PlaneShift

Gameplay => Wish list => Topic started by: Kuiper7986 on August 15, 2003, 08:02:41 am

Title: What to wear
Post by: Kuiper7986 on August 15, 2003, 08:02:41 am
I\'m not sure what can be worn so far, I saw the inventory screen and it shows a few places where you can wear items but here\'s more.


Head- Hats, Helmets, Bandanas, Headbands, Crowns

Ears- Earrings

Neck- Necklaces, Charms, Lockets, Amulets

Body- Armour, Clothing, Gorgets, Cuirasses

Arms- Arm Guards

Hands- Gauntlets, Gloves

Wrist- Bracelets, Watches

Fingers- Rings

Waist- Belt, Buckle, Scabbard

Legs- Leg Guards

Feet- Shoes, Sandles, Foot Armour
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Post by: Wedge on August 15, 2003, 09:12:11 pm
Earrings pry isn\'t such a good idea for something that actually can give stat boosts, since Krans and maybe some others can\'t wear them (as far as I can tell).  For aesthetic purposes that\'s fine though.
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Post by: Drilixer on August 15, 2003, 09:55:48 pm
yeah asthetics are always fun - tattoos that give stat/skill boosts like in Planescape would be nice too!
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Post by: Wormtail_ on August 15, 2003, 10:18:07 pm
Methinks you mean \'Planeshift,\' not Planescape. You may have gotten two games confused. Even if one of them is  only a tech demo and the other makes you click a lot.

Perhaps you can wear things on the tail, if you have one, or wings, too, perhaps. Of course, the wings probably can\'t really fly witth \'stuff\' on it.

Also, perhaps the shoulder-neck area could be used for wearing things like... Capes, cloaks, wings, and \'really\' heavy weapons. Like that Kran-only siege ballista I saw in anothe rthread. Oh yeah, and quivers, too.

If Planeshift has all these, then I believe that it will be set apart from other RPGs in terms of what you can wear. Even though I have very little experience in RPGs, I think that the earrings alone would \'instantly\' amke it unique. Especially enchanted ones, If not, then the scabbard should.

I never seen how characters fight monsters while carrying lots of loot. Where do they put it if their backpack and other like thigns are full? Or is the backpack th elimiting factor of how much items you can carry, or is a wagon thingy the limit? Hmm...
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Post by: Drilixer on August 15, 2003, 10:30:30 pm
no there was an awesome game: Torment; Planescape -> that is what i was reffering to :P
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Post by: Wormtail_ on August 15, 2003, 10:35:34 pm
Ah. The name looks like a croos between That Game and Planeshift, though I doubt that the game actually is.
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Post by: Saphire on August 15, 2003, 10:39:45 pm
This would be really cool, as you could mix-n-match armor together, so if one weapon would say decapate your legs or you chose that disadvantage you could wear a specific armor over that body part with a chance to prevent decapatation; meaning that you can have magical leg armor +\'ing speed while wearing something like steel armor [on your chest]. :))

[also in other games it\'s always been plate armor with arms and leg armor attached, meaning that if you got a armor that plus\'d 4 to something, you\'d basically lose a chance to get more plus\'s to the other parts; with this you could have 3 items that plus instead of the 1.]

[[also it could have some things like if there are two armors next to eachother enchanted with opposing forces (light/dark, fire/ice, etc) you could have disadvantages or very bad weaknesses, meaning that you\'d have to seperate armor A from armor B with armor C. not that complicated, but it would make sense. (OMG MY ARM ARMOR ENCHANTED WITH FIRE MELTED MY ICE ENCHANTED PLATE!!! AHHH! :P )]]
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Post by: Drilixer on August 15, 2003, 10:48:28 pm
Quote
Originally posted by Wormtail_
I never seen how characters fight monsters while carrying lots of loot. Where do they put it if their backpack and other like thigns are full? Or is the backpack th elimiting factor of how much items you can carry, or is a wagon thingy the limit? Hmm...


pack animals would be nice
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Post by: DannMann99 on August 16, 2003, 07:52:20 am
i liked that idea about the negative forces of energy between the enchanted pieces of armor... It would be real complicated i would imagine to set in stone... but just something simple like... You cant have White and Black magic items equiped or they cancel each other out...

Simple stuff like-
these dont match-
Red + Blue
Black + white
.... basically stuff opposite on the color wheel

~Dan
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Post by: icosiel on August 17, 2003, 10:21:21 pm
Black and white magic?...remember angels can kill and demons can heal ;)

Anyhoo\'s, robes, I NEED a robe!. Good \'ol monk fashion one\'s are good, remember peeps, your robe is your magickal armour! ;)
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Post by: Monketh on August 18, 2003, 01:34:43 am
Well obviously your Ub3r 1337 |)347H armor would counteract the angelic halo of holiness.
I agree wholeheartedly on monk robes of course. :)
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Post by: Wormtail_ on August 18, 2003, 07:48:05 pm
In response to Drillxer\'s post:

Pack animals would be nice. The only problem I can see is how they can ride the Ptetasaurs (spelled incorrectly) around the city. Unless it is one of those flying creatures, of course. Perhaps there could be \'porte-like creatures\' in the game. Basically like pack animals, but two footed. There could be a limit to how many pack animals/porters you have.

