PlaneShift

Fan Area => The Hydlaa Plaza => Topic started by: Abemore on July 28, 2003, 07:41:10 am

Title: This is why EQ sucks.
Post by: Abemore on July 28, 2003, 07:41:10 am
In this thread, please post any reason you have for why Everquest is a crappy game.

If you have something good to say about Everquest, save it for another thread.  This thread is only for showing why it sucks.

I\'ll go first :)

Quote
one time i was playing crappy everquest and i was inside a house in a field browsing through some merchants goods. Well, I happened to glance down at the chat window to find that I was being killed by some kind of a griffin. When I finally tried to escape it was too late.

How did this happen? Well, apparently the griffin was flying past the house and, using its x-ray vision, saw me through the wall of the house. This, of course, angered the creature to the point that it abandoned the laws of physics and passed through the wall in order to secretly silently kill me. All the while, I was painstakingly searching through the merchants goods totaly unaware that my body was being torn to pieces. Some indication other than a line of text would have been nice.
although, i guess only music was working (no sound effects) on my computer, this doesn\'t change the fact that EQ sucks for allowing a griffin to fly through the wall of a house and kill me without so much as peep out of the merchant... the bastard.

Everyone join in.  If you have a reason, post it.
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Post by: Abemore on July 28, 2003, 07:50:33 am
okay, I\'ve got another...

What\'s up with that interface?  Who ever heard of a mouselook where you have to right-click and drag to look around?

now someone else go... I\'ve got a million.
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Post by: sashok on July 28, 2003, 08:22:09 am
aaah, eq is just boring.  I guess i never had patience to go further than 11th level.  I kept going up, then killed, then dropped a few levels and over again.  Plus I once wanted to make my guilds armor(uniform) and they required some items for it.  I had so much trouble finding these items, I looked for weeks.  I found some, but then I find out that the clothes I am trying to make is not even worth it cause it just sucks.

However, currently EQ is better than Planeshift :), but lets see how long that lasts.
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Post by: Keldorn on July 28, 2003, 11:34:40 am
Quote
Originally posted by Abemore
What\'s up with that interface?  Who ever heard of a mouselook where you have to right-click and drag to look around?

I have, you never heard of Arx Fatalis? Has the same system, allthough there you can also choose between full-mouselook (no holding of buttons to look around) or the one you described.

I find that it works very good and would like to see such a system incorporated in PlaneShift aswell.
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Post by: LanceHeart on July 28, 2003, 04:20:06 pm
EQ seems to lack an XYZ axis.  An orc that\'s under Kelethin can still hit me even if I\'m on top of the highest house of the city.

It also makes exceptions for monsters to go through things marked as objects, since they are not players, they\'re walking objects, and they\'re etheral...

I hope EQ2 sucks less, I wanna be a merchant!!
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Post by: Abemore on July 29, 2003, 06:44:08 am
Quote
Originally posted by Keldorn
I have, you never heard of Arx Fatalis?
nope.
Quote
I find that it works very good and would like to see such a system incorporated in PlaneShift aswell.
careful there Keldorn.  Nothing positive in this thread.  Please do not wish such a horrible system on the PS community.  A simple toggle key is what the public demands.

Quote
Originally posted by LanceHeart
EQ seems to lack an XYZ axis. An orc that\'s under Kelethin can still hit me even if I\'m on top of the highest house of the city.

It also makes exceptions for monsters to go through things marked as objects, since they are not players, they\'re walking objects, and they\'re etheral...
yes that does suck.  
I have a story about this too...
I was watching a dog-like creature randomly moving about, and it happened to walk straight into this 50ft (15.2m) tall pillar.  And as it did, it instantly moved 50ft up to the top of the pillar, walked across the top, then instantly moved 50ft back down to the ground... unharmed.  What a horrible thing to look at.
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Post by: Abemore on July 29, 2003, 10:57:56 pm
and another from me...

Every enemy in the game is faster than you.  Unless your character is buffed to all hell with Spirit Of Wolf (speed magic) and such, he/she is a complete wuss.  Any stronger-than-you mob you piss off will kill you whether you run or not.
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Post by: bbum on July 30, 2003, 11:27:01 am
i bet non of you bothered to get past lvl 15 =p

its a very in-depth game... its fricken 5 gigs man!

err..i mean... eq sux!

p.s.  meh... no one like eq the first time they play.

and you can change the controls any way you like... ps actully has a pretty similar interface...
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Post by: zaphar on July 30, 2003, 05:44:16 pm
hmmm why EQ sucks? Lets see you shell out around a hundred dollars to get all the maps as they come out and then on top of that you have pay a monthly fee.

Now that is sucky.
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Post by: LanceHeart on July 30, 2003, 06:13:49 pm
Quote
Originally posted by zaphar
hmmm why EQ sucks? Lets see you shell out around a hundred dollars to get all the maps as they come out and then on top of that you have pay a monthly fee.

Now that is sucky.
HAHAHAHAHA!!!

You didn\'t get it yet didn\'t you?  The monthly fee is to keep getting money from the game, and the expansions are to keep you interested, making you pay more monthly fees to actually play those expansions.  It\'s a vicious and unstoppable circle, since EQ has over 100 THOUSAND dedicated users.

