PlaneShift

Gameplay => General Discussion => Topic started by: DannMann99 on August 13, 2003, 08:33:44 pm

Title: On jobs and killing.
Post by: DannMann99 on August 13, 2003, 08:33:44 pm
The big thing for this game is obviously jobs, professions. I was told that there will be actually hunting though. What im wondering is, how will you be able to get XP? or... \'skill points\' rather. Will you HAVE to have a job, or will you HAVE to hunt, or will there be a mix?

I kind of enjoy hunting in a group alittle more then sitting down and combining items and such for a profession all day. Also... raiding is great, we gotta have some real nice raid zones... ill come up with an idea for one and post it under that locations post.

~Dan
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Post by: Drilixer on August 14, 2003, 04:40:39 am
I doubt people who don\'t fight will have to in this game Dann... the devs have said all allong that this will not be diablo
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Post by: NikonX on August 14, 2003, 04:49:37 am
Its true that PS isn\'t Diablo but i think there shoul be some combat in any mmporpg cuz if there was not any hunting and fighting in the game what will all those stats and spells do in the game and how we would raise our strenght and magic
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Post by: Fingel on August 14, 2003, 06:11:54 am
Those who want to be profecient in fighting will fight, those who just want to own a tavern will just sit around and drink booze all day!
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Post by: druke on August 14, 2003, 08:18:12 am
we get skills by practicing our craft, the way it should be
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Post by: Jefka on August 14, 2003, 12:51:29 pm
well yes talking bout being \"a not diablo game\" , I really hope you will be able to progress and enjoy the game as much as fighters ; there HAS to be a broad gameplay
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Post by: Xalthar on August 14, 2003, 03:01:37 pm
A broad gameplay is always good, especially in mmorpg\'s...
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Post by: theonlyjimbob on August 14, 2003, 03:59:30 pm
Why not have knighthood as a profession? That would be a good idea for the people who want to fight. Send them off to the Stone Labyrinths. And Tada! They get the fighting they wished for
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Post by: DannMann99 on August 14, 2003, 09:51:08 pm
honestly i would rather have fighting as a main theme, with jobs and professions as something else to do that you can advance in. I dont know how exciting it will be for me to own an building, and just sit there and make stuff... if i wanted to... i could get a job like that in RL. I hope they put in many a combat zone, because i dont know how many other people will get into this... \'mainly job\' idea

~Dan
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Post by: Drilixer on August 14, 2003, 10:39:10 pm
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Originally posted by DannMann99
honestly i would rather have fighting as a main theme, with jobs and professions as something else to do that you can advance in. I dont know how exciting it will be for me to own an building, and just sit there and make stuff... if i wanted to... i could get a job like that in RL. I hope they put in many a combat zone, because i dont know how many other people will get into this... \'mainly job\' idea

~Dan


There will be plenty for everyone Dann... the devs can\'t just make crafting and \'miscellaneous\' skills second rate to fighting -> this is a roleplaying game - you should be happy that they even have fighting
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Post by: Fish on August 15, 2003, 02:51:54 am
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this is a roleplaying game - you should be happy that they even have fighting
Drilixer

This is way off base.  One of the things people role-play about is fighting against incredible odds and winning.  To take on the role of a warrior doesn\'t mean smithing armor it means using weapons to kill something.  The fighting system is just as critical as any other.
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Post by: Kiern on August 15, 2003, 03:38:13 am
Dann...start reading before you post.

There will be plenty of fighting for people who think like you, and plenty options...such as player held tournaments, and many other things.  If your looking for something specific (That is not free range pking) get details and post them in the wish list.  Otherwise there isn\'t really anything to talk about is there?

Fighting will be in the next version, and most professions probably will not...doesn\'t seem like their forgetting about it to me.
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Post by: Drilixer on August 15, 2003, 03:39:01 am
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Originally posted by Fish
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this is a roleplaying game - you should be happy that they even have fighting
Drilixer

This is way off base.  One of the things people role-play about is fighting against incredible odds and winning.  To take on the role of a warrior doesn\'t mean smithing armor it means using weapons to kill something.  The fighting system is just as critical as any other.


