PlaneShift

Gameplay => Wish list => Topic started by: shangralah on July 21, 2003, 03:39:59 pm

Title: Cooking
Post by: shangralah on July 21, 2003, 03:39:59 pm
I dont think you should have to eat most of the day but i think you should be able to cut logs out of trees and use a tinderbox, magicspell,  or a torch to light them on fire and use any meet you found or bought to make food. If your a cook or chef you could make serious profit out of selling cooked food to people without good cooking skills. Of course if your in a town you can just use a stove lol. If you dont like the idea ....... its just an idea lol.
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Post by: hook on July 21, 2003, 03:55:13 pm
i had the same idea some months ago, and it was partially accepted (=maybe it\'ll be made as an option) but do carry on with it, i like the idea, and i hope you\'ll develop it forther then i did, but do search for that thread of mine, so you won\'t repeat yourself :]
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Post by: shangralah on July 21, 2003, 05:46:03 pm
ok thanks hook (=
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Post by: Kuiper7986 on July 21, 2003, 07:35:06 pm
well I\'m as caring about how the food is cooked but what can be used. Like for instance if you use too much of a certain ingredient will you get status effects? Not necessarily bad.
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Post by: Drilixer on July 21, 2003, 09:07:07 pm
status effects from ingrediants are a great idea - I agree that food should not be required because that just becomes monotonous - creating food for healing/buffing is a good idea though

(of course some ingrediants would have negative effects)
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Post by: shangralah on July 21, 2003, 09:12:12 pm
I dont think you should need certain ingrediants for most foods like beef but i think determining on your lvl  there is a chance you can burn the meat and it will be useless and if you have a really high level in cooking it will put more stamina up or more health.
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Post by: Drilixer on July 21, 2003, 09:14:06 pm
well for beef there are various ways you can cook -> with just bef it would do one thing - but you could combine spices and stuff to effect it while you are cooking...

eating is not required!!! AHHHHHHH
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Post by: shangralah on July 21, 2003, 09:18:33 pm
Yea and you could get certain specail spices from some quests and some ingrediants could be poisoness to other races
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Post by: shangralah on July 22, 2003, 10:59:11 pm
I know alot of people dont liek the idea of having to eat but alot of classes wont make profit. So maybe you can just use the food to heal yourself instead of having to eat and heal yourself at the same time. This way cooks and others will make profit
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Post by: Hayden on July 23, 2003, 05:03:54 am
Here\'s a thought, why not have an alchemenical type of skill that could partially fall under cooking?  I.E. cooks can prepare meals that just heal you, but an alchemist would make food/potions that would have special magical properties (levitating, healing, invisibility, things like that).
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Post by: hook on July 23, 2003, 08:17:48 am
the \"original\" idea applied more to stamina then health, but it\'s interesting to read what you\'ve got in mind yourselves
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Post by: Mindari on July 23, 2003, 09:08:22 am
how do you recover health if food doesnt heal you? will there be potions to heal you or some kind of hospital, because i dont think resting in an inn for a few days(as in some mmorpg\'s) would cure you of, say, one arm ripped off :D
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Post by: shangralah on July 23, 2003, 05:08:08 pm
Well a alchamest could heal you with a health potion like hayden said but i like the thought of food healing you and i like haydens idea.....
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Post by: hook on July 23, 2003, 07:28:18 pm
i don\'t know health is something really complicated (at least IRL) ...so a perfect health-system is probably to complex to use in a game ...because actually no-one would go fighting anymore :P ...so yea, if i think about it food could bring some health, bot not to the fullest ...for that you\'d need a healer, or a potion, or sleep ...that\'s how i see it
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Post by: Wormtail_ on July 23, 2003, 08:25:42 pm
In Tibia, food healed you over a period of time. What I mean is that food will not instantly heal you, which I think should be left to potions, but heal you over  a period of time. I am saying this as an idea for how food can heal you, and if it doesn\'t heal you, have beneficial/not-so-beneficial effects on you. And I think that resting should at least heal you. As for arms getting ripped off, I think that should be left to others attaching fake arms or magical arms to your body. Or you can brag about having only one (or no) arms.

I keep seeing foods healing health, but not mana. Perhaps some type of magical food can restore mana, but why that or if it will happen I do not know. Also why not eat things raw or overcooked? Of course, it can taste really bad, but in case you\'re bored and want to try out a few new foods... Help yoruself.