Here\'s another reason EQ sucks, though.  You can end up in open sea if you don\'t pay attention on ferry boats on the main planet.  I\'ve fallen through many times while getting cofee, only to find out my corpse is at the bottom of an OCEAN and I couldn\'t possibly get it out, and GMs won\'t do it for me since they say \"it\'s your fault you too the ferry\"

So this means GMs in EQ and the XYZ axis in EQ suck, really badly.
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Post by: tygerwilde on July 30, 2003, 06:47:19 pm
AC Rules EQ any day, AC has monthly patches, some of them being HUGE, rather than coming out with an expansion every other frickin month. That means that they have new content every month for you to play with, and all you pay is the monthly fee. not to mention that with the 20 dollar purchase of the game, you get a 20 dollar mail in rebate.. >:-D

better than any other pay for play in the market in my opinion...
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Post by: Abemore on July 30, 2003, 11:47:43 pm
The \"It gets better at high levels\" argument.
And, you are forced to group or you cant advance.
Quote
Originally posted by the very respectable kinshadow in this thread (http://www.planeshift3d.com/wbboard/thread.php?threadid=2420&boardid=13)

I have had the same experience with Everquest.  I played the game for about a month before giving up.  The quests were silly and all I ever heard was , \"It gets better at higher levels.\"  Well, it should be enjoyeable at the lower levels too.  In addition, I think party\'s are great.  I like working/hunting in them, but I HATE being forced into them.  Especially for spell casters, EQ forces you to group or you can not advance.  If I want to sit down and play for two hours, I spend half my time finding party members.
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Post by: Abemore on July 30, 2003, 11:58:56 pm
Quote
Originally posted by Rakeleer in this thread (http://www.planeshift3d.com/wbboard/thread.php?threadid=2420&boardid=13)

The boring parts:
Killing the same critter 9000000000 times to hear a 16bit PCM of a bell go off (later replaced by a louder, better

quality bell in an upgrade. yay?)

Killing the same critter 9000000001 times to get enough money to by \"A sword\".

Playing a \'rogue\' who could do none of the following effectively, or in an interesting way: pick pockets, open

chests, find things, disarm traps (what are traps?) unlock doors (yeah... but why? oh... they\'ll add it two years

later in an expansion.  Expansion Feature: \"A few doors matter now\".

Taking 900000000 hours to kill 9000000000 critters that mattered.

Any trade skill. (putting 900000000 things in a box with 90000000000 other things to get 1000000000 things that no

one wants or cares about).

In other words, all the no-fun parts mimicked real life.
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Post by: bbum on July 31, 2003, 03:16:56 am
\"The boring parts:
Killing the same critter 9000000000 times to hear a 16bit PCM of a bell go off (later replaced by a louder, better

quality bell in an upgrade. yay?)

Killing the same critter 9000000001 times to get enough money to by \"A sword\".\"

and in what rpg do you not do this? =P

1. you can pickpocket other players if its pvp

2. Picklock is very usefull when raiding dungeons, can save alot of time. some places can only be reached with the help of picklock. (it really is a higher lvl thing.)

3. traps can be set by players or there in dungeons and places sometimese, someone who can set, disarm, or sense them is very helpfull

4. Really the only class that can lvl up (at a fast pace) alone are healers. What your really suspoused to do when your playing at 4:00 and noone\'s grouping is quest. (which i might add is the main part of eq as there is an uncountable amount of quests with tons still being discovered)

p.s. newbies almost NEVER quest.

its a pretty hard game to start playing in general
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Post by: Abemore on July 31, 2003, 04:23:32 am
Another thing that sucks...

Aggro.  
Enemies have no AI.  They only have 2 functions: \"do nothing\" or \"bum rush\".
Here\'s an example: my friend hits a beast with his high level character, then just stands there as the beast attacks him.  Since he has aggro, the idiot AI just keeps attacking him while I slowly and safely kill the beast with my low level character.  Hello?  Stupid AI?  Wake up, I\'m killing you and you don\'t seem to notice.

(And again, Please defend the game in another thread.  This thread is not a debate.  It is a completely one-sided display of \"why EQ sucks.\"  
One more time: Nothing Positive in this thread, please.)
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Post by: LanceHeart on August 01, 2003, 02:16:23 am
Quote
Originally posted by Abemore
Another thing that sucks...

Aggro.  
Enemies have no AI.  They only have 2 functions: \"do nothing\" or \"bum rush\".
Here\'s an example: my friend hits a beast with his high level character, then just stands there as the beast attacks him.  Since he has aggro, the idiot AI just keeps attacking him while I slowly and safely kill the beast with my low level character.  Hello?  Stupid AI?  Wake up, I\'m killing you and you don\'t seem to notice.

(And again, Please defend the game in another thread.  This thread is not a debate.  It is a completely one-sided display of \"why EQ sucks.\"  
One more time: Nothing Positive in this thread, please.)
Aww, just let \'em defend it.

It\'s not like it\'ll change the fact that EQ sucks. ;P

Here\'s another little fact as to why it sucks: When you try to hit a monster, you seem to miss much much more than the attacking monster.  They seem to always hit wherein it takes you 2 million hits to even score one connection with the damn thing, meaning any new character dies horribly when it starts attacking something with it\'s simple equipment.
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Post by: Abemore on August 01, 2003, 03:40:52 am
Excellent post LanceHeart.  Yes that does suck.

next...

Shops.
Shop owners list all the items in their shops in 2 long columns of icons.  Many times the same icon is reused for different items.  Some items have magical properties, some do not.  So to decide what item you want to buy, you must hold the right mouse button down on each item for about a second to see the items properties.  One second on each item adds up, and makes for some very tedious trips to the store.  Damn you counterintuitive shops!
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Post by: Abemore on August 01, 2003, 08:04:42 pm
another reason EQ sucks...

Impractical town design.
Verant - \"Each towns should be a maze!\"
Verant - \"Yeah! And we should scatter the shops throughout the maze so no one can find them!\"
Verant - \"Hehehe*snort* We\'re so clever.\"
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Post by: Drilixer on August 01, 2003, 11:50:53 pm
teehee, has anyone remarked the graphics?  *ew*
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Post by: Abemore on August 02, 2003, 09:12:19 am
nope, you\'re the first. :)

Also sucking in EQ is...

