PlaneShift
Gameplay => Wish list => Topic started by: Drilixer on July 21, 2003, 05:21:13 am
-
I figured we\'ve got a weapons wishlist and we\'ve got a monsters wishlist... lets add a city/location wishlist, since afterall what makes a game more than it\'s gosh darned setting! (Don\'t answer that):
Tell us all one (OR MORE!) city or area that you would like to see in the game and make sure to tell these criteria:
1) Name (or prelimenary idea for name)
2) Type of population (for example predominantly Kran, or maybe a melting pot of races... whatever you want)
3) Services offered in the town (blacksmithing shop, fishing docks, arena, bookstore maybe... again whatever you want)
4)The level that the city is located on (is it on the 1st level of the stalagmite near the Azure sun or down in the underwater depths)
5)Some sort of Description of the Architecture of your town (Dont worry about getting too technical by giving actual architectural names, just describe how the buildings look)
6) BE UNIQUE!!! We don\'t need 50 towns that look alike... I would much rather see 10 radically different towns than that... if you think a group of similar towns should be in an area let us know that... the towns don\'t have to be by themselves they could be in alliance with nearby towns... etc etc
ok then - shoot you guys
(EDIT: make sure to be as detailed as possible - the more detail into how things look and work the better - don\'t get bogged down in history though and if you do seperate it from the physical description)
-
well - I want to make a city :)
Name: The Quarry
Population Type: Red \'Skinned\' Kran
Services: Mine, Weapon smithy, armor smithy, jeweler, butcher
Level: 1st level (nearest the crystal)
Setting/History: Many ages ago a wizard traveled to the Azure Sun in an attempt to harness some of it\'s mystical powers into a great tower which he had built on the lush lands below the Azure Sun. The wizard, who\'s name has been forgotten over the ages, attached a magical golden rope to his pet phoenix and the other end to the dome of his tower. He then hypnotized the bird and sent it straight to The Crystal... As modern scientists have come to understand the crystal dissassociates matter that comes within 12 feet of it\'s radiance and will sometimes produce amazing chain reactions. In this case the wizard, his bird, his rope, his tower, and it\'s foundation that was planted miles into the surface disapeared. As matter cannot be lost it settled in a writhing pool of plasma at the bottom of where the wizard\'s tower used to be. Alarmed by the shock of the towers destruction, the god Talad came to the surface to survey what had happened. When he saw the energy enfused plasma he used his powers to kool it and form a population of Krans to live in the pit which unlike the farm lands around it was cool and shaded - perfect for the Krans. Talad used his powers to direct a stream towards the basin - there is a waterful that drops for miles straight down the center of the great pit and into a small pool at the bottom. Because of the energy that seeped into the great pit\'s walls when the tower disappeared there are rich crystal and mineral deposits from the top of the pit to the bottom... perfect food for a Kran population.
Architecture: The Krans have built their city, dubbed \' The Quarry\' by Talad, in a slow spiral all the way from the top to the bottom of the great pit. Their houses are built into the walls of the pit and the spiral itself is a stone road, which is supported by pillars from the spiral bellow it. The Pit as stated before is Enormous... it is at least 100 yards in diameter and several kilometers deep. There are deep mines at the base of the pit. Wood is never used in construction. Everything is stone; Everything is \'larger than life\'.
See a picture here: http://hostmysig.com/data/drilixer/76337.php
-
iim not really good with coming up for ideas with a city itsself but ill give it a try ......
Name: Dwarven Mines or Clangons Plazaa
Population Type: Mostly Stonebreakers and Hammerwielders ..... very few humans
Services: Mine, Weaponsmith, armorsmith, builder, potter, and brewer
Level: i dunno im sure you can come up with a good idea
Architecture of the town: They Mostly live in short cottages and mining tents. At first you wont notice its a town because there is a cave/tunnel running to the city through some of there mines the only way youll be able to know its the town entrance is by the 2 dwarven guards guarding the front with heavy axes and a few fires and tents outside. Once you get in the town you will see one huge temple worshiping there god in the middle of the town with a big moat-the only watter supply the have in the town. There will be cottages surrounding the temple and some buildings specailizing in a few weapons and armors you can only get from there.
-
Ok drilixer you asked me to post a city idea so here goes:
1) Name: Crystal City
2) Type of population: an ancient race of Kran.
3) Services offered in the town: Gems and gemstones available as well as highlevel gemset items like jewelry and armor that has attribute enhancement. Jewelers. The end of several high level quests.
4)The level that the city is located on: One of the midLevels but well hiden (not a spawn point for new player creation)
5)Some sort of Description of the Architecture: All the structures are made of softly glowing crystal. Very angular with lots of spires.
The Kran are not the builders but refer to themselves as the CareTakers. This town may have been one of the projects of the Gods. It is not known for sure.
-
Name: Felesonia (derived from Latin \'Feline Settlement\', I suck at naming things)
Population: Enkidukai, exclusively
Services: Weaponsmith, Armoursmith, Leatherworker, Healer, Animal Training
Level: 3
Architecture: Minimal houses, room enough for the average family but not much else. Buildings would be constructed mainly of mud and carved square blocks of stone. Their shape would resemble tall domes (think of igloos) with a single chimney to release smoke from cooking stoves. Storage buildings such as farmyard barns, stables, food stores, animal stables etc are tube-shaped and slightly taller than normal houses.
Well, that\'s my idea of the perfect steriotypical Enkidukai homeland. Cats living in igloos made of mud. Looking forward to seeing more designs. :)
-
nice ideas and i liek the name of your city mogura ..... the most creative on so far
-
Name: Brinnstein
Population: Human, Dwarven.
Services: Weaponsmiths, Armor Smiths, brewerys (Yes, that\'s right, plural), and maybe a farm or two.
Archetecture: I\'m thinking south German, namely Bavarian, with assorted cave dwwellings (From failed mining operations, not the best place to live, but why let a perfectly good hole go to waste? Not sure about dwarven archetecture as it exists in this game, but throw some of that in too.
This town is primarily a mining operation, and would allow players to harvest metal, buy metal based armor/weapons, or, holding with the German theme, get a ton of Beer. It\'s a \"Filler\" town; not really special, maybe even forgettable, but perhaps the location for some major event in the future? Like on of those incidents where the miners accidentally reach some kind of anchinet evil, and everything goes to pot, or something to that effect. Just a thought!
-
if people feal the urge to draw their city(ies)... by all means go ahead - I drew my concept \'The Quarry\' (which is the first city posted in this thread) on photoshop. I\'m not a very good artist but I think this should better clarify my concept:
http://hostmysig.com/data/drilixer/76337.php
-
Well its not good on the art side but its a very good description of what you said now i completely understand what you ment of the Quarry
-
o yea i also think you should have a small fortress wall around the hole so people dont miss it
-
Since no one else is coming up with ideas ill make another since my other one was boring
name: aisisi
population: Nolthrir
services: Healer, Musician, Fisherman, jeweler, and Bowyer
Architecture: On the outside it appears as a Icy Fortress pushed against snowy cliffs but when you get inside it looks like a deep lake with frozen walls. The surface is filled with Buildings made out of stone that look like the ice barely touched them. The Nolthrir live under the water But they live most of there day on the surface Making bows and playing harps. At this place you can get some of the best bows and very rare jewels. When you swimin the water you see there real houses which are underwater caves and at the very bottom there are the best looking crystals you have ever seen but no one or nothing can possably remove them.
-
Name: City of Lindepon
Type of Population: All races
Services offered: This would be the central economic center of the Planeshift. All the jobs that can be learned could be found here. Anything about money, selling, trading, or barting, can be found here.
Architecture:
The architecture would be amazing there would be skyscrapers and large spacious buildings, I mean this city would be extremely large. I think it should be about maybe 4 times the size of Yliakum. Every job that is in the game would have their own building in this city, from alchemy to cartography. You could also buy a type of apartment for a really good price but it would be crowded.
Location: This city would located in the center of level almost right smack in the middle, so its just about accessible to everyone.
-
Originally posted by Kuiper7986
I think it should be about maybe 4 times the size of Yliakum.
I may be confusing names here, but isn\'t Yliakum a continent or \'world\'? Hydlaa is the city in the game, are you sure you don\'t mean that?
-
Name:
Callahorn
Predominant Race:
Xacha and Ylians, a lot of npc travlers and merchants etc from other races.
Services:
>more shops, markets and stuff than usual as it is a merchant town.
>The merchants can sell you merchandice from all over the world, but at a higher price.
>travlers and explorers may have valuably infomation concerning discoverys and news
>less craftsmen than most citys
Architecture:
The inhabitants are more well off than most and the houses are large and well laid out. it is a beutifull city
Level:
4 (from top)
-
oh yeah, the buildings are the same style as in hydlaa :)
-
Mogura that is a little off topic, but I made this thread to try to get that question answered - it can be discussed further there:
http://www.planeshift3d.com/wbboard/thread.php?threadid=4869&boardid=13&styleid=3&sid=40af5ff35de26ac15502c0a1e83c3097
-
Name: Seraph Requiem
Population: Klyros
Services: Klyros armor smithy, Trade Market, Bank, Fishery, library, and courthouse
Level: the 7th level at the surface of the great sea, which is at the tip of the stalagmite
Description: The Klyros are a flying race. They enjoy fishing but are unable to live underwater due to the Nolithir possesive nature concerning the waterways... To get around this restriction the Klyros\' mages and builders worked together to construct the Seraph Requiem - a ring of stone platforms that hover in place about 60 feet (approximately 20 meters) over the water\'s surface. The Klyros built the ring to spite the Nolithir who are unable to fly and thus cannot get from one platform to the other. The Klyros, who are astute merchants, charge a small fee to fly visitors from one platform to the next... Nolithir must pay double the price for their ancestors\' insolance. Some of the platforms consist of little more than rocky areas where the Klyros gather to hawk their wares, while other platforms have large stone inns, warehouses, and fortifications built on top of them. As stated above, the city consists of an enormous ring of platforms - in the center of this ring is a free floating ornate statue of several gigantic klyros circling a massive sea creature.
I got the idea for this city and it\'s platforms from this picture of the Crystal Space Engine\'s development: http://crystal.sourceforge.net/drupal/scrshots/island1.jpg The \'floating island\' in this picture is a perfect example of an empty platform. And for those of you that dont know the grey guy on the molecular blue spashscreen with wings and a spear,who is killing the creature, is a Klyros.
-
Drilixer wrote:
Mogura that is a little off topic
I completely disagree with you Drilixer. If people are making fundamental mistakes when talking about the nature of Planeshift then it seems very sensible to correct those misunderstandings in the same thread.
-
... I would just like this to stick to the \'city creation theme\' I recognize that it is good that she spoke up but... it isn\'t like I cut her off - just redirected her to another thread
-
i dont want to get into detail since im sure that most of you would get th picture in your mind pretty quickly but how about something like hobitton, as in the lord of the rin?gs. I really do love the buried houses and the wide open green rolling hills. I would also like to see something like that elven city (i forget the name), the one with the river flowing pretty much under it (where they had the meeting to decide what will be done with the ring). Now dont get me wrong here, i dont want the game to be like lotr, but i must say that those designs would also fit into this game perfectly.
And btw, I completely back the idea of The Quarry, very creative ;), it kind of in ways reminds me of the legend of zelda, maybe this could be the home base of the kran.. or atleast the red skinned kran?
-
There shouldn\'t be anything in this game which would make people remember of a different universe (like LotR). It ruins the uniqueness and originality of PS.
-
Name: Jigoku
Population: Ylian majority
Major Industries: Weapon Smithing (Katanas,Shurikens,Halbard, Samurai Armor?), Rice Production, Tourism(It is different from the other cities), Trade
Description: Upon entry to the city, one can noticed firstly a large walkway that lead to the city\'s grand castle. The streets bustle with Ylian men and women carrying weapons, foods, charms, and crystals. The buildings are raised high and enclose small,bustling crowded streets. Interested in these streets and one enters them, people rush by busily some offering items for trade as they pass by. Many signs filled with odd oriental symbols add to the confusion, advertising to the people who could actually read them. The sound of a gong is heard in the background and the distant chants of temple monks can be heard. One decides to walk out back into the main road once more. A small spin is given to take in the breathtaking scenery of this massive, crowded city. A low mist hangs upon the ground. And to the sky? A bright red, matching the red of the oriental stylized roof tops. Statues of dragons and tigers seem to leap from the roof tops, protecting the inhabitants from the dangers of infertility and debt. A short man offers to sell you an odd set of armor, and you are about to buy it when suddenly, you catch sight of a woman playing an odd instrument (shamisen, one string guitar) while dancing down the street. She captures the beauty of the city, the great stone dragons, the beautiful music, and the bustling joy of such a city!