I like the idea of some foods being poisonous to some races and not poisonous to others. It can be balanced by those races being able to eat a food not being able to eat another, while the ones unable to eat food able to eat food, i fyou catch my drift.

I think that food should be found anywhere, from apple trees (or the Planeshift equivalent, if there is one) to grasses and roots. Skills in identifying the edible plants would be needed, even the apple trees. For those apples may contain a hidden danger... For they might not be apples at all, or merely deadly to dwarves. Or other races.

And there will be no classes in the game. So anyone can become a chef, though some more skilled in cooking than others.
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Post by: Drilixer on July 23, 2003, 09:42:17 pm
I don\'t know if we will ever see it like this but - the foraging could be done like in morrowind where nearly everything could be foraged from
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Post by: shangralah on July 24, 2003, 02:54:44 am
There aent classes in the game i know but there are jobs and that was what i was refering to. Either way they have to have something to do with food in the game anyway or else they wouldnt of putted chefs and butchers as chooseable jobs in the game
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Post by: Drilixer on July 24, 2003, 03:23:50 am
yes - but what ARE those fiendish devs planning... *muahahaha* - no as long as food isn\'t a required must have for your character I don\'t care one way or the other - I don\'t really like food taking the place of alchemy though - I mean cmon whats the best consumables can do for you? a hangover?
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Post by: shangralah on July 24, 2003, 03:55:44 am
i like wormtails idea this way it doesnt take over alchemy        
potions will automattically heal you and food will over a period of time this way everyonee benefits yaaaaaaay
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Post by: Wedge on July 24, 2003, 07:14:25 am
I think food should heal stamina as opposed to health, since that really makes more sense.  And apparently the game will have a stamina stat, that depletes as you travel and fight, and makes you weaker.  So food would work best for replenishing that, just like resting would.
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Post by: Fanomatic2000 on July 24, 2003, 10:08:18 am
I still prefer a hunger-meter. It wasnt a problem in Dungeon Master 2 (one of the best RPGs ever created), and it wont be a problem here.
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Post by: shangralah on July 24, 2003, 09:45:41 pm
I suppose your right i was wondering if there was gonna be a stamina meter but i didnt know for sure but yea it does make more sense for it to bring up stamina. I would like a hunger meter also but me and you are the only ones fanomatic lol.
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Post by: Drilixer on July 25, 2003, 03:59:09 am
If there is a hunger meter I swear I will hire the first darned programmer I can find to disable it on my client side version (any devs want 50 bucks *hint hint*) - I utterly hate the idea - unless if you add crapping to be realistic - but then you had better be running because my Kran\'s goal in life will be to ShIzEh great loads of crystal dung all over you Fanomatic :P
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Post by: DwarfEngineer on July 31, 2003, 06:46:57 pm
What about this idea?

A character should have food supply with him (which he can buy from a chef). He can bring as much food as he can carry arround. This food is consumed over time. After it runs out, the health starts to decrease. A high level chef can produce better food, which will be consumed at slower rates. High quality food can also increase health over time.
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Post by: Wedge on August 01, 2003, 12:27:31 am
You still basically have a hunger meter in that case... but anyway given\' the fact there is a stamina meter in game, I can\'t see how food would do anything but replenish that, it\'s simply all that makes sense.
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Post by: Drilixer on August 02, 2003, 12:23:01 am
*claps hands over ears and begins to rock back and forth in a fetal position* again - any manditory eating system is ridiculously annoying - we don\'t play games to mimic real life\'s more \'real\' aspects...uness if you are a Sims fan, god forbid... (have you ever tried killing people by burning them in that game... it takes ike 10 minuts to burn to death...)  Anyways cooking could make interesting quests or maybe something like a biological alchemy... but any eat or feal the wraith of your stomach system is god awful anoying... think of the words tha appear when you attempt to quit the PS client...
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Post by: Muzzle on August 02, 2003, 08:11:28 am
Why do you hate the idea of food so much?  I don\'t think anyone is suggesting that you\'ll have to spend an hour cooking three times every in-game day.  Good way to implement hunger, IMO: if you don\'t eat every so often (say, every few RL hours), you start regaining health and stamina more slowly; if you don\'t eat for a long time, your health and stamina start decreasing slowly and your stats become temporarily lowered (until you eat again).  Easy-to-forage fruits keep you sated for less time than harder-to-find plants/critters, and cooked food keeps you full even longer.