I understand what you are saying Fish - and you are right to Planeshift fighting will be a critical componeent as well - but in RPGs fighting isnt allways critical - I have played many a Pencial and Paper game where fighting was rarely (if ever) that important

Edit: and pencial and paper games are the best examples of RPGs to date :P
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Post by: DannMann99 on August 15, 2003, 05:57:22 am
sorry, it was just that i didn\'t see much information on fighting, im not obsessed or anything... i just had to make sure, im not sure how long straight smithing will keep my occupied.
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Post by: druke on August 15, 2003, 08:33:28 am
Pen and papers reign SUPREME!!!!!!
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Post by: Drilixer on August 15, 2003, 09:23:25 pm
anyone here ever played the card-game pencil and paper Everway?
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Post by: DannMann99 on August 16, 2003, 06:54:57 am
No, but Pencil and Paper rocks!

My RPG history

1980 something, i picked up a copy of Dragon Warrior 1 for my NES... was blown away.

Alittle after that, i began playing D&D, then AD&D 2nd Ed.... the rest was history... and here i am today.

like my timeline?

~Dan
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Post by: AendarCallenlasse on August 16, 2003, 07:42:37 am
Dan- I found it very uninteresting....but anyway

Roleplaying simply means....playing a role.  That role can be either as fighter or barmaid.  There will be equal amounts of both.  But they\'ve said already that PS will not simply be a hack and slash game where you do nothing but kill mobs.  There will be actual social interaction ie. an interactive government.
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Post by: icosiel on August 16, 2003, 02:15:48 pm
I know how you feel about the fighting thing, most rpg\'s in any form tend to sway heavily towards it, in computer games anyhoo\'s.

I love the idea of having a trade, but I think it may take a while for some, or myself at least to get used to having it as a larger portion in the game.

Sounds pretty cool though, a nice (financially) tactical thaing to throw in :D
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Post by: Moogie on August 16, 2003, 03:58:07 pm
I don\'t know what you\'re all fussing about. The devs arn\'t stupid enough to ignore such a vital part of gameplay. This isn\'t going to be Furcadia (http://www.furcadia.com/)- trust them, they\'ll create an even balance and everyone will be able to do what they love doing best.
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Post by: chemisus on August 17, 2003, 06:23:10 am
as i quickly lost interest in reading most of the replies cause i guess i just got tired of reading threads like this from other games ive played... well, i decided to skip most of what was said so if someone already mentioned this, im sorry... just a disclaimer.


anyways, how many D&D games have you played where you sit outside of the dungeon and look for gems on the ground? i would hope not many... if even any. i know id just walk away and watch tv or something if that happened.

but surprisingly... some people actually would rather somewhat i guess... do that. i come from the game of everquest, and i would guess that a few of you might as well also. the game as im sure most of you would know you have to get experience in order to advance at all. that can be boring. raiding gets boring also. i can tell you right now that if you really wanna make a good game is to have a really good story line, and to be able to do some unique things quite often.

a huge bonus would be to have a storyline that is interactive with players. players in the game would actually have an effect on the storyline itself.... this of course does mean that developers would be working quite often to do this... but that would really make the game very enjoyable.

now, about experiencing again (sorry for getting off of topic)... the developers would need to find a way to where everyone, with experience or not, can advance somehow with their character. the best way i can really think of is that the character could have anywhere from like 1 to 3 or so main skills and he can advance when he uses those... much like asherons call (though i played long ago when it first came out so dont know how it is now). everyone likes to do different things, some like to go out and kill, hunt, trade skills, look for things... my favorite is thievery... i like stealing things from people hehe... well, i refer to it as collecting!

from what ive seen there have been 3 ways introduced so far to mmorpgs for character advancement...

theres been skill points only (ultima online)
theres been leveling (everquest... though it did had skills... but they really didnt mean much)
and then theres been an attempt to combine both (asherons call)

they just need to decide which route they wanna go... and try to make the best of it.

sorry for the long post! i just guess... im hoping for a good game worth playing to come out!
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Post by: NikonX on August 17, 2003, 07:48:50 am
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Originally posted by druke
we get skills by practicing our craft, the way it should be


Yeah and what about those who want to be mages or warriors. Also if theres no combat what profit would a blacksmith have in the game if he makes weapons but theres nothing to use them on right??
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Post by: Zephyrus on August 17, 2003, 06:03:04 pm
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anyone here ever played the card-game pencil and paper Everway?


