PlaneShift

Gameplay => Wish list => Topic started by: Moogie on July 26, 2003, 03:42:38 am

Title: 'Builder' Job
Post by: Moogie on July 26, 2003, 03:42:38 am
Imagine this. Wouldn\'t it be funky if...

You\'re a successful traveling merchant. Your good friend who travels by your side just happens to be in the Builder profession. Travelling along the well-worn paths between towns, you oft come across perfect spots to set up shop and snag some customers from the steady supply of adventurers who use the same road.

Today you went and rented a horse and cart and bought a whole cartload of building materials. Using this, your friend gets to work sawing and hammering and constructing a small, simple building, while you unpack your stock onto a couple of fold-away tables. After a few hours of hard labour, you have your very own house, with room for your stock to be locked up safely at night while you sleep in the next room.

You stay here for several weeks. It seems you chose a great place! You make alot of profit, splitting it 50-50 with your ever-useful pal, before deciding to pack up once again and move somewhere else. The building is de-constructed, your stock packed away once again.

How cool would that be! :D

This is basically what I see Builders being useful for. Being able to build simple or grand structures anywhere, depending on his skill level and if he has enough to pay for a suitable plot of land (in wilderness areas I assume it would be free). They would also be able to construct seige weapons (battering rams, ballistas, catapults, etc) for castle/fortress raids.

Sorry if it\'s been posted before. I really havn\'t heard much about it since I arrived, so I assume it isn\'t exactly a hot topic. :)
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Post by: Drilixer on July 26, 2003, 03:53:19 am
Tha\'s a great idea Moogie!  Maybe wizards would be able to enchant materials so that creatures could not enter buildings created from the aforementioned materials... this way builders could have their wizard friend enchant their stuff and then they could set up a healing shop right outside a large well traversed dungeon... and imagine if you could charge people a door fee for you to let them into your monster free area... I really look forward to the builder class because it has the potential to set Planeshift apart from all the other MMORPGs (to the best of my knowledge).  If done right...  I truly hope that the programmers will be able to set this class up like in a real time strategy game where the [builder] chooses exactly where he wants the building on the ground spends the necessary \'buttload\' of resources and time and then presto he gets his building exactly where he wants it.  There needs to be a lartge number of preset houses and stands possible to build.  But there would also be custom buildings that could be ordered (out of game)through a dev and then placed in a grand architectural library somewhere for master builders to \'come across\' and then build whatever unique structure they want... *phew* I love trade classes - except farming... who would want to plow dirt in a game...
Title: agreed
Post by: en3r0 on July 27, 2003, 06:58:34 pm
I think this would put the game over the mark of other mmorpgs

of course you would have to buy the land. (have land seperated in to squares)  could buy from other players, or the ncp court house or somthing.

the wildy would be free, so u can claim it. but if you dont occupy the land with any buildings, then in 4 days it should become unclaimed again. and you can only claim so much land in so little time.

my 2 cents.

oh, and building somthing should take an increadable long time. to prevent 1000 ft structures being built in a hour.

God bless,
-en3r0
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Post by: Drilixer on July 27, 2003, 07:01:10 pm
I think making building\'s destroyable would solve all your crowding needs... thats how they explain the lack of NPCs in the city :)
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Post by: shangralah on July 27, 2003, 07:28:13 pm
To me there should be a weekly fee based on the size of the house and the location and there should be certain areas were you cant build this way there wont be alot of user made houses to croud up the area. Also if there are any user made taverns travellers should be able to rent a room upstairs and check out when they are ready to leave this way the tavern owners will mkae alot of profit to buy food from chefs and alchohol from brewers.
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Post by: Drilixer on July 27, 2003, 07:39:29 pm
great idea shangralah - wizards should be able to summon golems to work businesses for people -> a builder could build a smithy for a player who is a good blacksmith.  The smith could then get a wizard to hire a golem to watch over the shop - not to defend the shop but to sell the smith\'s wares to anyone who comes in... this way the smith can keep doing his mining and smithing without having to worry about clogging the shout channels hawking his wares.
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Post by: Nairan on July 27, 2003, 07:47:35 pm
maybe there could be a workers agency to hire plp to build the house or so

