PlaneShift

Fan Area => Roleplaying (Communitive Storywriting) => Topic started by: hook on June 21, 2003, 03:53:48 pm

Title: the big "tree-castle"
Post by: hook on June 21, 2003, 03:53:48 pm
forked from this (http://www.planeshift3d.com/wbboard/thread.php?threadid=4275&boardid=11&styleid=3) thread

well the problem is that it wouldn\'t look like a normal tree ...large as a castle ...shaped as a hill, maybe a bit like a castle ...with braches reaching the ground, that would be the walls of this tree-castle ...branches thick with colourful leaves, so there would be ornaments with golden, silver and crystal leaves of different colours all over the place, sometimes forming pictures of a peaceful union between all the races, sometimes only older pictures from the past concerning the history of separate races ...maybe even different floors in it ...imagine having this tree in the middle of a great forest, but still to be seen from the near-bye mountain

the rooms with the race-history \"frescos\" would be meant as guest-rooms for people of those races, the \"peaceful union\" room(s) would be meant for meetings. of course you could walk freely all over the place, even sleep in any of the guest-rooms you like the most, it\'s just that ever race would probably like sleeping in the room that\'s the closest to them and their ways ...so every of those guest-rooms would have a few race-specific features, to make it more at home for the race sleeping/living in it (ex. stone floor and furniture in the dwarvern rooms)

...this would be a very big project to undertake ...so i\'d be glad of any help i can get ...because this\'ll take me years to complete!!! ...even with help

so now that i explained my idea/dream about it, i\'d love to have some people on the team, since making this a one-person project would be an illusion
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Post by: Fish on June 22, 2003, 03:39:10 am
I don?t have the artistic ability of a three-year-old with the crayon but maybe I can help out with some ideas for your tree castle.  I am interested in some of the non player characters so this is my first idea.

A crotchety old lady sells spells.  But won?t sell them to you unless you perform tasks she asks you to, a quest if you like.  She?ll only sell you one spell and only you can use it when you buy it.  The key is to make the spells worth the pain.

Rain of ticks.  This spell causes a rain of bloodthirsty ticks to fall on a victim.  If there happens to be somebody right next to the victim they become victims two.  I.e. this is an area affect spell.  The victim will be unable to regenerate hit points naturally and will slowly lose hit points until they remove all of their clothing to remove the ticks.  In the case of animals with fur they must byte all the ticks off which can take some time.  None of this can be done in battle.  Rock creatures are completely unaffected by the spell.  If the victim is basically naked anyway it still takes a little time to remove them.

Fly on the wall.  The spell produces a little fly that is able to hear and see anything around it.  The spellcaster?s screen is put into fly mode.  They are able to hear all conversations that a character has within a 5 m radius of the fly.  Even private conversations.  However the fly must land on something other than the floor.  Otherwise all you can hear is a buzzing noise.  The spell duration can be extended if the fly lands on something dead or a piece of dung.

Repel small enchanted things.  Like the spell says if it smaller than your thumb it will be destroyed within 10 m of you.

Brain bore.  This spell creates a nasty looking worm that will bore into a recipient?s head.  It allows a recipient to continue to battle 10 rounds after they are dead.  During that 10 rounds they can no longer be cured.  They can be resurrected though.  The brain bore will kill the recipient within 20 minutes anyways if they don?t get a cure disease.

Army ants.  This spell produces a wave of ants that do considerable damage.  They move in a wave in front of the spellcaster and all around and out.  It is highly recommended that the spellcaster have repel small enchanted things handy or the Army ants will come back and do some pretty heavy damage to the spellcaster.  The advantage of the spell is it does a lot of damage over time.  Once again rock type monsters are unaffected. Flying things don?t care either. Flame spells can wipe them out.

Killer bee.  Summons a large bee.  A kind of standard pet spell with a bee.  If ordered to sting somebody it dies but does a lot of damage.

Lunar moth.  Like a fly spell only you are riding the back of a moth.

While this is all I can come up with now.  I?ll try to come up with a different character next time.
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Post by: hook on June 22, 2003, 08:19:58 am
well, these are all nice ideas, but they don\'t quite fit in the \"tree-castle\" idea ...well, except maybe that spell-lady. i\'d like the \"tree-castle\" to be the very most relaxing and comforting place all over PS

be sure to post your ideas to a different thread (create one), some are really good
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Post by: Fish on June 22, 2003, 04:47:27 pm
So you?re suggesting that the entire a tree Castle just be a cozy place.  What about the area around it?  Or the area under it in the root system?

I don?t know if merely cozy is good enough.  It?s going to have to have something resembling a game element or you?re not going to get too many people to go to this place.  Just because the actual character likes the place does not necessarily mean the person behind the character wants to go there.  I believe it?s going to have to be the source of something to entice players to go there.  I?m not trying to upset anybody but, if you think about it, if the concept does not include the entire area around it at probably will be dead before it starts.  If you go back to the thread about trees and shrubs and things you?ll find a really cool basis for new areas.

Some ways to spice up an otherwise dull area.

Cool NPCs that you only find in the Castle or around it.

Interesting spells.

Cool quests that you only find their.

Bizarre adjacent areas.  Tied into the quests.

I believe without a more holistic approach to building this section it won?t go very far.  After all in role-playing game have to have something to role-play about.  Otherwise you may as well role-play on a bulletin board.

However having a really cozy place in the middle of all this sounds pretty good.

