PlaneShift
Gameplay => Wish list => Topic started by: Jefka on June 19, 2003, 04:00:59 pm
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I would really suggest to develop some kind of status for guilds, let\'s say neutral, holly order linked to a god, good, bad, evil, nasty.....
And let\'s say if a guild builds it\'s house near a town, the town is then influenced by it, graphically : nasty guild would make the grass a bit chaotik, maybe birds will fly around, a bit creepy you know...
and on the opposite the good guils would \"print\" their ambience on the field, wealthy towns and so on
what do you think ?
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Sounds pretty cool, reminds me of some of the features in \"Black & White\"
Personally I would love to have this implemented :D
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yeah exactly I thought about black & white too when writing it !!!!!
Hopefully you see what I have in mind !
It could really give a \"feeling\" to certain places, and moreover, you could also make things this way : diaboli gain more experience in nasty places, but have some magical drawbacks near \"holy\" places and so on...
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Sounds good... Almost a bit like a crossing of the tower/land controll functions in AO and the landscape differences in Black & White...
They could also make some of the area that the guild influences the guilds own land, so that they might gain special income or something depending on the facilities on the land they controll..
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Originally posted by Xalthar
Sounds good... Almost a bit like a crossing of the tower/land controll functions in AO and the landscape differences in Black & White...
They could also make some of the area that the guild influences the guilds own land, so that they might gain special income or something depending on the facilities on the land they controll..
the larger the guild house is the more it costs the guild, so if it was doe surely it would be opposite of what you said and cost them more in upkeep rather than earning the guild anything.
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I\'m not talking about the size of the guild house, but of the amount of land under the controll of the guild...
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yeah...so am I, you cant expect to have more control over areas of map in the game and \'gain\' more from it, that just aint gonna happen.
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It could really give a \"feeling\" to certain places, and moreover, you could also make things this way : diaboli gain more experience in nasty places, but have some magical drawbacks near \"holy\" places and so on...
The Diaboli have an \'allergy\' to holy items. That does NOT make them evil!
I think this system would turn the game into a kind of strategy. Anyway, the landscape is not changed just because the big boss believes something (This is not LOTR). IF for example you had a guild that wants to usurp the land of all its resources (Which could be considered evil, depending on your stance towards Greenpeace opinions), then the land will look pretty shabby and worn out. If on the other hand the dominant guild(s) were nature lovers (read Hippys) then the land would look pretty nice, because they would rip out and screw up everything that they found.
Maybe a really powerfull guild, or a high concentration of guilds with a similar alignment, could cause a change in landscape. But I\'d leave this to the minimum. I don\'t want the landscape changing all the time and instantly just because of guild wars.
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Originally posted by Skain
yeah...so am I, you cant expect to have more control over areas of map in the game and \'gain\' more from it, that just aint gonna happen.
Then why did it happen in AO???
You don\'t seem to know what I\'m talking about...
In AO you controll land by placing towers at certain locations decided by the devs, and you have to defend the tower from attacks... The tower gives bonuses to the xp gained of the particular side (In AO that is clan, neutral and omni)
So if the guild controls some land the guild will gain bonuses (like xp)
Have you ever heard of a baron in the middle ages actually having to pay for his land?? no, he earns his keep from the peasants working the fields that are located on his land...
so why should the guild have to pay for having more land? Now THAT wouldn\'t make sense........ If they were going to rent the land, who would they rent it from? then you would have to implement greater instances like lords that own the lands, then, and only then, would what you said make sense....
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Yes they did pay (in a way), To the king and country owners (and seeing as im only 5 generations in the wrong direction from being a count and i know my ancestory well i know what im talking about) thats who they got it from in the first place, through general grants, favours and also \'rent\', not only from killing other barons, thats how it worked. Barons were only the petit bourgousie of exploitation.
What your suggesting as it stands has NO drawbacks, a guild could own half the map and become riduculously rich with nothing to lose.
U cant expect devs to build extra things especially for your guild and around guild houses for nothing that make your guild more money.
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You would have to build the things on the guild lands yourself, and only being able to select from things that all other guilds are able to build... And it is up to the other guilds to see to it that one guild never becomes to powerful.. again I compare with AO and say that in AO the Clan and Omni (two sides in the global conflict) battle eachother for landcontroll... if these sides in Planeshift were \"The wizards cycle\" (random name) a collection of all magic related guilds defend their guilds lands from the others ex. \"Thieves brotherhood\".. and then no single guild could ever become omnipotent..
It works in AO so all I\'m saying is why shouldn\'t it work in PS??
Personally I don\'t care if it\'s implemented, but if it is, it would add a lot to the game... at least IMO...