for the easy work like tranposrt stones or build up walls
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Post by: Caldazar on July 27, 2003, 08:06:58 pm
Perhaps we could even have a npc controlled guild, where builders could join. This guild would help the builders to get a good wage, and, would also bring the players closer to each other.
Hmm... that guild remind me of something in real life..
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Post by: Hayden on July 27, 2003, 09:14:07 pm
Here\'s a thought; why not have buildings get constructed faster with more builders.  A single builder gets started on a house, it\'ll take, say a week, 14 builders get started on a house, they\'ll finish it in half a day.
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Post by: Drilixer on July 27, 2003, 09:26:39 pm
a week would be annoying - would you expect the player to stay on the entire week and just leave their computer and the client running while the house is being built?
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Post by: Caldazar on July 27, 2003, 09:36:38 pm
I think he means one week ingame ;)
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Post by: Moogie on July 28, 2003, 01:24:38 am
Great ideas everyone! I especially liked Shang\'s ideas. It seems the Builder is essential for a very wide range of character classes and professions... I really hope we get to see these features in the game some day!
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Post by: en3r0 on July 29, 2003, 11:18:48 pm
wizards shouldnt summon creatures, then what are animal tamers for?

God bless,
-en3r0
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Post by: shangralah on July 30, 2003, 01:56:14 am
Thanks mogura and Drilixer
and wizards should be able to summon and of course animal trainers should too
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Post by: Caldazar on July 30, 2003, 01:04:05 pm
Wizards summon creatures, after awhile, they disappear. Animal trainers charm and train animals, making them pets. Pets won\'t disappear, unless they are killed, or set free.
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Post by: Jefka on July 30, 2003, 01:59:23 pm
the building thing is great, but it could be chaotic if everybody builds everywhere ; let\'s say you have a \"dev guild\" who has to agree with the place you want to build it
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Post by: Caldazar on July 30, 2003, 02:57:21 pm
Or you can divide the land into \"squares\", and you\'re only allowed to build on a few of them?
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Post by: en3r0 on July 30, 2003, 04:24:28 pm
animals wont be able to fight is what ur saying then? if they are only pets...

and how high should we be able to build? perhaps the hight u can make it depends on how wide the base is...

God bless,
-en3r0
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Post by: Caldazar on July 31, 2003, 08:14:12 pm
Quote
Originally posted by en3r0
animals wont be able to fight is what ur saying then? if they are only pets...

No, no, thats not what I meant. The beasts that fights for the wizard will vanish after some time, whilst the beast that the animal taimer taimed/charmed will remain by the trainers side until it dies.
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Post by: en3r0 on August 02, 2003, 05:47:22 pm
ok, thats good :)

but i think if the animal isnt fully killed, after it \"falls\" some one comes up and finishes it off, then it would be killed. but if it just falls, it should be able to be healed, over time of course.
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Post by: Fish on August 02, 2003, 07:15:34 pm
I?m not trying to be the only naysayers in this feel-good thread but I believe the concept called a tent.  You can have big tents huge tents small tents that doesn?t require a builder to put one up.  They have been around for a long time and they work fabulously well.  You can move them around in a cart and they set up almost anywhere.

It has already been stated that buildings can be built in this game.  But guilds will be building them and they won?t be cheap.  Most buildings require heavy beans of wood or moving large amounts of stone around. It doesn?t make much sense to build an entire building just to tear down and move it.  The construction materials are heavy and you?d be hard-pressed to find a building in ancient times that isn?t incredibly heavy.

You can also have covered wagons.  It?s kind of a building on wheels.  You could move around in a gypsy style band and set up as soon as the horses stop.  It would also provide protection when moving and going through encounter rich areas.  One could go from city to city selling products made in the previous city.
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Post by: Monketh on August 02, 2003, 07:47:51 pm
You have a very good point, although I don\'t 4 large boards 2 small boards and 4 or so beams would weigh much.  But you\'re right.  Matierials are heavy, which makes a new job, cargo moving.
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Post by: (-GF-) Kenny on August 02, 2003, 08:29:16 pm
This is such a great idea!
But if i am a Hammerwielder i cna take as job Builder but i could smith on my onw ;).

But Drilexer, farmers arent useless, cous megicians (Magic) can\'t do any tricks without the needed herbs :), \"FARMER!!!! GET ME SOME HERBS!\" ;)

Building a House/Guild/Fortress or whatever should take a long time, mabey about 10 gameplay hours.

And you should be able to place buildings everywere in the forest/wildey, and in city\'s you first get permission to build and they say what places are availible (you get a map showing were you can rent ground, you click were you wanna rent a house and you pay immediatly for the first week or month and you can build...

A peace of ground should be worth 10.000 trias for a living room, storage, and 2 other rooms (sell room, work room) around 5 meters wide and 5 meter depth or something like that.