City Design: Obviously Asian, old Asian style. Huge temples, stone streets. Rice paper doorways, stone dragons upon roof tops.
Notes: Of course everything I said wouldn\'t be at all efficent, the massive number of NPCs I mentioned could never be implemented! But it would be nice to have a break from medieval cities, dwarfish, elvish etc. and have an oriental city!
-
City: Unnamed
Population: 300 guards
Industries: none
Description:
It is a city of the all powerful crystal. It\'s been rumored that if a powerful mage can come close to this crystal he may take the crystals powers inside him, so the crystal is protected by it\'s guards and it\'s hidden behind tall walls and in unknown location.
Design:
closed up square with soldiers roaming the sreets. There\'s nothing but a few barracks where soldiers live and a few basic survival professions like hunting and weapon smithing.
Hehe he\'s the pic that I made, I thought, whata hell, maybe this should be some kind of hiding place with an all powerful crystal.
(http://www.hostmysig.com/data/sashok20/cityCrystal.jpg)
-
Great idea with this thread Drilixer! Haven\'t seen it before now, will read up on it and respond soon. Thanks for the link!
[Edit Well, almost .... sooon :( promise. *Drilixer yanks Wolf\'s dogchain :P )]
-
Name: Four Corners Trading Post
Population: Predominantly Ylian working class with a large population Klyros merchants one Diabloi and a group of Kran builders
Services: Builders, Multiple Markets, Smithies, Food, A tavern, two inns (one for the Ylian workers and the other for the Klyros merchant upper class), a bridge which transports paying customers from the current level in the stalagmite to either the one above or below (only one way - the way back costs an additional fee)
Level: second from the top - the \'bridge\' takes people to the 1st level and the 3rd level.
Setting/History: The Klyros are practical, intelligent creatures, which often makes them good merchants and entrepreneurs. About a hundred years ago when the transportation system between the levels of Yliakum was still being develloped a group of approximately twelve Klyros were confronted by an ancient looking Diabloi who told them that he knew of a way for them to make enough profit to shower their children\'s children in then unimaginable earnings. The Klyros thought about his offer and decided that they had nothing to loose and thus accepted it. The astute Diabloi pointed out a small town of Ylians on the second level of Yliakum and then pointed out two enormous city-states which had sprung up on the first and third levels. The aforementioned locations, to the delight of the Klyros, who had immediately understood the significance of the small town,, would have been within miles of each other had they been on the same level. The Diabloi then pointed out that the current trade routes between the great cities take nearly five months to complete one way due to the merchant\'s obligation to go around several mountainchains to the nearest route through the second level, into the third and then to the third level city-state.
The Diabloi told the Klyros that he needed their silver tongues in order to pursuade the local peasants to allow them to use the area for a lift to the next level. The Klyros had suspected such but they became alarmed since they thought that the diabloi intended for them to build the structure. He asured them that their job would be to do nothing more than fly the support cables to the other levels so that his workers could do the rest. Understanding their actual place in the endevear as mere workers and soothers of the peasants the Klyros demanded assurances of the promised profits. The diabloi assured them that they would come in time...
When the Klyros arrived at the small town, named The Four Corners, the diabloi\'s \'workers\' a squadron of nearly two hundred warrior Kran had already enslaved the villagers. The Klyros realized finally that they would have their riches... they were the \'good cops\'. The diabloi greeted them as if he had never seen them before and demanded that they leave... the Klyros played along and eventually had the peasants full support. Since they were so small in number, they told the peasants, they could not defeat the Krans or the evil Diabloi sorceror... so the peasants submitted to the rule of the Krans with the hope that the Klyros would free them once the Klyros had recieved the gold from the lifts to do so. The Diabloi furthered this rumor, which he and the Klyros had coplanned, by appointing the Klyros as leaders of the project. It took several decades to complete the lifts using merely sheer manpower (the Krans proved to be gaurds not workers). The Klyros and the Diabloi, now rich, knew that the peasants were too poor to go off in search of a better life if they were freed, so they did the only logical thing to do: they freed the Ylians and watched them dumbfounded stay exactly where they were.
The city itself is merely a toll-road of sorts between the upperlevels and the massive capital cities above and below them. The Klyros rulers have grown old, rich, and fat. The Diabloi, still alive, lives in a large obsidian palace nearby surrounded by his army of Kran and a large number of the choicest Ylian serving girls...
The Ylian on the otherhand are extremely resentful of their masters who have only prospered from the Ylian\'s toils. There are a number of secret resistance groups residing within the city planning a coup d\'etat vs. the Klyros, Krans, and Diabloi... maybe if they can be persuaded to join together they will someday prevail...
Architecture: The city consists of two areas: the inner city, which contains the Klyros merchants and the Diabloi\'s castle; outside the walls of the inner city the houses are chaoticly pieced together lean-tos where the Ylian lower class resides... The gigantic bridge system is within several fortified (physically and magically) barricades directly in the center of the new city.
-
This is a great post and really has great ideas in it and more pictures deatiling the towns you want would be utterly fantastic. Keep the inspiration flowing - this is what the developers really want to see!
-
I finally have an idea. An idea that probably isn\'t that great, as it\'s not exactly a city, but oh well.
Name: Lemuri Research Lab (Pathetic name, eh?)
Population: Primarily Lemurs; A few other races here and there though
Services: Historical Information, Mythical Informtiaon, Food, Guides, Shop for Advenuring Supplies, Research Center (in case you want to have more informtion on something or the other)
Level: 1st Level; the one with the Bronze Doors
Setting/History: Lemurs share a sense of loss for their mysterious homeland. However, some Lemurs wish to learn more about their homeland to learn more about themselves and their history. This research lab was set up to investigate that mystery in particular, but it also researches other mysteries put up by others. To help fund this project, there are many stores and services located near the Research Lab. There is a rather large library in the Reserach Lab, for research purposes as well. Occasionally, a party is sent out to the Stone Labryniths to investigate the main mystery and others. Members of other races help with the research and exploration, as well as selling, but mainly Lemurs poplulate the area because they want to investigate a mystery chiefly involved with themselves. Or so it seems.
Architecture: The area is fascinating, full of life and gives off a feeling of peace. The Lemurs skill with artistry and crafting shows in the Research Lab. Colorful lawns decorate the area, magical statues of great heroes and famous people are here, as well as ingenious ways of decorating the buildings. It is a beautiful place, and one would temporarily forget all, captivated by wonder.
(Note: I have little knowledge of what buildings look like, so I\'ll leave it off at there. Just a general, basic description of the place.)
-
actually that\'s a good idea - rememberthat this thread is for cities AND locations - just have fun with it
-
Diaboli Baths:
The Diabolo being a race known for their charm and love of luxury have created a Bath reserved for the most wealthy and powerful among them. It is located on the six\'th level in an area of natural hot springs. the springs instead of coming from the ground however seep from the ceiling in places coming down the walls and in others forming a gentle rain. The Diabolo have constructed enormous baths and spa\'s for their relaxation. Some say the Baths have marvelous restorative properties for the Diabolo and the water is said to work as a powerful restorative for them. Access is very exclusive and most members of other races who get in are either very rich or do not survive the experience. The architechture is mostly smooth walls and arches with columns and alcoves lining the walls to afford the patrons with privacy.
[edit: for more detail]
there are no buildings really all the structural elements are carved from the cave walls. all the cave walls are highly polished and the baths are in rooms off the main cave corridors.
[end edited section]
At times meetings between important Diabolo members occure there due to the privacy available there. Several Rogue quests require clandestine visits to the premises.
-
Name: The Ancient City (noone really knows the name).
Population: Unknown
Location: Somewhere in a hidden cave in the regions of the deepest waters, that are very well hidden.
Services: Herb farms (Sea Grass, Amber etc.), Alchymists (Potions made of ingredients from the water - only), Mage Shops (blue way - only), Pterusaur Dealers, Pterusaur Nests, Divine Temple of Learning (A place to learn some ancient martial arts, meditation and stuff like that).
Architecture: Since noone really knows about this ancient city, and even fewer have ever been there, and returned to tell the tale, there is no written record of how this city works, or looks like, but it is said to reside in a great cave, hidden in the waters of the deepest regions of Yliakum. How the Pterusaur Nests came to be in this cave, and how they get out of the cave is a mystery. Maybe they know something that we don\'t?
-
Hi Dril (nice sig, looks so well on my favorite Kran :P )
Without in anyway judging or discrediting the other city suggestions here my personal taste preference is for the latter two. The Diaboli Baths as a location reminds me of the decadent Romans and their great baths in RL. Also some Diaboli places are required since they are not generally well liked by other races. Btw Zaphar I\'ve started working on a 3D program that creates 3D rooms/locations and can publish them as websites/stand-alone games. Maybe not the perfect tool for this but we could try to design a Diaboli bath in it as a start. It\'s called 3DState.
Gronomist, glad to have made your acquaintance recently although the circumstances could have been slightly more pleasant ;( .
*Stops the big oaf of a Kran, Drilixer, from beheading Gronomist*
\"Back off Drillixer! L\'emme xplain this to u in Kran terms like u\'r a 3year old: Gronomist is a female, Ilyrria (Wolfmane in alter ego) [thinks: Sheeezz he is never gonna figure this one out] i.e. ME you dumb oaf, is a female too. She is not, repeat NOT a suitor! We are of the SAME sex [thinks: Yeah like a Kran will ever understand the significance of that] so everything is fine. Just fine. Nice lady, good friend, no kill, ok? No kill Dril!\"
Just had to do some roleplay for myself and Drilixer :D
Seriously though gronomist I like the idea of the hidden city. Could make for a great quest for rangers etc., Explorers guild will love this one. Of course in order for the city to be coded into Yliakum we would need a description of it anyway. Also some clues as to why this city is important, other than the mere curiosity of rangers, would have to be thought up and distributed around in Yliakum. Objects with a magical quality and history, scrolls with hints at great wonders and wealth and/or knowledge to be found there must be strewn around in Yliakum. Maybe some NPC\'s must have some info of this to share.
The idea has great potential, let\'s develop it further.
-
Some of these are cool ideas, but we need more descriptions of what they look like, what materials they are made from, etc. Please try to be more descriptive in that respect.
-
Not a city, more a monument, but I\'ll give it anyway.
I would like to see lots of grand statues, of gods, legendary warriors, mages, healers, kings and so on in our world. My (almost wet) dream is a statue carved out of a large cliff. Its kind of hard to explain, and even harder in english. But I\'ll try anyway. Imagine a large cliff, like the Cliffs of moher in Ireland, picture (http://www.marymcsweeney.com/images/moher.jpg) . Or Preikestolen in norway, picture (http://home.online.no/~taninfo/personlig/images/preikestolen.jpg)
With a very large statue of some ancient person of greatness. I image a really large torso kind of coming out of the cliff. Holding something in both arms. Like a large Battleaxe if its a legendary warrior or a staff if its a mage. Again, maybe I have explained it poorly, if I could draw I would try to draw it for you.
-
your statues could be carved into the level walls somewhere - possibly a temple to one of the gods :)
-
D?nyulma is a city in the large trees of where all houses are created high up in the air. All buildings buildt with no nails or anything else hurting the large trees. The houses are small, usually only one room, the larger houses have 2 or even 3 rooms. Because of the large trees from 3 to 15 small houses may be placed arround the trunk of one three.
The houses are connected with narrow bridges and simple but clever elevators. The forests around D?nyulma is a very rainy area. The clever builders of D?nyulma created an amazing system that collects the rain into wodden tubes that goes verticaly down beside the large trunks. The elevators are partly powered by rather small watermills running in this small tubed waterfalls. During the rainyer times, extra water is stored in large containers placed high up in the tree tops.
The grandest part of D?nyulma is the main square, a large platform around the trunk one of the largest, oldest three know to man. About the size of the main square in Yliakum the main square is the meeting place of the city. At the square there is a great fountain, created by precisely placed holes in the tubes containg the rainwater. Above and arround the main square, connected by bridges are most of the city\'s shops.
The people of D?nyulma mosty eat roots and plants that grow in the dark but fertile area at the foot of the trees. If you ever find yourself in the city in the trees, don\'t miss the rhuga bread, the main ingredience is the flour made from rhuga roots.
Keeping livestock in the three village is hard to say the least, and on the ground vile beast roam, especially at night. Almost all meat that is consumed in D?nyulma are from the animals the hunters gather.
D?nyulma is the home of some of the most skilled hunters and archers in general. Archers from D?nyulma are in service in many cities and serve as assasins for some of the wealthiest guilds.