Idea for adjacent zone.

A completely blank cavern.  This cavern has no crystal light, no plant life no animal life, just a bunch of ill tempered monsters that don?t particularly like light.  Since the development team has said they plan on allowing guilds to build structures, buildings can be built in the zone.  The rest of the zone properties are prepared by quests.  The quest to find the place.  The quest to clear the path to the place.  The quest to light the great crystal.  The quest to plant the place.  The quest to keep the neighboring zones at bay.  A key factor in making the place work is rapidly prototyping the quests so that building a onetime quest is not a daunting task.

So keep the idea for the NPC that I came up with and ask for more.  You need to breathe life into this.
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Post by: hook on June 22, 2003, 05:14:31 pm
i completely agree that for the \"tree-castle\" idea to work we would need a whole system of how it would work and NPCs are very importaint in this part. i would just like it to be a more light place, that\'s why i sais that most of your ideas (except that spell-lady) don\'t fit in (IMO!) ...but, yes, we do need to make a whole concept of the thing, but i\'d like it to be more a relaxing place then dark, so even the quests should be (again IMO!) more cheerful ...like searching for a rare plant to make some potions, maybe hunting but not too much...
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Post by: zinder on June 23, 2003, 04:19:06 am
I have thougt of some different designs  for a tree-castle. Which would you prefer?

- A big hollow tree with air roots for its big branches. Inside people have build housings and rooms. (maybe grown from the wood).

-A collection of big trees grown together. People build the rooms in the wood of those trees.

- A big tree mined, human build caves, in the wood of the tree.
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Post by: hook on June 23, 2003, 12:54:34 pm
Quote
Originally posted by zinder
I have thougt of some different designs  for a tree-castle. Which would you prefer?

- A big hollow tree with air roots for its big branches. Inside people have build housings and rooms. (maybe grown from the wood).

-A collection of big trees grown together. People build the rooms in the wood of those trees.

- A big tree mined, human build caves, in the wood of the tree.


well, i was thinking more in the way that the tree just grew this way ...without any \"human\" intereference, and that the brancehs that separated the rooms would be mostly full of leaves
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Post by: Caldazar on June 25, 2003, 05:42:46 pm
...dont let this idead die out!

Perhaps there could be living some sort of \"tree-creature\", like an ent.. Or perhaps two different kinds of creatures, ents and...goblins?
The two races fight a war, and the player can choose side, and will be rewarded for the quests that he/she does for that race, but on the other hand, the oter race will hate him/her, and attack him/her on sight?
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Post by: Skain on June 25, 2003, 07:48:39 pm
wouldnt that deplete the idea that its a peacefull area though?

I was under the impression that maybe around the area there could be monsters and beasts but not in the tree itself. And even those around the tree were nt aggressive. One monster, (I cant seem to find the model i was working on) I was thinking of was something along the lines of a quantum weather butterfly like off the discworld. 1-2 metres long and able to have elemental skills.
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Post by: Caldazar on June 25, 2003, 07:59:40 pm
hmm... you are right, I forgot about that.. was just brainstorming. Right now I dont think that you need to come up with what monsters there are, more how it was built, and how it looks. You have alotof ideas, put something together! :D
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Post by: Skain on June 25, 2003, 08:25:44 pm
Im sketching ideas as im typing this, as you guys talk im making notes and little sketches. when i have a full idea of what it will be like i will draw some detailed concept art, we will present our ideas to the dev team, maybe join them and start work on the main thing. (im trying to learn blender with pressure from hook, its not like any model program ive used before)
keep brainstorming its good for the project :D :D
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Post by: hook on June 25, 2003, 09:39:13 pm
Quote
Originally posted by Skain
Im sketching ideas as im typing this, as you guys talk im making notes and little sketches. when i have a full idea of what it will be like i will draw some detailed concept art, we will present our ideas to the dev team, maybe join them and start work on the main thing.

glad to hear it, i\'m not very good at sketches
Quote
(im trying to learn blender with pressure from hook, its not like any model program ive used before)

:D
and how do you like it? are you using only the \"official\" manual or did you search for those community-besed too?
i don\'t have time to play with blender until tomorow ...then i\'ll install the new version and try to learn it some more

Caldazaar, the ent vs. goblin idea isn\'t bad ...if we use ents as (hidden) guardians of the \"tree-castle\" and goblins as the mischevious creatures they are, there could be some orcs, goblins et simili trying to attack the \"tree-castle\" and the ents guarding it ...this would enable us to have some quests like \"help Enhuuun defend the southern border from the ravaging orcs\". but we would have to take into accout that \"normal\" forest creatures like wolves for example wouldn\'t attack the \"tree-castle\" and would either not enter its borders or completely peacefully walk its grounds without attacking each other (e.g. a wolf meets a deer and leaves it alone while on that territory). Skain\'s butterfly would make a perfect scout on the ent/\"tree-castle\" side

that\'s it from me for today ...i\'ll have more time for ideas tomorrow, when i finish the exam on roman law :]
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Post by: Caldazar on June 25, 2003, 09:56:13 pm
Great idea hook!
But, who created this castle? Perhaps some Ancient of Ents, a demi-god. He could be the leader of the ents. Together with [enter gods name here] he created and formed the entire tree?
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Post by: hook on June 25, 2003, 10:27:55 pm
Quote
Originally posted by Caldazar
Great idea hook!
But, who created this castle? Perhaps some Ancient of Ents, a demi-god. He could be the leader of the ents. Together with [enter gods name here] he created and formed the entire tree?