The spell system.
Fizzle... fizzle, fizzle.  Damn you spell system!
Oh, and I love those progress bars for casting spells, learning spells, and memorizing spells.
Nothing I like to do more than wait.
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Post by: Empanado on August 03, 2003, 04:14:19 am
I haven\'t played it, but i can give a reason of why it does suck:

You have to PAY.

PAY, FOR GOD\'S SAKE, PAY!!!! WHAT KIND OF PERSON WASTES HIS/HER MONEY, ---MONTHLY!!!--- ON A GAME!?
Tell me how much do people pay monthly for that thing, and if it\'s over 6 dollars, they\'re insane.
 Maybe i think that\'s a lot \'cause i live in South America and y\'all live in the U.S or Europe...oh, and Canada. And Australia.  Anyway, i choose 100000000 times to play a crappy, half-fun free mmorpg like runescape and such, than a rich-ass fancy 3d pay-for game. Now, both things are mixed onto one:
Features:
- A rich, 3d beautifully designed world
- Many races and jobs to choose from
- FREE! No costs!


It\'s PLANESHIFT(tm)! The NEW MMORPG! play now!






ok, now gimme my money.


nah, out of jokes, it was about time to find a quality AND free MMORPG. Even if it\'s still on developing, it rules.
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Post by: zabeal on August 03, 2003, 07:20:01 am
Yes, honestly who would spend money on a game, let alone crap like everquack? The game play was worse than muds that have been around for years, the only thing remotely intersting was the graphics, and PS has that beat now. Of course without the game systems we can\'t call it beat yet, but someday... *shakes fist threateningly*


PS death to everquest!
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Post by: LanceHeart on August 03, 2003, 05:06:52 pm
Hmm...  I don\'t seem to grasp why you don\'t like the monthly paying...

It\'s only normal that huge companies like Sony will ask for money per month for a commercial game.  They\'ve worked on it long enough, not to mention they have an army of maintenance guys keeping servers going and an army of programmers, graphic artists, and gameplay testers that WORK for this, that\'s their JOB.

Without the monthly payments, they won\'t have a JOB, without at JOB there would be no more MMORPG.  Same as with PS, I\'m sure no one working on this is gaining any money, they need a JOB to survive.

Notice how the word JOB is always in caps?  That\'s why you pay for most MMORPGs that have decent graphics and gameplay.
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Post by: Abemore on August 03, 2003, 11:40:53 pm
You don\'t understand why people don\'t like paying bills?  Think real hard.

Over 100,000 people pay $10-$13 a month to play EQ.  This means Sony gets 1-2 million dollars each month to pay for servers and such (rental, bandwidth).  It takes 0-1 guy(s) a short amount of time and effort to maintain a single server.  Where do you get \"an army\" from?  Also, GM\'s should be paid very little, if anything at all.  Most people would love to be a GM for nothing.  So, I see a large amount of that 1-2 million going to Sony as revenue.

The \"army of programmers, graphic artists, and gameplay testers\" that you spoke of are no different than those that develop non-MMO games.  These people all get paid from the initial sale of the game.  Has anyone sent extra payments to Blizzard, Valve, or Id for continuing to work on and release patches for their games?  No.  So why should MMO game developers be paid for it?

The point is, maintaining a MMO game is not that expensive.  Sony overcharges because they\'re a greedy corporation.

-------------------------------------------------------

Now then, back to the horrible graphics and gameplay of everquest.

everquest sucks because...

Lack of enemy collision detection.
Given a speed spell and the inclination to run like a bitch, you could potentially piss of a very large number of enemies.  If by a stroke of bad luck you end up running yourself into a dead end, the blob of enemies running inside each other would all \"bum rush\" you and, no matter how many of them there were, they could all stand in the exact same spot and all hit you at the exact same time.  Great job game designers. :rolleyes:
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Post by: Empanado on August 04, 2003, 12:41:48 am
Quote
Originally posted by Abemore



Now then, back to the horrible graphics and gameplay of everquest.

everquest sucks because...

Lack of enemy collision detection.
Given a speed spell and the inclination to run like a bitch, you could potentially piss of a very large number of enemies.  If by a stroke of bad luck you end up running yourself into a dead end, the blob of enemies running inside each other would all \"bum rush\" you and, no matter how many of them there were, they could all stand in the exact same spot and all hit you at the exact same time.  Great job game designers. :rolleyes:



Hmmm, that sounds sucky.
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Post by: Drilixer on August 04, 2003, 02:34:07 am
Quote
Originally posted by Abemore
You don\'t understand why people don\'t like paying bills?  Think real hard.

Over 100,000 people pay $10-$13 a month to play EQ.  This means Sony gets 1-2 million dollars each month to pay for servers and such (rental, bandwidth).  It takes 0-1 guy(s) a short amount of time and effort to maintain a single server.  Where do you get \"an army\" from?  Also, GM\'s should be paid very little, if anything at all.  Most people would love to be a GM for nothing.  So, I see a large amount of that 1-2 million going to Sony as revenue.

The \"army of programmers, graphic artists, and gameplay testers\" that you spoke of are no different than those that develop non-MMO games.  These people all get paid from the initial sale of the game.  Has anyone sent extra payments to Blizzard, Valve, or Id for continuing to work on and release patches for their games?  No.  So why should MMO game developers be paid for it?

The point is, maintaining a MMO game is not that expensive.  Sony overcharges because they\'re a greedy corporation.

-------------------------------------------------------

Amen!  I\'ve always said that but no one ever really seems to understand - the current mmo payment trend is just a way for the companies to get more money while they turn their back on the responsibility they used to show to the gaming community and trying to enlarge it - even trials to mmos are a sad attempt at pretending to trry to enlarge the gaming community since most stores wont give refunds on opened games :P
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Post by: Abemore on August 04, 2003, 02:45:51 am
some more math...

1-2 million dollars per month equals 12-24 million per year.

Even if Sony paid half their earnings (6-12 million/yr) for their server expenses (which seriously I doubt), they would still have enough money remaining to give 120-240 employee\'s a generous $50,000/yr salary.

