PlaneShift

Fan Area => The Hydlaa Plaza => Topic started by: zaphar on August 14, 2003, 08:00:26 am

Title: check out the start of my klyros render
Post by: zaphar on August 14, 2003, 08:00:26 am
I haven\'t seen much art on the klyros race yet so I thought I would see about doing some.

http://www26.brinkster.com/marzhill/images/klyros_render_head.png

the model is really rough right now but I am posting to see what you guys think.

*editted with new link to different render
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Post by: druke on August 14, 2003, 08:19:06 am
i like, i like
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Post by: seperot on August 14, 2003, 11:45:45 am
i feel i have to post this useing the power of the smilys

 8o
and to you  8)
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Post by: Monketh on August 14, 2003, 03:18:48 pm
That\'s good.
(Coming from a guy that can\'t use 3d apps, his would be a box, no it would be a square)
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Post by: Wedge on August 15, 2003, 02:33:15 am
Pretty good, just based on the concept drawing looks like it should be squeezed a bit so it\'s a bit narrower on the sides and front, and taller too.  Good stuff though.
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Post by: zaphar on August 15, 2003, 03:43:51 am
Yeah, I think your right. new render just finished with those very adjustments made. same link as above.
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Post by: Drilixer on August 15, 2003, 05:18:28 am
quite nice Zaphar - but I already told you that didn\'t I? ;)

now make the body and then some textures :D
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Post by: druke on August 15, 2003, 09:56:23 am
hmmm... can\'t wait to see the wings
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Post by: Saphire on August 15, 2003, 10:46:19 pm
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Originally posted by druke
hmmm... can\'t wait to see the wings


me either. 8o
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Post by: zaphar on August 15, 2003, 11:17:12 pm
your wish is granted......
 *poof  wings magically appear right here->http://www26.brinkster.com/marzhill/images/klyros_render_wings.png

the wings aren\'t posed yet so they look flat and unnatural but I will do that later
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Post by: Saphire on August 16, 2003, 09:09:48 am
omg... 8o
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Post by: Monketh on August 16, 2003, 04:42:01 pm
Mmmm... Klyrosy.  That\'s pretty cool, can\'t wait to see it when it\'s done.

Btw, what do you go by on PS saphire? I saw a \"Safire\" in the dungeons last night.
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Post by: Wolfmane on August 19, 2003, 06:45:00 am
Breathtaking Zaphar,

Pleeeez get it done, can\'t wait to see it.
PS haven\'t forgotten about those line drawings of races have you?  :P
Title: Yay a torso!!!
Post by: zaphar on August 21, 2003, 04:04:47 am
I have almost finished the torso for the klyros here is a render of the nearly completed torso model enjoy :-)

http://www26.brinkster.com/marzhill/images/klyros_render_torso.png

edit:  new link posted lower down these seem to be broken because of my freakin host :-(
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Post by: seperot on August 21, 2003, 06:31:39 am
mabie its just me but all thouse links dont work......?
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Post by: Wedge on August 21, 2003, 07:39:33 am
The host is not digging the remote linking, and there are no links to the images on the root site...
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Post by: zaphar on August 21, 2003, 04:33:39 pm
hmmm when did they start doing that?

anyway here is a link to a new location to see em.

http://www26.brinkster.com/marzhill/blogpk.asp?id=208

edit: the head on the model has changed upon examination of the intro screen in the game. tell me if you like or don\'t like the change :-)
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Post by: seperot on August 21, 2003, 04:38:43 pm
hehe very nice i think the way your going you will have a fully animated version by next week  :P
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Post by: zaphar on August 21, 2003, 07:19:35 pm
Whoah!!! animated? hehe those are some lofty goals for little ol\' me hehe

I may do that though might be fun to animate the guy
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Post by: Wedge on August 21, 2003, 07:36:35 pm
Animation???  Wow, maybe you don\'t know all the work true animation entails, rigging a virtual skeleton for a character ain\'t easy, and this here is a biped that has wings to boot.  Well I sucked at doing that anyway.  I guess like the rest of the stuff on the site you are using HASH for this?  My class had that program one year; luckily I stuck to programming then, I couldn\'t stand that thing.  It always crashed for people so they had to save like every minute.  Does it run pretty stable for you?  I don\'t know how much they\'ve improved it over the last year or so.
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Post by: seperot on August 21, 2003, 08:04:09 pm
it was a joke you do know that right?!?!?! ?(

anyways its looking realy realy good keep it up :D
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Post by: zaphar on August 22, 2003, 07:11:59 am
Quote
Originally posted by Wedge
Animation???  Wow, maybe you don\'t know all the work true animation entails, rigging a virtual skeleton for a character ain\'t easy, and this here is a biped that has wings to boot.  Well I sucked at doing that anyway.  I guess like the rest of the stuff on the site you are using HASH for this?  My class had that program one year; luckily I stuck to programming then, I couldn\'t stand that thing.  It always crashed for people so they had to save like every minute.  Does it run pretty stable for you?  I don\'t know how much they\'ve improved it over the last year or so.