i would go for these two explanations, but i\'m open for suggestions
1) the \"tree-castle\" is \"just\" a tree that grew this big on its own and the cause why ents guard it, why it\'s attacked by goblins and orcs and why does it bring peace to all (non-mischevious) creatures that walk, fly, swim or crawl over or under it\'s roots is unknown ...either lost or not yet comprehendable
2) the \"tree-castle\" is a very old ent maybe even an ent-father and powerfull which other ents guard bacause it\'s their father. he brings peace to all (again the same root story) because of its great power and wisdom
...this would also make a future for an ent-mother idea (probably a beautiful birch tree located somewhere completely else)

the gods idea seems a bit cliche to me. and my favourite here would be the ent-father idea ...seems very magical and calming to me :]
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Post by: Caldazar on June 26, 2003, 04:39:41 pm
hmmm.. perhaps the ent-father is an ancient earth-spirit? That would explain how he \"gave life\" to the other ents..
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Post by: hook on June 26, 2003, 05:00:55 pm
Quote
Originally posted by Caldazar
hmmm.. perhaps the ent-father is an ancient earth-spirit? That would explain how he \"gave life\" to the other ents..


...or he just grew by himself as the ent-mother did ...just an idea, yours isn\'t bad either
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Post by: hook on June 28, 2003, 03:55:19 am
hey!!! come on ...more ideas :) ...i\'m not trying to disencourage anyone, quite the oposite, any idea (ok, almost) is great here!!! don\'t let this die off, or will Skain and me in the end really be the ones to have to think it out by ourselves? :(
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Post by: Caldazar on June 28, 2003, 12:09:14 pm
No, I really think this is a great idea!
Umm...... how about..... well......
I think this should be put on either level one or level 8 in the world. You can either make it a fluffy newbie \"dungeon\", or a really hard place to be.
Come on, everybody! Ideas?
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Post by: hook on June 28, 2003, 02:48:18 pm
Quote
Originally posted by Caldazar
No, I really think this is a great idea!
Umm...... how about..... well......
I think this should be put on either level one or level 8 in the world. You can either make it a fluffy newbie \"dungeon\", or a really hard place to be.
Come on, everybody! Ideas?


where is a good question, yea ...in either case it would IMHO be very hard to reach ...at least some really big mountains a river and a huge thick forest to reach it

p.s. big mountais would be something REALLY new to (MMO)RPGs!!!
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Post by: Caldazar on June 28, 2003, 03:45:59 pm
So in other words not newbie-friendly? I agree with that. Perhaps there could be an immortal gatekeeper, who allowed people to enter the castle if they had a certain amount of exp? The gatekeeper would be impossible to kill of course..
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Post by: hook on June 28, 2003, 08:10:02 pm
Quote
Originally posted by Caldazar
So in other words not newbie-friendly? I agree with that. Perhaps there could be an immortal gatekeeper, who allowed people to enter the castle if they had a certain amount of exp? The gatekeeper would be impossible to kill of course..


i\'m not saying noobie-unfriendy. i like noobies :] ...just difficult to find and/or get to it, but when you reach it it should be a peaceful home to anyone. i don\'t intend restrictions here ...plus as i see PS there will be quite some experienced players that will \"hire\" a noobie and go questing with him/her ...that\'s how i see it

p.s. the devs say that we should discuss the actual idea somewhere more private. Skain, you said you built a separate forum somewhere, is it up? maybe a irc-channel would be the best solution as Boonet suggested.
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Post by: Caldazar on June 28, 2003, 08:22:58 pm
Hmm, you can set up servers free of charge @ gamesnet. Or perhaps we could create one @ planeshift.ath.cx?
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Post by: Skain on June 28, 2003, 09:03:29 pm
I can set us up an irc channel but i do have a msgboard somewhere, ill edit this post when i find it.

edit : http://pub161.ezboard.com/btreecastle, Ill make u guys admins to finish setting it up if u wanna register, if not ill do it when i get a spare chance (which seems to be never nowadays)
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Post by: Caldazar on June 28, 2003, 09:10:26 pm
OK, Ive signed up. I dont think Ill do any good, but on the other hand, I wont do anything bad either ;).
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Post by: Caldazar on July 01, 2003, 07:30:54 pm
Come on people, join the other board and post damnit!
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Post by: Skain on July 02, 2003, 11:25:48 am
Im a bit busy at the mo\' with gf, job n holiday and whatnot :/ so ill be leaving it in ur guys hands for the time being.
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Post by: hook on July 02, 2003, 01:45:44 pm
Quote
Originally posted by Skain
Im a bit busy at the mo\' with gf, job n holiday and whatnot :/ so ill be leaving it in ur guys hands for the time being.


well, good luck with all of it ...come back ASAP, ok? :)
Title: Developing Tree-Castle idea
Post by: Wolfmane on July 03, 2003, 07:14:17 pm
Despite the anti-newby sentiments  :D  in the last part of this thread (I\'m a newby) I think the idea is original and developing rather well.

The basic idea of a natural, peaceful and harmonious place is good. Here are some ideas that might provide some of the content that some have been asking for.

I will be an animal trainer of occupation, an evil (neutral evil) one but all the same. What could work for the Tree-Castle is that it become a haven for animal-trainers, the animals they train and buyers of trained animals.