They would probably charge more if they thought people would pay it.
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Post by: Drilixer on August 04, 2003, 03:37:47 am
Quote
Originally posted by Abemore
They would probably charge more if they thought people would pay it.


Amen Again - notice how every game out there charges realatively the same price 10-18 dollars / month...

The \'white\' explanation: modern technology is such that all the companies, who are on the cutting edge, have to spend approximately the same amount of cash to upkeep their MMOs...

The Truth: Companies know that they are recieveing the good end of the deal in producing an MMOG, and they know that they could charge more, but the only thing keeping them from doing that is to keep the other companies from hissing at them... notice though that newer games are charging more and more money (such as Starwars Galaxies... ) Why?  Because they are new and computer illiterate people don\'t understand that new doesn\'t always mean more complex and expencive, so they whistfully and naively fork out more money when they didn\'t have to in the first place.  Don\'t think that MMOGs costing relatively the same amount is a coincidence.
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Post by: Abemore on August 04, 2003, 11:47:40 pm
Why else does everquest suck?

A GUI focused more on commandline than GUI.
This is supposed to be a graphical user interface, yet so much has to be done via the commandline.  I have seen a list of all the commands that can be typed into the commandline, and it\'s insane.  In addition, typing to the NPC\'s is a terrible, tedious idea, and I am disappointed at the PS team\'s decision to follow suit.
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Post by: sashok on August 05, 2003, 12:32:34 am
I agree, they should make it like in Neverwinter nights.  Very simple and interesting too.
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Post by: Abemore on August 06, 2003, 06:32:04 am
Guards.
I was killing a beast behind a building once.  On the other side of the building were guards.  I had almost finished off the beast, when a guard suddenly walked through the building and instantly killed my beast (which then instantly disappeard) then walked back through the building.  The guard didnt use doors either.  How do you walk through a house?
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Post by: sashok on August 06, 2003, 07:13:08 am
oh shit that\'s the worst.  Guards, they run around killing your prey.  That is messed up, I had a lot of grief just because of that.  I asked a high level guy to kill the guards for me once  ahah.
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Post by: Abemore on August 07, 2003, 05:27:56 am
Quests.
Buggy, broken, impossible pieces of crap.  No maps in game (until just recently, I hear).  NPC\'s that leave out important quest information, and wont answer any further questions regarding it.  Lame.
Title: ...
Post by: Ezudin on August 07, 2003, 05:32:07 am
Nerf... need I say more?
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Post by: Abemore on August 07, 2003, 10:06:22 pm
...probably.  Some people might not know what that means, like me for example.

Let me explain what I believe \"nerf\" to be.  Nerf is a company that makes violent toys such as guns and crossbows in a non-violent way.  They use foam, rubber, and plastic so their toys (weapons) are safe (ineffective).  This is what \"nerf\" means to me.  It is to take something useful and make it useless, to take something harmful and make it harmless, and to take something powerful and make it powerless.

Now, how does that apply to Everquest?  I am told that with some updates, they would \"nerf\" some of the once powerful spells/items/skills.

Is this correct Ezudin?
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Post by: Saphire on August 07, 2003, 11:23:41 pm
Quote
Originally posted by Abemore
Now, how does that apply to Everquest?  I am told that with some updates, they would \"nerf\" some of the once powerful spells/items/skills.


other games do it all the time...

One reason why EQ sucks big is that you pay for time you dont even use. basically you could pay [this huge amount of bling bling] and never play the game, and they ($ony) would take the cash anyways.

this makes you torture yourself for the first month or however long you paid for it, for you\'d be throwing away your cash if you didn\'t play \"it\". Thus, dont get the life-time membership. ;)

And when (more like IF) you play EQ the majority of the time you pay-to-play for is walking. Walking walking walking. Point A mineral patch/creature spawn to point B bank/home/whatever the hell you can think of name for a town. Sure you can see a tree here and there in the forest, of one bazillon trees, killing your frame rate multiplied by lag squared (FRxL^2) when all of a sudden a level 0.23 Ogre pops outta no where, sees you, and clips through the aforementioned bagillion trees and pwns you with its dagger while you wear Godly plate of the whale +12478 all stats (thusly a hacked item).

You then drop everything, spawn in the town (if you can call it that) where you must spend 1 hour, 32 minutes, 29 seconds trying to get out of, only to find that when you reach your body all your cash/equip/etc is gone, and it is night. upon atempting to return to town you pass by several hundred enemy NPCs of whom clip into eachother and as you return to town they follow you.

in town, you run away, as the gaurds do nothing to kill the enemies. they all go after you, and other players just dont care what happens. you then run about the \"town\" trying to lose them but they continue to clip through the walls and attack you all at once. and finally just before you die again, you get disconnected.

GG $ony EQ server.


But the REAL reason why EQ sucks is because...



It. Just. Plain. Sucks. :P But im sure you already knew that. ;)
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Post by: Fish on August 08, 2003, 05:11:05 am
I am certainly no apologist for Sony Corp. However sometimes you have to put the game into perspective.  How does it stacked up against the games that came before it.  The games they come after it really don?t count.

I come from the perspective of playing the first pong game.  By today?s standards it would be downright barbaric.  You had to variable resistors that ran two paddles on either side of the television up and down it.  Little White Ball went back and forth.  That?s about all there was to pong.  I got a brand-new one at age 10.  What became of pong.  Nothing really.  What was there before pong.  Nothing whatsoever.  Sure there were some games on mainframes on some colleges but nobody could play them out of their house.  Pong was it.  The first.

So now we zip up to the time were ever quest first came out.  It was pretty much a groundbreaking game.  3-D graphics thousands of people playing at the same time using some brand-new innovative technology to do a job.  The differences between the game that?s being built here and ever quest are strikingly little.  Ever quest broke the ground and this game hopefully will push it to a new height.

