PlaneShift
Support => Technical Help: Problems BEFORE entering the game => Topic started by: Petey Pothead on June 30, 2003, 01:00:56 am
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But after several linkdead characters (5 of which were created after doing all the supposed \'fixes\') I give up. 3 days of my life went into downloading, getting error, redownloading, annoying graphic problems that made it so i couldnt see anything but three gems-yellow red and blue, then spending all that time creating uncreateable characters.... For the staff of this game, you need to start actually working on this game and not just twiddling your thumbs.... I understand your trying to create a free game, I appreicate that, but its not a very free game when we can\'t play it.....
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then you should read as it says it is not a full game yet before the download links. obviously still being in a pre-alpha phase there will be a hella lot of things to deal with. but hey if everyone else is on its not our fault you can\'t fix anything for three days. or your comp might just suck. yeah it sounds as if im being rude but its not right to tell people what to do when their offering a free service and it clrealy states to bear with them. so if you\'ve got a problem then leave,, but we all know when the game is out you\'ll come crawling back to play
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Ur logic sounds great in theory tough guy.... A) Bearing with them means dealing with problems WITHIN the game, not problems just to get in the friggen game. Cant tolerate the games problems when I\'ve yet to play the game. B) If we were in the 4th grade I\'d say something like my computer can beat your computer up, but we\'re not so i\'ll just say- my computer could run 5 versions of planeshift at the same time and still be downloading a 30 minute porno movie off grokster. C) I really understand and commemerate them for attempting to create a free MMORPG, but the linkdead thread with its 12 pages of error inflicted (as you would call us) crybabies proves why guys with less then professional programming skills can\'t create a MMORPG without charging a reasonably acceptable monthly fee (I\'ve played majority of pay MMORPGs and this one still sounds 3 times better then them). and D) Why would I came crawling back to an error infested heap of stress inducing graphical dung? Maybe if I got a taste of the game, I might be singing a different tune. Im just very frustrated having given this game the benefit of the doubt (Im always sceptical about free games) then having been jerked around with \"Welp its a problem we just can\'t fix!\" what is that? They call them problems, because they have solutions, in my opinion they are just saying ahh well the 45% who can\'t play don\'t deserve to play. I know for a fact the problem is not on my end. I mean no disrespect to the makers/affilates of this game, I really hoped to play it, but it seems im a casuality of this game\'s potential... Whoa is me, wah, and the whole nine yards... Move on me, move on... But i wanna kill things and level up.. no no no, thats not god\'s plan for you, go buy a first person shooter and be satisfied for 2 weeks. Congradulations to anyone who didn\'t say \"Damn this guy wrote a book\" and made it to this... the conclusion.. (and probably my last post if the mod\'s didn\'t like my tone).
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The game is pre-alpha... you can\'t expect it to be bug proof... and there isn\'t really much to do in game atm, so you aren\'t missing out on anything important (if you count out helping the devs).. wait for the next release and you might get the game running..
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Thanks Xal, that is, well frankly my only option ATM. Its just I seen this game close to a year ago and it still hasn\'t moved.. whats that say? I waited patiently and finally decided to jump in and see if my expertise in online games could assist them, but in my honest opinion I think this game will never get off the runway. They fix the wing and the engine goes, its too unstable (judging from all i\'ve read). Im sorry, Im just willing to bet alot of you are going to be disappointed with you\'re wasted time and effort.... to each his own though... good luck all....
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well it is still in development, and atm they are just running some tests on the server, so the more people online at the time the faster the tests will go... and the more info the devs collect the better, and faster, they will be able to correct the bugs for the future release... I will wait patiently, some will not, but I hope that the game will make it for it is one hell of a great project IMO... If you don\'t feel like staying around the forum petey, then I guess I\'ll see you when the game is released :D
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its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha its pre-alpha ....... got it already ? ITS NOT FINISHED ...... got it already ? do people cry all the time just because they did like babies ? NO
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Originally posted by Petey Pothead
Its just I seen this game close to a year ago and it still hasn\'t moved.. whats that say? I waited patiently and finally decided to jump in and see if my expertise in online games could assist them
what?