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why not make it simpler?
just give each guild a place which it can alter themselves ...give them a house and a few yards around it, then if they want to change it too look more cat-like, dwarfen, scary, green, whatever, just tell them to make a mesh or give them the current mesh and let them make new textures, and then in the next update the guild house and its back and front yard are changed to their liking :)
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Originally posted by hook
why not make it simpler?
just give each guild a place which it can alter themselves ...give them a house and a few yards around it, then if they want to change it too look more cat-like, dwarfen, scary, green, whatever, just tell them to make a mesh or give them the current mesh and let them make new textures, and then in the next update the guild house and its back and front yard are changed to their liking :)
(http://www.planeshift3d.com/wbboard/images/icons/thumb_up.gif)(http://www.planeshift3d.com/wbboard/images/icons/thumb_up.gif)(http://www.planeshift3d.com/wbboard/images/icons/thumb_up.gif)(http://www.planeshift3d.com/wbboard/images/icons/thumb_up.gif)
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aztec
were nature lovers (read Hippys
hmm, how should I take this, I\'m a druid, I beleive in a balance of nature, I know that if we continue to reap the land without replacing what we take, our childrens children will live in a hell of our making...
yet I don\'t believe in free love(love between all people, {simply because there are people I can\'t bring myself to love} which is what defined the hippies)
are you calling me a hippie?
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Originally posted by tygerwilde
aztec
were nature lovers (read Hippys
hmm, how should I take this, I\'m a druid, I beleive in a balance of nature, I know that if we continue to reap the land without replacing what we take, our childrens children will live in a hell of our making...
yet I don\'t believe in free love(love between all people, {simply because there are people I can\'t bring myself to love} which is what defined the hippies)
are you calling me a hippie?
Let\'s not get too personal with that out of topic talk :P
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I sort of take it personally that some people think that ALL nature lovers are hippies, there were nature lovers long before there were hippies
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I see your point... but still, people who generalize are often not as harmful as they seem...
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Originally posted by Jefka
It could really give a \"feeling\" to certain places, and moreover, you could also make things this way : diaboli gain more experience in nasty places, but have some magical drawbacks near \"holy\" places and so on...
Originally posted by Aztec_BraveThe Diaboli have an \'allergy\' to holy items. That does NOT make them evil!
As far as i understand the Diaboli, they are true atheists. They suffer from holy/sacred grounds/objects, independent from the god. A Diaboli is \'allergic\' against holy good, holy evil, and holy neitral (if you want to use such terms in PS). Its the fact of being holy, which hurts them, not the alignment.
But back to topic: I, too, think a guild should be able to \'design\' its garden, i.e. choose from a set of atmospheres for the life around the house and add some objects (like statues).
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Originally posted by Skain
Originally posted by hook
why not make it simpler?
just give each guild a place which it can alter themselves ...give them a house and a few yards around it, then if they want to change it too look more cat-like, dwarfen, scary, green, whatever, just tell them to make a mesh or give them the current mesh and let them make new textures, and then in the next update the guild house and its back and front yard are changed to their liking :)
(http://www.planeshift3d.com/wbboard/images/icons/thumb_up.gif)(http://www.planeshift3d.com/wbboard/images/icons/thumb_up.gif)(http://www.planeshift3d.com/wbboard/images/icons/thumb_up.gif)(http://www.planeshift3d.com/wbboard/images/icons/thumb_up.gif)
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well i try to follow the K.I.S.S. rule (Keep It Simple Stupid) :]
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good idea, it should be implanted right away (but not for the \"nasty\" guilds since the plants will die) :D
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well yes may be good to design your own house ; but still it would be normal that for example a diaboli in his guild house can rest and restore health and mana points ; this is another good feature that has to come with the guild things ; morevoer weapons sold in guilds would be cheapper ; also I suggest thtat depending on the rank you have in the guild you just give some coins to the guild treasure each week ; in the end it would be quite impressive amount of money, and this way the guild could afford easilly weapons, flyings animals and so on....
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I think taxes are in almost any guild in any mmorpg... And if the guild is going to pay for the land it owns/rents it would certainly need a player based income...
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Meaning that you should think twice before you\'ll join a guild. The larger the land, the larger the PBI.
Heh, that would seperate the newbie-miniguilds which is pretty worthless from the large guilds which will only consist of players with a good income.
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The newbie guilds don\'t earn very much, so they don\'t have a lot of land, and therefore not a large tax... if they wan\'t more land they would have to find more members, or earn more...
large guilds that have more members can afford to keep a large area because of the tax income...
I don\'t see anything wrong with this... all guilds are not made to be equal. It would be stupid if a guild isn\'t allowed to grow powerful, because other guilds are weaker...