PlaneShift
Fan Area => The Hydlaa Plaza => Topic started by: zaphar on August 14, 2003, 08:00:26 am
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I haven\'t seen much art on the klyros race yet so I thought I would see about doing some.
http://www26.brinkster.com/marzhill/images/klyros_render_head.png
the model is really rough right now but I am posting to see what you guys think.
*editted with new link to different render
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i like, i like
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i feel i have to post this useing the power of the smilys
8o
and to you 8)
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That\'s good.
(Coming from a guy that can\'t use 3d apps, his would be a box, no it would be a square)
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Pretty good, just based on the concept drawing looks like it should be squeezed a bit so it\'s a bit narrower on the sides and front, and taller too. Good stuff though.
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Yeah, I think your right. new render just finished with those very adjustments made. same link as above.
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quite nice Zaphar - but I already told you that didn\'t I? ;)
now make the body and then some textures :D
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hmmm... can\'t wait to see the wings
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Originally posted by druke
hmmm... can\'t wait to see the wings
me either. 8o
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your wish is granted......
*poof wings magically appear right here->http://www26.brinkster.com/marzhill/images/klyros_render_wings.png
the wings aren\'t posed yet so they look flat and unnatural but I will do that later
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omg... 8o
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Mmmm... Klyrosy. That\'s pretty cool, can\'t wait to see it when it\'s done.
Btw, what do you go by on PS saphire? I saw a \"Safire\" in the dungeons last night.
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Breathtaking Zaphar,
Pleeeez get it done, can\'t wait to see it.
PS haven\'t forgotten about those line drawings of races have you? :P
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I have almost finished the torso for the klyros here is a render of the nearly completed torso model enjoy :-)
http://www26.brinkster.com/marzhill/images/klyros_render_torso.png
edit: new link posted lower down these seem to be broken because of my freakin host :-(
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mabie its just me but all thouse links dont work......?
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The host is not digging the remote linking, and there are no links to the images on the root site...
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hmmm when did they start doing that?
anyway here is a link to a new location to see em.
http://www26.brinkster.com/marzhill/blogpk.asp?id=208
edit: the head on the model has changed upon examination of the intro screen in the game. tell me if you like or don\'t like the change :-)
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hehe very nice i think the way your going you will have a fully animated version by next week :P
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Whoah!!! animated? hehe those are some lofty goals for little ol\' me hehe
I may do that though might be fun to animate the guy
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Animation??? Wow, maybe you don\'t know all the work true animation entails, rigging a virtual skeleton for a character ain\'t easy, and this here is a biped that has wings to boot. Well I sucked at doing that anyway. I guess like the rest of the stuff on the site you are using HASH for this? My class had that program one year; luckily I stuck to programming then, I couldn\'t stand that thing. It always crashed for people so they had to save like every minute. Does it run pretty stable for you? I don\'t know how much they\'ve improved it over the last year or so.
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it was a joke you do know that right?!?!?! ?(
anyways its looking realy realy good keep it up :D
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Originally posted by Wedge
Animation??? Wow, maybe you don\'t know all the work true animation entails, rigging a virtual skeleton for a character ain\'t easy, and this here is a biped that has wings to boot. Well I sucked at doing that anyway. I guess like the rest of the stuff on the site you are using HASH for this? My class had that program one year; luckily I stuck to programming then, I couldn\'t stand that thing. It always crashed for people so they had to save like every minute. Does it run pretty stable for you? I don\'t know how much they\'ve improved it over the last year or so.
I haven\'t found a 3-d program yet that I didn\'t crash occasionally course I am not sure if its just because they all ran on windows or what.
In answer to your question though I don\'t crash it real often just occasionally I save everything after a major change anyway just because its a good idea generally to do so
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and Zaphar said.... \"let there be arms\", and it was so.
http://marzhill.mine.nu/klyros_render_torso.png
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Introducing.......
His Lower Body
Tell me what you think so far it still needs tweaking in a lot of places but its definitely getting there.
http://marzhill.mine.nu/klyros_render_torso.png
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it looks geat a bit skinny in the legs (add musles mabie ?( ) but great....
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Looks great Zaphar, I\'m following this with interest and fascination. Btw which 3D renderer are you crashing, I mean using :P , now?
It is a Klyros Seperot, supposed to be skinny, not as anorexix maybe 8o, but skinny is good for Klyros.
Absolutely love the wing Zap!
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:rolleyes: i know that i was just saying that it could be a bit more musles do make him not look like a umm....anorexix
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looks awesome, how many polys is that?
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Originally posted by Wolfmane
Looks great Zaphar, I\'m following this with interest and fascination. Btw which 3D renderer are you crashing, I mean using :P , now?
It is a Klyros Seperot, supposed to be skinny, not as anorexix maybe 8o, but skinny is good for Klyros.
Absolutely love the wing Zap!
Still in Animation Master. Maybe some day I will be able to afford Lightwave :-) but until then A:M is the best darn little modelling animation rendering package I have. it even does particle effects and hair :-)
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Originally posted by sashok20
looks awesome, how many polys is that?
It is sitting at right around 2000 patches total right now which translates to about 4000 poly\'s roughly I would guess. A:M master uses Spline based patches for its modelling technology. It doesn\'t have the slightest idea what a poly is.
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that\'s good, I was thinking more. Do you know by the way how many polys are the models in PS.
and who si A:M master?
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Originally posted by sashok20
that\'s good, I was thinking more. Do you know by the way how many polys are the models in PS.
and who si A:M master?
Sorry I don\'t know the poly count for PS models
A:M is a modelling animation and rendering package from Hash software.
Its full name is Animation Master.
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and now hes got hands....... :-)
will the amazement never end?!?!
http://marzhill.mine.nu/klyros_render.png
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Majorly cool. Btw, has anyone here played neverwinter nights? Your renders look a lot like these lizard thingies in that game.
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The Klyros is finished. all modelling of all the major parts is done. He still needs a little tweaking and some clothes and to be posed. But all the major stuff is done the rest is just details
if you wan\'t to know how he turned out go here:
http://marzhill.mine.nu/klyros_render.png
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nice...very nice.....very very nice.... ect
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Wonderful zaphar, you really outdid yourself!
I will be watching this space with interest for your next project!
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my next project will be to pose the guy I am working on a skeleton rig for him now
any pose requests? I will consider any pose within reason and attempt the one I feel is best? also if any Dev\'s want the 3ds Export it comes out to about 8000 poly\'s you can\'t use it in game(its too big of course) but its free for you to use/modify for anwhere else you want
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how about the thinker pose
:P
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what about one where he is flying...maybe the supreman pose like this:
(http://www.bigredhair.com/portfolio/paint/superman.jpg)
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Thx for the suggestions guys my ISP is working to resolve a connection problem so my online presence is going to be spotty at best and the images are not going to be available until they fix my cable connection sorry if it inconveniences anyone :-)