A year ago...if you had played AB, which was released a little more than a year ago I think, you will see that Planeshift has improved by A LOT, MB has only been out, what, 4 months?
As for your expertise, well, I\'m sure PS MIGHT just be able to do without someone who can not even form readable sentences.
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and that\'s all she wrote folks.. were all in just to wait and see what happens in the future
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no need to be rude ppl...
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There are more than enough reasons to be rude.
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tru tru but there\'s nothing much anyone can do about it
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No, no, people! She/he/it had every right to be rude- I had attempted to (in \"its\" opinion) tarnish the very foundation of a game in which \"it\" waits patiently to enjoy. I\'ve only experience minor frustration compared to those whom have sunken their nails into this game, so I feel \"its\" pain. Although \"it\" does not fully understand my quelm with this game. I seen it many moons ago when it was still in pre-beta aplha tango alpha phase three omega beta, now with much joy I re-stumble upon it. What happens to our fair narrator you ask? He is once again bombarded with asinine errors that don\'t even allow him to play (although the first time I got in and just couldn\'t play more then five minutes with out a crash, evenmore I couldn\'t move for those five minutes so I just got in, froze, then crashed). Im not gonna stand around and read the update page ever other minute for the \"Problem with the graphics melting horizontly and the blue screen of death popping up when typing the letter \"G\" fixed!\". Ima come back in 4 years when this game finally becomes a subscription fee game and is actually playable. I know, I know, You couldn\'t understand my poor punctuation/grammar and will respond with- PRE ALPHA spammed acrossed the screen.. Save it for the next guy who spills his frustration onto a message board designed to handle spilt frustration.
If and when it is released in its completion, I hope to mingle with the likes of Xalthar- thank you for your clear minded rebuttles, they stiffled the horribly pessimistic voice in my head.
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I spammed pre-alpha across the screen so you would understand that the game is not finished so complains about bugs are just silly. But you STILL did not get it?? - I give up on your ability to comprehend this simple thing.
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> guys with less then professional programming skills
Your level of expertise in software development was clearly revealed by your posts (zero), so please don\'t judge professionality of other people in this matter.
Every software grows slowly from bug-ridden, resource inefficient, features-lacking state to hopefully fully-featured stable efficient product. Planeshift is in the first phase. If you saw a house under construction, without windows, without plaster, without electricity, without lifts, would you say \"OMG who would ever live here ???!!! the architect and construction workers are not professionals !!\" ? No. Same with Planeshift. Planeshift devs offered the public to explore and even live a bit in their construction site. Why do you expect it to be a finished house ?
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Why should we care if you stick around Petey? All you have done is put spam in the Technical Help forum.
Originally posted by Petey Pothead
If and when it is released in its completion, I hope to mingle with the likes of Xalthar- thank you for your clear minded rebuttles, they stiffled the horribly pessimistic voice in my head.
Awww, Xalthar made a friend :)
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If all this doesn\'t get through to him.. what an..
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Originally posted by Petey Pothead
Ur logic sounds great in theory tough guy.... A) Bearing with them means dealing with problems WITHIN the game, not problems just to get in the friggen game. Cant tolerate the games problems when I\'ve yet to play the game.
Connecting to the game & within the game both are parts that are being worked on for the game. As a pre-alpha (if you don\'t know, that means before-alpha, which then will become alpha which is before beta, then it becomes beta - as such, it\'s very buggy and in no way complete.
B) If we were in the 4th grade I\'d say something like my computer can beat your computer up, but we\'re not so i\'ll just say- my computer could run 5 versions of planeshift at the same time and still be downloading a 30 minute porno movie off grokster.
I\'m glad you feel that way. As it is difficult to play one copy of Planeshift on a computer due to the pre-alpha state it is in, I\'m impressed you can play 5.
C) I really understand and commemerate them for attempting to create a free MMORPG, but the linkdead thread with its 12 pages of error inflicted (as you would call us) crybabies proves why guys with less then professional programming skills can\'t create a MMORPG without charging a reasonably acceptable monthly fee (I\'ve played majority of pay MMORPGs and this one still sounds 3 times better then them).