The special nature of the Tree-Castle and its surrounding domain, maybe dense forest encircled within surrounding cliffs and or mountains with the Castle at the centre of all this, provides the right atmosphere for animal training.

This scenario would give the Castle both a purpose and identity. Players would want to come there to acquire specially trained animals. First they must gain acces to the Tree-Castle which should be no mean feet in itself, i.e. the first quest. Having reached it the player cannot just buy what he/she wants but will also have to convince a trainer that he deserves to own a trained animal into which the trainer had put a lot of loving care and training. Thus the player would have to prove that she can master the animal and is worthy of owning it. I.e. quest no. 2.

Shoul?d a player request a special animal with special skills this can be done but the required quest will be tougher and would for example require him to performe tasks for the trainer or to capture a rare animal, maybe free one from a player that has bought an animal which he is abusing.

Furthermore, the tree-Castle can act as a hospital where animals with special value to a player can be healed and/or recover. This will allow Healers, Pharmacists and Herbalist a place to settle to perform these tasks.

All of this should fit in well with what Hook has invisioned. If one imagines that the trainers, as indeed all inhabitants, of the Tree-Castle are nature loving and either neutral or good it would follow that they will only sell their animals to neutral or good natured players. This adds another dimension as such players will use their animals and their skills against evil players and interests. Therefore, the Tree-Castle and its realm will always be in danger of attack from evil forces.

The Tree-Castle domain will therefore require a standing army to protect it. This will typically consist of players mounted on animals or fighting together with animals to protect their realm. Some of the quests could be to join that army as a temporary member. Players of higher rank within the army could have earned that rank through faithful service and therefore attain a permanent position.

These are just some loose ideas but it might help to provide some of the flesh on the skeleton of a very good idea. Keep it up and let me know what you think of these thoughts.
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Post by: Caldazar on July 03, 2003, 07:41:26 pm
Those are all good ideas, come to us in the other board and help us!
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Post by: hook on July 04, 2003, 02:47:23 am
as a broad idea (like you say) it\'s a pretty good idea ...the only detail i\'d change is that the \"trained\" animals \"sold\" in the tree-castle which you\'re talking about should make a bigger bond with the player \"owning\" them ...not just obey, because they\'re trianed, but because of their free will, these animals would be the best animals around, BUT at the price that they\'d be free to go away from the player \"owning\" them if the player didn\'t treat them right or didn\'t match their persona anymore ...that\'s my idea of your idea...

p.s. yea, let\'s move this idea and you too, Wolfmane, to the other forum :)
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Post by: Wolfmane on July 04, 2003, 01:13:46 pm
Yes Hook, I like your improvement on my idea. Part of the quest could be to \"master\" the animal i.e. gain its trust and respect. The trainer could be paid a deposit (non-refundable) in order to try to gain mastery of the animal and, if she succeeds in this, pay the rest of the amount once the animal decides to join the player. The payment could be as gold, potions, ingredients or other items including new untrained animals.

Maybe a player can also come with an animal he already has and pay to have it trained in a specific skill(s).

Please tell me which other forum you are referring to then I\'ll move myself over there.  :D
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Post by: Caldazar on July 04, 2003, 04:57:24 pm
here (http://pub161.ezboard.com/btreecastle) ya go. ;)
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Post by: Wolfmane on July 06, 2003, 03:41:34 pm
Thanks Caldazar, I\'ll see you there soon
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Post by: Caldazar on July 06, 2003, 04:51:15 pm
Good. ;)
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Post by: Genthoo on July 17, 2003, 11:29:35 am
SNIP
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Post by: Genthoo on July 17, 2003, 12:14:51 pm
*SNIP*
movied this to the other forum
if you are a moderator please feel free to delete this
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Post by: Caldazar on July 18, 2003, 11:32:14 am
These are all good ideas, but the devs told us to discuss this idea somewhere more private. Go to the forum for the Treecastle.
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Post by: hook on July 19, 2003, 09:04:13 am
*hook gets back from his holidays*

yea, let\'s discuss this on the other forum

p.s. skain, GREAT signature picture :]
Title: hasnt this be done before ?
Post by: wildchild on July 19, 2003, 03:28:42 pm
the treecastle reminds we somewhat of an episode of zelda on nintendo64 ..or is it just my brain getting to confused....

nevertheless..a tree is always a good way to fight spiders and after the last lotr movie, I think lot of people would like such a fight...
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Post by: Caldazar on July 19, 2003, 04:49:43 pm
Its not just a tree, its as big as a city.
Oh, and yes, I believe there was a tree in the ocarina of time, but right now, there are no spiders what so ever :)
Title: New ideas
Post by: Wolfmane on July 20, 2003, 10:39:46 pm
So far the new ideas that have sprouted from here have developed nicely on the other forum.
Anyone else out there with more ideas? Contact Caldazar to get a link to the new forum
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Post by: Drilixer on July 21, 2003, 03:35:36 am
I wish i could write on that forum, but I havnt been able to make an account there...  why couldnt we do this here anyways???? Are the devs unable to read what we say on this forum?
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Post by: Drilixer on July 21, 2003, 03:36:26 am
I have tons of ideas for this - I just cant seem to validate my account on that other forum... *sigh*
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Post by: hook on July 21, 2003, 10:14:03 am
try this:
go to http://pub161.ezboard.com/btreecastle
and click register :] ...i know it\'s a bit dull, i had some problems with it too
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Post by: Wolfmane on July 21, 2003, 02:40:56 pm
Thanks for the tip hook I have now EVENTUALLY also been able to register so as not to partake as \"unregistered user\" on that forum anymore!