Hunting in the forest is a dangerous profession, the beast that made the ancient people of D?nyulma move up into the threes still lurk the dark forest and more than once children have dissapeared. Guards make sure no one stay at the forest floor after dark. To do so would be to welcome death. During the day certain places may be accessed to gather berries, mushrooms and most importantly, ruhga. But even during the day, the forest floor is a dangerous place.
The city of D?nyulma is not the home of a vast number of people, but those who live there enjoy their life there. The city is one of the oldest, and it have never been breached by any opposing force.
I know this is not very realistic, but its something I would really like to see in the game later on.
-
Name: Shralla
Population: Dermorians
Services: healing, animal trainers, magical store, bow maker\'s shop, Shrine to Laanx (which buffs those you worship there for a fairly long time), stables, rudimentary inn with an average number of rooms to rest in, No Bar!
Level: wherever a large and desolate desert is to be found :P
Description: Materials: the entire city is made of large claw bricks. They are made of sand so a desert texture should be sufficient (see pictures). The city itself is a broad road built against the side of the level\'s wall (the one that goes up to the next level). Elaborate steps go down to a beautiful forest below that contains a small shrine to Laanx and a glowing statue of Laanx that watches over her forest. There is a calm pool of water surrounding the statue of Laanx. There are small but elaborate bridges built over the water. The buildings of the city are built into the cliff wall of the level on the road (see picture). The buildings that are not built into the cliff wall but are built on the road itself have elegant ivory colored domes that gleam in the sunlight. There is also an elaborate fence allong the wall which is primarily used to save the little Dremorians from falling to their deaths in the sacred forest below. The leader of the city is an extremely powerful priest who lives in the shrine to Laanx down in the forest. Because of the magic around Laanx\'s statue, wild creatures are unable to enter either the forest or the city itself.
History: Many years ago, and yet ages after the first races had begun to appear in Yliakum a group of travel-weary Dermorians were lost in one of Yliakum\'s great deserts. Their leader decided to bring them out of the desolate level on which they were traveling and steered his party toward\'s the great cliff to the next level. But, the Dermorians never made it over the cliff. At the base theycame across a great shining statue to the goddess Laanx. And from the statue\'s outstretched hands a river flowed. It formed a gentil circle of water around the statue and a beautiful forest sprung up hugginfg the cliff wall and around the statue. The Dermorians were so touched that they knew their wanderings were over. They built the city of Shralla to glory Laanx and refused to build it using the trees from the Forest that touched Laanx\'s statue. Therefore they dug their city out of the cliff itself so that they could always be near Laanx\'s statue. To this day they still live in Shralla worshipping the forest and Laanx\'s commpasion for a small band of elven travellers.
The Pictures that inspired me to create this city are from an ancient Buddhist city on the Silk Road, named Bezeklik. If it werent so old and slightly worn down this is exactly how the city would look ;) :
(http://www.dartmouth.edu/~damell/programs/cfsp2001/sr/bezeklik.jpg)
(http://www.bbraun.cz/cesty/cestopisy/1998cks/obrazky/naceste/016Bezeklik_jeskyne.JPG)
-
The forest city of D?nyulma
Culsoron your city might fit in well with another idea that has been going and has become well developed. See this thread on the Tree Castle (http://www.planeshift3d.com/wbboard/thread.php?threadid=4386&boardid=15&styleid=3&sid=212197009a741687790432544f7da464&page=4)the actual discussion has been taken to another discussion board at this link (http://pub161.ezboard.com/btreecastle ) The Tree castle idea is for a whole map surronding the magical tree castle but there will live a lot of ppl there so the city might fit well into it. If you think this is close enough to your idea then contribute there, if not we can look at your idea further here.
Shralla
Great idea with some \"flesh\" on the \"skeleton\" Dril! Since I\'m playing a dermorian it would be interesting to develop this. Want to try and do a co-operative 3D model through 3DState?
-
Name: Ahnkthra (god i realy suck at naming, i got it from an egyptian thing to try to keep the theme goin)
Pop: Mostly humans, dosnt exzactly matter to me if there are other races
Location: heck if i know, i havnt been around much in the game so i couldnt tell ya, but somewhere by a wasteland or desert would be nice, try to make it modereately inaccesable(ie harder monsters around it, mountains sorrounding it, ect) i say moderatley because i dont want like only lvl 40 ppl or w/e i want everyone to have a chance to go there, even with a low lvl (like make it so they can go on top of the mountains or w/e and risk a longer trip instead of goin through a wasteland/desert of monsters
Services: Animal trainer, a small inn, a blacksmith, a wall sorounding the city with 2 gaurds gaurding each exit, a couple of tents scattered and sorrounding in/around the town, and about 4 to 6 other little to medium sized houses
Description: Not much u say!? BAH. the city is very small and unoticable, no even rememerable, but it is a stop from the harshes of the desert....But the real cool stuff is with the npc\'s when u talk to the townsfolk walkin around town, and ask like wuts up? they reply with this kinda general thing, hmmmm i dont know i woke up today and all my clothes were in tatters... and stuff like, i saw a horrible creature last night, it looked human but it was obscured by the shadows, ect, and when night comes......WATH OUT!!! all the npcs turn into either zombies or skeletons. very cool. u can kill them but the corpses stay and when morning comes they al return to they\'er normal state, none the wizer....And because of the gaurds absence during night, creatures of the desert can walk into the city.OH MY. i like this idea, very very good quest potiential
Architecture: arabian kinda style weapons found here, squared mud houses, to keep the arabian style theme
-
well, i could be more descriptive on that last section...
think of some arabic countries, they have rough, pale mud-brick walls with light domes or just flat roofs on the top, kinda golden or red door frames/window frames.
the place would be dry but there would be a little statue of laanx in the middle of the town (about 5 1/2 feet tall) with with a small garden sorrounding it. the wall around the city will be kinda rounded off.. and ooo, all the buildings would be worn around the edges like strong winds and sandstorms blown through. well, like i said not much. but would be cool with quests (^_^)
-
Name: Eelroyt
population: Klyros and a mixture of neutral monsters
Services: two rival inns, a armorsmith (only sells light and medium armor ), Alchamest store, minature libary, bank
description and enviroment: Eelroyt is a very noticable city that is far into a swamp. The city is swamplike of course but it is a fair size city with two big inns that have been rivals for ages each located on opposite sides of the city. The walls and most of the buildings are made of unbreakable bamboo and sticks with hardend mud and rope holding the bamboo together. The roofs are still bamboo but there are reefs and leafs covering them. The armorsmith only sells medium and light armor because the klyros cannot wear heavy armor. There is no weaponsmith because they only are able to find few metal so they decided to give only the guards weapons just incase a riot broke out between the two inns. Neutral monsters are throughout the city and they help the klyros guard it just incase unneutral monsters attack. Four outpost are in the corners of the city, they are taller than most outposts and only the klyros can get on them because of there flying ability. These outposts are the only buildings that are made of stone. It rains 3 days a week and the other 4 days are scorching hot. The only light they have at night are a few torches and candles on the wall and a few campfires lit outside. 2-4 guards guard each entrance and 2-3 guards are on each outpost.
hope you like my city :D
-
The town that will be a city.
I always like things that change. So the concept is that this is a small town but it has a lot of things going for it. It?s got a medium to large agricultural economy. It?s got a ready fresh water supply and it?s close to the wall.
The first thing that changes is that somebody finds out that black substance on the wall that actually burns. Today we know it as coal. The people are really excited about coal because.
1. There?s a limit to the amount of iron that can be made do to two available tree matter that can be burned. Burning trees is highly regulated throughout plane shift to make metal. Infect trees in general have to be highly regulated as a commodity. There probably planted and harvested just like a crop.
2. Coal burns hotter. Once it out gases he creates coke which is great for pottery steel making and forging of all kinds.
3. There is a lot of it here. One might consider it an inexhaustible supply. Just nobody quite knew what it did.
So in the first age of the town there getting a handle on how to use this coal effectively. The townspeople are trying to develop uses for it. Several guilds move-in to take advantage of coal. The town realizing that they?re going to expand get zoning laws and planned to get bigger.
This is the fun part. The town has built over time by player characters wanting to erect structures. There is also city buildings being billed and churches and cathedrals. As the local Lord gets more powerful he pronounces himself king of the area. A king has to have a castle so he builds one. The town turns into a city. The beauty of this is that the city is built up by player characters and guilds as much as it is built up by the developers of the game.
Not everything is rosy in the city. It is found out this coal is really dirty stuff. As time rolls on the rest of the people in the large cavernous room realized that coal is downright nasty stuff. Laws are passed to seriously reduce the use of coal. A war between the king who owns the coal and his neighbors over the fact that over coal burning wipes out crops and trees across the land and smells bad. It ends up in a stalemate however and the local king is forced to severely limit the amount of coal he burns too in his kingdom.
The city is starting to get run down. Nefarious types start moving in. The city is in hard times and its starting to show.
The coal miners break into a large cave. The cave is loaded with nasty monsters. They come at the city in full force. The people in the city really learn to hate nighttime. The embattled king has to move precious resources away from his neighbors and apply it to this problem. It also solidifies his opponents that coal is actually evil. This king and city are in real trouble.
The king successfully beats back most of the monsters. Pushing into the cave they find a brand-new area. It?s a whole new place to explore complete with a light crystal in the ceiling. This is the rebirth of the city. Even though there is a persistent monster problem to get to the new area it?s not impossible to get their. The trade is good in their, a lot of good opportunities. However caravans going there have to be heavily guarded. The path going there has to be improved. So the city goes from coal base to trade based.
If one is looking to improve trade skills this is the place to go. The town/city has to do a lot of building to do therefore the products you produce will fetch a pretty good price. There?s also a lot of instant wealth and people want to spend their money on nice things. So if your highly skilled in your trade there are people looking for the best things. There will be some lean times but in general it is a great place to do business.
The town has initially called Dainen Vil. That is renamed the city of Dainen.
The look of the city is something nobody?s going to know until it is built. However having three or four models of a construction site in various states prior to a building being built would help. Since it is also heavily zoned, zoning ordinances not the ever quest kind, it does have a basic layout. Since the transformation from town to city should take a couple years real-time there?s plenty of time to plan.
-
Fish that is a great idea - a dynamic cityscape! - people feal free to follow Fish\'s example and add possible \'quests\' allong with your city - but please seperate them from everything else - being orderly is a plus.
-
Name: Mines of Sav\'Ukun
Population: Mainly StoneBreakers, and HammerWielders
Services: Mainly Weapon and Armor smithing
Description:
Picture something along the lines of the lonely Moutain, from the Hobbit. There was once a prosperous and thriving dwarven nation in the mines of Sav\'Ukun, an army of orcs have raided the Mines and laid claim to everything in it. The stonebreakers, and hammerwielders were forced to retreat and have finally come back for their revenge. When you enter the zone you are at the entrance, there are dwarves who greet you and that is where the weapon and armor smiting basic items are. The dwarves warn you about everything and the dangers and as you walk in a little bit you come to a room where there are StoneBreaker and HammerWielder guards, there are also Orc guards. The orcs and dwarves should be set to constantly attack each other and have rather fast respawn times so it looks like there is an actual fight going on. Once you pass those one or two rooms with the dwarves and orcs fighting you can progress and fight your way through the other orcs, these orcs would be getting increasingly harder and harder as you go along. But dwarven mines do hold rather glorious treasures... Mainly the zone would offer items for weapon smithing and armor smithing, but now that i think about it some jewerly making items would be good too. I haven\'t seen any actual combat zones posted so i think this zone would have a decent amount of depth. The devs could even customize it so every few weeks the dwarves may make some headway farther into the mines, then later the orcs may push them back a little bit. Also, the dwarves at the entrance can offer up quests that you would have to run through the mine to complete.
I dont know how good it sounds but... its an idea.
~Dan
-
Keep ideas original, Dont steal idea from someone as great as Tolkien, Sheesh
I propose to make a Dwarven city, Consisted of nothing but dwarves on one of the lower levels probably, Dwarven Architexture If you dont know it, its beatiful most of the buildings dwarves consturct use quartz crystal marble and slate, Making for a beautiful all around look of things, They would of course being dorfs, Make an industry at smithing of all sorts, and we all know dorfs make the best brew.. So in short the economy would be Mithril mining, Mithril weapons and armor Acknowledging that dorfs found anywhere are usually the only ones who know the process to make mithril items.
So the City layout would be Large Cavern obviously the city was erected from what the cavern was once full of, Great Dwarven Warriors and Priests and such Are Carved out of the walls 100\'s of feet tall, The buildings having many archers and pillar support would be enormous to accomadate any race made of beautiful stone as mentioned above a temple to their god would be made entirely out of Slate with Gold and Mithril Inlayed for design, Id put pictures if i knew how... Homes would be round with peaked roofs almost like an igloo.. but not.. More like a Tiki Hut or something.. but made of stone and larger of course, The streets would be littered with \"worthless Crystals and gems\" as the city would be flourishing with wealth from their smithing and brewing operations, nearby the city you could find a few dwarven warrior outposts to warn of forth coming danger, an advanced alarm system devised by one of their great inventors, The weapons and armor sold here would be of the highest quality found nowhere else, unless of course a player sold it to a merchant somewhere else..