Free MMORPGs have been around for years longer than pay ones. The difference is that the free ones in the past didn\'t have graphics & sound - they were called MUDs, MUSHes & MOOs. This one is being written from scratch, by people who are not being paid to do it (so it\'s out of the goodness of their hearts). They also don\'t have a deadline-philosophy that can appear in buisness \"You have 3 days to finish ____ or else you are fired\". So rather than being forced to rush, they are getting it done right. Patience is a virtue.
and D) Why would I came crawling back to an error infested heap of stress inducing graphical dung? Maybe if I got a taste of the game, I might be singing a different tune. Im just very frustrated having given this game the benefit of the doubt (Im always sceptical about free games) then having been jerked around with \"Welp its a problem we just can\'t fix!\" what is that? They call them problems, because they have solutions, in my opinion they are just saying ahh well the 45% who can\'t play don\'t deserve to play. I know for a fact the problem is not on my end. I mean no disrespect to the makers/affilates of this game, I really hoped to play it, but it seems im a casuality of this game\'s potential... Whoa is me, wah, and the whole nine yards... Move on me, move on... But i wanna kill things and level up.. no no no, thats not god\'s plan for you, go buy a first person shooter and be satisfied for 2 weeks. Congradulations to anyone who didn\'t say \"Damn this guy wrote a book\" and made it to this... the conclusion.. (and probably my last post if the mod\'s didn\'t like my tone).
Being sceptical about free games is another issue I\'ll not touch... But you apparently believed that this game was somewhere in the area code of being completed. Where you got this idea beats me. You didn\'t get it from the planeshift website or these forums. If you want to help with the development, that\'s cool. If you don\'t (or think you can\'t) that\'s cool too. Just don\'t bash the people who are genuinely working on the project just because you didn\'t get it your way.
Edit: I really should finish reading an entire thread before I post something...
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Tangerine I admire your attempts to point out the obvious, very admirable of you. But unfortuneatly if I had to pass that same unfinished house for a year, yes I would question the work ethic of the constructors. I\'ve seen some of PS\'s problems worked out in a week with a fully paid/motivated dev team. Also I doubt its been in pre-alpha for only a year, if so and It was pure coincidence I came upon it at its birth, then I apologize humbly. Like I said in my very first posts \"Cant tolerate the games problems when I\'ve yet to play the game.\" any bugs I complained about were not the games minor bugs inside, it was the errors that don\'t allow people to even participate in the game.
Keirn why would I care If you care about me caring about you caring about me sticking around? It wouldn\'t be considered spam if you guys hadn\'t generated so many responses...
If I got in this game I would deal with any bugs/errors/problems I encountered with 0 scrutiny, but IVE YET TO GET INTO THE GAME- in a one year span (I know that seems like nothing to you who have been waiting 5 years for this game) of time that is just sad for a dev team. Sorry. Im pretty sure this is the first attempt to create a free 3d mmorpg, I just hope they come to their senses and start looking in to subscription fees.
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Originally posted by Petey Pothead
Keirn why would I care If you care about me caring about you caring about me sticking around? It wouldn\'t be considered spam if you guys hadn\'t generated so many responses...
If I got in this game I would deal with any bugs/errors/problems I encountered with 0 scrutiny, but IVE YET TO GET INTO THE GAME- in a one year span (I know that seems like nothing to you who have been waiting 5 years for this game) of time that is just sad for a dev team. Sorry. Im pretty sure this is the first attempt to create a free 3d mmorpg, I just hope they come to their senses and start looking in to subscription fees.
You obviously do, otherwise you would not have came here and posted this, you wanted someone to read it. And it is spam, because this is the Technical Help forum, and not once did you ask a questions or for help. PlaneShift is not even really a game yet, sure they included a quest and crystals, but that\'s only to keep others occupied while their fixing bugs and adding more. It is being TESTED and that is why we are here. If you want the development to speed up, join the devs and help out in any way possible. Otherwise you have no room to tell them they are going slow, unless you make a game yourself.
If PS started asking for subscription fees, it would lose most of it\'s fans, maybe even including devs/potential devs..why is that? Because then it will be just like any other game, and why stick around a game that\'s not near completed when you can go play any of the others that is already out?
