PlaneShift

Gameplay => Newbie Help (Start Here) => Topic started by: jonnguyen11 on July 17, 2003, 06:43:45 pm

Title: Any Fee?
Post by: jonnguyen11 on July 17, 2003, 06:43:45 pm
Do i have to pay any fee to play this ?
Title:
Post by: Drilixer on July 17, 2003, 07:27:00 pm
*groaning* no... and in the future... no... and when your mom comes over to visit you in the basement... no... this is a free game... and this will be a free game...

*cheers*
Title:
Post by: Jedi on July 17, 2003, 07:27:41 pm
No, Planeshift is completely free. There is no charge in any shape or form. This may change in a few years, but I seriously doubt it. The devs are obviously good people. How many other people make FREE games for you? ;)

EDIT: Drilixer, we posted at the same time. :P
Title:
Post by: Shadow Ghoul on July 18, 2003, 05:42:06 pm
But you are able to make donations right? From what I\'ve seen I\'d like to give for the experance there offering.
Title:
Post by: Caldazar on July 18, 2003, 05:56:57 pm
Right now, no, you cant donate. Simply because there are no place to send the money/item. A PayPal-account has been discussed, but it seems like it ran out in the sand.
Title:
Post by: Moogie on July 18, 2003, 07:11:02 pm
I also suggested some kind of Charter Membership scheme a while ago, but they said they didn\'t like the idea of ingame items being purchased with real money.
Title:
Post by: Caldazar on July 18, 2003, 07:16:35 pm
Neither do I. Project Entropia works that way, and it seems to create an elit, where people with money has a huge advantage.
Title: moo?
Post by: Iamthom on July 18, 2003, 08:00:24 pm
yes me poor lol =(

it would be sorta like everquest, how people sold stuff/characters online like on ebay , heck they do that in almost all online games......

p.s. caldazar lol you said you couldnt donate money/items , what items would you donate? Mutant Ninja Turtle Dolls? hmm or maybe my dog to keep em company!
Title:
Post by: Caldazar on July 18, 2003, 08:03:23 pm
Hehe LOL. Actually I was referring to...well, anything. You never know what people have hidden in their homes that DEVs like ;)
Title:
Post by: Vengeance on July 19, 2003, 12:22:20 am
If people donated money to us now, what would we spend it on?

I think it is better to not have it, at least now.

- Venge
Title:
Post by: Moogie on July 19, 2003, 03:37:13 pm
Spend it on strawberry cakes and chocolate and lollies and cookies and donuts and liquorish and candy and smarties and malteasers and twirly chairs and horses and refridgerators and space ships and crisps and lucozade and pencils and lava lamps and furbies and carpets and lemons and bowls and more horses and swords and flowers...


...or give it to me! :D
Title:
Post by: chrischoo on July 24, 2003, 09:18:35 am
It\'ll be very difficult to determine where donations go. The hosting cost for Planeshift is not a concern to us because we run many other things on the server hosting Planeshift, so even if we didn\'t host Planeshift we would still incur the same costs. Naturally this would limit us to exactly how many people the server can host at its peak, but Planeshift is using very little resources in terms of bandwidth and CPU at the moment, so there is a lot of room for expansion on the current server.

Hosting costs aside, the amount of coding that goes on is probably worth a lot more, and the devs are putting in a lot of time and not getting any direct financial benefit out of it. Since Planeshift is in some sense a worldwide effort I don\'t think it has the capability of turning Pay-to-Play unless there is some serious coordination.

I can imagine though that should there be some form of avenue for players to donate in the future that it would probably be used to purchase more resources (maybe hosting additional servers in other regions? specialized software?) whose benefits will be returned to players anyway.

I think the key point here is that almost all of Planeshift is under the GPL compared to other free-to-play systems which allow developers to implement paid systems at a later date because the software is closed-source. The GPL effectively prevents developers from changing their minds at a later date at the cost of the players.