Quest Related ideas, Trade Routes.. Rich dwarven smithy wants to have his works reach the first level so he hires you and perhaps a few other players to take a caravan of his smiths and wares to the first level so they could set up shop or To supply Mithril for them to forge. Or Perhaps Orcs, If implamented, are gathering a raiding party and the local guard hires you to go steal their war plans or assasinate their leader, or perhaps a wizard dorf needs a special mineral and he himself is too old to perform the task so in helping him get the mineral he rewards you with a new spell, City needs a few guards to help fight off a raiding party, Brewer needs some herbs from the 3rd level you go and get them for him, alot of ideas here. If you feel the need Add on to my idea
BTW we shall call this City Tagurin Ak\' Melor
-
LMAO how can you say i stole it from him, i just said to picture it, this isn\'t quite the same story... ones a mountain, ones a mine... one was inhabited by a dragon, one is by orcs, one story had all the dwarves killed cept for Thorin... mine has alot of dwarves survived. I just wanted you to picture it for theme purposes... i hope that sentence didnt influence any of your opinions...
-
Actually I like both ideas, Sav\'Ukun & Tagurin Ak\' Meloron, for a Dwarven city. Maybe a good solution will be that we implement ideas from both into a single dwarf city-empire or city-state.
The element of fighting of some kind of enemy creatures that also tend to live underground for access to mines and minerals through the labyrinths is good. (we should be more original and come up with another kind of creature other than Orcs or Goblins, something new for PS - this should be done in monster Wish list). Having an ongoing fighting arena like that is great.
The idea om weapons-smithing and gem making, crystal making should be used and especially the trade routes that need to be held open. Great quest material and an ongoing story with raids and battles etc. Also some other cities on the way up to higher levels could be like oases where caravans could find refuge against attack and raids, at a price of course.
-
Asmariah
History: Generations ago, their insane maniacle king tried to invade nearing towns, cities, many died in his mad quest for power. When the king died his ways were burried with him
Now Asmariah is a town to relax and learn, all races live peacefully together. Due to being an artistic community there are mainly mages, techers, potters, brewers, painters etc dwelling there.
Vague description: in the center of the town is a massive cathedral, ( kinda like notre dame, all architecture in that stylee) inside people sell there good, srtists paint ect.
The cathedral has quite a bit of free space around it where stages are set for musicians, poets, actors etc.
There are walls around the city, heavily damaged by previous wars, they are are in a state on neglect with wild flowers growing on them. What gaurds there are sleep against the wall enjoying a peaceful life.
The city is quite densly, erm, housed, but many are empty due to many perishing in the war (even though it was generations ago). These can now be bought or used as ins for the passing travellers.
Locale: flatlands, close to a forest. Somewhere out of the way :)
Damn, lost focus
Oooh!, any1 have a copy of morrowind, could create an idea for the town in the construction set, could create a rough idea then send the ESM. On the other hand I could do it that way and send a screenshot, hmmm...
-
Hi icosiel,
I like that idea a lot. We need some places in Yliakum that are not all blood guts and warfare. Your city sounds like a wonderful sanctuary for the more peacefulminded and a possible place of pilgrimage and a center of learning for artists, musicians, even builder/architects and the like. You should incorporate some ideas like that into your city description and Yes, do the demo and sent a screenshot for a start.
I for one would like to help you out on this city. Let\'s see where this goes.
-
Started to get ideas down but tha damn prog keeps on crashing, grrr.
Anyhoo\'s, got to keep occlusion in mind, so it will have to be kinda packed, but not too ott, also I was thinking about the layout of the town. Will have to make it easy to get around, maybe a flag at each area, i.e. flags for artist block, builder etc.
If you have any iseas I\'d love to hear them, after all the more input the more diverse and enjoyable it will be :D
-
I dunno if there is going to be painting in PS, but here\'s my idea. There would be a supply of backgrounds and things to focus on (various people, fruit bowls, etc..) that could be placed in the foreground. The artist chooses where to place them on the background, then watches it get painted as it appear.
Edit: Oops, sorry Dril.
-
if you want to discuss painting or elabrate on an individual town in a group please do so in another thread. If you want to elaborate on an existing city that you postyed - by all means edit your post and do so. - but remeber that this thread is for cities and locales above all else.
-
Dril, what about collating this thread into a summary of proposals. Maybe we can vote on the cities we like and get together to work on improving them. At the very least a post summarizing the existing proposals will be great. It could also be a link to a url where a summary of cities are posted on a webpages/site.
-
It all seemed so easy at first :(
-
Either that, or you do like this: [img]www.theurltoyourpic.com/yourpic.jpg[/ IMG] Without the space of course :)
-
Thanks a lot for that Caldazar, much appreciated
In regards ot towns, do you want details such as people who live in certain buildings, road names etc
-
Well icosiel details are fine but make sure the concept is thought through first. Details can always be added and improved. Mostly we need a concept, a clear description and a pic or graphic representation is always good if you can manage that.
-
I am not good in writing Storys and descriptions and my English is not the best, too, but I want to tell you my Idea its only a little perhaps another one can make a big thing out of it...
So what about a Amazon-Camp ??
A little town where are only woman ??
Woman that hate man. And there are some shops with rare Items and only female Characktes can buy there !!
So tell me what do you think about that ??
-
Griever - interesting but you need more details - stick to the suggestions that I gave in the first post on this thread
-
Yeah sry.
But because of that i have written that perhaps another one can make sth out of this idea, because i cant write really good and yeah iam only not very good in such things...
-
Area Name: Hall of Heroes
Services: Historical information, Inspiration, Exhibit of Rare Treasures, Blacksmith, People-who-carve-stones-but-I-don\'t-remember-what-they\'re-called
Could use help of architects, artists, miners, and the like
Level: 5th Level (Methinks we could use more descriptions of each level, so cities can be placed more easily.)
Description:
A large building that is dedicated to the heroes and heroines of Yliakum, as well as the not-so-heores and heroines. It was built especially to honor those worthy of the name, such as fearless warriors and imaginative inventors. Those who have made their name doing something honorable or honored here, as are the ones who did the more infamous deeds. The latter, however, are not honored so well.
It is divided into five main parts, which are subdivided according to the life they lead, such as agricultural, general, fighting, and so on. A place of inspiration, this place as shrines to those heroes and heroines of whom are the greatest of the great.
Architecture: Basically, a graveyard, treasure exhibit, and two exhibits, one with many statues. Hallways also have many statues.
Graveyard more of a mausoleum-type thing, in stone coffins, with graves depicting who they are. Treasure room is heavily guarded, though majority are merely copies of real items.
Treasures include ingenious inventions, legendary swords (and other weapons), and so on. Some weapons lost in various places.
Could use statues to replace gravestones, but currently, they\'re just gravestones..
For the infamous creatures of Yliakum, some have statues, others just a memorial describing their evil deeds and cursing them. Monsters are usually the ones with statues, with an engraving describin gthe deeds of the monster.
Materials:
Statues - Mainly steel, stone, granite, and the like. They have a base showing how long they lived, if they are still living, and a short paragraph or poem on who the person/creature is.
Gravestones - Made of stone. Written on these are the same as the above, although instead of a short paragraph or poem it is merely a few sentences telling of who they are and what they did.
Treasure Room - Adorned with many rare and
special items in the mode in which they would
be used. I.e., a small statue wielding a
sword, someone operating an invention used for
this, etcetera.
Building - Made of granite, obsidian, and the like.
Inner Building - Shining with opals, turqouise, quartz, and other such bright precious metals in the Hall of Heroes. In the Hall of Villains, they are darkish stones, like that of blood and darkness, namely rubies and others. The Hall of Inventions is a combination.
(Note: The Hall of Heroes is always adding heroes and heroines to it. Players may become heroes and heroines themselves, too... If they prove themselves in battle or civil affairs. I may have mentioned this before, but it\'s kind of hard to keep track just writing everything down in notepad and filling it in at random times.)
-
Grever, let?s see what we can do with your idea. It has been done before a lot but there are some twists you can put into it to make it interesting. That?s one of the reasons why people prompt you to put more into it.
I don?t think Amazons would make a very good city however they might make good area with a city in it. It might be better off in its own room with its own crystal to light it. It should be fairly difficult to get their. When you have a bizarre turn that would have only women in one spot they pretty much have to be isolated.
In one ancient story of Amazons the Amazons would treat the men quite well. Feeding them making them happy jumping at their beck and call. But after they mated they killed them down the last one.
Another thought was that there was a man society that threw out women. To say the least the women were little upset. So they bound together and tried to live life the best they could, never trusting men again. However both societies would die off.
Then there?s the idea the women had found a eternal youth. I liked this idea the best. Each one of them can live thousands of years. Every so often a woman will find their way to this clan. After they take one in and train her she is let in on the secret and swears never to tell a sole. Since women found it first and they feel strongly that man cannot handle it that?s how it?s going to be. So let?s go with this for the rest of the discussion.
As for the look of the area one has to consider that these people live a longtime. Other than an occasional flag or banner everything is made out of stone and is well-crafted. Large grassy fields with statues around it and well pruned trees lead up to the city. One must realize these women have all the time in the world to get things just right. Beautiful marble walls intricately carved would be the norm.
The skill that these women possess are astonishing. You spend 1000 years practicing a craft one is bound to be pretty good at it. Top-notch warrior?s and artisans are pretty much the norm.
Another aspect that must be considered is that these people know one another very well. Hurt one of them and he will have the entire city ready to kill you. Tell one of them a lie and nobody in the entire city will trust you. Step out of line even slightly and they will throw you out.
I never really liked the idea in Amazons lore that they cut off one of their breasts to shoot a bow better. Generally speaking lopping off a breast really weakens that side of the chest and one of the best archers I know has both breasts intact. It just doesn?t make any sense.
I hope this helps flush out your city concept. I see you have an idea in your head and it would be kind of nice to see the rest of it. I like to see you try again.
-
Since Dwarves are miners and miners, well, mine, they need ground to tunnel into, and since the world of Yliakum is inside a giant stalactite, that leaves the only open area above and around the city.
So, in response to a post that said the dwarves should be located at the bottom circles - I say that they should be at only the very top ones - otherwise they\'re gonna get really bored real fast :) when they run out of places to dig! ;)
-
My contribution:
Name:
Ithrulth (its true name), although most have forgotten it?s true name, now it is simply know as the Slums.
Pop:
It is a melting pot of all the races, but not the classes. Only the impoverished and working class live here. It is very densely populated.
Services:
Most things can be found here, the black market is especially strong; drugs, stolen goods, illegal artefacts, prostitutes, all can be found here if you are willing to search for it. Although it is also a highly industrial city; most mass produced goods (mass production maybe out of the time period, but tanneries, larger workshops for producing siege engines, shipyards etc...) are built here due to the cheap labour costs, there is also a strong fishing industry.
Level:
The 6th layer, on the edge of the great lake, rarely Ithrulth is flooded; when this happens it is a deadly situation; usually not all the chocked morass of people can escape in time. During the last great flood, 50 years ago, hundreds died, homes were destroyed and much of the city had to be rebuilt.
Architecture:
Ithrulth is a shantytown, the floods have destroyed all of the old beautiful architecture, leaving only small dingy huts and shacks in which the population do not live, but instead survive?
Description:
Ithrulth is an excellent place to disappear; no one knows your name and no one cares that you exist; it is perfect anonymity. It is almost lawless; thugs and thieves plague the city, policing this area is impossible.
The area is heavily polluted from the numerous industries, the stench of smog, fish guts and faeces are inescapable. Disease is rife; the populous is often cursed with plagues and cholera.
They are far beneath the crystal, and live in a cold, perpetual twilight.
There is plenty of seedy bars and back alleyway casinos. The blackmarket is strong they can get hold of anything, for the right price...
No one chooses to live here, but once you are here it is almost impossible to escape. Work is easy to come by, but it never pays well; the destitute come here to scrape a living.
I envisage the city as a sprawling morass of pitiful huts and smog polluting chimneys. The streets are muddy and there is little, if any greenery. I imagine the streets lined with beggars, orphaned children in rags, and the elderly coughing with disease.
Ok, there we go, any feedback? And no? I can?t draw a picture? I suck badly at drawing, especially cityscapes.
-
edit: damn it cant delete posts...