And it\'s not Keirn
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Keirn, I hear you my man. Please be aware it does process within the compounds of my memory banks. I had refered to this forum to ask a technical question in which there was no answer for. I noticed that right of the bat thanks in part to the large red blinking text radiating \"LINKDEAD IN HERE\". Then in what now has been classified as a \"!Drunken ramble!\", i unzipped, dropped trough, and let my ass talk. Yes i\'ll admit I was harsh, maybe even border line rude, but I can still can NOT (keyword being NOT) play this game. As Xal pointed out there is really nothing much to do as of now in the game. I would still like to get in and at least see what the game looks like. I read that only 20 people are on at once, usually. If they are this unstable at 20 people then I\'m forced to voice a general outcry. I could see 100, having such extreme difficulty with character creation (or worse yet, account creation), but 20 leads me to vent my frustration on what is probably the wrong board. Yet you will respond to this claiming me to be the a-hole clogging up a forum with a 20 something post thread with me only having 4 or 5.
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Originally posted by Petey Pothead
If I got in this game I would deal with any bugs/errors/problems I encountered with 0 scrutiny, but IVE YET TO GET INTO THE GAME- in a one year span (I know that seems like nothing to you who have been waiting 5 years for this game) of time that is just sad for a dev team. Sorry. Im pretty sure this is the first attempt to create a free 3d mmorpg, I just hope they come to their senses and start looking in to subscription fees.
Most likely, the bugs stopping you from \"Getting into the game\" as you put it, are detailed, and worked around here in this forum. If not, sorry, guess you can either wait like the rest of us (I myself cannot get into the game due to the real bad framerate when I get into it). Why has it taken so long? let\'s see - there\'s a handful of people doing it on their free time - they aren\'t working for a company. They are doing it out of the goodness of their hearts - and most likely are not adverse to taking on more developers. So if you really want to get into the game, pull up the sourcecode, and fix the error yourself. If you can\'t program then I guess you have to wait, as I explained above.
Why is it that you keep thinking it\'s the subscription fees that is why these bugs haven\'t been fixed? Why do you think that they need them in order to ensure the game\'s success? Are you so oblivious as to have missed the entire opensource movement that has been going on over the last decade (and technically even longer)? If so, then please check out gnu.org, mozilla.org and even sourceforge.net. See just how few people are into opensource. Maybe you\'ve heard of Linux or OpenBSD, FreeBSD, and other opensource operating systems. Your \"they need to have a subscription fee\" rant sounds more like a cry from someone working for another game, and afraid that they will lose their customer base when this one reaches beta.
Now, to compare this game to other games, you\'ll have to find another MMORPG which is at a pre-alpha stage. Oh, wait, corporations don\'t release their games to public at pre-alpha, as it would ruin the appearance of quality in their games. Some may have a private alpha, more have a wider beta, but none release pre-alpha. And how long has World of Warcraft, or Warhammer World taken to come out? How about EverQuest 2? And for games that are out, how long did it take for EverQuest to be released? Or Star Wars Galaxies? Or Dark Age of Camelot? From beginning (conception) to end (release) how long did it take for those games to be made? Do you even know? How long was it until they were in alpha? how long until beta? Don\'t be comparing Planeshift to other games abd making blatant accusations until you have all the facts, man.
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> If they are this unstable at 20 people then I\'m forced to
> voice a general outcry. I could see 100, having such
> extreme difficulty with character creation (or worse yet,
> account creation), but 20 leads me to vent my frustration
> on what is probably the wrong board.
How is your inablity to connect related to \"stability\" ? It is not. Your problem and the number of people on the server are most probably unrelated. Even if it was somehow related to stability, what kind of stability do you expect from a pre-alpha ?
You are estimating the future of the whole project by mere fact that you can\'t connect in. You assumptions are wrong, your conclusion is wrong too. You are making far reaching statements, based on little knowledge, and insist on it. That\'s why you got flamed.
I can understand your frustration. But going to forums and saying \"it\'s all hopeless\" won\'t make you friends.