I haven\'t found a 3-d program yet that I didn\'t crash occasionally course I am not sure if its just because they all ran on windows or what.

In answer to your question though I don\'t crash it real often just occasionally I save everything after a major change anyway just because its a good idea generally to do so
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Post by: zaphar on August 23, 2003, 12:31:55 am
and Zaphar said.... \"let there be arms\", and it was so.

http://marzhill.mine.nu/klyros_render_torso.png
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Post by: zaphar on August 25, 2003, 11:21:01 pm
Introducing.......

His Lower Body

Tell me what you think so far it still needs tweaking in a lot of places but its definitely getting there.

http://marzhill.mine.nu/klyros_render_torso.png
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Post by: seperot on August 26, 2003, 01:35:26 am
it looks geat a bit skinny in the legs (add musles mabie ?(  ) but great....
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Post by: Wolfmane on August 26, 2003, 07:20:57 am
Looks great Zaphar, I\'m following this with interest and fascination. Btw which 3D renderer are you crashing, I mean using  :P , now?

It is a Klyros Seperot, supposed to be skinny, not as anorexix maybe  8o,  but skinny is good for Klyros.

Absolutely love the wing Zap!
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Post by: seperot on August 26, 2003, 08:35:58 am
:rolleyes:  i know that i was just saying that it could be a bit more musles do make him not look like a umm....anorexix
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Post by: sashok on August 26, 2003, 08:50:19 am
looks awesome, how many polys is that?
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Post by: zaphar on August 26, 2003, 04:29:27 pm
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Originally posted by Wolfmane
Looks great Zaphar, I\'m following this with interest and fascination. Btw which 3D renderer are you crashing, I mean using  :P , now?

It is a Klyros Seperot, supposed to be skinny, not as anorexix maybe  8o,  but skinny is good for Klyros.

Absolutely love the wing Zap!


Still in Animation Master. Maybe some day I will be able to afford Lightwave :-) but until then A:M is the best darn little modelling animation rendering package I have. it even does particle effects and hair :-)
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Post by: zaphar on August 26, 2003, 04:31:58 pm
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Originally posted by sashok20
looks awesome, how many polys is that?


It is sitting at right around 2000 patches total right now which translates to about 4000  poly\'s roughly I would guess. A:M master uses Spline based patches for its modelling technology. It doesn\'t have the slightest idea what a poly is.
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Post by: sashok on August 26, 2003, 08:06:34 pm
that\'s good, I was thinking more.  Do you know by the way how many polys are the models in PS.

and who si A:M master?
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Post by: zaphar on August 26, 2003, 11:54:41 pm
Quote
Originally posted by sashok20
that\'s good, I was thinking more.  Do you know by the way how many polys are the models in PS.

and who si A:M master?


Sorry I don\'t know the poly count for PS models

A:M is a modelling animation and rendering package from Hash software.

Its full name is Animation Master.
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Post by: zaphar on August 27, 2003, 12:31:52 am
and now hes got hands....... :-)

will the amazement never end?!?!

http://marzhill.mine.nu/klyros_render.png
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Post by: lostprophet on August 27, 2003, 12:53:08 am
Majorly cool. Btw, has anyone here played neverwinter nights? Your renders look a lot like these lizard thingies in that game.
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Post by: zaphar on August 27, 2003, 11:47:46 pm
The Klyros is finished. all modelling of all the major parts is done. He still needs a little tweaking and some clothes and to be posed. But all the major stuff is done the rest is just details

if you wan\'t to know how he turned out go here:

http://marzhill.mine.nu/klyros_render.png
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Post by: seperot on August 28, 2003, 12:14:54 am
nice...very nice.....very very nice.... ect
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Post by: Wolfmane on August 28, 2003, 04:33:53 pm
Wonderful zaphar, you really outdid yourself!

I will be watching this space with interest for your next project!
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Post by: zaphar on August 28, 2003, 04:37:35 pm
my next project will be to pose the guy I am working on a skeleton rig for him now

any pose requests? I will consider any pose within reason and attempt the one I feel is best? also if any Dev\'s want the 3ds Export it comes out to about 8000 poly\'s you can\'t use it in game(its too big of course) but its free for you to use/modify for anwhere else you want
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Post by: seperot on August 28, 2003, 05:53:44 pm
how about the thinker pose


 :P
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Post by: Drilixer on August 29, 2003, 01:55:11 am
what about one where he is flying...maybe the supreman pose like this:

(http://www.bigredhair.com/portfolio/paint/superman.jpg)
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Post by: zaphar on September 02, 2003, 07:22:53 pm
Thx for the suggestions guys my ISP is working to resolve a connection problem so my online presence is going to be spotty at best and the images are not going to be available until they fix my cable connection sorry if it inconveniences anyone :-)