs so i think you need maxed out weapon and decent level heavy armour nowadays.
You can also get him stuck behind something and cast spells.
That's an abuse of the mechanics and considered cheating.
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I know this bit about not being allowed to use terrain to trap mobs has always been a rule here, but it seems unfair to expect the player to "nerf" themselves due to bugs in the game. It would be better if the npc could unstick itself or teleport to a better spot if stuck or reset itself if dizzy/broken.
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Ideally this mob is not intended to be soloed. It was designed to encourage group fighting. From what I understood.
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But it shouldn't matter.. The player should only care about beating it. He shouldn't have to factor in extra rules like No hiding behind rocks, or no protecting yourself with distance or terrain.
See, this is where it breaks down and gets stupid.. If you were fighting a monster with a crappy sword, would you go toe to toe, or would you use your head and try to out smart it?
Humans are squishy and don't have fangs, venom or claws.. It's natural for them to try to outsmart their opponent or to find some other advantage.
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That is not outsmarting, rather direct abuse of design fault. But yes it should be fixed asap.
So how did you kill Xalpa?
1. Cast ALL buff spells( those with highest duration first ofc).
2. Have semi high armour and weapon level (i used medium armor back then and level 150 swords. Yes not lying here.)
3. Here's the real tip: use potions. A lot of potions. Stat potions help a lot but most important are health potions, because you don't have time to cast spells in middle of a fight. (higher quality is better ofc!)
So i did this before weapon nerfs so i think you need maxed out weapon and decent level heavy armour nowadays.
You can also get him stuck behind something and cast spells.
That's really inefficient way since xalpalock can tp away ffrom there and regenerate health faster than you can do dps with magick.....