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You said it all for me Xlore...They do this game in their spare time, when they get around to it. More then likely they have jobs/lives. The difference with a subscription is the game BECOMES their job. This game has ideals and concepts that far surpass current MMORPGs. Some of the current pay games aren\'t worth a dick, this one\'s potential is too grand to get for free. Your right though, most MMORPGs pre-alpha is extremely rescricted. Of course its not rescricted to 20 people online at once- its close to 1000 people partaking in pre-alphas (this taken from Ultima Online\'s pre-alpha). This game would be lucky if 1000 people heard about it, let alone interested in it. My cry for subscription fees comes from my ability to not be even close to bankrupted by a pety 10 dollar a month fee. You are right, i haven\'t heard about the opencode movement, they didn\'t excactly plaster it on my everyday news sources. As for the time it took other MMORPGs to be built, im not 100% sure- Id guess between 2-4 years. That didn\'t start from scratch though, I\'ll give ya that. They also have full dev teams, what am i getting at you ask? That 2-4 year span is tripled for PS, IMO, from its progress since i\'ve seen it.
tangerine- I skimmed these boards and drew my own conclusions on the game\'s progress and future progress. Majority of the people here can not PLAY this game, not just those who can\'t even connect. By the time this game actually comes out none of you will remember me or my ramblings- so this would never have effected my reputation and popularity, not that I give a dick. I don\'t understand what facts I didn\'t supply-
1) Majority of people cannot participate in the game at this stage. Due to lag/errors.
2) 20 people are online at once, that is the limit at this stage.
3) My balls are blue with anticipation of this game.
1 and 2 alone are enough to say what i have said.
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I can\'t fathom where you get this 20 people limit from, there were twice that on yesterday at one time.
m.
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Yup. I believe it got up to 49. Yay!!! :)
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It did...
I got dropped, and while I was disconnected, I checked the server page and it said 48, and me makes 49!
:o)
m.
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On average the server has 20 people online (read that in this forum POSTED BY A MOD) so 49 who got on for lagfilled circle jerk isn\'t excactly celebration material...
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To comment on your \"facts\"
1) I don\'t understand where did you get this ? Because of support forum is full of complains ???
2) This is so obviously not true. Why do you still insist on your theory that 20 people is max and the other get linkdead ? It\'s not related.
So you came up with rather unprobable theories and painted them as some hard evidence.
Ad free vs commercial software, many people enjoy writing software for free, there are TONS of software for free. For example the Debian Linux distribution comes on SEVEN CDs full of software. And unlike often bloated windows programs, Linux apps are often MUCH smaller. I must admit that part of Debian packages are unfinished crap ;-) but it\'s still huge. There is certainly big potential in free software.
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Right now we are just trying to show the world the \'potential\' of what PlaneShift can be as well as show potential developers that we have something going here ( bugs and all ). Plus it raises the bar for other projects. We have something that is already running on a live server which is a lot more then a bunch of other projects.
Is it unfinished? You bet. Are there problems? For sure. Will it work perfectly for everybody first time? Not a chance.
Will it get better? Damn right. Will it be a fun game? You better believe it.
The only thing I can say is that I am very impressed with what the PlaneShift team has accomplished. And I am very happy at what we are doing. In the end, that is all that matters to me.
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geez if you don\'t like it just leave as what you said. you\'re still haning around even though its been days since you first posted this and look at the number of posts contradicting you, isn\'t that enough
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Originally posted by acraig
Right now we are just trying to show the world the \'potential\' of what PlaneShift can be as well as show potential developers that we have something going here ( bugs and all ). Plus it raises the bar for other projects. We have something that is already running on a live server which is a lot more then a bunch of other projects.
Is it unfinished? You bet. Are there problems? For sure. Will it work perfectly for everybody first time? Not a chance.
Will it get better? Damn right. Will it be a fun game? You better believe it.
The only thing I can say is that I am very impressed with what the PlaneShift team has accomplished. And I am very happy at what we are doing. In the end, that is all that matters to me.
just wonderin wat kind of game?