Try it out Drilixer, I had the same problems as you did. Once you\'ve registered wait to get an e-mail to validate your registration (through a link you must click on) otherwise you get the same sh*t!

Good luck, see you there.
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Post by: shangralah on July 21, 2003, 07:16:08 pm
This tree castle seems to be popular lol i wonder if there gonna add it
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Post by: Drilixer on July 21, 2003, 09:23:43 pm
I really think a formian colony should be added to that tree... they are like man sized termites...  I\'m afraid I have been waiting for days for the validation email...  I really dont think it\'s coming... could anyone make a temporary account for me or something?

so i can start giving ideas over there
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Post by: Caldazar on July 21, 2003, 09:36:54 pm
Try signing up again, or, do like Wolfmane, post as a guest :]
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Post by: Wolfmane on July 21, 2003, 10:27:35 pm
I\'ve tried many a time Drilixier. If you get stuck choose another name and register under it. The mail came instantaneously once a new registration got through but I had to register as WolmaneTC (for tree Castle  :rolleyes: ) before it would accept me. Somehow it registered Wolfmane earlier so it wouldn\'t give me that name but it wouldn\'t accept my password for Wolfmane either. Confused yet?  ?(  So was I :P
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Post by: Drilixer on July 21, 2003, 11:01:46 pm
haha, I gave up on that I\'ve posted under \'unregisterd user\'
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Post by: Wolfmane on July 21, 2003, 11:19:35 pm
Just try again under a new name like DrilixerTC for example. I\'ll bet it will work.
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Post by: Drilixer on July 22, 2003, 12:21:03 am
I\'ll try
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Post by: Drilixer on July 22, 2003, 08:40:23 am
I brooded over the tree and this is the image that came to me of it (or at least it would be if i knew how to render the valley that the tree is in properly, lol):

http://hostmysig.com/data/drilixer/76971.php
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Post by: Wolfmane on July 22, 2003, 01:14:40 pm
Not bad!

One of our Council members have made some Landscapes in a program named Bryce which is downloadeable for free.

If you send me a mail at my Hotmail adress I can send you 3 copies of landscapes he had made. Maybe it could inspire you to place the tree in a landscape or to design a landscape with the tree in.
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Post by: hook on July 22, 2003, 05:07:59 pm
Quote
Originally posted by Drilixer
I brooded over the tree and this is the image that came to me of it (or at least it would be if i knew how to render the valley that the tree is in properly, lol):

http://hostmysig.com/data/drilixer/76971.php


lol :D ...nice try though ...don\'t worry my art skills are just as bad ATM
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Post by: Wolfmane on July 22, 2003, 07:18:26 pm
Well Hook now he\'s gotten hold of Bryce and 3 examples of landscapes made in it, so lets hold our breath and see what Drilixer can come up with. :D
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Post by: Drilixer on July 23, 2003, 06:38:31 pm
yeah - Bryce is awesome... I would definately reccomend getting it if you want to try landscape editing - I\'m currently hitting one of my cities that I proposed in the city wishlist thread *see link below* and it actually looks EXACTLY (or close to) what I imagined!
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Post by: sashok on July 23, 2003, 11:03:21 pm
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Originally posted by Drilixer

If you are a good artist (especially seeking good at drawing concept art sketches) head over to the Special Tree Forum (through the RP forum) and apply as an artist... e will tell you what we want from there :)


damn, it\'s like you were talking to me. :)
although, I consider myself good at copying haha.
I have little imagination gaps.  But I wanna give this at ry

what do I have to do?
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Post by: Drilixer on July 23, 2003, 11:14:36 pm
Alright any artists that are willing to help should go to this thread in the special forum...

http://pub161.ezboard.com/ftreecastlefrm7.showMessage?topicID=2.topic

You can post without registering (like i have to do since the darn site wont register me :) ) by naming urself \'unregistered user\' without the \'s.
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Post by: Wolfmane on July 24, 2003, 05:59:29 pm
sashok

What program did you use to make your awesome sig? I\'d like to try my hand at one!
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Post by: sashok on July 24, 2003, 07:13:02 pm
do you mean the animated one? or the current one, if you mean the current one I drew the rider myself,  but everything else is adobe photoshop 7

for the sig before, the animated one, I used adobe image ready, but prepared the slides in photoshop.
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Post by: Drilixer on July 25, 2003, 04:07:39 am
*snaggle fraggle..*  it seems like everyone here is either an artist or a programmer... oh well I guess I just have to content myself with trying to take over the world...
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Post by: Wolfmane on July 25, 2003, 10:24:35 am
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do you mean the animated one? or the current one, - sashok20

I mean the current one. Well I have to agree with Drilixer, great artistry Sha (Don\'t mind ifI call you Sha do you?). The drawing is excellent and the copied stuff is done with taste.
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oh well I guess I just have to content myself with trying to take over the world... - Dril


I will never again get a depression as long as you\'re around Dril. Maybe you should change name to Joker, or Comedian  :D . Until then I\'ll just call you Dril, in danish that means: to tease  :P

Sha, is S(h) asok any relation to: \"The Shashok Redemption\"?
Title:
Post by: sashok on July 25, 2003, 10:28:57 pm
The reason why I like my own sig is cause Ive done in myself.  But I dont see the great artistry you talk about :). At least I  Didnt copy no images from the web or anything like that.