-
City name : Ilidian
Population : Mainly elfs with scaterings of humans to do the phsyical work.
services : npc mercenarys for hire. Healers. Black smiths. fishing port. an arcane library for people to research into a few basic spells for each way of magic.
also contains a temple worshiping the god talad
Histroy : there was once an epic battle just out side the gate\'s of Ilidian The battle consisted mainly mages and warroirs in the end the defenders won but only barely. the city Ilidian still bares some of the marks from the epic battle and there is a monument containing the names over a three hundred people who died to save the city legend says that a worrior possesing an item of the gods died that day during battle
descriptions: A VERY large town that should have a bustling economy the first part of the town u see is a draw bridge at first u think its jsut a remote barricade to help weary travelers but once u get passed the draw bridge you see the true size of the town wit the many towers around the walls bristling with archers imagine a MAssive fortress .. ill try to do some ascci art
ok here goes :P : this is the cavern jsut b4 the city it
......=
....... =
...........=
.............=
: this is where teh cavern ends and there is a little draw bridge
.............=
............=
........=
-
I dont like the sound of NPC mercenaries.... X(
-
ahh well the idea of mercenaires is up for balencing if its put in lol but they will make sure pc mercinarys are better so that they will get used i am sure of that well i think they will lol
-
I am still waiting oh-so patiently for feedback on Ithrulth. You might call that a heavy handed hint... well, it was.
-
please only post cities and locations on this thread so that it does not become crowded with \'fluff\' - andy questions or whatever can be done elsewhere
(don\'t respond to my saying this - because I\'m too stubborn to listen to you anyways)
-
1) Ghotic name
2) humans and Dwarves
3) Services offered in the town (blacksmithing shop, fishing docks, Animal shops and Black market (lots of Smugglers))
4) Groundlevel
5)Ghotic architecture great towers and lots of Temple?s.
6) ending of Nothern caravan route massive market place all races all welcome to buy and sell stuff.
-
Just letting you know that of all the threads in the forum I intend to watch this one the closest... please post good ideas here :D
-
OK, I read the first page but I wasn\'t about to read the next three. Too lazy. :D
Anyway, here\'s my idea for a city, since everyone knows by now that I\'m a Klyros fanatic :)
Name: Greyhaven Aerie
Population: Almost exclusively Klyros
Services: Klyros Smithy, Bowyer, Healers, Guides, Inns, Taverns
Level: Midworld
Greyhaven Aerie is essentially a single massive tower rising into the sky. Built from stone, it\'s surfaces are smoothely carved and quite polished. Its lower levels harbor accomodations for land-dwelling races, including inns and most of the shops.
The upper levels are accessable only to the Klyros and to those who have the reputation or coin to find other means of reaching them. It is here that one can find the most specialized stores, especially those dealing in highly-prized Klryos light armors.
The summit of the Aerie is home to the city council, a gathering of the wisest amongst the Klyros, and the official governing body of the settlement.
Because of the city\'s construction, it serves as an excellent defensive bastion. Countless arrow slits are carved into the sides, and in many places the higher levels have been staggered to create wide walkways for seige artillery. Assaulting the tower is nearly impossible; it rises several hundred feet into the sky, making seige towers nearly useless. The stone walls are twenty feet thick towards the base, which makes direct attacks worthless. All in all, the only way to take the city would be from within...
This would be a good capital for the Klyros if it were made right...lemme know what you think. B)
-
City name : divus turris (means something like gods tower)
Population : Thives of all kinds and races
services : Leatherwork, locksmithing..
descriptions: From the outside it looks like a big tower about 200 meter high and about 200 meter widht.
The wals are 30 meters thick..
In the midle of the tower is a large labyrinth.
And the people lives in the walls.
Tha labyrinth is there to trick intruders.
Histroy : Why the tower is there, no one knows. Probably it was built by an ancient race that tried to reach the gods!
Later it was found by a gang of thievs that took it as there own, and now the only way into the walls is throug a well hidden door!!
-
Name: Lar\'ichberg (city of the damned)
Population: All races
Level: i dont know
Lar\'ichberg was once a grand city famous all around for its unique weapon smiths and armor smiths, great armies bought there supplyies there due to there high quality. Trade was good and the people where happy, slaves where banned, fighting rarly happend and murders was a extremly rare ocassion.
Although this was a prospurus city and one of the most peacefull ones, deep below the keep of azicalandel was a dark secret; A well respected wizard was power hungry, what he craved the most was the dark arts of the undead. soon the wizard of light turned into a dark master of the undead and becoming the first necromancer who summond a legion of undead that marched through the portal and killed all that stood in the way of the mighty force. As traders recall the gates where locked and an eerie dark figure stood guarded by gaint skelentons. After a century of an undead reign over the city, the legion withdrew leaving only the lowly chants of spectras and the haunting groans of distant zombies chewing on rat flesh and the adventurers who have dared to scale the walls of the damned city to find the vast vaults of gold and treasure. Recent survaliance of the damned city shows that the portal has closed and the legions will come back no more, as for asfen fes he is said to be massing his forces in hell to try take over the entirity of the plane and has been transfered into a lesser deamon due to this truly evil act, but only time will tell.
I know this kind of sounds like suntin from a cheesey zombie film, but at the time i wrote this i was drunk so... what else can i say.
-
Name: Crystal caverns
Population: All races, mostly Human.
Services: This is a commerce center that is made up mostly shops including: jewelry, expensive clothes, and lots of shopping malls and trading posts.
Level: Second level.
Description: Crystal caverns is a relaxing, but bright place with lots of exotic plants and tree. This place caters to the rich and it shows.
No really tall buildings, just a series of walkways line the horizon, that connect most of the large shop areas. Most buildings are made of a polished turquoise stone, highlighted
by blue and yellow accents. All the pathways have a gold shine to them. Sharp angles should be avoided, simple lines with the occasional rounded walls. There should not be very little marking and glyphs. Most of the textures should be smooth semi-gloss. The tastefully simple, first class architecture should yell out please come here and spend some money.
Vehicles are not allowed except animal drawn carriages.
No street vendors are allowed.
The streets are lined with romantic cafes and restaurants. One of the largest is The Lunar Caf?. It is well known for its big moon shaped crystal in the center of the dining area. The Lunar caf? is an exclusive restaurant catering to the strange and lunatic tastes of the extremely rich. This includes magically enhanced drinks served in a romantic outside seating area. Sapphire\'s upscale dress shop features stylish and expensive formal wear. No price tags on these dresses. A very few expensive first-class large apartments are available.
In the center of the cavern city is a park that has a large sunken performance stage with seats cut right into the stone. Through out the park you can find many benches lining wooden boardwalks. A large boardwalk surrounds the beautiful Shanmeg Lake. This small manmade lake is lit from below by crystals.
The entrance into Zaphars crystal city where much of the items for the shops are made can be seen in one corner of the caverns.
-
At so many levels the city is hell warmed over!
Name : Kraken
Economy : there is no real trade going on and being an artisan in this place means you will have a short life expectancy. The only real influx of money are the sides of the struggle being funded by outside interests.
Trade : since the city is based on a huge power struggle one of the primary things that is traded is exotic poisons. Poison delivery systems are also a hot item. Standard military gear is fairly common but not really considered viable because the vast number of encounters are cloaking dagger backstabbing.
Laws : The city guards tinted to turn a blind eye to murder as a form of self-preservation. If one catches you murdering somebody it isn?t too expensive to pay them off.
Background : this city used to be fairly pleasant. It had a reasonable economy based on mining. Things started going downhill however when it was discovered that there was a major gem deposit under it. Neighboring warlords wanted a piece of the action. They fight tooth and nail over the city to try to own it. This resulted in a stalemate. Since the warlords were not particularly nice people the battles turned into subterfuge where assassinations and murder became common. The city people realized quickly that lying low and not stirring up anything was the only survival technique that worked. The gem mine has been shut down for years anybody going into it is marked for assassination immediately. Many of the city residents live in abject poverty despite the fact that they are over the richest gem deposit ever found. There are bands of thugs and cutthroats that will take anything of value and outside the city walls is even worse. The population of monsters outside the walls walk around with impunity. Nobody is strong enough to actually take them on in the bands of thugs have no interest in doing anything about it. If the group is formed strong enough to take on monsters of thugs will come after you thinking that you?re cutting into their territory.
This city truly has no redeeming qualities at all. If you?re forced to go through it for any reason it?s a good idea to lie low and not draw any attention to yourself. If you actually try to mind the gems you will have to fend off group after group of thugs. If you continue to do it one of the warlords will take exception to it and you will have a severe battle on your hands you will probably lose. The only way to mind gems is to do it very fast and get out of their within a few days. So far mining anything has been very unsuccessful.
Even though you can get through the city at low level(if you mind your manners) to turn it around would take a very powerful guild. If you think your guild can take on three warlords and an entrenched group of NPC assassins the rewards are great. Pretty much as much money you could possibly want. However be warned there are bigger and nastier things then warlords out there. You might find your guild at war with an empire of monsters.
This city looks extremely run down. The wall has several large holes in it that the guards can barely keep the monsters back. Sometimes they can?t and they come write on through. Other than a few very solidly built stone buildings the city is one huge shantytown. It does have an extensive dungeon under it that used to be a huge mining operation that sometimes broke into natural caves. However its old and prone to cave-ins.
-
Oh my god... Where is my english dictionary? 8o I\'ll try to write something anyway. :D I hope you can undertand... ;)
Name: Yarelinn
Population Type: Dermorians
Services: Things based on nature: animal trainer, pharmacist, healer, carpinter, bowyer, farmer, cartographer, bowyer, weapon smith...
Level: one of the firts levels, somewhere there is enough light for the existence of a forest.
Setting/History: When the dermorian arived, a group of them deceided re-create an enviroment like they lived before. So they built a little vilage and around it they planted some of the seed they carried. After many and many years taking care of that land and planting more seeds that place became a great forest. So they started building on the top and inside the trees.
Architecture: wood houses on the ground and on the top of the trees, some of the houses are built inside big trees. The houses are conected to each other with wood bridges and plataforms. At the core of the forest there is the inicial vilage and at the center of the vilage the is a gardem with statues of great dermorians heros of the past. on the walls of the houses there are drawings of dermorians, plants and animals and some inscriptions maybe about the history of the family that lives in that house.
Take a look in this picture:
http://www.staff.ncl.ac.uk/r.c.wood/house.jpg
PS: I\'m just posting the url becouse the picture is too large to put on this post.
-
well Taurandur there is a project yet for a treecaste
look here:http://pub161.ezboard.com/btreecastle
-
Name: The Edge
Population: All races
Services: Most any that an adventurer would need. Blacksmith, healer, crystal merchants.
Level: Above the first level
Description: The Edge is a city set as close to the Azure sun as anyone dares to go. It mainly draws adventurers who seek to find hordes of crystals that might drop from the sun, and even a few who seek to be enlightened by the power of the crystal.
Architecture: The city is covered in a huge protective dome which reflects most of the light away. Other than that it\'s generally an average looking \"human\" town, although there are sections which cater to just about every race.
-
My original thoughts on how the area of Yliakum would be structured is to have the poor areas with peasents and farmers living on the first several levels. And then progressively the social class would get higher as you went down to the 7th and 8th levels.
I thought perhaps on the 7th and 8th levels, inside special domes or something, would live the Octarchs, and several of the wealthiest merchants.
The first through 3rd levels would mainly be farm land with small hamlets throughout. After that the levels are mostly urban, with the main city existing on the 4th and 5th levels, where most of the merchants do their trade. (Farmers would come down from their levels to buy supplies from time to time).
On the 6th level would mainly be the housing for the merchants who are rich enough to live outside of the city, but not quite rich enough to live on the 7th and 8th levels.
-
i like that idea too, but i think that those buried houses should be suburbs of a main city (kinda, but not exactly, like Rivervale in everquest). maybe also have the buried houses connected underground?
(talking about the idea for buried houses on page 1)
-
that would be VERY kewl i would love to live in a \"hobbit hole\" of soem sort!! WHOOP! WHOOP! GO SHORT PEOPLE!!!
-
Name: Ruins of Tel\'Torim
Population: Small - mostly adventurers, looters or bandits hiding from the authorities.
Services: This is one of the few places where you can buy forbidden weapons, potions, drugs and scrolls/spells.
Level: hidden on (\'hidden\' as in \'one of the less visited/more dangerous areas of\')... let\'s say the 3rd or 4th level from the bottom
architecture: I\'m no architect, but I\'ll give it a try.