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Originally posted by Petey Pothead
You said it all for me Xlore...They do this game in their spare time, when they get around to it. More then likely they have jobs/lives. The difference with a subscription is the game BECOMES their job. This game has ideals and concepts that far surpass current MMORPGs. Some of the current pay games aren\'t worth a dick, this one\'s potential is too grand to get for free. Your right though, most MMORPGs pre-alpha is extremely rescricted. Of course its not rescricted to 20 people online at once- its close to 1000 people partaking in pre-alphas (this taken from Ultima Online\'s pre-alpha). This game would be lucky if 1000 people heard about it, let alone interested in it. My cry for subscription fees comes from my ability to not be even close to bankrupted by a pety 10 dollar a month fee. You are right, i haven\'t heard about the opencode movement, they didn\'t excactly plaster it on my everyday news sources. As for the time it took other MMORPGs to be built, im not 100% sure- Id guess between 2-4 years. That didn\'t start from scratch though, I\'ll give ya that. They also have full dev teams, what am i getting at you ask? That 2-4 year span is tripled for PS, IMO, from its progress since i\'ve seen it.
Actually, Ultima Online wasn\'t even playable/testable until alpha, which they called \"pre-beta\". That\'s about 1 programming lifecycle stage farther than planeshift is at. The developmental timeframe for planeshift has been slow, yes, but that\'s because most of the open source programming focus across the world seems to be lying in a) awesome web browsers (Mozilla/Firebird/etc.) and 2) outstanding operating systems (Linux, OpenBSD, FreeBSD). The movement hasn\'t been broadcasted much in the past for 2 reasons - 1) those working on it deal with the internet, not physical magazines/newspapers - and even then, there\'s a HUGE supply of periodicals that are made for the opensource movement. 2) The Open Source movement is intruding on big buisness. Every day, there is open source projects being developed that are competing with software developed by major companies (like Microsoft) which are opposed to it, and have been increasing in their efforts to see it shut down. hey would rather you buy their unstable/insecure products than be able to download something that equals or beats it for free legally. After all, they can get the law on their side to help enforce piracy laws for those with illegal copies of propriatary software, but the law works against their efforts when it comes to Open Source.
If you want more information about opensource, check out gnu.org, or the freesoftwarefoundation.org (or was that just fsf.org?) websites. Games at this scale just haven\'t drawn that much attention by the programming community (unfortunately). If there was more attention by the programers, it would explode in development - unfortunately I don\'t see that happening until it gets a few stages further in development. Open Source is a tried & true, and continuously re-proven method of programming that ensures rapid stability & production of any project which attracts the attention of enough programmers. Planeshift is one of those types of projects that I can see drawing many programmers to it in time.
If you think paying the programmers to develop the project will help, I\'m sure they could set up some sort of donation program to help with the project\'s development, maybe even help one get a dinner from McDonalds :).
Personally, if I had the resources available again (hopefull I will soon) I\'d rather help out by supplying manhours for programming & development - as I like what I\'ve seen of planeshift - even if I only see it at 0.02 FPS when I connect. And yes, I did have connection problems at first, but I had to make some slight adjustments to the files on the two computers I am able to put planeshift onto in order to connect at all - changing the compatability options in Windows XP for a file for planeshift.
Let\'s see if I can remember how long it took for the MMORPG\'s:
Ultima Online - 3-5 years, and never truely getting out of \"beta\" according to it\'s manufacturers (always a work in progress & such). Considering it wasn\'t 3D, and IMO I\'ve seen better-designed chatrooms, I\'ve never considered it a MMORPG, but rather a train wreck.
EverQuest - 3-4 years, with a 1 year \"break\" during which the legal procedings against Verant Interactive for blatantly stealing the DIKU MUD code designs were dealt with. Of course, 989 Studios/Sony bought the DIKU code to stop the procedings, so nothing was ever officially decided in court over the proceedings. DIKU, by the way, had been around for about 8-10 years earlier, so if you include that timeframe into the developmental period... Also - ask any long-term player of EverQuest, it\'s broken, been broken forever, and rather than fixing it, all Sony does is add more broken things to it. Combined with past experiences I\'ve had with Sony computers & Playstations, plus their [not so] wonderful customer service, I\'ve taken on a stance that \"if it\'s made by Sony, it can\'t be good\". So far, I\'ve yet to find anything that proves me wrong.