But, I like your fire effect, how did you do that?

about my name:
My name is Alex in America, but in Russia I was called Sasha, which translates into Alex.  You can call me
Sash or Sanya, but don\'t call me Sha lol.
Title:
Post by: Wolfmane on July 26, 2003, 01:18:08 pm
Hi Sash,
Ok Sha does sound a little Iranian doesn\'t it? We seem to have a bit of history in common in as far as we both live in a country other than that of our birth. I live in Denmark but was born, bred and grew up in South Africa.

The great artistry for me lies in coming up with one\'s own idea, drawing the knight yourself and then putting it in a nice setting. For someone like me who doodles around trying to change copied pics to make them look more original, that is impressive.

The flames thing has been done by Kathmor, founder of Bloodlines guild. I just got it from him but I think he did it in Photoshop.

I see you\'ve joined KOTR. That\'s great the idea is good and Uloriant seems to be a hell of a nice guy. Good luck with the guild.
Title: ANNOUNCEMENT
Post by: hook on August 24, 2003, 06:17:52 pm
The tree-castle idea has evolved to the extend that we need to fork our effort to make the idea really come true, and to make the best of it.

I won\'t tell you exactly what\'s there to do, but for all who already helped out and/or have ideas of themsleves, it\'d be best if you\'d just go to: http://pub161.ezboard.com/btreecastle and join the forum.
Title:
Post by: Caldazar on September 03, 2003, 06:09:23 pm
At the moment there are only three of us, possibly four, working on the TreeCastle-Project.
We need your help in order to proceed faster.
Help us. Help Planeshift.
;)
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Post by: KwartzTheKran on September 04, 2003, 01:20:59 pm
soon as i get my uni stuff sorted ill be able to get some sketches and things done, gonna be a few more weeks though =)
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Post by: Caldazar on September 04, 2003, 06:14:39 pm
Good Kwartz (skain :P ;))
I have been told that Idofex and a few others joined our \"team\". I havent met them yet, but I gladly welcome them. Any help is appreciated.
Title:
Post by: hook on September 05, 2003, 06:35:05 am
oh, and be quick about joining. we\'re thinking of closing the forums to the public in order to get some real work done. :]
Title: yea
Post by: Nairan on September 05, 2003, 05:08:15 pm
yea it moving on  :)  

so hurry *G*
Title:
Post by: Caldazar on September 05, 2003, 07:02:33 pm
Since I am Swede almighty I have moved all the threads to the Administration-forum. If you want access to these, you will have to join the team ;)
No sneakpeaks are given 8)
Title:
Post by: hook on September 06, 2003, 08:42:24 am
you are the almighty sweede :D
Title:
Post by: Caldazar on September 07, 2003, 05:42:29 pm
Indeed hook ;)
Title:
Post by: hook on December 14, 2003, 04:23:42 pm
for all those who\'d still (or anew) want to contribute to this project, this is where the new forum is at:
http://argh.student.utwente.nl/pstree/

p.s. why the forum change? well, those ezboards are annoying and limited ...so we\'re living (at the moment) on a phpbb2 forum hosted by HakM
Title:
Post by: KwartzTheKran on December 15, 2003, 08:35:18 pm
which reminds me im sorry i cant help out any more guys, just cant seem to see on same level as anyone anymore, + nvr seem to av any free time
Title:
Post by: hook on December 17, 2003, 03:19:12 pm
Quote
Originally posted by KwartzTheKran
which reminds me im sorry i cant help out any more guys, just cant seem to see on same level as anyone anymore

no problem mate, was a great time working with you ...and i hope you know you\'re always (more then) welcome to drop by and help out or comment anything.

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nvr seem to av any free time

completely understandable

p.s. i think you\'ll find the current state of how the things work at our project again a bit less frustrating ...it\'s pretty much the same atmosphere as it was in the very begginings :]
p.p.s. nice picsig :]
Title:
Post by: hook on December 21, 2003, 07:24:43 pm
i\'m gonna flip!!!

i tried to access the treecastle forum several times in the last week ...it\'s just down!! X(

i can only hope, Hak\'M can get the stuff so we can migrate with it.
there was tons of (new) stuff on that forum ...damn ;(

it\'s dark days we live in :(
Title:
Post by: lynx_lupo on December 21, 2003, 07:30:50 pm
Isn\'t it always dark?

Nice idea hook :tup:
But I wonder how/who will model all that stuff? I\'ve been on your forums and it just seems sooo huge. ?(
Title:
Post by: hook on December 22, 2003, 09:33:31 pm
modeling? that\'s no problem ...every time i spoke with the devs (be it boonett, venge ...), they said that we don\'t have to do any modeling ...and even the concept art doens\'t have to be \"professional\" - since it\'s there only to back up the idea visually.

i still have faith in the Treecastle project ...and, Gods know, even if i\'ll have to do it all by myself ...i\'ll eventually do it!!!
and i welcome everyone to help out with it :)

THE TREECASTLE WILL STAND!!!!
Title:
Post by: lynx_lupo on December 22, 2003, 11:34:11 pm
So you just need to elaborate on the concept and draw a few sketches?