Comments please :)
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Post by: Monketh on August 02, 2003, 08:35:01 pm
10 trias is a little weak I think.  Though there would be taxes I presume.  I think we should be able to incorporate (right word?) towns too.  Then elect corrupt politicians and ruin everything! :P
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Post by: (-GF-) Kenny on August 02, 2003, 11:26:02 pm
Lol :P.

I think you first should make a \"Ingame drawing\" of your building.
You open the editor you see a peace of map in the editor were your standing, then you select the area you want to build on.

Then you get a (empty) green screen (the grass), and on the left or right of you you have a tool window with all options, like the door wall lamp everything.
And you can move 3D in the editor and you place everything.

You save this file/call this letter \"My Building\" or something else, and then you get to the boss of the city and ask for permission to build that there and how etc. etc. , all the information is on the letter, you wrote all the information at the back of the paper :).

Name:
Guild/Clan:
House/Fortress/Factory/Farm/Store etc.:
And other stuff...

And its done after some time (1 min, of bored waiting :P) with talking to you: \"Yea, your name is Kennyyyyy, alrighty and uhmmm you want to start a store, nice\", \"Your 15 years old and your from The Netherlands, hmmmmmmuhuh, yes\"

He can say no or yes ofcourse thats to the dev team :P.

And if it says yes, he will put his sign on the paper and now you are ALLOWED to build the building were you wantet, and there are Guards patrolling and they can ask you if you are allowed to build there, you show the paper and they go on, if you dont have the paper (you can build everywere anytime) and the guards come to you they will crush your building and arrest you, and you have to pay some trias to get out, if you dont have money your waiting in a cell block and a friend can give you some money and then you can get out.

And if you building is done and (you were allowed to build) you will have some fun :D.

If i am gonna build a store im gonna need allot of space for putting my stuff in the room :), becouse i get the weirdest things and the cheapest sometimes like in the-game-we-shall-not-name, i hold many of those stupid keys :P, and mabey here allot of beer glasses to sell to Kada-El ^_^.

Who knows.

My fantacy is roling now, i can tell you my adventure but i wont :D, cous else id expect to much of planeshift, i will expect something real life, thats not cool if it wont come out :P.

Stupid talking talking talking, blablabla.
Have some blablabla with me to comeon, you can do it, do the blablabla, blablabla.
Ohyea, im doing the blablablab bladieblablabla woohooo!
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Post by: Drilixer on August 03, 2003, 02:25:20 am
Quote
Originally posted by (-GF-) Kenny
I think you first should make a \"Ingame drawing\" of your building.
You open the editor you see a peace of map in the editor were your standing, then you select the area you want to build on.


haha, the only problem with this option is that as I am not a great artist I will never be able to design anything better than a large pile of goo building - 2D of course ;)

I think there should be a huge selection of premade buildings that builders have to find/buy the blueprints to (yes there were blueprints in medieval times just not as organized) them and then they would need the required skill/materials to pruduce the building.  Not to burst your bubble but I think speaking to the devs about designing new building types would be a must since we dont want disco joints and out of charactwer shit popping up in the lowest level of Yliakum by Talaad\'s temple :)
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Post by: (-GF-) Kenny on August 03, 2003, 09:23:09 am
Hehehe, afcourse there are premade buildings you can choose out :), and premade buildings should be cheaper to build too.

And people that make buildings in the editor, they can sell it to the city boss for 50 trias or so, and then it goes to the premade buildings in a special map.

Nice nice nice :D
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Post by: Drilixer on August 03, 2003, 05:11:06 pm
Quote
Originally posted by (-GF-) Kenny
And people that make buildings in the editor, they can sell it to the city boss for 50 trias or so, and then it goes to the premade buildings in a special map.


as long as the premade buildings and the custom buildings are arranged in seperate GUIs, I\'d go for this path
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Post by: Deadfish on August 08, 2003, 10:47:46 pm
I think that it\'s a great idea but I also have some stuff to add. :)

- You have to clear the land first (take some time to do)

- Fend off attacks from other players/animals/monsters

- Maintain your building in top condition or else it will fall apart

Just a few ideas. :) Great idea!
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Post by: en3r0 on August 08, 2003, 11:11:10 pm
http://www.planeshift3d.com/wbboard/thread.php?threadid=5096&boardid=11&sid=7bd6460c18eb9cb80b4e83a34eee2bbc

threads almost idenical now...
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Post by: Drilixer on August 09, 2003, 03:29:11 am
Quote
Originally posted by en3r0
http://www.planeshift3d.com/wbboard/thread.php?threadid=5096&boardid=11&sid=7bd6460c18eb9cb80b4e83a34eee2bbc

threads almost idenical now...


not really :P