Yeah I did, with the elemental alignments and the millions of planes of reality. I remember it had so few stats nearly everything depended on the GM\'s choice. And let me tell you no GM I have met is incorruptible;

\"How about I give you ?2 and we forget about the golem\"  ;)
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Post by: zabeal on August 17, 2003, 07:00:04 pm
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Originally posted by chemisus
as i quickly lost interest in reading most of the replies cause i guess i just got tired of reading threads like this from other games ive played... well, i decided to skip most of what was said so if someone already mentioned this, im sorry... just a disclaimer.


Its alright, if you spent a few days reading all of this forum you\'d have found some answers, they really should get some more comprehense FAQ or help files going....

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anyways, how many D&D games have you played where you sit outside of the dungeon and look for gems on the ground? i would hope not many... if even any. i know id just walk away and watch tv or something if that happened.


You do realize that this isjust the pre-alpha test of the server, right? There is going to be combat in a few monthes, and presumable that would require skills to some extent, and I would certinly hope we would be able to interact with the story!

Skip!
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from what ive seen there have been 3 ways introduced so far to mmorpgs for character advancement...

Good observation, from what I remember, EQ did have you level skills as you used them... but then you got a bunch of points when you gained a level, and you needed levels to be elegible for stuff. Really a bad system, I prefer just gaining skills as you use them, atho that requires some carefull monitoring of how you use them- I could cut down a tree with a sword, but does that really make me a better swordperson? Actually, it could... but anyways!

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sorry for the long post! i just guess... im hoping for a good game worth playing to come out!


Oh, its ok, everyone has to get their first post out of the way. You raised some good points, even if you didn\'t stay on topic!
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Post by: DannMann99 on August 18, 2003, 06:31:06 am
wow, i didnt expect this post to get so far.

I think it is just on a few peoples minds, because the whole forums and posts, and information are based upon jobs and professions. I was alittle worried too that is why i initially posted this.

I myself was worried. I would rather have to hunt and stuff to get far, with having a job as something strong to do when you dont want to hunt. Basically, mainly hunt, job is secondary but still necessary.

Also, just to clarify something, in EQ the skills did mean alot! If you were level 60 and had 5 points in 1hb and tried to kill a mob, it would take forever because you would be missing nearly every hit. Honestly i think the one good thing about EQ was its leveling/skill system. It was rather perfect in many ways, until they added AA points. EQ gets alot of grief from people, i quit, because i stopped likeing it. The leveling and skill system though was still quite good.

~Dan
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Post by: Kiva on August 18, 2003, 03:44:34 pm
Well, Dan, if you want to fight your way to glory and riches, you do that.. If you want to have a job as a time-spending thing when you\'re bored or something, then you do that. But if you want to rely fully on your job, and thereby make loads and loads of money that way, then you do that. That\'s what PlaneShift is all about. :D


Or maybe you want to be a retired mage, working as an entertainer? Then you do that! :P
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Post by: Drilixer on August 22, 2003, 02:25:17 am
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Originally posted by Gronomist
Well, Dan, if you want to fight your way to glory and riches, you do that.. If you want to have a job as a time-spending thing when you\'re bored or something, then you do that. But if you want to rely fully on your job, and thereby make loads and loads of money that way, then you do that. That\'s what PlaneShift is all about. :D


Or maybe you want to be a retired mage, working as an entertainer? Then you do that! :P


don\'t forget those rambling drunkards!  They are quite amusing to RP as well!  Especially the particuallary violent Dwarven breed...