I could help out with the creatures/races/meta stuff.

But yer forum is still down.
Title:
Post by: hook on December 23, 2003, 06:05:30 pm
you got it!!! that\'s the only thing we have to do ...but Hak\'M scared a few guys away because he insisted that we make a complete 3d landscape and other models ...for which, frankly, none of us was capable of doing on the same level as PS devs. ...i don\'t blame him though, he just wanted to speed things up, he didn\'t intend no harm :]

i\'m gonna try and make a mailing-list, forum, page (wiki) ...whatever else\'s needed on the sourceforge.net ...i\'ve had it with unsure servers.

again, everyone\'s more then welcome to join!! ...especially the \"old ones\" who were helping out already :]

AGAIN: everyone\'s more then welcome to join!!

p.s. i\'ll post the URL as soon as i get it.
Title:
Post by: Nairan on December 23, 2003, 07:26:23 pm
hi hook kim also back  after new year i had a lotta work and was 2 weeks on hollydays so merry x-mas and a happy new yea
btw talk to hak to fix forum plz :):)
Title:
Post by: hook on December 23, 2003, 08:09:05 pm
i lost the hak\'m\'s e-mail address :( ...else i\'d asked him about it days ago :(

BUT!!
We got approved by sourceforge.net ...now we\'ve got enough webspace that we can roll in it :D

the page will be on http://treecastle.sourceforge.net
the project page is on http://www.sourceforge.net/projects/treecastle

p.s. you can use sf.net instead of sourceforge.net, to abrevate it ;)
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Your project registration for SourceForge.net has been approved.


Project Information:

Project Descriptive Name:  Treecastle, a Planeshift\'s sub-project
Project Unix Name:         treecastle
CVS Server:                cvs.sourceforge.net
Shell Server:              shell.sourceforge.net
Web Server:                treecastle.sourceforge.net
Title:
Post by: sashok on December 24, 2003, 05:10:10 am
What\'s up with forum ????

As you know I will gladly help, I still have a few more databases on my domain and if you get like a treecastle.tk domain you can link it to my orclands and I\'ll make separate forum for treecastle.  just need your word, I can set this up in few mins.
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Post by: hook on December 24, 2003, 08:21:28 am
i\'m telling you, http://treecastle.sf.net  (and sf.net/projects/treecastle ) is all ours :D

i was thinking of making a forum there ...but if your orclands are sure to stay up for quite some time ...then i don\'t see why not :) ...after i (or someone else) make the page, we can just have a link towards your orclands treecastle forum.

but as i said: the two pages are all ours and here to stay :D ...i can give you admin status and you just set up simple forum there.

i\'m ok with both options.
Title:
Post by: hook on December 24, 2003, 08:36:36 am
oh!

there already IS a forum on http://www.sf.net/projects/treecastle !!! neat ...it\'s a bit spartan, but neat :D

I\'ll add a few topics right away! ...i\'ve made the forums open for now, so you guys don\'t need to get sf.net accounts ...but it would be desired you do, so you can add yourself to the dev. list of the TC.

nothing against you, sashok ...but i know that sf.net are a fair host (hosts also planeshift!) and i\'m not willing to take any risks this time - you never know when your page will be cut off (from your ISP/host/...) :(

if we\'ll find the implemened forum too spartan, I\'d rather suggest you guys get those sf.net accounts and we\'ll put up a phpbb forum on treecastle.sf.net

THE TREECASTLE WILL STAND!!!!
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Post by: lynx_lupo on December 24, 2003, 11:18:45 am
It\'s so cold and yet you show such  vigor and entusiasm! :D Great.

...already registered.
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Post by: sashok on December 24, 2003, 07:44:05 pm
no problem, I don\'t mind, just wanted to help.  Just think about SourceForge though, it\'s a little hard to navigate everything, it\'s really not user friendly.  Unless they would let you make your own forum.
Title:
Post by: hook on December 24, 2003, 11:00:38 pm
yea, i know the forum\'s a bit awkward on sf.net ...but if we\'ll find sf.net too awkward, we can still make a link to a forum on your orclands.

but my experience with the sf.net is surprisingly positive ...when you get used to it, it\'s perfect to project and develop stuff.

does anyone still hold a contact with hak\'m? ...it might be nice to ask him wether we could get the old posts back, to migrate them. (at least per hand).
Title:
Post by: hook on December 27, 2003, 06:35:53 pm
woohoo!!! the homepage\'s pretty now :]

come and take a look (http://treecastle.sourceforge.net) :)

...please :(
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Post by: lynx_lupo on December 27, 2003, 06:41:30 pm
wooooow. Why such a big fontsize? I nearly lost my sight there! 8o

but I like the layout. :tup:
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Post by: hook on December 27, 2003, 09:46:09 pm
it\'s a IE thing, i just noticed on my brother\'s win* install ...no idea why!

konqueror displays it perfectly ...mozilla and firebird are ok, just the menu\'s not really perfect (some spacing snuk in) ...but no idea why IE really focks it up :( ...tomorrow i\'ll tinker a bit with it ...i might even add some subpages ;)

3min later - just found the bugger:

... ...a small typo i made and missed at the very end of my tinkering with the page ...fixed now :D ...but i\'ll leave the other stuff for tomorrow.

i\'ll try to put up most of the page untill the end of the year ...i hope at least THAT will get people, old and new, to help in our project :(