As the name implies, this location consists of a large amount of stone ruins. In a distant past, one of the earliest inhabitants of Yliakum build a settlement here. It quickly grew to one of the largest cities in the stalactite. However, the population of this city quickly wore out the natural resources in the vicinity of the city, so it\'s inhabitants were forced to move elsewhere. While this city was abandoned, it became a hidingplace for all types of rogues; this is why one can still find hidden treasures here today. Most of the locations are outdoors, since the roofs have collapsed. Some of the larger buildings however are true marvels of engineering and still stand today. The rooms beneath these buildings is where one can find the most services in the ruins of Tel\'Torim.
The ruins are a dangerous place to travel alone, but if you\'ve got the money, they\'re well worth it since you can get objects here that are unavailable elsewhere.
I see these ruins as massive stone structures made out of LARGE stone blocks (not little bricks). Some walls might have fallen over, obstructing paths or creating obstacles.
-
Name - The Royal Library
Location - in the center of the City of Hydlaa
Level - 1
Description:
\"May I introduce You The Royal Library. This is a very old and huge round tower (about 100m lenght and 50m diameter in the bottom and 10m diameter on top) made of green and grey stone bricks. When You will enter the
Main Entrance (guarded by 2 elite knigts), You\'ll find
yourself in a Hall, covered with expensive old carpet,
and wonderful creatures will look at You from the paintings at the walls. And suddenly You will see an old man in front of you, sitting on a chair behind the desk. He is a Bookkeeper, just ask him, what book do You want to find, and he will tell You it\'s exact location in The Royal Library and number of door. Now, open the door to your right (remeber, don\'t open the door
to your left, this one will lead you inside a cellar, where all sacred and most rare books are kept. Guards will kill You immediatelly.
If they will see You...)
There You will see an Endless Ladder. Follow those directions, that Bookkeeper gave You, go upstairs, skip all those locked ancient doors, made of black wood, with inscribed numbers on them, till You won\'t find a door with the number, that Bookeeper told You
about. Open the door, go inside a room, look around, find a shelf You need and take the book, You was looking for. Don\'t forget to look at the window nearby, You will see The whole City of Hydlaa from the top. After You will read the book, put it back.\"
-
The Living City
Location: somewhere in the wilderness, slowly moving around
Level: a lower level, perhaps something like a jungle or other very lively environment
Services: some of the best (black)smiths, stone-cutters, carpenters, and pharmacies
Architecture: stone and wood, every building looks very organic, the stone looks like it was liquid and then frozen in the form of the building. the wooden parts look like grown, no artificial joints; there are no real frontiers to the surrounding, it slowly goes from city to not city
Population: all races, but only some real people, who live there; most beings are part of the city
You can find the city by wandering around or joining a caravan to the city. It is one big being and lives mainly like a plant from the ground, but it needs some minerals you hardly find at that level. So it generates an environment for people to come there and sell it those minerals.
Most of the of the citizen are avatars, which doing the work. For example hunt and collect food in the surroundings, serve in the tavern or the shops, give the illusion of a real town. But they cant leave the city for long, without starving and dying.
The real poeple help out, when an avatar isnt enough, help it to understand the world outside. Some people have connected themselves to city with an implant (or magic) and acting as its eyes and ears in the caravans and other citys.
The city is constantly changing. If you wander around you sometimes can see, for example that small palace for a rich merchant becomes a group of housings or a stall for the caravans animals. Or it disapears in the ground and small park or wood grows fast at that place. A house \"eats\" its neighbor to give the inhabitants more room. All those look like fast morphing.
Guests are not allowed to kill in the city itself or its surroundings.
-
About the royal library. There is already a library in Hydlaa. Also, would guards really kill someone for taking a wrong turn? I would think there would be more protection on those rare books. And what\'s the point of books people can\'t borrow? And don\'t the guards have access? And you can already see the city of Hydlaa from the towers.
OK, that\'s just some constructive critizism. Hope you appreciate it.
-
Sorry but I agree!
-
What about a city like the wookies have in star wars?
Just in case you are wondering to your self (what the heck is this guy talking about) then here is a basic desrcription
Race: Very diverse mostly a trading town so just about every race is found here
Architecture: this is where it gets interesting, i want almost a
tree house city. Basically a bunch of tree houses connected by rope bridges. It seems the ropes holding the bridges inside the giant tower turned out pretty good. i mean u can even stand on top of the ropes (thats detail). All in all this to me would be an awesome city, except one problem would have to be adressed and that would be people falling off the bridges. Either the lag would have to be fixed so people didnt go through lag and find them selves on the forest floor, or if you fell you could respawn back where u fell off of, or you could just make the bridges impossible to fall off of via invisble walls
Cmon give some feed back guys, im desperate....
(i like cheese...)
-
well
1)Asytherial
2)demorian mianly some other races
3)bower, weaponsmith,leatherworker,armoursmith,
healer,animal trainer, herbalist,
4)1st (closest to the world above where many of us long to see agiain)
5) the houses are built into the suroundings as not to blacken the natural ground buy covering it with tiles and cement(ect) but the houses to be inbuilt into trees in above around pretty much a city for the sylvan elves and those who have an affinity for nature. also large buildings could be made out of processed materials but to make up for this violation of beliefs the lagrer buildings will have to have trees planted in and around the larger buildings
well i hope this is ok
it is jus tan idea
-
thsi is not ment to be a tree castle just somewhere that is lightly covered with wildlife
-
hello there...
One of the things why a town/city is build in a certain area could be energy (mechanic energy here mostly).
So why not have a big waterfall with different water wheels attached to it.
It is a little build in a very unusual place, cause it is very hard to get there ... the river drives its way through rough canyons, only advanced adventurers can reach, until it passes the waterfall.
From the other side it is also hard to get there, cause the waterfall is shielded on both sides by big cliffs.
The only way to get to the little town is by rope and plank bridges attached to big wooden logs, driven into the rocks.
When u get near that big waterwheel u get a sight of the little town. It is build on a small plateau beside the waterfall. It only provides little space, so there are not many buildings. And the ones that are in there are covered by green algae, giving them a green shiny touch together with the spray from the falls.
It is a place build by some kind of mechanics guild for the purpose of testing their inventions.
When u move through the streets you would see al kind of mechanic parts, and big axles passing the mechanic energy from one building to the other (axles are always rotating/moving other parts).
This would bive that place a very uniquie look (the nature thing combined with the mechanic parts...looking a little bit rotten, cause of the algae)
Its just an idea for now, but u could do something with it ;)
mfG
Mr.Maxx
http://freefodder.kicks-ass.org
-
As the leader of the merry men guild I\'m sure hoping there\'s going to be a forest somewhere in PS so I can build a camp for me and my men. you give me the forest, I\'ll build the city... lol.
Name: Merry men Camp.
Type of population: Merry men members and guests (all races, good or neutral alligned)
Services offered: shelter and food and any kind of basic equipement (weak sword, some potions, fishing rod) we can spare at the moment you arrive. (availlable for all good alligned players)
The level: I don\'t care, just not under water please. We won\'t to be availlable for new players
Architecture: nothing fancy, just some sticks and straw. sometimes wood and planks and a cave.
Be unique: I think I did.
Think about it. A forest would make me and the Merry men very happy.
-
If woods count too, we, the rangers, also need a grove.
-
Now its my turn :D
City name: Blaerdin
Population:All
Services:All services
Level:6th
Architecture:Small houses, most population only uses houses to sleep. Big building in the center of all, where all people come to interact and have fun.
The objective of the city is only to product goods, and then export them to other cities. The entertainement is taken at a very high level, because if they are happy they work better. :D
-
how about making 1 of the levels a guild house city? so u can get a guild together and save up enough crystals (or whatever the currency will be) with your guild and then have a guild bank or something and when u reach a certain amount u can send in a request to have a guild house built for your guild with the Crystals in your guild bank.
(wow, i think im sick of saying the word guild in my head) =P
-
It\'s gonna be so. :rolleyes:
In any level, any town.
-
City/town: Out Reach
Level: i do not noe some where hard to reach maybe ??
Services: Gambling, mugging,ect,ect
race: any one and anything
Setting/History: Out Reach lives up to its name sake being far away from any from of law and order expect thoses of the crime lords who rule the City/Town, Its a paradice for, mercs and thugs , where bisnuess is plentyful(sp).Out Reach is also infamous for its Wonderfully large cassinoes(sp)
-
all the usual stuff
tavern
market
libary
city hall
work places (healers house etc)
all the main things then we migth progress in more personal things.
-
Since this is huge underground cave system, I was thinking that there could be an area dominated by giant roots/very twisted trees/ridiculously thick vines, or whatever suits the purpose of an interwoven mass of wooden branches, wide enough to walk on. (Maybe some even with paths carved into them)
The area could support a variety of fungi (perhaps even of the fungi-with-teeth variety) and might be a good place to find strange alchemical ingredients. Walking on some of the branches might be treacherous though, making an exploration of the area difficult.
Problems with an area like this might be polygon count, since there would be little to occlude the layers of branches.
The wood could also have secondary vegetation, perhaps even vines which have tangled and matted together forming small platform areas. (Or perhaps the vines were encouraged to do so by whoever inhabits the area)
-
I mean i like all these ideas ,but we have to consider where are all these towns going to be built??
If just anybody could make a city well everyone will make one and this will turn into a game of race war kingdoms(very sad game if u wana c it go to http://www.racewarkingdoms.com)
I like to remain neutral on most posts so i will give another suggestion to conter my con.
Upkeep? if u own a town/kingdom then u must keep an upkeep (tax u know ect..) :)
-
Originally posted by Dathias
I mean i like all these ideas ,but we have to consider where are all these towns going to be built??
please read the first part of the thread... these ideas are not so that you the players can directly go out and construct cities - the purpose of this thread is to give the devs ideas from the players for locales - which we will need many of. Truthfully, many of the ideas will not be used. However wouldn\'t it be just grand to walk into a city knowing that it was your idea? For that to happen you had best think of one hell of a city/location... one that fits into the Planeshift spectrum and isnt ripped from D&D, LotR, Warhammer :P or anything else...
that said - have fun
P.S. let us worry about where they will be
-
Eh, dont want to read the whole thred...
I like ur style! I think every city should have huge objects. And plz dont make it like Morrowind, horrible! Small, stinking huts everywhere you look! I think its very important to have huge buildings with wicked architecture(like the temple). And the style of DAoC was bad too. The castle-city was wierdo... i think good reference are real castles and old citys, u can find very interesting elements, that make the virtual city look better.
Now about the city. I wish a city in the middle of a lake. With 3 bridges, one on every side. In the middle there is a marketplace and a statue in middle of it.
-
Its a good idea to look at the lotr movie and take idea;s from it. The Elven city is called Rivendell and it\'s a good idea for a city. But if u want a really typical elven city i would say use Lothlorien it\'s a typical elven city. Take a look at the first lotr movie and see all the nice spots and its a good idea to read the book too. Everything is described very nicely.
But i would like to enter my own idea as well
Name: Arknghtand
Race: Don\'t know their name but i mean the catlike-race.
Services: Mainly Farmer\'s and Animal Herder, but also a town Elder/Healer.
Description: Mushroom-like houses. Many farmlands around it.
-
Originally posted by razealror
Its a good idea to look at the lotr movie and take idea;s from it.
That would be ripping, and ripping is baaaad.
Originally posted by razealror
Name: Arknghtand
Isn\'t that one of the Dwemer ruins in Morrowind?!
-
Name: Foris (latin word for outdoors)
Type: All races.
Service: Animal trainers, lots of animal trainer
level: whatever
description: a few little huts scattered around with lots of fenced of grass areas for animal training.
-
EDIT: for the purposes of this post, i am not referring to \"Rangers\" as in the guild name but \"Rangers\" as in the common Fantasy RPG Class/Job/Type of player.
OK, i\'ll take a stab at this. I read the whole thread thinking about a forest outpost for the rangers, and it wasn\'t mentioned until the last few posts. however, since their posts were thin, i will elaborate.
Possible names: Sylvania, Sierra Station, Lake Alta, Walker\'s Roost, O\'Rourke\'s Camp, or Fort Courage. (ok, those last two are a \"nod\" to F-troop.)
for the purposes of this post, i will referr to the city as \"Sierra Station\" and the genereal forest that it is in as \"Sylvania\". the names can be changed later of course.
Landscape
\"Sierra Station\" Is located in a stragegic mountian pass, on the shores of a small, but deep lake. the lake is in a glacial basin, and is kept full and clear by mountian runoff. the water is icy cold year round.
(a similar place on earth is Lake Tahoe)
This area of the mountians contains a large forrested wilderness, comprised mostly of tall evergreens, and shorter hardwoods with the fir trees more along the line of the mountians (say southwest to northeast) and the forest thinnig out and becoming more hardwood and a drier, warmer climate as you travel away from the mountians toward the foothils in the southeast. in the southeast, about a days walk from Sierra Station, the foothills support nut orchards and vinyards before giving way to more grassy fields of wheat and barley.