One thing you find out over the years is that real ground breakers are seldom are the full realization of a technology.  Ever quest for instance has seen better days.  What you have described here is probably only the beginning of what ever quest could have been.  The first makers of pong probably had no idea that there were going to be game systems out like the PS/2 or game cube.  The makers of ever quest will probably go off on some weird tangent and die out.  It happens all the time.  Atari is certainly seen better days and it was a total ground breaker on several fronts.

One aspect of this game that is highly touted is the fact that it is free.  That is the person playing this game does not have to pay money.  Somehow I feel this is flawed logic.  One could produce another version of pong for the PC distributed for free and what would you have.  While it?s a free game.  You didn?t have to pay anything so you should love it.  

I really don?t think that?s what makes this game great.  I believe what makes this game great is that you?re seeing the development process right now and are having impact on it right now.  You are seeing a game go from Alpha stage to full production.  The free flow of ideas on this form are amazing.  One of the other big advantages to this game is that the developers have played the other games.  They know what works and what doesn?t.  That perspective makes a big difference.

One other advantage this game has is that computers are a lot more powerful than in the past.  When ever quest first came out it had to work on a pretty pathetic machine.  It still can run on a pretty pathetic machine.  So one assumption that can be made is that a new game would use the machine resources better.  That might be one of the reasons that there coming out with ever quest 2.  It might be that the people at Sony Corp. thinks they?re game sucks as well.
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Post by: Evanchild on August 08, 2003, 08:00:39 am
his post explained his point very well. get over it.
Title: Wth was his point again?
Post by: Saphire on August 08, 2003, 09:31:59 am
Huh?

Oh...

Quote

It might be that the people at Sony Corp. thinks they?re game sucks as well.


good enough. :P
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Post by: Evanchild on August 08, 2003, 07:56:29 pm
I took out my caps lock key.
Title: eq
Post by: Sinflare on August 08, 2003, 10:23:23 pm
god dang, if i had a nickle for everytime i reached lvl 20 in that game....well....id have enuf nickles to buy me a McClaren f1 (dang that car is hot)
i was actually fooled by buying planes of power expansion, where u can go to diferent dimensions to fight a whole array of monsters and get new weapons...
YAY, but only to find that the demensions or w/e the _ell
those places are can only be accesed by, did u guess it, lvl 40 or more characters ect...
another thing, there are thousands of items in that game...i thought was cool...but they turned out to be just duplicated items with different names. m,aybe u can find a nice dagger or sumtin for the lower lvls, and get the same one except for its only for lvl 14 and has a different description or w/e.
god, the maps are also very very small. u look at the map poster thing they give u in the box, it shows u vast lands and extended deserts....i walked across kunark \'continent\' in about 10 mins, the kurns tower or w/e and the \'ancient lake\' right infront of it is more like a.........dried up pond, maybe with some bones scattered everywere for a nice efect...
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Post by: Sinflare on August 08, 2003, 10:25:10 pm
hehe, look at all those spelling errors in that last paragraph...
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Post by: Abemore on August 09, 2003, 01:53:15 am
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Originally posted by Fish
I am certainly no apologist for Sony Corp. However sometimes you have to put the game into perspective.  How does it stacked up against the games that came before it.  The games they come after it really don?t count...
I couldn\'t disagree with you more.
Even a game that sucks ass can look good next to an even worse game.  It\'s just like when you stand next to your ugly friend, you look better by comparison (even though you really still look the same).

In this thread, I haven\'t been comparing Everquest to other games; I believe it sucks in and of itself.  If I said you were a pretentious fish, I would say that based on my judgment of you, not how I perceive you next to the flamer with the caps lock.

Because you seem so adamant on perspective, I\'ve decided to indulge you...

Quote
So now we zip up to the time were ever quest first came out. It was pretty much a groundbreaking game. 3-D graphics thousands of people playing at the same time using some brand-new innovative technology to do a job. The differences between the game that?s being built here and ever quest are strikingly little. Ever quest broke the ground and this game hopefully will push it to a new height.
Lets examine how groundbreaking it was, shall we?
EQ was released 4 months after Half-Life.  The \"3-D\" graphics seem kind of like a step backward, wouldn\'t you say?
\"Thousands of people playing at the same time using some brand-new innovative technology\"?  Didn\'t this happen with Ultima Online in 1997 over a year before Everquest was released?

So far, the similarities between PS and EQ are that they are the same genre (and that typing to the NPC\'s thing which I still think I can get changed).  Both are MMORPG\'s.  Any further similarities remain to be seen.
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Post by: Fish on August 09, 2003, 03:25:29 am
Abemore THANK YOU for giving me the first decent counter arguments.  As for being the next Flamer with cap locks you don?t know me well enough to make that assumption.  However let?s get to your arguments.

Ultima Online has a nice database behind it.  However it?s a 2-D game basically.  Even though they were the first with massively multiple player the basic computer engine was not exactly putting the player inside the world.  There are several textbased massively multiplayer games before ever quest as well.

Half-Life had a fairly good graphics engine at the time.  But they were not massively better than ever quest.  Just somewhat better.  At the time ever quest had some hurdles ahead to get over.  They had to pull some stunts to deal with the fact that instead of 10 players you had over 1000.  For instance have you ever noticed in ever quest that a character will go along in a straight line then disappear and go off in a completely different tension from a different location.  This is due to the fact that the location of the player was moved on a different vector.  This means the database doesn?t just have to deal with play rules it also has to deal with a 3-D engine in placing players on it.  On top of that the computers of that time were not exactly fast.  The modem speeds weren?t exactly fast either. Not trivial.

There is one beautiful thing about games that people think suck. They don?t play them.
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Post by: Abemore on August 09, 2003, 08:41:59 pm
Your welcome.  I love counter arguments.  I admire the arguing ability of Plato\'s Socrates.  