Food seems important because it seems (at least to me, an admitted total noob) that exploration will be a big part of the game.  Having to manage depeletable resources is an important to the challenge of exploring the trackless depths.  Sure, an overemphasis on \"realism\" would take a lot of fun out of the game, but a little more realism than a standard hack\'n\'slash dungeon crawl wouldn\'t be bad, I think.
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Post by: Drilixer on August 02, 2003, 03:52:29 pm
why do  hate food so much... I just believe tat it will take up to much of the game and become a nuisance - not eveyone who plays games enjoy \'hardcore rulesets\' -> food would limit the player base since it is so tedious... and it wont help offset lost clientel because when was the last time you heard someone say \"oh wow that game has a complete digestive system!  let\'s go for it!!!\"  This issue is much like the mini-game arguement - good ideas are dropped because they bite too deeply into normal gameplay - this concept has the same problem
Title: kran & food
Post by: hook on August 12, 2003, 12:20:45 pm
now we\'re getting somewhere :] ...you guys are really good at it.

as in most things in the life you only have a problem if you want to have one.... it\'s pretty simple: we implement a hunger metre which (IMO) should depend on the race you chose. so if you choose a more fragile race as klyros or lemurs you\'d need to eat more often and you\'d get poisined faster, but on the other hand you\'d have let\'s say enkidukkai and elves who\'d need really little food to live ...and even kran, who don\'t need any food at all

so those players who don\'t want to eat and cook in the game could just play a kran :]

...go on, work on this idea more ...we can make it really nice
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Post by: Drilixer on August 12, 2003, 09:37:32 pm
no - because then you would have a surge of krans on the server - and anyways everyone knows that Krans eat crystals :P
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Post by: zabeal on August 13, 2003, 06:48:34 am
A little anecdoe as to why manditory food sucks- I was playing a mud a few years bacjk wher you had to eat in ordor to rest. And you had to rest in order to get back movement points. So I started a new charactor, wander around for a while, never bother to look for food as it was always a side element in most games... until my charactor refuse to budge when her food ran out!!!  I had to create anouther charactor to hunt for food and drop it where the first charactor could pick it up before I could play again, I don\'t want to know what would had happened if I had been in a duengen of fight....
My preference would be to have charactors self sufficent, recovering mana, hp, and stamina at a very slow rate. Resting, or even just sitting would maybe double that rate, and sleep recovers to full, but cannot be interupted- and you can only chat until your charactor wakes up. But, if you have food in your system, all recover happens twice as fast until the food points run out, so a little snack now will let you run a little more later, but a feast will let you heal from a grevious wound.
Hey drilixer, you might want to start collecting crystals for food atleast! :P
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Post by: Monketh on August 13, 2003, 03:25:44 pm
What if there was a compromise, \"Mandatory\" food eating every 24-hours played, just to make sure my tavern doesn\'t don\'t go bankrupt?  \"Mandatory\" meaning if you eat you will automatically heal at a slow rate.  If you don\'t eat most stats regenerate incredibly slow and hp doesn\'t regenerate at all.
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Post by: Drilixer on August 13, 2003, 11:50:22 pm
food as a \'slow\' healing agent makes since - healing potions are instantaneous + hp, but food restores hp and status over time... if that food is not poisonous to your racial type
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Post by: Nanuke on August 16, 2003, 04:57:25 am
i would like it if they had like snacks to heal small bits of health like muffins
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Post by: Evanchild on August 16, 2003, 04:59:35 am
blueberry muffins :)
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Post by: Monketh on August 16, 2003, 05:03:38 am
Hehe, I want some blueberry muffins as well. :)
I\'m pretty sure they\'ll have small snack foods so you don\'t have to eat a whole cake.
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Post by: Evanchild on August 16, 2003, 05:16:24 am
i don\'t liek the idea. youll have enough tuff to worry about.
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Post by: Drilixer on August 22, 2003, 03:09:40 am
Quote
Originally posted by Evanchild
i don\'t liek the idea. youll have enough tuff to worry about.


Evanchild I finally agree with you!