The forest itself supports a wide variaty of woodland creatures and plant life,. the lake has few native species, but stocks have been recently introduced by Nolthrir travelers and tradesfolk.
Architecture
The buildings are almost excluseavely single-family log cabins or larger log \"lodges\" there are also many large canvas tents and other temperary buildings (many of these are used year-round). in good weather the rangers, trappers, prospectors, etc. all seem to dissapear into the woods, but when it gets cold and wet the tavern becomes full.
here and there you will see some signs of the culture of the owner of the house. for example, a log house built in the odd style of the owner\'s hometown, or a stone building built by a dwarf.
The oldest buildings are in a kind of a compound, surrounded by a wooden picket (aka stockade) with a gate and watch towers in the corners. there is one large central well in the courtyard and a few smaller wells near the larger group homes (lodges) The compount or \"old station\" is well built and quite defensable. there is a constable\'s office with a holding cell that serves most of the administrative functions, a post office, and a one-room schoolhouse.
Outside of the picket, there is a large boathouse on the lake, several small docks, and a small boatwright/fishing shop.
population
The outpost was founded by primarily Ylian and some Dermorian rangers. Becouse of this, just about everyone was welcome to stay as they passed though the main part of town. (the Ranger\'s Guild is \"out there\" somewhere and few non-rangers venture out to the glade.)
Like any outland waypoint and trading post, people of all races pass through
on a regular basis and some stay around for reasons of their own, be they profit, pleasure, or starting over, or whatever. The rangers don\'t put up with any overt bigotry so anyone that can\'t get along, gets lost.
History
Sierra Station is a relatively new settlement, established origionally by guides and rangers as a camp along the road as a good place to wait out bad weather in the pass. Eventually, rangers built a more permanent station here because it is out of the way but yet offered abundant natural resources and good lines of communication and trade.
Economy
Under the protection of the rangers, traders began a brisk business supplying adventurers and travelers and a traders rondevouz or bazaar became a tradition, first twice a year, then once at the 4 major holidays, and soon it was every 6 weeks. Rare and exotic goods can always be found here, although the price is a premium and there isn\'t a huge inventory.
Of course the expected trappers, leatherworks, Animal trainers, etc. have cabins here, and there are also facillities for armor and weapon repair. one of the best weaponsmiths in world retired to a cabin on the far side of the lake and he can usually be persuaded to make a custom piece. however, no where in the world are better bows made, due to the variaty of materials avaliable and many of the best bowyers and fletchers that are teaching over at the ranger\'s guild.
The surrounding mountians are rich in rare, but hard to extract ores. prospectors often come to the station to trade their ores for supplies. rumors persist that an ancient, secret, dwarven mine somewhere in the area, but no one has seen it. (at least no one has seen it and lived to tell the tale)
up in the mountians about a days hike from the Station is a hot-springs/bath-house/health-club/house-of-ill-repute run by the Diaboli. They seem to be doing quite well up there, despite a massive mutual-ownership (stock) fraud scandle a few years back.
links :
here are a couple of pictures of Lake Tahoe:
(http://www.skiheavenly.com/audio_visual/snapshots/images/snapshot4_full.jpg)
http://tahoe.usgs.gov/ (http://USGS Lake Tahoe)
-
Name: Malgorac
Level: 3
Race: Xacha and Dermorian
Landscape: In the center of a great forest and the trees have been cut away a few metres away from the town
Architecture: Everything in the town is made of stone from the nearby mines. You would never find a sharp edge on any of the buildings. most houses are towers where all the cooking and cleaning is done on the first floor and bedrooms on the second floor
Features: The forests provide a great source of hunting for the Dermorians and provide the main source of income of selling furs and meat and bones of common animals. the nearbyy mines provide a secondary source of income although it would be crazy to enter the mines without a good Xachan warlock at your side
Shops: Smith, Clother, Chapel (doubles as magic shop)
a favourite town for mercenaries, hunters and traders trying to get rich with trias, if they can make it through the forest to get there (muahahahaha:evil: )
-
I\'ve got a concept for a city inhabited by a race of evil stonebreakers, called Skull\'s Deep. The city is inside and beneath a mountain of granite, which the stonebreakers carved into a massive, partially-buried statue of a humanoid skull.
Skull\'s Deep stands in the middle of a vast, barren desert, and its inhabitants survive on water from subterranean lakes and streams. A network of tunnels spokes outward from the subterranean portion of the city, leading to remote exits which the evil stonebreakers (commonly referred to as \"Devil Dwarves\" ) use to launch surprise raids on villages and cities up to two hundred miles away.
-
City name: Lost City of the Eldars
Population: Mainly consists of Critters and ghosts if there are any for the matter. There is of course a Xacha Blacksmith who is cursed to live there for all time.
Services: Blacksmith. Inn (Run by the Xacha Blacksmith) Library that documents the events leading up to and the aftermath of the cities demise.
level: The City Recides within the clouds, a giant floating island chain (whatever level hat may be)
History: Many Ages ago, A large City Which name has been forgotten in time recided upon the surface of this world. The City was a proserious one at that, a melting pot of races and critters, living in harmony with each other. That all ended when a young and reckless Blacksmith was working on a new material in which can move earth when lit on fire, of course he knew nothing of the danger he had just created until one day when testing his new material, he incinerated the city and all the surounding area for hundreds of miles nearly killing the blacksmith himself. When he came to he found himself in a world in a state of ruin and decay, but before he could end his own life in despair a cloaked figure in black sepped fourth from an outcrop of rock and stunned the poor fellow in his tracks, the figure spoke quickly but in a low growl \"Fool, messing with forces you cannot control! For this I banish you to liv in this hell you have created to the end of time!\" and with that the young blacksmith fell into a deep sleep only to awake and find himself trapped for all eternity in a city he destoyed ffloating far above our heads.
Architecture: The remains oif the city are charred from the firestorm that swept threw the once fair city, most of the structures are \"habitable\". Most of the buildings still have a roof but lack any doors, windows and structural support for they were made of wood. As for plant life, there is none left for was extinguished except for that which is grown by the blacksmith within the courtyard of his Inn.
Reach: To reach the city, you must travel by portal which is open to all within a great shrine on the surface. the shrine itself is surounded by death, when you enter a stong sent of decay sorounds you. Skulls of humans make up the base of the portal and are placed within the stone walls and rememberance of the loss of the fair population of the the Forgotten City.
-
Okay, I didn\'t feel like reading what everyone else said cause that would\'ve taken me a few hours, so I figure I\'ll just put whatever ideas I have.
City Name: Dyphlorea
Population: (Any) Your choice really
Architecture:
Maybe something along the lines of turn of the 20th Century New York (being that there were no skyscrapers or very few, this makes it easy for the Matrix and Engine of the game). Anyway, have about like as high as 10 story building with old brownstones. Along with that, remenants of goliaths should stand proud on top of these building. The streets should be filthy, like a regular city would be. The expanse of this place should be huge, tremendous I\'d say. The outskirts of the town should be like a suburbia (something like my home on Long Island). Small houses and business on the outskirts. The town should sit on the mouth of a River looking onto the ocean. Maybe there should be interesting architecture in contrast to the race.
What should be there:
Bank, Weapon Smithy, Library, 2 Temples (maybe for different purpose. Light and Dark possibly?), Academy where you can train, and I don\'t know, anything really. It\'s only an idea. Oh yes, and a tavern...!!!
Economy: Totally Capitalist like NYC! Everywhere you go, someone\'s trying to sell you something. There is a shop for about anything and prices are competitive.
History: The story behind the city is that it serves the mainland with supplies that come in from other places and the land was very good to build large buildings on.
This could be like a thing that comes early and later in the game. Like fights can\'t emerge from here for money or what not. I don\'t know, I think it\'s cool.
-
City Name: The crevasse
Population: All
Level: 5th
Services:
There is a temple, a library, a tavern, several watch towers, acadamy\\barracks and several smiths.
Economy:
The city relies on traders who have to cross the crevase and to use the stairs to cross from one level to another
Architecture:
The city is actualy in two halves, one each side of a large crevasse with lots of bridges inbetween. There is a staircase on one side of the crevase which leads down into the story below. The city looks small from above but each side of the cliff is riddled with caves and passageways which have been converted into homes.
History:
This town has its origins way back in thw past and has long profited by being the only way across the chasm.
-
City Name: Insolentia
Population: All
Level: top level
Services:
There is a temple, a library, a tavern, acadamies, alchamist labs, apothacaries, magic shops, weapns enchanter and various other magic related structures.
Economy:
Being the one of the centers or magical study and learning this city has long relied on teaching and selling magical items for mages.
Architecture:
Magicaly constructed buildings, all in late renaessance style.
History:
This town has a long and complicated history lost in time and the depths of the library
-
Just a small question, most of these \'cities\' wouldn\'t really pass for a village. I mean when I hear the word city, I imagine a grand city, huge, Rome is a good example, something like Alexsandria or other ancient cities. I don\'t mean to criticize, it\'s awsome that so many people have so many excellent ideas, I just think they aren\'t quite the appropriate scale of a city. In a city, it would be hard to list the amount of breweries in one district let alone in the entire city. In this way I think it would be far to difficult to list here, since so much has to go into developement of a single city. Though as a settlement, I think all those descriptions are credible. Especially if the cities that officially exist will be spread far enough apart that settlements would be common.
Anyway, excellent stuff here, there is a lot of creativity in these forums, some very inspiring ideas and concepts.
As for a city, I get a little daunted by the task of coming up with a city. So maybe later, I\'ll post something more appropriate. :P
-
Name: Aquanica ?(
Population: Nolthrirs
Located underwater
Nolthrirs are an amphibious race, so they can live underwater.
The city is like any other, but the buildings are simply giant shells or huge rocks, so they are more dispersed, it has a nice view of the underwater life. The only way to get there is by a bubble-taxi: there\'s a NPC in land near the city selling tickets to the bubble taxi, it can take four persons at time and no driver! The Nolthrirs or people with maximum in swiming/dive just jump into the water and swim to the city, of course it\'ll take much longer than if you go by bubble-taxi.
The city is covered by a giant bubble that contains oxigen, so that way other races can come over, it could have some shops like an armour/weapon store, a gigantic (rock) public library where lots of inteligent people gather, maybe a medicine store, gift shops and a farm of algaes and magic corals with a store next to it to sell those things.
I would like to make a picture of it but I need one of those things to draw
-
NAME: Ixife
POPULATION: Elf (mostly)
JOBS: Fishing, Hunting, Demon Hunting, Healing, Baking and Cooking, Teaching, Potion Making, Blacksmithing
Description: A very large city, with a castle in the middle. It has a wall surrounding it with watch towers and guards all over. There is only one place where you can enter or leave the city and it is the grand gate which is highly guarded. The city has very many people living in it so you will encounter hundreds of houses all around. There you will find a lot of places to eat and buy basic items for everyday living. If you look hard enoth you will find Elfin Barracs, a few magic shops, many healer homes, a few libraries, schools, acadamie, fishery, a few blacksmiths as well as many other places to aid a pass-by warrior. There is also an arena where many watch as warriors fight to the death for large quatities of money.
The castle itself can not be entered by any common traveler, exept for a very powerfull wariors and messenger and alike. The security is tigh and dark loving players and monsters can not enter. There are also many druids becouse they are allies of the elf. There is no such thing as darkness becouse of powerfull magicall stones called crystalis that produce light from their powerfull magicall aura.
The city is located deep in a peacefull forest.
-
Name: Leaftown (might need another name, any idea?)
Population: Elves were the race who built it, but it got populed by many other races because of the merchant and life quality.
Description: A big city is suported by 4 or 5 giant fruit trees connected by great wooden briges (think of the tower in the end of the dungeons, remember? Yeah they\'re that or bigger and it\'s trunk has like 1 or 2 km2).
It\'s architecture is very simple, the houses are digged in the hard fruits after they dry (witch makes the fruits stronger than rock or steel), the Elves make a special and strong glue with the trees\' resin so in that way the dry fruits never fall.
It\'s a prosperous city, rich merchant place, has great schools and libraries.
Some of the trees are digged and have buildings inside, one of the trees is like a giant shopping center, the whole inside has space for lots of shops and has elevators (4 or 6 m2) suspended by large ropes and pulleys, to make the elevators function some DR monsters - Tesk\'ders that are forced to pull the ropes with their amazing streight.
The city has everything you can imagine less facturies or other things that release smoke or other things that might make the trees die.
It has a great river passing between two trees and the elves made a lower brige with a big fishing-net that goes to one tree to the other but has some spaces to let some of the fishes pass, to catch fishes and sell them.