Title:
Post by: hook on December 27, 2003, 09:47:20 pm
it\'s a IE thing, i just noticed on my brother\'s win* install ...no idea why!

konqueror displays it perfectly ...mozilla and firebird are ok, just the menu\'s not really perfect (some spacing snuk in) ...but no idea why IE really focks it up :( ...tomorrow i\'ll tinker a bit with it ...i might even add some subpages ;)

3min later - just found the bugger:

... ...a small typo i made and missed at the very end of my tinkering with the page ...fixed now :D ...but i\'ll leave the other stuff for tomorrow.

i\'ll try to put up most of the page untill the end of the year ...i hope at least THAT will get people, old and new, to help in our project :(

Title:
Post by: lynx_lupo on December 27, 2003, 10:11:31 pm
It\'s good that it\'s fixed, but don\'t you ever IE me! I\'m a proud Opera user.
ie ffskfgag-adgdgnsp

Content is always nice. I\'ll try to think of sth, but content would really help(my memory is faded)
Title:
Post by: hook on December 28, 2003, 05:01:27 pm
Everything works now as a charm :D

Title:
Post by: KwartzTheKran on December 28, 2003, 09:54:15 pm
if anyone has a link to the sketches pm it to me =) thanx
Title:
Post by: hook on December 29, 2003, 05:33:37 pm
the page\'s now even more updated then before :D

new stuff:
* \"Links\" page
* \"About Us\" page
* forums!!! - http://treecastle.sf.net/forums
* updates all over the place :]
Title:
Post by: hook on December 31, 2003, 04:15:55 pm
new stuff:

* ALL pages are now up ...just waiting for some more contents
* the idea of the homepage nos is to be a travel companion for the traveller who\'d like to visit the Treecastle
* the formus (phpbb) now have the attachment mod working with the nice theme
* there\'s info on one race and one plant living under the Treecastle
* the new IRC channel is #planeshift-treecastle on the irc.freenode.net server

note: the forums and the irc channel are now fully operational and alive. :]

The Treecastle *will* stand!! :]
Title:
Post by: druke on February 02, 2004, 01:53:19 am
um.. what was i gonna say.. *bump*
Title:
Post by: hook on February 02, 2004, 07:34:29 pm
yea, we\'re still alive :]
Title:
Post by: Caldazar on February 02, 2004, 07:50:30 pm
Alive and kickin\' :)
Title: page update
Post by: hook on April 10, 2004, 07:46:38 am
Changelog:
* added image to Mirthins
* changes to Mirthins
* added the Guardians
* added the Galot
* changes the first page (of course)

I wanted to add a new plant and all the animals we\'ve already created ...but it took me a whole day to add the Galot and Guardians (a lot of new stuff!), so I\'ll just call it a day -_-

p.s. be sure to check it out ...it took me a while to do it
Title:
Post by: KwartzTheKran on April 10, 2004, 10:46:43 am
meeting sun 18th 1900gmt in the irc channel guys k
and the sunday meetings are back.
Title:
Post by: hook on April 11, 2004, 08:40:27 am
finally the old (forum) database was merged with the new one (thanks CadRipper!) ...so now we have (almost) all our development in one place :]

...i\'d like to make a shout-out to all the old contributers to the TreeCastle and also to any newly interested ones to join us
Title:
Post by: Nairan on May 09, 2004, 05:34:11 pm
hook calda or someone can anyone pm me the TChomepage and the IRC channel

hankies nairan

edit:uups soory lynx was tired and didnt correct just wanted to sleep ))
Title:
Post by: lynx_lupo on May 09, 2004, 06:15:08 pm
treecastle.sf.net

#planeshift-treecastle on irc.freenode.net
Title: Re: the big \
Post by: hook on July 05, 2006, 03:14:17 am
TreeCastle just got its database running again - and what a perfect timing too!! A new version and TC is back in business!!! :D

A friend of mine made some magic to the mysql dump :sorcerer: ...thanks to him anyone who is still willing to help out can visit our forums again!!!

 \\o// \\o// \\o// \\o// \\o// \\o// ...and the crowd goes wild...
Title: Re: the big \
Post by: Caldazar on July 05, 2006, 06:52:30 pm
My name is Caldazar, and I approve of this project. I'll get cracking once again when I get bak from Greece :)
Title: Re: the big \
Post by: Keldrena on July 05, 2006, 11:05:22 pm
Yay!
Title: Re: the big \
Post by: Nairan on July 06, 2006, 07:36:38 pm
same here
good to see some "old" ppls return
Title: Re: the big \
Post by: CadRipper on July 06, 2006, 10:29:54 pm
Wibble, TreeCastle!  :thumbup:
Title: Re: the big \
Post by: Waylander on July 06, 2006, 10:59:47 pm
ZOMG ZOMG it's Cad!!!
Title: Re: the big \
Post by: josephoenix on July 06, 2006, 11:03:02 pm
The Cad!

Wibble, CadRipper!  :thumbup:

josePhoenix
Title: Re: the big \
Post by: hook on July 07, 2006, 01:30:31 am
 :woot: yaaaaay! so many old friends comming together again!!

wibble everyone!
Title: Re: the big \
Post by: hook on July 09, 2006, 12:23:17 pm
Oh, and by the way - if there's any PS devs that want to take a look at the forums to see our progress - please contact me, because the more importaint sections on the TC forums are locked from the public, so you'll need to register and be added to the group.