PlaneShift
Gameplay => Wish list => Topic started by: lostprophet on July 10, 2003, 10:24:02 pm
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I assume there will be magic in the finished game, and I was just thinking it would be cool if instead of a list of spells or buying a spell-in-a-bag, if there were, say, ten magic words in the game. To use a spell, you would say a specific combination of these words, like you type (or click on in sequence) \"abra-cadabra-alakazam\" to do a spell for example. It would add an element of discovery and exploration to the game, because everyone would have to experiment with combinations of words. Once you doiscovered a spell it would be memorised and you could look it up in a personal notebook or whatever.
By the way, wouod the game us mp or what?
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nobody has answered yet, but it could be great ....
I\'d see it just slightly different...players would buy a spell book; in these spell books they would write what they learn o=while exporing; there, they could mix sentences, and by mixing a fire sentence with another one ...let\'s say it\'ll make a big speel ; and so on
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As the status display ingame shows both HP and MP values, I would assume that magic will indeed consume MP.
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I don\'t think that would be very fun... When you\'ve played the game with a couple of mages, and start over again, then you can just type in all the magic words from the start and voila, instant ?bermage with all spells.. There would have to be made a lot of restrictions to that system, and such would take a longer time than to just make a lot of spells that could be learned by reading a book, which IMO would be simpler and better...
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I think it would be cool to have \"tool\" spells. You know, like Water walking, and breathing under water, and a levitation spell of some kind, maybe one to lock/unlock doors, one to view the contents of other player\'s inventory, perhaps one that allows you to manipulate objects and open doors from a distance. You know what I\'m gettign at. It would add another nice element to the game, and wizards would be good for more than just flashy combat ability.
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Somebody\'s been playing alot of Morrowind lately, havn\'t they? ;)
Hehe, I agree with you totally Hayden. This would also encourage people to party up with mages, who could give the group the ability to cross that dangerous ravine or fast-flowing river, reaching places a warrior by himself could only ever dream of...
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See, Moogie get\'s it! Sure, I\'ve been playing too much Morrowind, but the game makes excellent use of such spells! They help to add to the flavor, and make mages so much more versatile!
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I like that idea since I plan on being a mage myself.
Hmmm... weather spells, with cable you could shout rain-rain-weather words in order like juna-juna-macdee, and make everyone lag out, thus winning the battle :P
(Yes I know my example sucks).
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Yeah that sounds like a real fine way to put an Explorer out of business :P .
Just sticking this onto a mage doesn\'t do any good, you still just have a 3 character type party system of mages, warriors, and healers except mages are now doubly valuable. However this does bring up an excellent oppurtunity to add a new type of part member; a guide! A guide would be the only person would could use the majority of this area affect type magic, and it is the only magic they could use as well. As such it wouldn\'t really be a mage character, as they would have to use weapons to fight. Most of the spells would have to be more low-level as well, so you don\'t necessarily have to be a mage-inclined race to use them. However they wouldn\'t be a warrior either, as they would have to take some combat penalties for having the magic type. If the parties run off of shared experience though, they could still gain levels without having to do a lot of combat. Oh yes, this sounds sooooooo cool now; and probably way too ambitious, but really cool nevertheless.
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Here\'s a thought... why not put the spells into different \"schools\", so that a person couldn\'t just pick this school of alteration spells; They\'d have to limit themselves. And say I was to create an explorer charachter, but wanted to have combat and armor skills as well as magic; I would take lock picking, an armor and a weapon; then I\'d find myself faced with the problem of what magic area to pick. One that would allow me to levitate? One that would let me breathe under water? These types of choices would initially limit the abilities of the user, but eventually, they would be able to use all of them. Instead of being competition for an exlorer, they would serve to assisst them.
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correct me if I\'m wrong but ... I thought magic was already devided into schools : red, blue, black....
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Yes, there are six (6) different ways or schools if you will of magic. These are the following: Crystal Way, Azure Way, Blue Way, Red Way, Brown Way and Dark Way.
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Aye the spells are divied quite wqell i might add
just a spam really, magic threead and i have no post ?( whats up with that
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\'\'No one can master all Arcane Lore Ways, a good mix is made of two Ways.\'\'
Yes the current system will compose of multiple types of spells which i imagine shall be cobinable, from what i can gather it seems to be something like;
red - fire
blue - water
brown - earth
crystal - holy
azure - air
dark - black
The first quote i posted seems to suggest that spells learnt will stay learnt and so spells will work on a progression system similar to that of grandia (not on experience but on spell types I mean)
D:\\Program Files\\PlaneShift\\art\\backdrop\\spellb17.png
C:\\Program Files\\PlaneShift\\art\\backdrop\\spellb17.png
check that out while your at it
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Well, see, there ya go! Stick the water walking/breathing spells under blue, the levitation spell under azure, etc. I think it would be very workable.
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At first, I thought that was a horrible idea, but now I realize it\'s perfect. Since you can\'t really become very powerful in any school if you are in all of them, you just make those modification spells very low level, so someone could learn all of them if they wanted, but then they couldn\'t learn any of the good attack and defense/healing spells in the schools! Be a perfect way to make an Explorer with the existing spell divisions!
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as in D&D generalist mages could never become as powerful as the specialists, they just had access to more spells....
but in PS I also think that a mage should focus his study in two schools of magic. I am going to focus my study in the Dark and Red ways, and that would IMO be a good combination... Monster summoning accompanied by powerfull nukes...
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red - fire
blue - water
brown - earth
crystal - holy
azure - air
dark - black
actually some of this is incorrect
Red- is manifestation of raw energies
blue-Divination
brown-nature magic, like a druid (thas me =) )
crystal-restorative magic
azure-illusion
dark-necromany, (wether this includes healing or not i am not sure)
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i think its incorrect to assosiate the shards to a paticular element or energy
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I hope necromancers are actually good in this game
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There is no such thing as a \"necromancer\". You can be a swordsman with powerful spells in the dark way.
I know you knew this, just wanted to point it out ;)
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oy I know that - dont get technical with me about the form of the word that I used - no English lessons during the summer! when I say Necroimancer I\'m refering to the \'dark way\' as opposed to the \'red way\' and the \'azure way\'... etc etc
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I know, just felt like being picky ;)
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hmm... let me see I\'m looking through the forums I think it was...
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ok, lol it was closer than I thought... I got the word necomancer from a post 2 above mine in this thread - why didn\'t you jump both of us Cal? :)
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hmm.. didnt see that one ;)
*pokes druke with a stick*
OK, enough with the off-topic jibberish now.