I\'m sorry, I did not mean you were similar to the caps lock flamer.  I only meant you seemed pretentious by yourself, but next to the flamer, your post seemed timid.

Sorry if I didn\'t get that point across, and sorry for the comment all together.  I can be a bit abrasive at times.

In any case, I retire from this discussion on the grounds that it may be upsetting the developers and \"illuminating [my] ignorance\".  

Nice to meet you Fish.
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Post by: Drilixer on August 09, 2003, 10:28:14 pm
ah... I was enjoying [reading] this thread
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Post by: Vengeance on August 10, 2003, 07:38:17 am
I\'m sure if you keep posting your bitches and moans here, we will find more ways in which the EQ designers did what they had to do to make a compelling and fair game that didn\'t lag.

I\'m not saying it is the perfect game, or that PS will be identical to it, but it is just funny how almost all the things you are pointing out in this thread are really design constraints common to any MMORPG and not truly reasons for EQ to suck.

Just my opinion I suppose.  But I see no reason to retire the thread.

- Venge
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Post by: sashok on August 10, 2003, 09:47:34 am
EQ was good in a sense on lag, there was none, at least none for me.  It was a big and complete game with a lot of information, quests, races, everything, etc. There was not that many bugs, by bugs I consider things that don\'t work, but then again, i never got passed level 20, just quit the game.  


But I still think the game in a sense of design, a half-assed game, it became boring and annoying to me really quick,  I would rather play a game that has more bugs and still be in development than an all perfect and full game but that completely sucks.
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Post by: bbum on August 13, 2003, 08:22:44 am
Wasnt that boring to me... then again I found that you can level from 12 to 35 real quick (few days) in highhold keep real early =)

Its real easy to slack off in eq and find yourself playing for hours without of gaining anything.
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Post by: derwoodly on August 16, 2003, 12:32:15 pm
As an ex EQer who thinks the EQ does suck, and it does, let me add one, with subsections.

Suck reason:  SPAWING MOBs.

Subsuck reasons:
 
Sitting on your but waiting for that rare spawn to pop up so you can complete your quest!

Killing your way to bottom level of a dungeon only to have to teleport back out because some how even though you have killed evey creature in the place they are all alive again. (this has been fixed with the new dungeons, but EQ still sucks)

The sole reason for camping is that MOBs  spawn at a point.  and camping sucks! ( \" Is  Orc 1 Camped?\")

Having to worry about were you meditate because the next MOB is due to \"pop\" right were you are sitting.


Good thred!!!
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Post by: druke on August 16, 2003, 07:40:19 pm
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Killing your way to bottom level of a dungeon only to have to teleport back out because some how even though you have killed evey creature in the place they are all alive again. (this has been fixed with the new dungeons, but EQ still sucks)
 

... if you have a skilled enchanter in your group you can walk right out the door
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Post by: derwoodly on August 17, 2003, 05:04:25 am
I actually enjoyed EQ, but this is a EQ sucks thred so....

EQ sucks because your trusted guild leader will kill you dead if you make one typing mistake.  But, this is the same NPC who in the past has taken you under his wing and given his pocket change every time you brought him or her a wing of dead bug you smashed.


I have a million of these so....

Your level 50 warrior who when wearing all of his uber gear can go toe to toe with a frost giant has to run away from 30th level spiders like a little girl just because he is on a corpse run and only has a fine steel long sword instead of his jade mace.

You group with 40 or so of your friends and take on the god of hate and all of his henchmen and WIN! and you STILL don\'t gain a level. (Raids are a lot of fun, but you rarely get much exp points from it.  For the amount of time it takes to go on a raid, the loot and exp really suck)

Your dwarf borrows a great big  rusty twohanded sword from an Oger and when he gives it to you it magicaly shrinks to fit your body size! and it still sucks as a weapon!
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Post by: icosiel on August 17, 2003, 11:40:57 pm
ooh!, me now! ;)

The option to but spells you can\'t use, d\'oh!

Magick system isn\'t open enough, why can\'t my mage cast health spells?

Weapon castes, I want my mage to a a nice chunky axe, like in morrowind :D

The set up of the towns was evil (especially when you have a crap memory)

Too expensive, plus I don\'t have a credit card to pay :(

Walking miles to find beasties worth fighting

Getting lost with no map.

Hopefully EQ 2 will be better, and cheaper when/if it comes out. Will keep me going until the december update of PS :D :D :D :D
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Post by: derwoodly on August 20, 2003, 11:09:13 am
Thanks Icosiel for helping me out!  

I seem to have taken over for Abemore. I know I am not worthy to lick the ground that he walks on, but I will continue this wacky thread anyways.

EQ sux cause... Linkdead monster!

Your Woodelf Druid is kiting three forest gaints and has them down to a sliver of health and you loose your connection.  When you log on your miles away and naked! D\'oh!

Note1: Yes I Know EQ is not the only one for this

Note2: I feel you, Icosiel, but I don\'t think EQ2 is going to be any easier.  If you want easier try DAoC.  Intrestingly, DAoC is not as popular as EQ.  In truth, Venge knows what he is talking about.  It has to be chalanging and even frustrating in order to be fun!  It is like a amusement park.  You drive for hours, pay a load of money, stand in line, then after the ride is over you say, Wow that was great!!!

Note3: Nerfed = taking your once powerfull character class and making it soft and squishy like the toy, because players who are not playing the class thought the class was to powerful.  (see also Class balancing)

Note4: Class Balancing, the almost imposible task of making everyone in a MMORPG happy with the power of their favorite class.

Note5: Beer, a substance consumed in RL to ease the pains of Nerfing, Class Balancing, and the Linkdead monster.
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Post by: derwoodly on August 21, 2003, 05:41:53 pm
I won\'t let the thread die!