It\'s a great place for guilds\' homes, but only the oldest or the most respectable ones.
The city is protected by Kijutsos (monsters) and Elves, they made an alliance - elves let them establish their kingdom in the base of the trees and they help them to protect Leaftown.
Hope to see you there!
Tesk\'ders (http://planeshift.oodlz.com/wbboard/thread.php?threadid=71&boardid=11&styleid=3&page=2#67)
Kijutsos (http://planeshift.oodlz.com/wbboard/thread.php?threadid=71&boardid=11&styleid=3&page=2#67)
-
Name: Opatsi
Desert
Population: Enkis, but we may encounter some other races.
Description: A city near a Kijutso Kingdom, and they are conncted by an under ground tunel that goes for almost 6 km, in rect line. In that tunel there are many monsters.
This city was built near an oasis the houses are disposed in a circular way, and the oasis is in the middle.
Enkis built this city near a Kijutso Kingdom, because they are felines too, and they could help each other.
The city is covered by a pyramid to protect it fom possible attacks and to keep the city fresh. The ones that want to get in have to figure a way in the pyramids (maybe a secret door) once persons are in, they have to cross a very big and complicated labyrinth (it has some walls that move like every 10 minutes to block the way, and you have to figure another way). Enkis have an entrace only for them, and all the other races are blocked if they try to get in. Another way in is to pass through the Kijutso\'s guards in their kingdom and find a way to the underground tunnel, if you don\'t get killed in this, you\'ll get to the underground tunnel, where there are many monsters waiting for you.
This city is a place where things are sold very cheap so it\'s worth to get through all the defences.
The desert where Opatsi is located has lots of sandtraps, be carefull!
-
Not sure if this has been suggested before, but I\'ll post it down anyway.
City name: (Havn\'t thought of one, that would be Darkmoon\'s job ;) )
Population: Mixed, but mostly Klyros and Ylian.
Description: This is a city supported by ancient magics and great stone obelisks pretruding from the inner perimeter rock faces of the level on which it is situated. The city itself floats in the center of the level, above the gaping space that reaches all the way from the Azure Sun to the watery depths. It is held in place by ethereal chains locked onto the obelisks. Within the central palace of the city, in locked and shielded stone chambers, slave spirits are bound to artifacts that drain their powers in order to keep the massive object in the air.
The city is accessable only by a few means, the most obvious being Pterosaur flight. However, there are also man-made structures, built by the first Ylians to explore this abandoned city, which carry groups of visitors back and forth between the floating island and the mainland. Currently, only 1/4 of the city is enhabited by the Yliakum populace. The city was abandoned long ago by an unknown race with immense magical and spiritual powers, who sealed many doors with a certain Glyph magic which has since become rare and valuable.
The city is mostly considered an exploration site for scientists, wizards, and treasure hunters. There are a few local merchants, selling basic supplies, aswell as Glyphs, Pterosaur food/accessories, mining tools.
Architecture: The walls and floor of the city appears to be made of stone, but the material is suprisingly light and unlike anything seen on the mainland. It is enchanted in such a way as to let certain light pass straight through it, meaning the natural light from the Azure Sun is not blocked from the lower levels by a massive city-shaped shadow.
Some theorise that the city itself was created even earlier by ancient Klyros living in the underwater levels of Yliakum, only to be later raised by unthinkable powers to it\'s current position today. Perhaps it was a side-effect of all that power which enchanted the stone?
Most of the structures are tall and sturdy, with arch-shaped doors and almost chinese style rooftops. Most corners end in a sharp curve resembling a claw, and many buildings have strange gargoyle statues guarding the doors. The streets are grey cobblestone, and there are lamps lining the paths emitting a purple-blue colour flame. A light mist covers the entire city.
It is theorised that records of the city\'s past and creators may be locked away deep in the inner reaches of the city, but important structures are located underneath the ground, and sealed with the rare Glyphs. During heavy rainfall, these areas are prone to flooding, which poses the question of how the ancient peoples stopped this happening when they lived here.
Monsters: Some explorers have reported stumbling across great metal guardians locked inside Glyph-sealed rooms. They do not attack unless they witness someone trying to gain access to other sealed doors within their sight, leading experts to believe they are security guards for valuable treasures and knowledge. Wild pterosaurs are also known to have made roosts in abandoned structures. Apart from this, there is no known native wildlife, although much is yet to be learned about the rest of the city.
Jobs: Miners can dig from specially selected locations to harvest the enchanted stone material. It was decided almost immediately that, although the material has great value, the main city should be kept as preserved as possible from excavation. Treasure hunters can explore ruined buildings and Glyph rooms for valuable artifacts. Animal tamers can scout for pterosaur roosts.
-
Name: Inibria
mixed races
Description: Known as the city of knowledge too.
If you don\'t know a thing, go there and learn it.
The first building in this frozen land was an University, but then the teachers started to build homes arround it, and it started to look like a village.
The buildings are similar to the ones in Hydlaa
Now great walls are protecting the city from attacks of pirates and monsters.
The city is located in a frozen land, so every building is warmed by lots of Lavatugas in the city\'s undergrounds the heat is directioned to every building with out defrost the ice.
Sometimes there are snow storms that put the city under meters of snow, and so the city gets unaccecible at those times.
Inside the University there\'s a great library, that contains all knowledge.
It has a blacksmith shop and an entrance to the Inibria\'s undergrounds.
-
Name: Clock Town
Population: Mainly magic users and people who craft and tinker with things.
Location: This could possibly be in another dimension, but it depends on how the place would turn out.
Shops: Any shop that has to do with magic or tinkering with weapons/armor/other gadgets.
Architecture: It would be really awesome if the town or village was on a world of its own. It\'s the kind of town where the whole thing rotates as you move around it.
Here\'s some ASCII art:
H = Houses
G = the ground
HHHHHH
HGGGGGGGH
HGGGGGGGGH
HGGGGGGGGH
HGGGGGGGGH
HGGGGGGGGH
HGGGGGGGH
HHHHHH
If it couldn\'t be like the art shows, then instead of it being on a world, the roads would be incredibly steep and crooked/twisted...the houses are twisted/crooked as well. Houses are always completely parralel with the roads they are on so if a road is 50 degree incline, the house is at an angle as well. Again, I don\'t know what\'s possible because I\'m not a programmer / developer / modeler.
All of the buildings are not tall at all...just standard two-level houses. The biggest building in the town is a Clock Tower that would be about 3 to 4 times large than the largest house.
NPCs would all be mechanical and all monsters in the town and/or nearby the town are mechanical as well.
History/the way it works: It\'s the kind of town where the only thing that is real is time itself. Everybody moves according to the flow of time. When the clock reaches 1 PM, 2 PM, etc., every person stops for a second and then continues onward. It doesn\'t necessarily coexist with other places...it\'s the town that is of its own accord.
It could be only a myth at first and that you have to combine several different magical items to get there. Either that or a place between life and death that some people go to based on religion/guild/race, etc.
-
... ...
If the clock stops everyone stops?
That city could be cool, but there\'s something that isn\'t right... don\'t know what it is...
-
Well I havent really read all the post on city since its too long but i dont think this idea has come up. I dont have all the specific figured out but i was thinking of something like a City Of Darkness thing going on.
The whole town would have a haunted house destructive dark architecture feel to it. And for the history of the city I was thinking like It was one of the most prosperous and technologically advanced town around but then years of war and conflict the people were forced to evacuate and over time the town become a dark place a safe haven for monsters. This town can be like a place full of monsters like necromancers, grim reaper, goblin types. The town can be fill with hidden treasure and cool hidden treasure and ALOT more crystals, but to balance it out you would have to have more difficult monsters than usual so It wont be easy to get the crystals and stuff. Well thats my idea expand or correct it.
-
Only NPCs would stop when the clock gets to each hour. NPCs would also have specific routes as though they are in the clock and move on a track.
I don\'t know what\'s not right about it...
You could also have it where if a person makes the clock go faster or slower than the rest of the world goes at that same speed...not necessary people or NPCs, but the day/night cycle.
The idea of this town is from the human town in the game Medievil. Of course, I thought up the clock on my own.
-
RougeKran: Great city, just describe it a little bit more.
Mkt2015: yup, something\'s not right... there\'s something missing, still don\'t know what it is, but apart from that the city is great!
And \"You could also have it where if a person makes the clock go faster or slower...\" about that, it could be anyone who can get to the Clock Town and solve something to control the clock.
-
Originally posted by RougeKran
Well I havent really read all the post on city since its too long but i dont think this idea has come up. I dont have all the specific figured out but i was thinking of something like a City Of Darkness thing going on.
The whole town would have a haunted house destructive dark architecture feel to it. And for the history of the city I was thinking like It was one of the most prosperous and technologically advanced town around but then years of war and conflict the people were forced to evacuate and over time the town become a dark place a safe haven for monsters.
That\'s nice an\' all, but waaaaaay over-used. I think you could come up with a better reason for a ghost town than just years of war. Try a nuclear holocaust or something. :D
-
I wish to create a city...
the name...Fortess of War
population...Dwarves and humans (and to ask a little more can they be in armor its meant to be like a army base)
services... smithing,arena, and tavern
level... i think it should be in a fortress
archetecture... make it made of wood with carvings in a differant language, with designs, some things made of stone, kind of make it mosy and eerie looking, make it have lots of hallways to get lost in alot of rooms dont just make one blacksmith but make more that like hmm 3 thats a good number make the doors made out of wood with some holes in them... and plz dont make every door look the same thanks i think that would be really cool thanks
-
1) Name: Lym City, or Lym Mountain
2) Population: Almost completely Nolthrir, some Klyros
3) Services: Mainly a safeheavan for the Nolthrir, other races may enter to sell goods or purchase fancy Nolthrir jewelry. They can also buy food there, but Im sure the other races are not too fond of eating seaweed.
4)Location: This is the cool bit. Lym Mountain is actually located underneath the water and appears as just a tiny island scraping the sea. Visitors who cannot swim may enter through the island in a cave, or through the slightly volcanic depths underneath the sea floor. The island itself is void of population and of any structures. Only two blue Krans live on the island, gaurding the city entrance from any known trouble makers. Both of them are speachless . just like those british gaurds in the fuzzy hats, hmmmm krans in fuzzy hats, now theres an idea. However, they will not attack any strangers.
5)Architecture: From the outside, it just looks like another rock wall under the water. Inside, however, the Nolthrirs have taken advantage of the sturdy blue rocks that form the mountain, creating massive arches and domed housings from it. Lighting is provided by green flamed torches feuled by ground ocean weeds. They also decorate their homes with artifacts they find on the bottom of the sea.
{Warning, city may contain singing crabs with jamacian accents, shoot them on site}
-
hum... the doors could be small, a non dwarf has to crouch
I posted a city underwater too, have you read it?
-
name: Cruois Celas (I know i suck at names =/)
Population: Mostly nolthrir, but also some humans studying theese elves.
Services: weapon smith, armor smith, jewelers, bowyers and a few builders.
Location: Cruois Celas is located at a river in a forest. tough the forest is brightened the city is hard to find.
Architecture: Cruois Celas is built mostly with wood and mud, and anything green is used to cover up the houses making them hard to find.The water on their south is used to catch food and cover against any enemies that may attack the city.
History: This City was made a long time ago to protect the nolthrir from the upcomming threat in the dark. After the nolthrir found the location where the statue of their former elven king now stand. they decided to stay.
-
Humans studying the Nolthrirs?
I think the Nolthrirs will be offended
-
I\'m too lazy to give \'m names etc. just tell you guys what places I\'d like to see in the game.
My personal wishlist:
1.) A scary dark graveyard were you can summon some dead people to help with fighting :)
2.) A place to gamble away all my money
3.) A fishing pool: were you can hire or buy a boat and a rod, and ofcourse some food and were you can fish all day long :)
4.) Prison: I always like it when people can be locked up by others when they have commited a crime :P Than you can all go to the prison and laugh at them. Ofcourse you could also let him escape by opening the door when you\'re a criminal yourself.
5.) My own house were I can sleep the whole day, I wish I could do that in the real world :/
-
LOL
Personly I like the 3.) and the 5.) :D
__
Remember the city Leaftown that I discribed?
I installed UT 2003 in my comp in the weekend, and playing on Tokara Forest map I remembered the town that I discribed, just \'coz it has trees and some bridges to walk on, but it has little to compare to Leaftown, only the trees and the bridges... and even those need to be bigger as it was said in the city reply...
Anyway here\'s a pic
(http://www.freewebs.com/amendoim/Tokara_Forest1.jpg)
remember, this is just to get the idea, this is NOT what I wanted the city to be.
Maybe I\'ll use UT editor to make the city...