On the topic of pack animals, perhaps they can wear armor as well, and on that topic, why not mounts as well? Of course, only the rich would be able to get their animals and porters full armor on weapons, but still, it\'s going to be an interesting addition.

In response to Dan\'s post:

I like the idea. It does make sense, after al, because I for one have not exactly herad of a holy warrior earing unholy armor. Perhaps if you are wearing a full \'set\' of a particular armor type, you become a kind of \'champion\' in that kind of magic, with bonuses and disadvantages, alhtough you might have to do something else other than just wearing, say, a complete set of holy armor to get those.

What do you think?

In response to others:

Ooh, a halo. Perhpas that could be anothe rarmor type, though it would be rather... odd. People running around with haloes on the top of their heads..
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Post by: Kuiper7986 on August 19, 2003, 03:54:26 am
How did we get from what type of equipment and apparel can you wear to pack animals?

stick to topic if you gonna continue plz

P.S: I\'m not mad it\'s just it happens too many times on post replies.
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Post by: Wormtail_ on August 19, 2003, 09:17:24 pm
We got from equipment you can wear to pack animals because of the issue I brought up about backpacks/items. And then I went on about pack animals wearing and carrying equipment, as well as mounts.

I apoligize for going off topic, and will now try to stay on topic.

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I read about slashing weapon-thingies used on the knuckles, elbows, and perhaps the knees. Perhaps those could be considered here as well. Here\'s the quote:

Quote
as a few idea of my own how about boot and elbow blades like assasins


Perhaps something liek those could be considered as equipment worn.
Title: Ya just GOTTA!
Post by: SnowWolf on August 20, 2003, 05:29:12 am
Capes, Robes, Mantles - OOOH ya!

(and I want hoods on those to of course ;))
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Post by: Fish on August 21, 2003, 01:26:30 am
The way plain shift now runs it?s hard to do clothing accoutrements and things.  This is because there is only one picture that is mapped onto a object.  This means every time you want to add an article of clothing or something you have to change that picture.  One way to change this maybe to have another picture that is alpha blended to the first one in the engine.  In order to change something like boots would merely have a picture of boots and the rest of it is clear.  When combined with the first picture your character would then have boots.

I think one of the main advantages of using this is simplicity.  You could have a whole stack of pictures combine to make one rendering of an object.  The beauty of it is you only have to combine it once.  When you change in article of clothing one more recombine and the new model can be rendered.  

This could also be used to change facial features tattoos and other things.  Since you added an alpha channel you can run with semitransparent masks and create all kinds of different effects.
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Post by: SnowWolf on August 21, 2003, 01:29:37 am
As long as I get my cape Fish! ;)
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Post by: Fish on August 22, 2003, 02:14:46 am
What I described would not work for a cape.  A cape plate armor robes and other objects the change or silhouette require a model to be made and placed over your character.  However something like a guild emblem on your cape, in addition to other things, would work quite nicely with the alpha blending system that I propose.  

There are pitfalls when placing a model over character.  As the character flexes and moves the garment has to move as well.  In a few games you can see an occasional time when a polygon pops out of a garment.  It also increases the polygon count. One way to solve some of these problems is to have a different model for silhouette changing clothing.  This is not ideal because it means that there?s a lot of modeling to be done.  Just having a cape added to a model means that all player characters that need to have a cape have to be remodeled with the cape.  There are times when this is a good idea but not often.  Add the silhouette changing helmet and it multiplies the problem. Anyway you put it, silhouette changing close are not trivial to implement.  I would expect it way later.

Another thing that was brought up in a previous thread was the fact that a lot of people like to customize clothing weapons and other things that are on their character have.  The problem with this is that when you get an update it the deletes out the file attached to the emblem.  It wouldn?t be too hard to write a simple macro to put them back after an update.  It also wouldn?t be too difficult to get the developers of the game not to write over guild emblems.  It would merely be the guild layer when combining the patterns of a particular garment.  If you don?t have a guild layer it would ignore it.  I think having guild emblems makes for better role-playing than just having text strong over somebody head.
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Post by: Drilixer on August 22, 2003, 03:42:53 am
Quote
Originally posted by Wormtail_
In response to Drillxer\'s post:

Pack animals would be nice. The only problem I can see is how they can ride the Ptetasaurs (spelled incorrectly) around the city. Unless it is one of those flying creatures, of course. Perhaps there could be \'porte-like creatures\' in the game. Basically like pack animals, but two footed. There could be a limit to how many pack animals/porters you have.

On the topic of pack animals, perhaps they can wear armor as well, and on that topic, why not mounts as well? Of course, only the rich would be able to get their animals and porters full armor on weapons, but still, it\'s going to be an interesting addition.


maybe \'packs\' could be custom made by tailors for whatever creature you have... of course some creatures would be able to carry more than others and it would be rather expensive to equip your uber Dark Dragon thing with a suitable cargo pack... etc etc