EQ sux\'s because...  Monster Drops!!!

Example:
Your young barbarian warrior goes out hunting with a rusty sword and no shirt and and manages to kill a young wolf pup (heh).  The pup drops a ruined pelt and 3 copper coins.  Figuring the pelts will be usefull you put it in your pack and keep the copper.  You think to yourself, hummm he must have eaten a gnoll or something and swallowed the copper.  You go on to kill the next monster and... what no pelt! only copper coins. A wolf pup with no skin at imagine that.   You kill another one... and this time only wolf meat drops.  Wolf meat! what happen to the meat from the other two wolfs?  The next time nothing at all... nothing not even wolf hair.   What was that wolf made of.  I am frightend!


That example reminded me of another one.

EQ suxs cause you can\'t eat raw meat, even if your a troll.  /BBQ is not a comand.

Your 50th level Troll Warrior has run out of food, but rather than taking a bite out of one of the gaints you have killed today you have to bug the woodelf standing next to you for some raw rabit meat, and water she managed find nearby!
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Post by: Rhapsodies on August 22, 2003, 07:37:54 pm
Well, if people arn\'t letting this thread die.

(Long time EQ player)

Eq sucks because.

1. A completely equal level druid and a bard duel, and the unless the bard is a moron, then he will win.

2. Camping monsters. (I enjoy waiting 12 + hours only to have the monster killed by some passerby)

3. Mob Corpses. When you loot a body, it just magically goes away. Why can\'t it stay around awhile then sink into the floor or something.

4. Monsters of the same type die the same. (Okay, I am getting tired of goblins mooning me)

Anyway, thats all I have for now.

Cheers,
Rhap.

Note: EQ did have a lot of good points, but I shall not mention them.
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Post by: derwoodly on August 23, 2003, 02:31:53 pm
EQ sucks because you can do the same quest more than once!

I have killed that Mintaur Hero 6 times and returned his shackels to the Man in Quenyos (sp?).  Every time I do he acks like it is the first time I have ever done so!  You would think he would catch on after a while.  Those Hero Bracers rock! But since there is saposed to only be one of them in existance each player can only wear one of them.  But, more than one player has them. What kind of fashion sense does that make!!! Everyone running arround with one green bracer and one blue!  It must be so that NPC will not catch on and say \"hey you have a match set of the Hero Bracers, who gave them to you!-- give me one back!\"
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Post by: derwoodly on August 25, 2003, 05:01:42 am
EQ suxs because the world never changes!

Those Ogers have been cooking that same Dwarf for years now! I am sure it done by now!

Ferona Vay has been under contruction for years as well.  Those elves sure are taking there time in building it.

My Guild trainer never sleeps! He just stands in the same place day after day.  It is no wonder he killed me.  He has not slept in years!
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Post by: derwoodly on August 29, 2003, 08:15:01 am
EQ suxs because you get dizzy playing it.

Spinning arround in first person mode makes you sick.

(this actually is not one of my complaints, but I have heard others complain about it.  Duke Nukem 3D \"cured\" me of the vertual world spins.)
Title: Everquest
Post by: SummerBreakGame on August 31, 2003, 07:21:19 am
Everqust lacks manythings.

Compare it to shadowbane for instance.

Shadowbane pulls users attention threw constant pvp, nation/guild relations, and huge combats.

EverQuest is repetive, you know whats going to happen before you do it. The equation is

hrs spent camping = (item*rarity)(camp lists)


Don\'t get me wrong shadowbane aint perfect either. But at least things change.

EverQuest is a great idea that was developed from a marketing perspective and not an actual gamer.

EverQuest uses delay tactics to hook the user to play a little longer until the player feels he has something invested. Once then, the player is \"required*\" to purchase one of the dozen expansions.

EverQuest is a genius marketing game.
-Rob


*Required to be active amongst guilds, and server population.
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Post by: Vengeance on September 02, 2003, 04:19:09 am
PvP guild wars get repetitive too, as anyone who has played DAOC longer than 6 months can tell you.
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Post by: derwoodly on September 05, 2003, 10:36:47 am
Summerbrake! welcome to the party!

Shadowbane sux because...  The up arrow key does not move you forward.

Shadowbane has many of the same problems  as EQ.  However, I like the interface.  You can peal the health bar right off the window and stick it to your screen, wow! that rocks!  It almost makes up for the fact that I don\'t have a move forward key!

Vengeance:
 
If your listening, please take a look at the tutorial on shadowbanes interface there are a number of very nice features on it.  http://chronicle.ubi.com
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Post by: derwoodly on September 05, 2003, 10:42:35 am
EQ sux because...

You can not \"sit\" on those chairs.  

Oh, sure you might be able to find one that is far enough from a table to use the sit command.  But. your sitting with your legs folded on top of the chair!  How can a warrior wearing a full set of plate armor do that!
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Post by: Chradraf on September 19, 2003, 07:25:36 pm
one reason why eq could never be as good as any other game:

GMs

I have a few words to describe GMs, but I don\'t think I should say them in the forum.  I will limit the words to symbols showing my anger:

@$(*@& @($*&@(*$&!!! Those @$@(*& @#$*ing @$(*&$!!!!!!!!
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Post by: Moogie on September 19, 2003, 07:49:37 pm
Do you mean the presence of GMs in general, or purely \"EQ\'s GMs\"?

If all GMs bother you... why? Surely they can\'t all be bad. :)
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Post by: derwoodly on October 02, 2003, 01:56:15 pm
Hummm, not sure what kind of problem Chrad had with the EQ GM\'s. He just said they made him mad, and did not explain.  I think he must have played on the Ralos Zek server.  Personally I have no complaints.  They have pulled me out of walls and floors very nicely.

ahh, I almost forgot...

EQ suxs because you have to pay to change servers!