Dark Age of Camelot - not entirely certian, as I was transitioning out of the Army and moving from Germany back to the states during the last bit of it\'s development, but I know that it was a flop - I\'d say it has about a 1-5% customer retainability factor to it, as there is little to no point to keep playing the game (according to friends I know online & offline who have played it). I think it took 3 years to develop.
Anarchy Online - Dunno a thing about this game other than it\'s name. If memory serves me, it\'s done by Microsoft, which means it probably is a rip off of some other game that\'s similar to it, and not all that great. I don\'t know how long it took to develop. Microsoft holds a little less value to me than Sony does.
Star Wars Galaxies - Wasn\'t that supposed to come out like a year ago? From what I\'ve heard from the Beta Testers I know of that game, it\'s just more fuel to my above statement about Sony.
Planetside - I\'m not even bothering with this, I\'ve been so jaded against Sony in the past. Nobody I know wants to play it, and I won\'t go near it. Maybe it\'s good, maybe it\'s not. I think it\'s been worked on for somewhere around 4 years, might be 3.
I kind of keep up with a lot of these things, have been watching World of Warcraft with interest, as it has some interesting ideas, Planeshift is really cool, and will be more impressive as it gets further developed. Majik3D is another one I\'ve kept my eye on, but unfortunately they\'ve gotten tossed around a lot. As a developer, I have sketched out how I\'d develop parts of games like these, dug through and see how I\'d improve/change them (through playing them usually) and do hope to one day bring it to fruitation, as it has been a burning passion/driving goal of mine for a long time. Oh, and I plan on it being free of charge if I ever get it off the ground, because I don\'t feel someone needs to pay through the nose just to play a video game.
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Originally posted by Kiern
Awww, Xalthar made a friend :)
heh, :P :D
yeah well, I just think being friendly is a better approach than rudeness...
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yeah..
*starts singing \'why can\'t we be friends, why can\'t we be friends..\'
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I love all of you guys, I truely do. I just felt like bitching and from the looks of it, this thread will hold me over until the game is released.... No hard feelings...
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and so its over,, all we need now\'s the game lol
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Originally posted by xlorepdarkhelm
Anarchy Online - Dunno a thing about this game other than it\'s name. If memory serves me, it\'s done by Microsoft, which means it probably is a rip off of some other game that\'s similar to it, and not all that great. I don\'t know how long it took to develop. Microsoft holds a little less value to me than Sony does.
NOW that is what I call a bunch of crap! :tdown:
If you haven\'t tried the game you have absolutely NO right to call it \"not at all great\"... ANARCHY is made by FUNCOM a finnish company, NOT microsoft!!! Anarchy is also perhaps the most original online game ever made, since it isn\'t your ordinary medieval fantasy game.. It is set on the distant planet of Rubi-ka where two factions are fighting for controll... these being Omni-Tech and Clan
Stop talking about things you have no knowledge of...
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Originally posted by Xalthar
NOW that is what I call a bunch of crap! :tdown:
If you haven\'t tried the game you have absolutely NO right to call it \"not at all great\"... ANARCHY is made by FUNCOM a finnish company, NOT microsoft!!! Anarchy is also perhaps the most original online game ever made, since it isn\'t your ordinary medieval fantasy game.. It is set on the distant planet of Rubi-ka where two factions are fighting for controll... these being Omni-Tech and Clan
Stop talking about things you have no knowledge of...
Ok, so I got the designer wrong. For the record, the \"not all that great\" statement was the effect of the initial cause \"if it was made by Microsoft\". That wasn\'t a hit to the game, so much as to Microsoft. I said I hadn\'t played the game, simple as that. I knew Microsoft had made a game at one point, and I thought it was Anarchy Online (I could have sworn MS\'s MMORPG started with an \"A\"). Either way, the game isn\'t all that original as far as RPG\'s go (it\'s pretty different for MMORPG\'s, I\'ll admit), as it screams Cyberpunk or Shadowrun from what little I\'ve seen. Just never got up the interest/desire to play it or plug into another money-stealing vampire of a company.
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Microsoft did a game called Asheron\'s Call, which, in my opinion, did suck. (Again with the post digressing :P )
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That would be the one I was thinking of, and it does start with an \"A\". :)