PlaneShift

Gameplay => General Discussion => Topic started by: gnomebuddy on December 14, 2024, 08:06:04 pm

Title: Plants, thru the dome
Post by: gnomebuddy on December 14, 2024, 08:06:04 pm
Hi All I'm trying to help in getting plants added and placed thru the Dome, some of the things I'm looking at would be
what areas would be best suited for what plants  (wet lands. high elevations, etc.)
in consideration of the level of the player what should easier, and how to consider how far off the beaten path we should consider for more challenging flora.
and how many spots should be available in a given area?

so I'm seeking input to help find the best balance for the game and any input or suggestions would be of great help?


Thanx in advance
Title: Re: Plants, thru the dome
Post by: mohonin on December 21, 2024, 02:04:01 pm
For area or spot for placing the plant/plantparts, along with the type of area like near waterside or hills, what we need is a major Landmark, so that its position can be given to anyone by just describing the location.
Title: Re: Plants, thru the dome
Post by: Damola on January 03, 2025, 05:38:09 pm
Yeah, one issue is that Yliakum in PSUnreal is just so much bigger than in Crystalspace based PlaneShift.

Often patches of harvest-able plants are quite tiny. Just a small spot where they are all growing a bit crowded even. Maybe spread out some of the locations a bit more so it becomes more difficult to run past a location without noticing it?

Also more spots in general would be great.

Plants may not grow in the same space all the time. But implementing some variation over time could be challenging.

As for concrete location would need to run around quite a bit and log positions to that I can provide accurate information.