If you are on one server and your freind is on another you have to pay 50 buck-a-zoids to transfer your character. Like they don\'t have enough money already!
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Post by: XDread on October 12, 2003, 01:23:24 am
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Originally posted by Keldorn
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Originally posted by Abemore
What\'s up with that interface?  Who ever heard of a mouselook where you have to right-click and drag to look around?

I have, you never heard of Arx Fatalis? Has the same system, allthough there you can also choose between full-mouselook (no holding of buttons to look around) or the one you described.

I find that it works very good and would like to see such a system incorporated in PlaneShift aswell.


That would be lovely!  The system as it is now really sucks...

But, the game is FAR from finished.  :)
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Post by: Drilixer on October 12, 2003, 06:13:14 am
I personally like the typical first person shooter w-a-s-d freemouselook system
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Post by: Xalthar on October 12, 2003, 11:10:03 am
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Originally posted by Drilixer
I personally like the typical first person shooter w-a-s-d freemouselook system


me too... It gives you the best controll..
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Post by: derwoodly on October 19, 2003, 05:47:09 am
This is an EQ sucks forum... let me show you how it is done.

EQ suxs because your pets are dumber that a box of rocks.

I am hanging out in the bad section of Qenyos and we need one more for a good game of cards, so I conjure up a skelleton pet to fill the empty void.  The first thing he does is go and put his skeletal fist into the chest of my new friends chest and pull out his hart.  Now the other potential card player goes running out screaming for the guards! So I dispell the pet and pay the barkeep 500pp to back up my story that the skelleton just walked in off of the street.

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Post by: Dameon on October 26, 2003, 08:26:49 pm
The main thing I could not stand about EQ was that giant hole in the middle of NOWHERE. I was walking around one day, minding my own buisness when BOOM. I fall. My corpse stayed at the bottom of the hole while I respawned. I went to go and try and reclaim my crafted items when BOOM. I die again.

One more thing... the Sleeper. No matter how many people tried and kill that thing... it could not be done. I witnessed 2 huge guilds attacking the thing at once. They all died. Then, the thing zoned and started attacking nearby villeges and people (including me).
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Post by: Kixie on October 26, 2003, 10:35:54 pm
things i hated about eq included
1. their whole signature lose your body, lose your stuff attitude. This is an rpg! If your in a world where people look like lizards can you really assure me that this sword wouldnt stay with me when i die and go to the afterlife?

2. Paying.. why did i spend money on it? where did my time go? where did my money go? it ended up in the hands of non inspired money grubbing developers... Sadness...  ;(
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Post by: Axsyrus on October 27, 2003, 12:18:27 am
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One more thing... the Sleeper. No matter how many people tried and kill that thing... it could not be done. I witnessed 2 huge guilds attacking the thing at once. They all died. Then, the thing zoned and started attacking nearby villeges and people (including me).


sounds like a great game to me :P
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Post by: Kixie on October 27, 2003, 12:22:12 am
as far as the sleeper goes maybe we should make a kind of spoof of it and make a cute little bunnie that rolls out 3000 points of damage or something? Hehe just a thought... :D
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Post by: Auran on October 27, 2003, 03:25:15 am
I propose:

Lets all agree that most RPGs, inclusive of but not exclusively EQ, suck for varied reasons and leave it at that.

Why waste good board space and time on such a sucky game. Personally I couldn\'t however care less seeing how you all are a bunch of morons. But this tendency of \" OOOH! \"game A\" sucks so lets discuss \"game A\" is getting onto my nerves.

Any consequent replies I suggest be given at the Cabal Guild or the Cabal war thread because otherwise we\'d soon have these fools here whining about spamming. IdiotsX(..............
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Post by: Dameon on October 27, 2003, 05:04:23 am
Hey Hey Hey now... Pardon me if I am wrong but isnt that why the Hydlaa Plaza part was added... so we can spam and flame all we want? I say keep the complaints coming!
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Post by: Nairan on October 27, 2003, 06:16:01 am
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Originally posted by Dameon

One more thing... the Sleeper. No matter how many people tried and kill that thing... it could not be done. I witnessed 2 huge guilds attacking the thing at once. They all died. Then, the thing zoned and started attacking nearby villeges and people (including me).


um on vallon zek the sleeper has be killed but there where a some hundrets deaths and btw it wont drop anything
so if he\'s awakw run hell!
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Post by: derwoodly on October 29, 2003, 05:37:18 pm
I never made it to a sleeper raid.  However it points out the real reason I don\'t play anymore.

EQ is all about killing mobs, lots of mobs, and bigger mobs.  They have tried with the tradeskills, the new player houseing, and some forms of PvP, but they all take a second seat to the PvE mob killing.

The next generation games look to be more strategic in nature.  They are focusing on Controlling resources, forming Nations, building cities, and reallistic economies I hope PS is one of these games.

back to the good stuff...

EQ sux cause
A warrior in full plate can swim as fast as a mage in his underwear.  When is the last time you saw someone float on top of the water in a full set of armor???
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Post by: derwoodly on April 18, 2004, 06:23:51 pm
Resurected from the dead because I like this post.

EQ sux because your NPC wizzard trainer can put his fist through your chest for 200 points of damage but when you punch you hit for 5 points and can not hit a the side of a wooly mamoth with your fist!
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Post by: ArcaneFalcon on October 16, 2004, 04:05:00 pm
Uuuuhhh...what???  First of all, all guild masters (not GM\'s, different) in EQ can ram their fist through you for 200 points of damage, not just the wizard one.  Second, it\'s called a hand to hand skill.  Yes, with 0 hand to hand skill you will hit for 5 and not be able to hit a wooly mammoth.  However, if you are, say, a monk with your hand to hand maxed at 65 (or is it 70 now..) you can at least give that gm a run for his money.

Oh, and the only reason I don\'t like EQ is because of the autoattack combat and, for the most part, dumb ai.  Other than that it is awesome.